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-rw-r--r--source/blender/depsgraph/DEG_depsgraph_build.h2
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.cc2
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc2
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.cc10
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations_impl.h2
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc2
-rw-r--r--source/blender/depsgraph/intern/depsgraph_tag.cc2
-rw-r--r--source/blender/depsgraph/intern/depsgraph_tag.h2
-rw-r--r--source/blender/depsgraph/intern/node/deg_node.h2
-rw-r--r--source/blender/depsgraph/intern/node/deg_node_operation.h4
10 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/depsgraph/DEG_depsgraph_build.h b/source/blender/depsgraph/DEG_depsgraph_build.h
index b4acf9b010c..9da2cd5e42a 100644
--- a/source/blender/depsgraph/DEG_depsgraph_build.h
+++ b/source/blender/depsgraph/DEG_depsgraph_build.h
@@ -92,7 +92,7 @@ typedef enum eDepsSceneComponentType {
* (i.e. just SDNA property setting). */
DEG_SCENE_COMP_PARAMETERS,
/* Animation Component
- * TODO(sergey): merge in with parameters? */
+ * TODO(sergey): merge in with parameters? */
DEG_SCENE_COMP_ANIMATION,
/* Sequencer Component (Scene Only). */
DEG_SCENE_COMP_SEQUENCER,
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index 3ab278b0c4c..20169f0a961 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -1368,7 +1368,7 @@ void DepsgraphNodeBuilder::build_particle_systems(Object *object, bool is_object
ParticleSettings *part = psys->part;
/* Build particle settings operations.
*
- * NOTE: The call itself ensures settings are only build once. */
+ * NOTE: The call itself ensures settings are only build once. */
build_particle_settings(part);
/* Particle system evaluation. */
add_operation_node(psys_comp, OperationCode::PARTICLE_SYSTEM_EVAL, nullptr, psys->name);
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc
index 21a32b0d005..090b7f9dcb3 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc
@@ -68,7 +68,7 @@ void DepsgraphNodeBuilder::build_scene_parameters(Scene *scene)
*
* Would be nice to find some reliable way of ignoring compositor here, but it's already pulled
* in when building scene from view layer, so this particular case does not make things
- * marginally worse. */
+ * marginally worse. */
build_scene_compositor(scene);
LISTBASE_FOREACH (TimeMarker *, marker, &scene->markers) {
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index 8a02228146a..c269ad16824 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -220,7 +220,7 @@ OperationCode bone_target_opcode(ID *target,
const char *component_subdata,
RootPChanMap *root_map)
{
- /* Same armature. */
+ /* Same armature. */
if (target == id) {
/* Using "done" here breaks in-chain deps, while using
* "ready" here breaks most production rigs instead.
@@ -240,7 +240,7 @@ bool object_have_geometry_component(const Object *object)
} // namespace
-/* **** General purpose functions **** */
+/* **** General purpose functions **** */
DepsgraphRelationBuilder::DepsgraphRelationBuilder(Main *bmain,
Depsgraph *graph,
@@ -1148,7 +1148,7 @@ void DepsgraphRelationBuilder::build_constraints(ID *id,
/* Special case for camera tracking -- it doesn't use targets to
* define relations. */
/* TODO: we can now represent dependencies in a much richer manner,
- * so review how this is done. */
+ * so review how this is done. */
if (ELEM(cti->type,
CONSTRAINT_TYPE_FOLLOWTRACK,
CONSTRAINT_TYPE_CAMERASOLVER,
@@ -1911,7 +1911,7 @@ void DepsgraphRelationBuilder::build_particle_systems(Object *object)
/* Effectors. */
add_particle_forcefield_relations(
psys_key, object, psys, part->effector_weights, part->type == PART_HAIR, "Particle Field");
- /* Boids .*/
+ /* Boids. */
if (part->boids != nullptr) {
LISTBASE_FOREACH (BoidState *, state, &part->boids->states) {
LISTBASE_FOREACH (BoidRule *, rule, &state->rules) {
@@ -1947,7 +1947,7 @@ void DepsgraphRelationBuilder::build_particle_systems(Object *object)
switch (part->ren_as) {
case PART_DRAW_OB:
if (part->instance_object != nullptr) {
- /* Make sure object's relations are all built. */
+ /* Make sure object's relations are all built. */
build_object(part->instance_object);
/* Build relation for the particle visualization. */
build_particle_system_visualization_object(object, psys, part->instance_object);
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations_impl.h b/source/blender/depsgraph/intern/builder/deg_builder_relations_impl.h
index cab20dadc50..035d636b977 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations_impl.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations_impl.h
@@ -192,7 +192,7 @@ bool DepsgraphRelationBuilder::is_same_bone_dependency(const KeyFrom &key_from,
op_to->opcode == OperationCode::BONE_LOCAL)) {
return false;
}
- /* ... BUT, we also need to check if it's same bone. */
+ /* ... BUT, we also need to check if it's same bone. */
if (op_from->owner->name != op_to->owner->name) {
return false;
}
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc
index e4591e2e994..4754749e2e5 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc
@@ -397,7 +397,7 @@ void DepsgraphRelationBuilder::build_rig(Object *object)
add_relation(bone_local_key, constraints_key, "Local -> Constraints Stack");
/* Constraints -> ready/ */
/* TODO(sergey): When constraint stack is exploded, this step should
- * occur before the first IK solver. */
+ * occur before the first IK solver. */
add_relation(constraints_key, bone_ready_key, "Constraints -> Ready");
}
else {
diff --git a/source/blender/depsgraph/intern/depsgraph_tag.cc b/source/blender/depsgraph/intern/depsgraph_tag.cc
index 78c5a0c7a13..21a6728c364 100644
--- a/source/blender/depsgraph/intern/depsgraph_tag.cc
+++ b/source/blender/depsgraph/intern/depsgraph_tag.cc
@@ -755,7 +755,7 @@ const char *DEG_update_tag_as_string(IDRecalcFlag flag)
return nullptr;
}
-/* Data-Based Tagging */
+/* Data-Based Tagging. */
/* Tag given ID for an update in all the dependency graphs. */
void DEG_id_tag_update(ID *id, int flag)
diff --git a/source/blender/depsgraph/intern/depsgraph_tag.h b/source/blender/depsgraph/intern/depsgraph_tag.h
index 70504840fef..6a0b1826cd9 100644
--- a/source/blender/depsgraph/intern/depsgraph_tag.h
+++ b/source/blender/depsgraph/intern/depsgraph_tag.h
@@ -31,7 +31,7 @@ namespace deg {
struct Depsgraph;
-/* Get type of a node which corresponds to a ID_RECALC_GEOMETRY tag. */
+/* Get type of a node which corresponds to a ID_RECALC_GEOMETRY tag. */
NodeType geometry_tag_to_component(const ID *id);
/* Tag given ID for an update in all registered dependency graphs. */
diff --git a/source/blender/depsgraph/intern/node/deg_node.h b/source/blender/depsgraph/intern/node/deg_node.h
index 56bc0b41823..e1469b68b0e 100644
--- a/source/blender/depsgraph/intern/node/deg_node.h
+++ b/source/blender/depsgraph/intern/node/deg_node.h
@@ -100,7 +100,7 @@ enum class NodeType {
AUDIO,
ARMATURE,
/* Un-interesting data-block, which is a part of dependency graph, but does
- * not have very distinctive update procedure. */
+ * not have very distinctive update procedure. */
GENERIC_DATABLOCK,
/* **** Evaluation-Related Outer Types (with Subdata) **** */
diff --git a/source/blender/depsgraph/intern/node/deg_node_operation.h b/source/blender/depsgraph/intern/node/deg_node_operation.h
index 1d966cffd5d..a17186da941 100644
--- a/source/blender/depsgraph/intern/node/deg_node_operation.h
+++ b/source/blender/depsgraph/intern/node/deg_node_operation.h
@@ -79,7 +79,7 @@ enum class OperationCode {
TRANSFORM_PARENT,
/* Constraints */
TRANSFORM_CONSTRAINTS,
- /* Handle object-level updates, mainly proxies hacks and recalc flags. */
+ /* Handle object-level updates, mainly proxies hacks and recalc flags. */
TRANSFORM_EVAL,
/* Initializes transformation for simulation.
* For example, ensures point cache is properly reset before doing rigid
@@ -102,7 +102,7 @@ enum class OperationCode {
GEOMETRY_EVAL_INIT,
/* Evaluate the whole geometry, including modifiers. */
GEOMETRY_EVAL,
- /* Evaluation of geometry is completely done.. */
+ /* Evaluation of geometry is completely done. */
GEOMETRY_EVAL_DONE,
/* Evaluation of a shape key.
* NOTE: Currently only for object data data-blocks. */