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Diffstat (limited to 'source/blender/depsgraph/intern/node/deg_node.h')
-rw-r--r--source/blender/depsgraph/intern/node/deg_node.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/depsgraph/intern/node/deg_node.h b/source/blender/depsgraph/intern/node/deg_node.h
index 6274066ba25..a5c58d163a7 100644
--- a/source/blender/depsgraph/intern/node/deg_node.h
+++ b/source/blender/depsgraph/intern/node/deg_node.h
@@ -106,7 +106,7 @@ enum class NodeType {
/* Component which is used to define visibility relation between IDs, on the ID level.
*
* Consider two ID nodes NodeA and NodeB, with the relation between visibility components going
- * as NodeA -> NodeB. If NodeB is considreed visible on screen, then the relation will ensure
+ * as NodeA -> NodeB. If NodeB is considered visible on screen, then the relation will ensure
* that NodeA is also visible. The way how relation is oriented could be seen as a inverted from
* visibility dependency point of view, but it follows the same direction as data dependency
* which simplifies common algorithms which are dealing with relations and visibility.
@@ -130,7 +130,6 @@ enum class NodeType {
PARTICLE_SETTINGS,
/* Material Shading Component */
SHADING,
- SHADING_PARAMETERS,
/* Point cache Component */
POINT_CACHE,
/* Image Animation Component */