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Diffstat (limited to 'source/blender/depsgraph/intern/node/deg_node_component.h')
-rw-r--r--source/blender/depsgraph/intern/node/deg_node_component.h20
1 files changed, 1 insertions, 19 deletions
diff --git a/source/blender/depsgraph/intern/node/deg_node_component.h b/source/blender/depsgraph/intern/node/deg_node_component.h
index a616dfdfe4c..f7f38b88854 100644
--- a/source/blender/depsgraph/intern/node/deg_node_component.h
+++ b/source/blender/depsgraph/intern/node/deg_node_component.h
@@ -201,6 +201,7 @@ DEG_COMPONENT_NODE_DECLARE_GENERIC(ShadingParameters);
DEG_COMPONENT_NODE_DECLARE_GENERIC(Transform);
DEG_COMPONENT_NODE_DECLARE_NO_COW_TAG_ON_UPDATE(ObjectFromLayer);
DEG_COMPONENT_NODE_DECLARE_GENERIC(Dupli);
+DEG_COMPONENT_NODE_DECLARE_GENERIC(Synchronization);
DEG_COMPONENT_NODE_DECLARE_GENERIC(Audio);
DEG_COMPONENT_NODE_DECLARE_GENERIC(Armature);
DEG_COMPONENT_NODE_DECLARE_GENERIC(GenericDatablock);
@@ -208,25 +209,6 @@ DEG_COMPONENT_NODE_DECLARE_NO_COW_TAG_ON_UPDATE(Visibility);
DEG_COMPONENT_NODE_DECLARE_GENERIC(Simulation);
DEG_COMPONENT_NODE_DECLARE_GENERIC(NTreeOutput);
-/* Synchronization Component. */
-struct SynchronizationComponentNode : public ComponentNode {
- SynchronizationComponentNode()
- {
- /* Enforce "visibility" of the synchronization component.
- *
- * This component is never connected to other ID nodes, and hence can not be handled in the
- * same way as other components needed for evaluation. It is only needed for proper
- * evaluation of the ID node it belongs to.
- *
- * The design is such that the synchronization is supposed to happen whenever any part of the
- * ID changed/evaluated. Here we mark the component as "visible" so that genetic recalc flag
- * flushing and scheduling will handle the component in a generic manner. */
- affects_visible_id = true;
- }
-
- DEG_COMPONENT_NODE_DECLARE;
-};
-
/* Bone Component */
struct BoneComponentNode : public ComponentNode {
/** Initialize 'bone component' node - from pointer data given. */