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-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder.cc121
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder.h5
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.cc45
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.h17
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes_layer.cc117
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc2
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc15
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.cc10
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.h19
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations_layer.cc127
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc12
-rw-r--r--source/blender/depsgraph/intern/debug/deg_debug_graphviz.cc34
-rw-r--r--source/blender/depsgraph/intern/depsgraph.cc5
-rw-r--r--source/blender/depsgraph/intern/depsgraph.h8
-rw-r--r--source/blender/depsgraph/intern/depsgraph_build.cc4
-rw-r--r--source/blender/depsgraph/intern/depsgraph_eval.cc51
-rw-r--r--source/blender/depsgraph/intern/depsgraph_query.cc183
-rw-r--r--source/blender/depsgraph/intern/depsgraph_tag.cc87
-rw-r--r--source/blender/depsgraph/intern/depsgraph_type_defines.cc4
-rw-r--r--source/blender/depsgraph/intern/depsgraph_types.h7
-rw-r--r--source/blender/depsgraph/intern/eval/deg_eval.cc55
-rw-r--r--source/blender/depsgraph/intern/eval/deg_eval.h3
-rw-r--r--source/blender/depsgraph/intern/eval/deg_eval_flush.cc4
-rw-r--r--source/blender/depsgraph/intern/nodes/deg_node.cc6
-rw-r--r--source/blender/depsgraph/intern/nodes/deg_node.h3
-rw-r--r--source/blender/depsgraph/intern/nodes/deg_node_component.cc14
-rw-r--r--source/blender/depsgraph/intern/nodes/deg_node_component.h7
27 files changed, 574 insertions, 391 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder.cc b/source/blender/depsgraph/intern/builder/deg_builder.cc
index 086fd0c1144..e7f54f9b0cb 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder.cc
@@ -36,135 +36,28 @@
#include "BLI_utildefines.h"
#include "BLI_ghash.h"
-#include "BLI_stack.h"
#include "intern/depsgraph.h"
#include "intern/depsgraph_types.h"
#include "intern/nodes/deg_node.h"
-#include "intern/nodes/deg_node_component.h"
-#include "intern/nodes/deg_node_operation.h"
-
-#include "util/deg_util_foreach.h"
-
-#include <cstdio>
namespace DEG {
-static bool check_object_needs_evaluation(Object *object)
-{
- if (object->recalc & OB_RECALC_ALL) {
- /* Object is tagged for update anyway, no need to re-tag it. */
- return false;
- }
- if (object->type == OB_MESH) {
- return object->derivedFinal == NULL;
- }
- else if (ELEM(object->type,
- OB_CURVE, OB_SURF, OB_FONT, OB_MBALL, OB_LATTICE))
- {
- return object->curve_cache == NULL;
- }
- return false;
-}
-
-void deg_graph_build_flush_layers(Depsgraph *graph)
-{
- BLI_Stack *stack = BLI_stack_new(sizeof(OperationDepsNode*),
- "DEG flush layers stack");
- foreach (OperationDepsNode *node, graph->operations) {
- IDDepsNode *id_node = node->owner->owner;
- node->done = 0;
- node->num_links_pending = 0;
- foreach (DepsRelation *rel, node->outlinks) {
- if ((rel->from->type == DEG_NODE_TYPE_OPERATION) &&
- (rel->flag & DEPSREL_FLAG_CYCLIC) == 0)
- {
- ++node->num_links_pending;
- }
- }
- if (node->num_links_pending == 0) {
- BLI_stack_push(stack, &node);
- node->done = 1;
- }
- node->owner->layers = id_node->layers;
- id_node->id->tag |= LIB_TAG_DOIT;
- }
- while (!BLI_stack_is_empty(stack)) {
- OperationDepsNode *node;
- BLI_stack_pop(stack, &node);
- /* Flush layers to parents. */
- foreach (DepsRelation *rel, node->inlinks) {
- if (rel->from->type == DEG_NODE_TYPE_OPERATION) {
- OperationDepsNode *from = (OperationDepsNode *)rel->from;
- from->owner->layers |= node->owner->layers;
- }
- }
- /* Schedule parent nodes. */
- foreach (DepsRelation *rel, node->inlinks) {
- if (rel->from->type == DEG_NODE_TYPE_OPERATION) {
- OperationDepsNode *from = (OperationDepsNode *)rel->from;
- if ((rel->flag & DEPSREL_FLAG_CYCLIC) == 0) {
- BLI_assert(from->num_links_pending > 0);
- --from->num_links_pending;
- }
- if (from->num_links_pending == 0 && from->done == 0) {
- BLI_stack_push(stack, &from);
- from->done = 1;
- }
- }
- }
- }
- BLI_stack_free(stack);
-}
-
void deg_graph_build_finalize(Depsgraph *graph)
{
- /* STEP 1: Make sure new invisible dependencies are ready for use.
- *
- * TODO(sergey): This might do a bit of extra tagging, but it's kinda nice
- * to do it ahead of a time and don't spend time on flushing updates on
- * every frame change.
- */
- GHASH_FOREACH_BEGIN(IDDepsNode *, id_node, graph->id_hash)
- {
- if (id_node->layers == 0) {
- ID *id = id_node->id;
- if (GS(id->name) == ID_OB) {
- Object *object = (Object *)id;
- if (check_object_needs_evaluation(object)) {
- id_node->tag_update(graph);
- }
- }
- }
- }
- GHASH_FOREACH_END();
- /* STEP 2: Flush visibility layers from children to parent. */
- deg_graph_build_flush_layers(graph);
- /* STEP 3: Re-tag IDs for update if it was tagged before the relations
+ /* Re-tag IDs for update if it was tagged before the relations
* update tag.
*/
GHASH_FOREACH_BEGIN(IDDepsNode *, id_node, graph->id_hash)
{
- GHASH_FOREACH_BEGIN(ComponentDepsNode *, comp, id_node->components)
- {
- id_node->layers |= comp->layers;
+ ID *id = id_node->id;
+ if ((id->tag & LIB_TAG_ID_RECALC_ALL)) {
+ id_node->tag_update(graph);
}
- GHASH_FOREACH_END();
-
- if ((id_node->layers & graph->layers) != 0 || graph->layers == 0) {
- ID *id = id_node->id;
- if ((id->tag & LIB_TAG_ID_RECALC_ALL) &&
- (id->tag & LIB_TAG_DOIT))
- {
+ else if (GS(id->name) == ID_OB) {
+ Object *object = (Object *)id;
+ if (object->recalc & OB_RECALC_ALL) {
id_node->tag_update(graph);
- id->tag &= ~LIB_TAG_DOIT;
- }
- else if (GS(id->name) == ID_OB) {
- Object *object = (Object *)id;
- if (object->recalc & OB_RECALC_ALL) {
- id_node->tag_update(graph);
- id->tag &= ~LIB_TAG_DOIT;
- }
}
}
id_node->finalize_build();
diff --git a/source/blender/depsgraph/intern/builder/deg_builder.h b/source/blender/depsgraph/intern/builder/deg_builder.h
index b8ea8c8e599..c0731eeac20 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder.h
@@ -30,15 +30,10 @@
#pragma once
-#include "intern/depsgraph_types.h"
-
-struct FCurve;
-
namespace DEG {
struct Depsgraph;
void deg_graph_build_finalize(struct Depsgraph *graph);
-void deg_graph_build_flush_layers(struct Depsgraph *graph);
} // namespace DEG
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index 99d8834da1b..a95b498280a 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -72,7 +72,6 @@ extern "C" {
#include "BKE_animsys.h"
#include "BKE_constraint.h"
#include "BKE_curve.h"
-#include "BKE_depsgraph.h"
#include "BKE_effect.h"
#include "BKE_fcurve.h"
#include "BKE_idcode.h"
@@ -125,7 +124,7 @@ static void modifier_walk(void *user_data,
{
BuilderWalkUserData *data = (BuilderWalkUserData *)user_data;
if (*obpoin) {
- data->builder->build_object(data->scene, NULL, *obpoin);
+ data->builder->build_object(data->scene, *obpoin);
}
}
@@ -138,7 +137,7 @@ void constraint_walk(bConstraint * /*con*/,
if (*idpoin) {
ID *id = *idpoin;
if (GS(id->name) == ID_OB) {
- data->builder->build_object(data->scene, NULL, (Object *)id);
+ data->builder->build_object(data->scene, (Object *)id);
}
}
}
@@ -302,9 +301,7 @@ void DepsgraphNodeBuilder::begin_build(Main *bmain) {
} FOREACH_NODETREE_END
}
-void DepsgraphNodeBuilder::build_group(Scene *scene,
- Base *base,
- Group *group)
+void DepsgraphNodeBuilder::build_group(Scene *scene, Group *group)
{
ID *group_id = &group->id;
if (group_id->tag & LIB_TAG_DOIT) {
@@ -313,39 +310,27 @@ void DepsgraphNodeBuilder::build_group(Scene *scene,
group_id->tag |= LIB_TAG_DOIT;
LINKLIST_FOREACH (GroupObject *, go, &group->gobject) {
- build_object(scene, base, go->ob);
+ build_object(scene, go->ob);
}
}
-void DepsgraphNodeBuilder::build_object(Scene *scene, Base *base, Object *ob)
+void DepsgraphNodeBuilder::build_object(Scene *scene, Object *ob)
{
- const bool has_object = (ob->id.tag & LIB_TAG_DOIT);
- IDDepsNode *id_node = (has_object)
- ? m_graph->find_id_node(&ob->id)
- : add_id_node(&ob->id);
- /* Update node layers.
- * Do it for both new and existing ID nodes. This is so because several
- * bases might be sharing same object.
- */
- if (base != NULL) {
- id_node->layers |= base->lay;
- }
- if (ob == scene->camera) {
- /* Camera should always be updated, it used directly by viewport. */
- id_node->layers |= (unsigned int)(-1);
- }
/* Skip rest of components if the ID node was already there. */
- if (has_object) {
+ if (ob->id.tag & LIB_TAG_DOIT) {
return;
}
ob->id.tag |= LIB_TAG_DOIT;
+
+ /* Create ID node for obejct and begin init. */
+ IDDepsNode *id_node = add_id_node(&ob->id);
ob->customdata_mask = 0;
/* Standard components. */
build_object_transform(scene, ob);
if (ob->parent != NULL) {
- build_object(scene, NULL, ob->parent);
+ build_object(scene, ob->parent);
}
if (ob->modifiers.first != NULL) {
BuilderWalkUserData data;
@@ -431,12 +416,12 @@ void DepsgraphNodeBuilder::build_object(Scene *scene, Base *base, Object *ob)
/* Object that this is a proxy for. */
if (ob->proxy) {
ob->proxy->proxy_from = ob;
- build_object(scene, base, ob->proxy);
+ build_object(scene, ob->proxy);
}
/* Object dupligroup. */
if (ob->dup_group != NULL) {
- build_group(scene, base, ob->dup_group);
+ build_group(scene, ob->dup_group);
}
}
@@ -871,13 +856,13 @@ void DepsgraphNodeBuilder::build_obdata_geom(Scene *scene, Object *ob)
*/
Curve *cu = (Curve *)obdata;
if (cu->bevobj != NULL) {
- build_object(scene, NULL, cu->bevobj);
+ build_object(scene, cu->bevobj);
}
if (cu->taperobj != NULL) {
- build_object(scene, NULL, cu->taperobj);
+ build_object(scene, cu->taperobj);
}
if (ob->type == OB_FONT && cu->textoncurve != NULL) {
- build_object(scene, NULL, cu->textoncurve);
+ build_object(scene, cu->textoncurve);
}
break;
}
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
index ba8a5d01cb0..83a4dfda8a5 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
@@ -32,7 +32,6 @@
#include "intern/depsgraph_types.h"
-struct Base;
struct CacheFile;
struct bGPdata;
struct ListBase;
@@ -42,6 +41,7 @@ struct Image;
struct FCurve;
struct Group;
struct Key;
+struct LayerCollection;
struct Main;
struct Material;
struct Mask;
@@ -121,8 +121,8 @@ struct DepsgraphNodeBuilder {
int name_tag = -1);
void build_scene(Main *bmain, Scene *scene);
- void build_group(Scene *scene, Base *base, Group *group);
- void build_object(Scene *scene, Base *base, Object *ob);
+ void build_group(Scene *scene, Group *group);
+ void build_object(Scene *scene, Object *ob);
void build_object_transform(Scene *scene, Object *ob);
void build_object_constraints(Scene *scene, Object *ob);
void build_pose_constraints(Scene *scene, Object *ob, bPoseChannel *pchan);
@@ -157,6 +157,17 @@ struct DepsgraphNodeBuilder {
void build_mask(Mask *mask);
void build_movieclip(MovieClip *clip);
+ struct LayerCollectionState {
+ int index;
+ LayerCollection *parent;
+ };
+ void build_layer_collection(Scene *scene,
+ LayerCollection *layer_collection,
+ LayerCollectionState *state);
+ void build_layer_collections(Scene *scene,
+ ListBase *layer_collections,
+ LayerCollectionState *state);
+ void build_scene_layer_collections(Scene *scene);
protected:
Main *m_bmain;
Depsgraph *m_graph;
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_layer.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes_layer.cc
new file mode 100644
index 00000000000..e419b72fee8
--- /dev/null
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_layer.cc
@@ -0,0 +1,117 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2013 Blender Foundation.
+ * All rights reserved.
+ *
+ * Original Author: Joshua Leung
+ * Contributor(s): Based on original depsgraph.c code - Blender Foundation (2005-2013)
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc
+ * \ingroup depsgraph
+ *
+ * Methods for constructing depsgraph's nodes
+ */
+
+#include "intern/builder/deg_builder_nodes.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "MEM_guardedalloc.h"
+
+extern "C" {
+#include "BLI_utildefines.h"
+
+#include "BKE_layer.h"
+
+#include "DNA_scene_types.h"
+
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_build.h"
+} /* extern "C" */
+
+#include "intern/builder/deg_builder.h"
+#include "intern/nodes/deg_node.h"
+#include "intern/nodes/deg_node_component.h"
+#include "intern/nodes/deg_node_operation.h"
+#include "intern/depsgraph_types.h"
+#include "intern/depsgraph_intern.h"
+#include "util/deg_util_foreach.h"
+
+namespace DEG {
+
+void DepsgraphNodeBuilder::build_layer_collection(Scene *scene,
+ LayerCollection *layer_collection,
+ LayerCollectionState *state)
+{
+ /* TODO(sergey): This will attempt to create component for each collection.
+ * Harmless but could be optimized.
+ */
+ ComponentDepsNode *comp = add_component_node(&scene->id, DEG_NODE_TYPE_LAYER_COLLECTIONS);
+
+ add_operation_node(comp,
+ function_bind(BKE_layer_eval_layer_collection,
+ _1,
+ layer_collection,
+ state->parent),
+ DEG_OPCODE_SCENE_LAYER_EVAL,
+ layer_collection->scene_collection->name,
+ state->index);
+ ++state->index;
+
+ /* Recurs into nested layer collections. */
+ LayerCollection *parent = state->parent;
+ state->parent = layer_collection;
+ build_layer_collections(scene, &layer_collection->layer_collections, state);
+ state->parent = parent;
+}
+
+void DepsgraphNodeBuilder::build_layer_collections(Scene *scene,
+ ListBase *layer_collections,
+ LayerCollectionState *state)
+{
+ LINKLIST_FOREACH (LayerCollection *, layer_collection, layer_collections) {
+ build_layer_collection(scene, layer_collection, state);
+ }
+}
+
+void DepsgraphNodeBuilder::build_scene_layer_collections(Scene *scene)
+{
+ LayerCollectionState state;
+ state.index = 0;
+ LINKLIST_FOREACH (SceneLayer *, scene_layer, &scene->render_layers) {
+ ComponentDepsNode *comp = add_component_node(&scene->id, DEG_NODE_TYPE_LAYER_COLLECTIONS);
+
+ add_operation_node(comp,
+ function_bind(BKE_layer_eval_layer_collection_pre, _1, scene, scene_layer),
+ DEG_OPCODE_SCENE_LAYER_INIT,
+ scene_layer->name);
+ add_operation_node(comp,
+ function_bind(BKE_layer_eval_layer_collection_post, _1, scene_layer),
+ DEG_OPCODE_SCENE_LAYER_DONE,
+ scene_layer->name);
+
+ state.parent = NULL;
+ build_layer_collections(scene, &scene_layer->layer_collections, &state);
+ }
+}
+
+} // namespace DEG
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
index 2cf0f3a342f..8dd01fe9551 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
@@ -133,7 +133,7 @@ void DepsgraphNodeBuilder::build_rig(Scene *scene, Object *ob)
/* Rebuild pose if not up to date. */
if (ob->pose == NULL || (ob->pose->flag & POSE_RECALC)) {
- BKE_pose_rebuild_ex(ob, arm, false);
+ BKE_pose_rebuild(ob, arm);
/* XXX: Without this animation gets lost in certain circumstances
* after loading file. Need to investigate further since it does
* not happen with simple scenes..
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc
index 3249867e416..556db3bd651 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc
@@ -43,9 +43,11 @@
extern "C" {
#include "DNA_node_types.h"
+#include "DNA_layer_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
+#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_node.h"
} /* extern "C" */
@@ -79,9 +81,13 @@ void DepsgraphNodeBuilder::build_scene(Main *bmain, Scene *scene)
}
/* scene objects */
- LINKLIST_FOREACH (Base *, base, &scene->base) {
- Object *ob = base->object;
- build_object(scene, base, ob);
+ int selection_color = 1;
+ for (SceneLayer *sl = (SceneLayer *)scene->render_layers.first; sl; sl = sl->next) {
+ for (Base *base = (Base *)sl->object_bases.first; base; base = base->next) {
+ /* object itself */
+ build_object(scene, base->object);
+ base->selcol = selection_color++;
+ }
}
/* rigidbody */
@@ -126,6 +132,9 @@ void DepsgraphNodeBuilder::build_scene(Main *bmain, Scene *scene)
LINKLIST_FOREACH (MovieClip *, clip, &bmain->movieclip) {
build_movieclip(clip);
}
+
+ /* Collections. */
+ build_scene_layer_collections(scene);
}
} // namespace DEG
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index 72a7d04f627..69f04b20cd8 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -308,10 +308,10 @@ void DepsgraphRelationBuilder::add_operation_relation(
}
}
-void DepsgraphRelationBuilder::add_collision_relations(const OperationKey &key, Scene *scene, Object *ob, Group *group, int layer, bool dupli, const char *name)
+void DepsgraphRelationBuilder::add_collision_relations(const OperationKey &key, Scene *scene, Object *ob, Group *group, bool dupli, const char *name)
{
unsigned int numcollobj;
- Object **collobjs = get_collisionobjects_ext(scene, ob, group, layer, &numcollobj, eModifierType_Collision, dupli);
+ Object **collobjs = get_collisionobjects_ext(scene, ob, group, &numcollobj, eModifierType_Collision, dupli);
for (unsigned int i = 0; i < numcollobj; i++)
{
@@ -363,7 +363,7 @@ void DepsgraphRelationBuilder::add_forcefield_relations(const OperationKey &key,
}
if (add_absorption && (eff->pd->flag & PFIELD_VISIBILITY)) {
- add_collision_relations(key, scene, ob, NULL, eff->ob->lay, true, "Force Absorption");
+ add_collision_relations(key, scene, ob, NULL, true, "Force Absorption");
}
}
}
@@ -1269,10 +1269,10 @@ void DepsgraphRelationBuilder::build_particles(Scene *scene, Object *ob)
/* collisions */
if (part->type != PART_HAIR) {
- add_collision_relations(psys_key, scene, ob, part->collision_group, ob->lay, true, "Particle Collision");
+ add_collision_relations(psys_key, scene, ob, part->collision_group, true, "Particle Collision");
}
else if ((psys->flag & PSYS_HAIR_DYNAMICS) && psys->clmd && psys->clmd->coll_parms) {
- add_collision_relations(psys_key, scene, ob, psys->clmd->coll_parms->group, ob->lay | scene->lay, true, "Hair Collision");
+ add_collision_relations(psys_key, scene, ob, psys->clmd->coll_parms->group, true, "Hair Collision");
}
/* effectors */
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.h b/source/blender/depsgraph/intern/builder/deg_builder_relations.h
index 411f3be4036..edca1905873 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.h
@@ -45,7 +45,7 @@
#include "intern/nodes/deg_node.h"
#include "intern/nodes/deg_node_operation.h"
-struct Base;
+struct BaseLegacy;
struct bGPdata;
struct CacheFile;
struct ListBase;
@@ -54,6 +54,7 @@ struct ID;
struct FCurve;
struct Group;
struct Key;
+struct LayerCollection;
struct Main;
struct Mask;
struct Material;
@@ -227,9 +228,23 @@ struct DepsgraphRelationBuilder
void build_mask(Mask *mask);
void build_movieclip(MovieClip *clip);
- void add_collision_relations(const OperationKey &key, Scene *scene, Object *ob, Group *group, int layer, bool dupli, const char *name);
+ void add_collision_relations(const OperationKey &key, Scene *scene, Object *ob, Group *group, bool dupli, const char *name);
void add_forcefield_relations(const OperationKey &key, Scene *scene, Object *ob, ParticleSystem *psys, EffectorWeights *eff, bool add_absorption, const char *name);
+ struct LayerCollectionState {
+ int index;
+ OperationKey init_key;
+ OperationKey done_key;
+ OperationKey prev_key;
+ };
+ void build_layer_collection(Scene *scene,
+ LayerCollection *layer_collection,
+ LayerCollectionState *state);
+ void build_layer_collections(Scene *scene,
+ ListBase *layer_collections,
+ LayerCollectionState *state);
+ void build_scene_layer_collections(Scene *scene);
+
template <typename KeyType>
OperationDepsNode *find_operation_node(const KeyType &key);
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations_layer.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations_layer.cc
new file mode 100644
index 00000000000..a6c9fdfc6bc
--- /dev/null
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations_layer.cc
@@ -0,0 +1,127 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2013 Blender Foundation.
+ * All rights reserved.
+ *
+ * Original Author: Joshua Leung
+ * Contributor(s): Based on original depsgraph.c code - Blender Foundation (2005-2013)
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/depsgraph/intern/builder/deg_builder_relations_scene.cc
+ * \ingroup depsgraph
+ *
+ * Methods for constructing depsgraph
+ */
+
+#include "intern/builder/deg_builder_relations.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <cstring> /* required for STREQ later on. */
+
+#include "MEM_guardedalloc.h"
+
+extern "C" {
+#include "BLI_blenlib.h"
+#include "BLI_utildefines.h"
+
+#include "DNA_node_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+#include "BKE_layer.h"
+#include "BKE_main.h"
+#include "BKE_node.h"
+
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_build.h"
+} /* extern "C" */
+
+#include "intern/builder/deg_builder.h"
+#include "intern/builder/deg_builder_pchanmap.h"
+
+#include "intern/nodes/deg_node.h"
+#include "intern/nodes/deg_node_component.h"
+#include "intern/nodes/deg_node_operation.h"
+
+#include "intern/depsgraph_intern.h"
+#include "intern/depsgraph_types.h"
+
+#include "util/deg_util_foreach.h"
+
+namespace DEG {
+
+void DepsgraphRelationBuilder::build_layer_collection(Scene *scene,
+ LayerCollection *layer_collection,
+ LayerCollectionState *state)
+{
+ OperationKey layer_key(&scene->id,
+ DEG_NODE_TYPE_LAYER_COLLECTIONS,
+ DEG_OPCODE_SCENE_LAYER_EVAL,
+ layer_collection->scene_collection->name,
+ state->index);
+ add_relation(state->prev_key, layer_key, "Layer collection order");
+
+ ++state->index;
+ state->prev_key = layer_key;
+
+ /* Recurs into nested layer collections. */
+ build_layer_collections(scene,
+ &layer_collection->layer_collections,
+ state);
+}
+
+void DepsgraphRelationBuilder::build_layer_collections(Scene *scene,
+ ListBase *layer_collections,
+ LayerCollectionState *state)
+{
+ LINKLIST_FOREACH (LayerCollection *, layer_collection, layer_collections) {
+ /* Recurs into the layer. */
+ build_layer_collection(scene, layer_collection, state);
+ }
+}
+
+void DepsgraphRelationBuilder::build_scene_layer_collections(Scene *scene)
+{
+ LayerCollectionState state;
+ state.index = 0;
+ LINKLIST_FOREACH (SceneLayer *, scene_layer, &scene->render_layers) {
+ OperationKey init_key(&scene->id,
+ DEG_NODE_TYPE_LAYER_COLLECTIONS,
+ DEG_OPCODE_SCENE_LAYER_INIT,
+ scene_layer->name);
+ OperationKey done_key(&scene->id,
+ DEG_NODE_TYPE_LAYER_COLLECTIONS,
+ DEG_OPCODE_SCENE_LAYER_DONE,
+ scene_layer->name);
+
+ state.init_key = init_key;
+ state.done_key = done_key;
+ state.prev_key = init_key;
+
+ build_layer_collections(scene,
+ &scene_layer->layer_collections,
+ &state);
+
+ add_relation(state.prev_key, done_key, "Layer collection order");
+ }
+}
+
+} // namespace DEG
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc
index 6a9568e7e8d..08a897df2aa 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc
@@ -46,6 +46,7 @@ extern "C" {
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
+#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_node.h"
} /* extern "C" */
@@ -73,11 +74,15 @@ void DepsgraphRelationBuilder::build_scene(Main *bmain, Scene *scene)
build_scene(bmain, scene->set);
}
+ /* XXX store scene to access from DAG_get_scene */
+ m_graph->scene = scene;
+
/* scene objects */
- LINKLIST_FOREACH (Base *, base, &scene->base) {
- Object *ob = base->object;
+ FOREACH_SCENE_OBJECT(scene, ob)
+ {
build_object(bmain, scene, ob);
}
+ FOREACH_SCENE_OBJECT_END
/* rigidbody */
if (scene->rigidbody_world) {
@@ -114,6 +119,9 @@ void DepsgraphRelationBuilder::build_scene(Main *bmain, Scene *scene)
build_movieclip(clip);
}
+ /* Collections. */
+ build_scene_layer_collections(scene);
+
for (Depsgraph::OperationNodes::const_iterator it_op = m_graph->operations.begin();
it_op != m_graph->operations.end();
++it_op)
diff --git a/source/blender/depsgraph/intern/debug/deg_debug_graphviz.cc b/source/blender/depsgraph/intern/debug/deg_debug_graphviz.cc
index 07712e060ca..82b8ca65c7b 100644
--- a/source/blender/depsgraph/intern/debug/deg_debug_graphviz.cc
+++ b/source/blender/depsgraph/intern/debug/deg_debug_graphviz.cc
@@ -82,15 +82,16 @@ static const int deg_debug_node_type_color_map[][2] = {
{DEG_NODE_TYPE_ID_REF, 2},
/* Outer Types */
- {DEG_NODE_TYPE_PARAMETERS, 3},
- {DEG_NODE_TYPE_PROXY, 4},
- {DEG_NODE_TYPE_ANIMATION, 5},
- {DEG_NODE_TYPE_TRANSFORM, 6},
- {DEG_NODE_TYPE_GEOMETRY, 7},
- {DEG_NODE_TYPE_SEQUENCER, 8},
- {DEG_NODE_TYPE_SHADING, 9},
- {DEG_NODE_TYPE_CACHE, 10},
- {-1, 0}
+ {DEG_NODE_TYPE_PARAMETERS, 3},
+ {DEG_NODE_TYPE_PROXY, 4},
+ {DEG_NODE_TYPE_ANIMATION, 5},
+ {DEG_NODE_TYPE_TRANSFORM, 6},
+ {DEG_NODE_TYPE_GEOMETRY, 7},
+ {DEG_NODE_TYPE_SEQUENCER, 8},
+ {DEG_NODE_TYPE_SHADING, 9},
+ {DEG_NODE_TYPE_CACHE, 10},
+ {DEG_NODE_TYPE_LAYER_COLLECTIONS, 11},
+ {-1, 0}
};
#endif
@@ -178,7 +179,7 @@ static void deg_debug_graphviz_legend(const DebugContext &ctx)
#ifdef COLOR_SCHEME_NODE_TYPE
const int (*pair)[2];
for (pair = deg_debug_node_type_color_map; (*pair)[0] >= 0; ++pair) {
- DepsNodeFactory *nti = DEG_get_node_factory((eDepsNode_Type)(*pair)[0]);
+ DepsNodeFactory *nti = DEG_get_node_factory((eDEG_NODE_TYPE)(*pair)[0]);
deg_debug_graphviz_legend_color(ctx,
nti->tname().c_str(),
deg_debug_colors_light[(*pair)[1] % deg_debug_max_colors]);
@@ -285,12 +286,6 @@ static void deg_debug_graphviz_node_single(const DebugContext &ctx,
const char *shape = "box";
string name = node->identifier();
float priority = -1.0f;
- if (node->type == DEG_NODE_TYPE_ID_REF) {
- IDDepsNode *id_node = (IDDepsNode *)node;
- char buf[256];
- BLI_snprintf(buf, sizeof(buf), " (Layers: %u)", id_node->layers);
- name += buf;
- }
if (ctx.show_eval_priority && node->tclass == DEG_NODE_CLASS_OPERATION) {
priority = ((OperationDepsNode *)node)->eval_priority;
}
@@ -321,12 +316,6 @@ static void deg_debug_graphviz_node_cluster_begin(const DebugContext &ctx,
const DepsNode *node)
{
string name = node->identifier();
- if (node->type == DEG_NODE_TYPE_ID_REF) {
- IDDepsNode *id_node = (IDDepsNode *)node;
- char buf[256];
- BLI_snprintf(buf, sizeof(buf), " (Layers: %u)", id_node->layers);
- name += buf;
- }
deg_debug_fprintf(ctx, "// %s\n", name.c_str());
deg_debug_fprintf(ctx, "subgraph \"cluster_%p\" {" NL, node);
// deg_debug_fprintf(ctx, "label=<<B>%s</B>>;" NL, name);
@@ -389,6 +378,7 @@ static void deg_debug_graphviz_node(const DebugContext &ctx,
case DEG_NODE_TYPE_BONE:
case DEG_NODE_TYPE_SHADING:
case DEG_NODE_TYPE_CACHE:
+ case DEG_NODE_TYPE_LAYER_COLLECTIONS:
case DEG_NODE_TYPE_EVAL_PARTICLES:
{
ComponentDepsNode *comp_node = (ComponentDepsNode *)node;
diff --git a/source/blender/depsgraph/intern/depsgraph.cc b/source/blender/depsgraph/intern/depsgraph.cc
index 330f8a0dcb6..8c9de1faeb2 100644
--- a/source/blender/depsgraph/intern/depsgraph.cc
+++ b/source/blender/depsgraph/intern/depsgraph.cc
@@ -46,8 +46,6 @@ extern "C" {
#include "DNA_object_types.h"
#include "DNA_sequence_types.h"
-#include "BKE_depsgraph.h"
-
#include "RNA_access.h"
}
@@ -70,8 +68,7 @@ static DEG_EditorUpdateScenePreCb deg_editor_update_scene_pre_cb = NULL;
Depsgraph::Depsgraph()
: root_node(NULL),
- need_update(false),
- layers(0)
+ need_update(false)
{
BLI_spin_init(&lock);
id_hash = BLI_ghash_ptr_new("Depsgraph id hash");
diff --git a/source/blender/depsgraph/intern/depsgraph.h b/source/blender/depsgraph/intern/depsgraph.h
index 1c9ba8c4cb1..bc017e0c72a 100644
--- a/source/blender/depsgraph/intern/depsgraph.h
+++ b/source/blender/depsgraph/intern/depsgraph.h
@@ -45,6 +45,7 @@ struct GHash;
struct GSet;
struct PointerRNA;
struct PropertyRNA;
+struct Scene;
namespace DEG {
@@ -160,12 +161,9 @@ struct Depsgraph {
*/
SpinLock lock;
- /* Layers Visibility .................. */
-
- /* Visible layers bitfield, used for skipping invisible objects updates. */
- unsigned int layers;
-
// XXX: additional stuff like eval contexts, mempools for allocating nodes from, etc.
+
+ Scene *scene; /* XXX: We really shouldn't do that, but it's required for shader preview */
};
} // namespace DEG
diff --git a/source/blender/depsgraph/intern/depsgraph_build.cc b/source/blender/depsgraph/intern/depsgraph_build.cc
index f8bc8b9eb35..82be671236f 100644
--- a/source/blender/depsgraph/intern/depsgraph_build.cc
+++ b/source/blender/depsgraph/intern/depsgraph_build.cc
@@ -319,14 +319,13 @@ void DEG_add_collision_relations(DepsNodeHandle *handle,
Scene *scene,
Object *ob,
Group *group,
- int layer,
unsigned int modifier_type,
DEG_CollobjFilterFunction fn,
bool dupli,
const char *name)
{
unsigned int numcollobj;
- Object **collobjs = get_collisionobjects_ext(scene, ob, group, layer, &numcollobj, modifier_type, dupli);
+ Object **collobjs = get_collisionobjects_ext(scene, ob, group, &numcollobj, modifier_type, dupli);
for (unsigned int i = 0; i < numcollobj; i++) {
Object *ob1 = collobjs[i];
@@ -381,7 +380,6 @@ void DEG_add_forcefield_relations(DepsNodeHandle *handle,
scene,
ob,
NULL,
- eff->ob->lay,
eModifierType_Collision,
NULL,
true,
diff --git a/source/blender/depsgraph/intern/depsgraph_eval.cc b/source/blender/depsgraph/intern/depsgraph_eval.cc
index 85a0d336d28..62d591f65de 100644
--- a/source/blender/depsgraph/intern/depsgraph_eval.cc
+++ b/source/blender/depsgraph/intern/depsgraph_eval.cc
@@ -36,9 +36,6 @@
#include "BLI_ghash.h"
extern "C" {
-#include "DNA_scene_types.h"
-
-#include "BKE_depsgraph.h"
#include "BKE_scene.h"
} /* extern "C" */
@@ -52,43 +49,9 @@ extern "C" {
#include "intern/depsgraph.h"
-#ifdef WITH_LEGACY_DEPSGRAPH
-static bool use_legacy_depsgraph = true;
-#endif
-
/* Unfinished and unused, and takes quite some pre-processing time. */
#undef USE_EVAL_PRIORITY
-bool DEG_depsgraph_use_legacy(void)
-{
-#ifdef DISABLE_NEW_DEPSGRAPH
- return true;
-#elif defined(WITH_LEGACY_DEPSGRAPH)
- return use_legacy_depsgraph;
-#else
- BLI_assert(!"Should not be used with new depsgraph");
- return false;
-#endif
-}
-
-void DEG_depsgraph_switch_to_legacy(void)
-{
-#ifdef WITH_LEGACY_DEPSGRAPH
- use_legacy_depsgraph = true;
-#else
- BLI_assert(!"Should not be used with new depsgraph");
-#endif
-}
-
-void DEG_depsgraph_switch_to_new(void)
-{
-#ifdef WITH_LEGACY_DEPSGRAPH
- use_legacy_depsgraph = false;
-#else
- BLI_assert(!"Should not be used with new depsgraph");
-#endif
-}
-
/* ****************** */
/* Evaluation Context */
@@ -127,22 +90,14 @@ void DEG_evaluate_on_refresh(EvaluationContext *eval_ctx,
/* Update time on primary timesource. */
DEG::TimeSourceDepsNode *tsrc = deg_graph->find_time_source();
tsrc->cfra = BKE_scene_frame_get(scene);
- unsigned int layers = deg_graph->layers;
- /* XXX(sergey): This works around missing updates in temp scenes used
- * by various scripts, but is weak and needs closer investigation.
- */
- if (layers == 0) {
- layers = scene->lay;
- }
- DEG::deg_evaluate_on_refresh(eval_ctx, deg_graph, layers);
+ DEG::deg_evaluate_on_refresh(eval_ctx, deg_graph);
}
/* Frame-change happened for root scene that graph belongs to. */
void DEG_evaluate_on_framechange(EvaluationContext *eval_ctx,
Main *bmain,
Depsgraph *graph,
- float ctime,
- const unsigned int layers)
+ float ctime)
{
DEG::Depsgraph *deg_graph = reinterpret_cast<DEG::Depsgraph *>(graph);
/* Update time on primary timesource. */
@@ -151,7 +106,7 @@ void DEG_evaluate_on_framechange(EvaluationContext *eval_ctx,
tsrc->tag_update(deg_graph);
DEG::deg_graph_flush_updates(bmain, deg_graph);
/* Perform recalculation updates. */
- DEG::deg_evaluate_on_refresh(eval_ctx, deg_graph, layers);
+ DEG::deg_evaluate_on_refresh(eval_ctx, deg_graph);
}
bool DEG_needs_eval(Depsgraph *graph)
diff --git a/source/blender/depsgraph/intern/depsgraph_query.cc b/source/blender/depsgraph/intern/depsgraph_query.cc
index e58a7a32407..0661f24fb7b 100644
--- a/source/blender/depsgraph/intern/depsgraph_query.cc
+++ b/source/blender/depsgraph/intern/depsgraph_query.cc
@@ -33,13 +33,21 @@
#include "MEM_guardedalloc.h"
extern "C" {
+#include "BLI_math.h"
+#include "BKE_anim.h"
#include "BKE_idcode.h"
+#include "BKE_layer.h"
#include "BKE_main.h"
} /* extern "C" */
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "intern/depsgraph_intern.h"
+#include "util/deg_util_foreach.h"
bool DEG_id_type_tagged(Main *bmain, short idtype)
{
@@ -68,3 +76,178 @@ short DEG_get_eval_flags_for_id(Depsgraph *graph, ID *id)
return id_node->eval_flags;
}
+
+Scene *DEG_get_scene(Depsgraph *graph)
+{
+ DEG::Depsgraph *deg_graph = reinterpret_cast<DEG::Depsgraph *>(graph);
+ return deg_graph->scene;
+}
+
+SceneLayer *DEG_get_scene_layer(Depsgraph *graph)
+{
+ Scene *scene = DEG_get_scene(graph);
+ if (scene) {
+ return BKE_scene_layer_context_active(scene);
+ }
+ return NULL;
+}
+
+Object *DEG_get_object(Depsgraph * /*depsgraph*/, Object *ob)
+{
+ /* XXX TODO */
+ return ob;
+}
+
+/* ************************ DAG ITERATORS ********************* */
+
+#define BASE_FLUSH_FLAGS (BASE_FROM_SET | BASE_FROMDUPLI)
+
+void DEG_objects_iterator_begin(BLI_Iterator *iter, DEGObjectsIteratorData *data)
+{
+ Depsgraph *graph = data->graph;
+ SceneLayer *scene_layer = DEG_get_scene_layer(graph);
+
+ iter->data = data;
+ iter->valid = true;
+
+ data->scene = DEG_get_scene(graph);
+ /* TODO(sergey): Make it in-place initilization of evaluation context. */
+ data->eval_ctx = DEG_evaluation_context_new(DAG_EVAL_RENDER);
+
+ /* TODO(sergey): It's really confusing to store pointer to a local data. */
+ Base base = {(Base *)scene_layer->object_bases.first, NULL};
+ data->base = &base;
+
+ data->base_flag = ~(BASE_FLUSH_FLAGS);
+
+ data->dupli_parent = NULL;
+ data->dupli_list = NULL;
+ data->dupli_object_next = NULL;
+ data->dupli_object_current = NULL;
+
+ DEG_objects_iterator_next(iter);
+}
+
+/**
+ * Temporary function to flush depsgraph until we get copy on write (CoW)
+ */
+static void deg_flush_base_flags_and_settings(Object *ob, Base *base, const int flag)
+{
+ ob->base_flag = (base->flag | BASE_FLUSH_FLAGS) & flag;
+ ob->base_collection_properties = base->collection_properties;
+ ob->base_selection_color = base->selcol;
+}
+
+static bool deg_objects_dupli_iterator_next(BLI_Iterator *iter)
+{
+ DEGObjectsIteratorData *data = (DEGObjectsIteratorData *)iter->data;
+ while (data->dupli_object_next != NULL) {
+ DupliObject *dob = data->dupli_object_next;
+ Object *obd = dob->ob;
+
+ data->dupli_object_next = data->dupli_object_next->next;
+
+ /* Group duplis need to set ob matrices correct, for deform. so no_draw
+ * is part handled.
+ */
+ if ((obd->transflag & OB_RENDER_DUPLI) == 0 && dob->no_draw) {
+ continue;
+ }
+
+ if (obd->type == OB_MBALL) {
+ continue;
+ }
+
+ data->dupli_object_current = dob;
+
+ /* Temporary object to evaluate. */
+ data->temp_dupli_object = *dob->ob;
+ copy_m4_m4(data->temp_dupli_object.obmat, dob->mat);
+
+ deg_flush_base_flags_and_settings(&data->temp_dupli_object,
+ data->base,
+ data->base_flag | BASE_FROMDUPLI);
+ iter->current = &data->temp_dupli_object;
+ return true;
+ }
+
+ return false;
+}
+
+void DEG_objects_iterator_next(BLI_Iterator *iter)
+{
+ DEGObjectsIteratorData *data = (DEGObjectsIteratorData *)iter->data;
+ Base *base;
+
+ if (data->dupli_list) {
+ if (deg_objects_dupli_iterator_next(iter)) {
+ return;
+ }
+ else {
+ free_object_duplilist(data->dupli_list);
+ data->dupli_parent = NULL;
+ data->dupli_list = NULL;
+ data->dupli_object_next = NULL;
+ data->dupli_object_current = NULL;
+ }
+ }
+
+ base = data->base->next;
+ while (base != NULL) {
+ if ((base->flag & BASE_VISIBLED) != 0) {
+ Object *ob = DEG_get_object(data->graph, base->object);
+ iter->current = ob;
+ data->base = base;
+
+ /* Make sure we have the base collection settings is already populated.
+ * This will fail when BKE_layer_eval_layer_collection_pre hasn't run yet
+ * Which usually means a missing call to DAG_id_tag_update(). */
+ BLI_assert(!BLI_listbase_is_empty(&base->collection_properties->data.group));
+
+ /* Flushing depsgraph data. */
+ deg_flush_base_flags_and_settings(ob,
+ base,
+ data->base_flag);
+
+ if ((data->flag & DEG_OBJECT_ITER_FLAG_DUPLI) && (ob->transflag & OB_DUPLI)) {
+ data->dupli_parent = ob;
+ data->dupli_list = object_duplilist(data->eval_ctx, data->scene, ob);
+ data->dupli_object_next = (DupliObject *)data->dupli_list->first;
+ }
+ return;
+ }
+ base = base->next;
+ }
+
+ /* Look for an object in the next set. */
+ if ((data->flag & DEG_OBJECT_ITER_FLAG_SET) && data->scene->set) {
+ SceneLayer *scene_layer;
+ data->scene = data->scene->set;
+ data->base_flag = ~(BASE_SELECTED | BASE_SELECTABLED);
+
+ /* For the sets we use the layer used for rendering. */
+ scene_layer = BKE_scene_layer_render_active(data->scene);
+
+ /* TODO(sergey): It's really confusing to store pointer to a local data. */
+ Base base = {(Base *)scene_layer->object_bases.first, NULL};
+ data->base = &base;
+ DEG_objects_iterator_next(iter);
+ return;
+ }
+
+ iter->current = NULL;
+ iter->valid = false;
+}
+
+void DEG_objects_iterator_end(BLI_Iterator *iter)
+{
+ DEGObjectsIteratorData *data = (DEGObjectsIteratorData *)iter->data;
+ if (data->eval_ctx != NULL) {
+ DEG_evaluation_context_free(data->eval_ctx);
+ }
+
+#ifdef DEBUG
+ /* Force crash in case the iterator data is referenced and accessed down the line. (T51718) */
+ memset(&data->temp_dupli_object, 0xFF, sizeof(data->temp_dupli_object));
+#endif
+}
diff --git a/source/blender/depsgraph/intern/depsgraph_tag.cc b/source/blender/depsgraph/intern/depsgraph_tag.cc
index 31b4bbc7950..a2b8a93ecda 100644
--- a/source/blender/depsgraph/intern/depsgraph_tag.cc
+++ b/source/blender/depsgraph/intern/depsgraph_tag.cc
@@ -49,6 +49,7 @@ extern "C" {
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_node.h"
+#include "BKE_workspace.h"
#define new new_
#include "BKE_screen.h"
@@ -289,89 +290,13 @@ void DEG_ids_flush_tagged(Main *bmain)
/* Update dependency graph when visible scenes/layers changes. */
void DEG_graph_on_visible_update(Main *bmain, Scene *scene)
{
+ (void) bmain;
DEG::Depsgraph *graph = reinterpret_cast<DEG::Depsgraph *>(scene->depsgraph);
- wmWindowManager *wm = (wmWindowManager *)bmain->wm.first;
- int old_layers = graph->layers;
- if (wm != NULL) {
- BKE_main_id_tag_listbase(&bmain->scene, LIB_TAG_DOIT, true);
- graph->layers = 0;
- for (wmWindow *win = (wmWindow *)wm->windows.first;
- win != NULL;
- win = (wmWindow *)win->next)
- {
- Scene *scene = win->screen->scene;
- if (scene->id.tag & LIB_TAG_DOIT) {
- graph->layers |= BKE_screen_visible_layers(win->screen, scene);
- scene->id.tag &= ~LIB_TAG_DOIT;
- }
- }
- }
- else {
- /* All the layers for background render for now. */
- graph->layers = (1 << 20) - 1;
- }
- if (old_layers != graph->layers) {
- /* Tag all objects which becomes visible (or which becomes needed for dependencies)
- * for recalc.
- *
- * This is mainly needed on file load only, after that updates of invisible objects
- * will be stored in the pending list.
- */
- GHASH_FOREACH_BEGIN(DEG::IDDepsNode *, id_node, graph->id_hash)
- {
- ID *id = id_node->id;
- if ((id->tag & LIB_TAG_ID_RECALC_ALL) != 0 ||
- (id_node->layers & scene->lay_updated) == 0)
- {
- id_node->tag_update(graph);
- }
- /* A bit of magic: if object->recalc is set it means somebody tagged
- * it for update. If corresponding ID recalc flags are zero it means
- * graph has been evaluated after that and the recalc was skipped
- * because of visibility check.
- */
- if (GS(id->name) == ID_OB) {
- Object *object = (Object *)id;
- if ((id->tag & LIB_TAG_ID_RECALC_ALL) == 0 &&
- (object->recalc & OB_RECALC_ALL) != 0)
- {
- id_node->tag_update(graph);
- DEG::ComponentDepsNode *anim_comp =
- id_node->find_component(DEG::DEG_NODE_TYPE_ANIMATION);
- if (anim_comp != NULL && object->recalc & OB_RECALC_TIME) {
- anim_comp->tag_update(graph);
- }
- }
- }
- }
- GHASH_FOREACH_END();
- }
- scene->lay_updated |= graph->layers;
- /* Special trick to get local view to work. */
- LINKLIST_FOREACH (Base *, base, &scene->base) {
- Object *object = base->object;
- DEG::IDDepsNode *id_node = graph->find_id_node(&object->id);
- id_node->layers = 0;
- }
- LINKLIST_FOREACH (Base *, base, &scene->base) {
- Object *object = base->object;
- DEG::IDDepsNode *id_node = graph->find_id_node(&object->id);
- id_node->layers |= base->lay;
- if (object == scene->camera) {
- /* Camera should always be updated, it used directly by viewport. */
- id_node->layers |= (unsigned int)(-1);
- }
- }
- DEG::deg_graph_build_flush_layers(graph);
- LINKLIST_FOREACH (Base *, base, &scene->base) {
- Object *object = base->object;
- DEG::IDDepsNode *id_node = graph->find_id_node(&object->id);
- GHASH_FOREACH_BEGIN(DEG::ComponentDepsNode *, comp, id_node->components)
- {
- id_node->layers |= comp->layers;
- }
- GHASH_FOREACH_END();
+ GHASH_FOREACH_BEGIN(DEG::IDDepsNode *, id_node, graph->id_hash)
+ {
+ id_node->tag_update(graph);
}
+ GHASH_FOREACH_END();
}
void DEG_on_visible_update(Main *bmain, const bool UNUSED(do_time))
diff --git a/source/blender/depsgraph/intern/depsgraph_type_defines.cc b/source/blender/depsgraph/intern/depsgraph_type_defines.cc
index 77454cd85ec..612944dab6e 100644
--- a/source/blender/depsgraph/intern/depsgraph_type_defines.cc
+++ b/source/blender/depsgraph/intern/depsgraph_type_defines.cc
@@ -120,6 +120,10 @@ static const char *stringify_opcode(eDepsOperation_Code opcode)
STRINGIFY_OPCODE(BONE_DONE);
STRINGIFY_OPCODE(PSYS_EVAL);
+ STRINGIFY_OPCODE(SCENE_LAYER_INIT);
+ STRINGIFY_OPCODE(SCENE_LAYER_EVAL);
+ STRINGIFY_OPCODE(SCENE_LAYER_DONE);
+
case DEG_NUM_OPCODES: return "SpecialCase";
#undef STRINGIFY_OPCODE
}
diff --git a/source/blender/depsgraph/intern/depsgraph_types.h b/source/blender/depsgraph/intern/depsgraph_types.h
index 0d857a8dc52..c72e93e30ab 100644
--- a/source/blender/depsgraph/intern/depsgraph_types.h
+++ b/source/blender/depsgraph/intern/depsgraph_types.h
@@ -129,6 +129,8 @@ typedef enum eDepsNode_Type {
DEG_NODE_TYPE_SHADING,
/* Cache Component */
DEG_NODE_TYPE_CACHE,
+ /* Component which contains all operations needed for layer collections evaluation. */
+ DEG_NODE_TYPE_LAYER_COLLECTIONS,
} eDepsNode_Type;
/* Identifiers for common operations (as an enum). */
@@ -223,6 +225,11 @@ typedef enum eDepsOperation_Code {
/* XXX: placeholder - Particle System eval */
DEG_OPCODE_PSYS_EVAL,
+ /* Collections ------------------------------------- */
+ DEG_OPCODE_SCENE_LAYER_INIT,
+ DEG_OPCODE_SCENE_LAYER_EVAL,
+ DEG_OPCODE_SCENE_LAYER_DONE,
+
DEG_NUM_OPCODES,
} eDepsOperation_Code;
diff --git a/source/blender/depsgraph/intern/eval/deg_eval.cc b/source/blender/depsgraph/intern/eval/deg_eval.cc
index 98b10718404..15ad6b8054d 100644
--- a/source/blender/depsgraph/intern/eval/deg_eval.cc
+++ b/source/blender/depsgraph/intern/eval/deg_eval.cc
@@ -38,11 +38,6 @@
#include "BLI_task.h"
#include "BLI_ghash.h"
-extern "C" {
-#include "BKE_depsgraph.h"
-#include "BKE_global.h"
-} /* extern "C" */
-
#include "DEG_depsgraph.h"
#include "atomic_ops.h"
@@ -73,13 +68,11 @@ namespace DEG {
static void schedule_children(TaskPool *pool,
Depsgraph *graph,
OperationDepsNode *node,
- const unsigned int layers,
const int thread_id);
struct DepsgraphEvalState {
EvaluationContext *eval_ctx;
Depsgraph *graph;
- unsigned int layers;
};
static void deg_task_run_func(TaskPool *pool,
@@ -127,39 +120,31 @@ static void deg_task_run_func(TaskPool *pool,
}
BLI_task_pool_delayed_push_begin(pool, thread_id);
- schedule_children(pool, state->graph, node, state->layers, thread_id);
+ schedule_children(pool, state->graph, node, thread_id);
BLI_task_pool_delayed_push_end(pool, thread_id);
}
typedef struct CalculatePengindData {
Depsgraph *graph;
- unsigned int layers;
} CalculatePengindData;
static void calculate_pending_func(void *data_v, int i)
{
CalculatePengindData *data = (CalculatePengindData *)data_v;
Depsgraph *graph = data->graph;
- unsigned int layers = data->layers;
OperationDepsNode *node = graph->operations[i];
- IDDepsNode *id_node = node->owner->owner;
node->num_links_pending = 0;
node->scheduled = false;
/* count number of inputs that need updates */
- if ((id_node->layers & layers) != 0 &&
- (node->flag & DEPSOP_FLAG_NEEDS_UPDATE) != 0)
- {
+ if ((node->flag & DEPSOP_FLAG_NEEDS_UPDATE) != 0) {
foreach (DepsRelation *rel, node->inlinks) {
if (rel->from->type == DEG_NODE_TYPE_OPERATION &&
(rel->flag & DEPSREL_FLAG_CYCLIC) == 0)
{
OperationDepsNode *from = (OperationDepsNode *)rel->from;
- IDDepsNode *id_from_node = from->owner->owner;
- if ((id_from_node->layers & layers) != 0 &&
- (from->flag & DEPSOP_FLAG_NEEDS_UPDATE) != 0)
- {
+ if ((from->flag & DEPSOP_FLAG_NEEDS_UPDATE) != 0) {
++node->num_links_pending;
}
}
@@ -167,13 +152,12 @@ static void calculate_pending_func(void *data_v, int i)
}
}
-static void calculate_pending_parents(Depsgraph *graph, unsigned int layers)
+static void calculate_pending_parents(Depsgraph *graph)
{
const int num_operations = graph->operations.size();
const bool do_threads = num_operations > 256;
CalculatePengindData data;
data.graph = graph;
- data.layers = layers;
BLI_task_parallel_range(0,
num_operations,
&data,
@@ -212,15 +196,11 @@ static void calculate_eval_priority(OperationDepsNode *node)
* dec_parents: Decrement pending parents count, true when child nodes are
* scheduled after a task has been completed.
*/
-static void schedule_node(TaskPool *pool, Depsgraph *graph, unsigned int layers,
+static void schedule_node(TaskPool *pool, Depsgraph *graph,
OperationDepsNode *node, bool dec_parents,
const int thread_id)
{
- unsigned int id_layers = node->owner->owner->layers;
-
- if ((node->flag & DEPSOP_FLAG_NEEDS_UPDATE) != 0 &&
- (id_layers & layers) != 0)
- {
+ if ((node->flag & DEPSOP_FLAG_NEEDS_UPDATE) != 0) {
if (dec_parents) {
BLI_assert(node->num_links_pending > 0);
atomic_sub_and_fetch_uint32(&node->num_links_pending, 1);
@@ -232,7 +212,7 @@ static void schedule_node(TaskPool *pool, Depsgraph *graph, unsigned int layers,
if (!is_scheduled) {
if (node->is_noop()) {
/* skip NOOP node, schedule children right away */
- schedule_children(pool, graph, node, layers, thread_id);
+ schedule_children(pool, graph, node, thread_id);
}
else {
/* children are scheduled once this task is completed */
@@ -248,19 +228,16 @@ static void schedule_node(TaskPool *pool, Depsgraph *graph, unsigned int layers,
}
}
-static void schedule_graph(TaskPool *pool,
- Depsgraph *graph,
- const unsigned int layers)
+static void schedule_graph(TaskPool *pool, Depsgraph *graph)
{
foreach (OperationDepsNode *node, graph->operations) {
- schedule_node(pool, graph, layers, node, false, 0);
+ schedule_node(pool, graph, node, false, 0);
}
}
static void schedule_children(TaskPool *pool,
Depsgraph *graph,
OperationDepsNode *node,
- const unsigned int layers,
const int thread_id)
{
foreach (DepsRelation *rel, node->outlinks) {
@@ -272,7 +249,6 @@ static void schedule_children(TaskPool *pool,
}
schedule_node(pool,
graph,
- layers,
child,
(rel->flag & DEPSREL_FLAG_CYCLIC) == 0,
thread_id);
@@ -287,8 +263,7 @@ static void schedule_children(TaskPool *pool,
* \note Time sources should be all valid!
*/
void deg_evaluate_on_refresh(EvaluationContext *eval_ctx,
- Depsgraph *graph,
- const unsigned int layers)
+ Depsgraph *graph)
{
/* Generate base evaluation context, upon which all the others are derived. */
// TODO: this needs both main and scene access...
@@ -298,11 +273,6 @@ void deg_evaluate_on_refresh(EvaluationContext *eval_ctx,
return;
}
- DEG_DEBUG_PRINTF("%s: layers:%u, graph->layers:%u\n",
- __func__,
- layers,
- graph->layers);
-
/* Set time for the current graph evaluation context. */
TimeSourceDepsNode *time_src = graph->find_time_source();
eval_ctx->ctime = time_src->cfra;
@@ -311,7 +281,6 @@ void deg_evaluate_on_refresh(EvaluationContext *eval_ctx,
DepsgraphEvalState state;
state.eval_ctx = eval_ctx;
state.graph = graph;
- state.layers = layers;
TaskScheduler *task_scheduler;
bool need_free_scheduler;
@@ -327,7 +296,7 @@ void deg_evaluate_on_refresh(EvaluationContext *eval_ctx,
TaskPool *task_pool = BLI_task_pool_create_suspended(task_scheduler, &state);
- calculate_pending_parents(graph, layers);
+ calculate_pending_parents(graph);
/* Clear tags. */
foreach (OperationDepsNode *node, graph->operations) {
@@ -343,7 +312,7 @@ void deg_evaluate_on_refresh(EvaluationContext *eval_ctx,
DepsgraphDebug::eval_begin(eval_ctx);
- schedule_graph(task_pool, graph, layers);
+ schedule_graph(task_pool, graph);
BLI_task_pool_work_and_wait(task_pool);
BLI_task_pool_free(task_pool);
diff --git a/source/blender/depsgraph/intern/eval/deg_eval.h b/source/blender/depsgraph/intern/eval/deg_eval.h
index 49c0379939e..576ab89dec1 100644
--- a/source/blender/depsgraph/intern/eval/deg_eval.h
+++ b/source/blender/depsgraph/intern/eval/deg_eval.h
@@ -46,7 +46,6 @@ struct Depsgraph;
* \note Time sources should be all valid!
*/
void deg_evaluate_on_refresh(EvaluationContext *eval_ctx,
- Depsgraph *graph,
- const unsigned int layers);
+ Depsgraph *graph);
} // namespace DEG
diff --git a/source/blender/depsgraph/intern/eval/deg_eval_flush.cc b/source/blender/depsgraph/intern/eval/deg_eval_flush.cc
index 9989afff48c..bb56689cf3f 100644
--- a/source/blender/depsgraph/intern/eval/deg_eval_flush.cc
+++ b/source/blender/depsgraph/intern/eval/deg_eval_flush.cc
@@ -172,6 +172,7 @@ void deg_graph_flush_updates(Main *bmain, Depsgraph *graph)
case DEG_NODE_TYPE_ID_REF:
case DEG_NODE_TYPE_PARAMETERS:
case DEG_NODE_TYPE_SEQUENCER:
+ case DEG_NODE_TYPE_LAYER_COLLECTIONS:
/* Ignore, does not translate to object component. */
break;
case DEG_NODE_TYPE_ANIMATION:
@@ -190,6 +191,9 @@ void deg_graph_flush_updates(Main *bmain, Depsgraph *graph)
object->recalc |= OB_RECALC_DATA;
break;
}
+
+ /* TODO : replace with more granular flags */
+ object->deg_update_flag |= DEG_RUNTIME_DATA_UPDATE;
}
}
diff --git a/source/blender/depsgraph/intern/nodes/deg_node.cc b/source/blender/depsgraph/intern/nodes/deg_node.cc
index 6785abbeb22..569ac26633d 100644
--- a/source/blender/depsgraph/intern/nodes/deg_node.cc
+++ b/source/blender/depsgraph/intern/nodes/deg_node.cc
@@ -189,14 +189,8 @@ void IDDepsNode::init(const ID *id, const char *UNUSED(subdata))
/* Store ID-pointer. */
BLI_assert(id != NULL);
this->id = (ID *)id;
- this->layers = (1 << 20) - 1;
this->eval_flags = 0;
- /* For object we initialize layers to layer from base. */
- if (GS(id->name) == ID_OB) {
- this->layers = 0;
- }
-
components = BLI_ghash_new(id_deps_node_hash_key,
id_deps_node_hash_key_cmp,
"Depsgraph id components hash");
diff --git a/source/blender/depsgraph/intern/nodes/deg_node.h b/source/blender/depsgraph/intern/nodes/deg_node.h
index 354f0fd6857..d0687dbb5eb 100644
--- a/source/blender/depsgraph/intern/nodes/deg_node.h
+++ b/source/blender/depsgraph/intern/nodes/deg_node.h
@@ -173,9 +173,6 @@ struct IDDepsNode : public DepsNode {
/* Hash to make it faster to look up components. */
GHash *components;
- /* Layers of this node with accumulated layers of it's output relations. */
- unsigned int layers;
-
/* Additional flags needed for scene evaluation.
* TODO(sergey): Only needed for until really granular updates
* of all the entities.
diff --git a/source/blender/depsgraph/intern/nodes/deg_node_component.cc b/source/blender/depsgraph/intern/nodes/deg_node_component.cc
index 4a7667c485c..4a99985d4c1 100644
--- a/source/blender/depsgraph/intern/nodes/deg_node_component.cc
+++ b/source/blender/depsgraph/intern/nodes/deg_node_component.cc
@@ -123,8 +123,7 @@ static void comp_node_hash_value_free(void *value_v)
ComponentDepsNode::ComponentDepsNode() :
entry_operation(NULL),
- exit_operation(NULL),
- layers(0)
+ exit_operation(NULL)
{
operations_map = BLI_ghash_new(comp_node_hash_key,
comp_node_hash_key_cmp,
@@ -157,10 +156,7 @@ string ComponentDepsNode::identifier() const
char typebuf[16];
sprintf(typebuf, "(%d)", type);
- char layers[16];
- sprintf(layers, "%u", this->layers);
-
- return string(typebuf) + name + " : " + idname + " (Layers: " + layers + ")";
+ return string(typebuf) + name + " : " + idname;
}
OperationDepsNode *ComponentDepsNode::find_operation(OperationIDKey key) const
@@ -405,6 +401,10 @@ static DepsNodeFactoryImpl<ShadingComponentDepsNode> DNTI_SHADING;
DEG_DEPSNODE_DEFINE(CacheComponentDepsNode, DEG_NODE_TYPE_CACHE, "Cache Component");
static DepsNodeFactoryImpl<CacheComponentDepsNode> DNTI_CACHE;
+/* Layer Collections Defines ============================ */
+
+DEG_DEPSNODE_DEFINE(LayerCollectionsDepsNode, DEG_NODE_TYPE_LAYER_COLLECTIONS, "Layer Collections Component");
+static DepsNodeFactoryImpl<LayerCollectionsDepsNode> DNTI_LAYER_COLLECTIONS;
/* Node Types Register =================================== */
@@ -424,6 +424,8 @@ void deg_register_component_depsnodes()
deg_register_node_typeinfo(&DNTI_SHADING);
deg_register_node_typeinfo(&DNTI_CACHE);
+
+ deg_register_node_typeinfo(&DNTI_LAYER_COLLECTIONS);
}
} // namespace DEG
diff --git a/source/blender/depsgraph/intern/nodes/deg_node_component.h b/source/blender/depsgraph/intern/nodes/deg_node_component.h
index f476d8ff202..c358c510ae3 100644
--- a/source/blender/depsgraph/intern/nodes/deg_node_component.h
+++ b/source/blender/depsgraph/intern/nodes/deg_node_component.h
@@ -151,9 +151,6 @@ struct ComponentDepsNode : public DepsNode {
OperationDepsNode *exit_operation;
// XXX: a poll() callback to check if component's first node can be started?
-
- /* Temporary bitmask, used during graph construction. */
- unsigned int layers;
};
/* ---------------------------------------- */
@@ -207,6 +204,10 @@ struct CacheComponentDepsNode : public ComponentDepsNode {
DEG_DEPSNODE_DECLARE;
};
+struct LayerCollectionsDepsNode : public ComponentDepsNode {
+ DEG_DEPSNODE_DECLARE;
+};
+
void deg_register_component_depsnodes();