diff options
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r-- | source/blender/draw/CMakeLists.txt | 312 |
1 files changed, 312 insertions, 0 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt new file mode 100644 index 00000000000..9c3aa34b5d8 --- /dev/null +++ b/source/blender/draw/CMakeLists.txt @@ -0,0 +1,312 @@ +# ***** BEGIN GPL LICENSE BLOCK ***** +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# The Original Code is Copyright (C) 2016, Blender Foundation +# All rights reserved. +# +# The Original Code is: all of this file. +# +# Contributor(s): Blender Institute +# +# ***** END GPL LICENSE BLOCK ***** + +set(INC + . + intern + modes + + ../blenfont + ../blenkernel + ../blenlib + ../blentranslation + ../bmesh + ../depsgraph + ../editors/include + ../editors/space_view3d + ../gpu + ../imbuf + ../makesdna + ../makesrna + ../render/extern/include + ../render/intern/include + ../windowmanager + + ../../../intern/glew-mx + ../../../intern/guardedalloc +) + +set(INC_SYS + ${GLEW_INCLUDE_PATH} +) + +set(SRC + intern/draw_anim_viz.c + intern/draw_armature.c + intern/draw_cache.c + intern/draw_cache_impl_curve.c + intern/draw_cache_impl_displist.c + intern/draw_cache_impl_lattice.c + intern/draw_cache_impl_mesh.c + intern/draw_cache_impl_metaball.c + intern/draw_cache_impl_particles.c + intern/draw_common.c + intern/draw_debug.c + intern/draw_hair.c + intern/draw_instance_data.c + intern/draw_manager.c + intern/draw_manager_data.c + intern/draw_manager_exec.c + intern/draw_manager_shader.c + intern/draw_manager_text.c + intern/draw_manager_texture.c + intern/draw_manager_profiling.c + intern/draw_view.c + modes/edit_armature_mode.c + modes/edit_curve_mode.c + modes/edit_lattice_mode.c + modes/edit_mesh_mode.c + modes/edit_mesh_mode_text.c + modes/edit_metaball_mode.c + modes/edit_surface_mode.c + modes/edit_text_mode.c + modes/object_mode.c + modes/overlay_mode.c + modes/paint_texture_mode.c + modes/paint_vertex_mode.c + modes/paint_weight_mode.c + modes/particle_mode.c + modes/pose_mode.c + modes/sculpt_mode.c + engines/basic/basic_engine.c + engines/clay/clay_engine.c + engines/eevee/eevee_bloom.c + engines/eevee/eevee_data.c + engines/eevee/eevee_depth_of_field.c + engines/eevee/eevee_effects.c + engines/eevee/eevee_engine.c + engines/eevee/eevee_lightprobes.c + engines/eevee/eevee_lights.c + engines/eevee/eevee_lookdev.c + engines/eevee/eevee_materials.c + engines/eevee/eevee_mist.c + engines/eevee/eevee_motion_blur.c + engines/eevee/eevee_occlusion.c + engines/eevee/eevee_render.c + engines/eevee/eevee_screen_raytrace.c + engines/eevee/eevee_subsurface.c + engines/eevee/eevee_temporal_sampling.c + engines/eevee/eevee_volumes.c + engines/workbench/workbench_data.c + engines/workbench/workbench_engine.c + engines/workbench/workbench_deferred.c + engines/workbench/workbench_forward.c + engines/workbench/workbench_materials.c + engines/workbench/workbench_studiolight.c + engines/workbench/solid_mode.c + engines/workbench/transparent_mode.c + engines/external/external_engine.c + + DRW_engine.h + intern/DRW_render.h + intern/draw_cache.h + intern/draw_cache_impl.h + intern/draw_common.h + intern/draw_debug.h + intern/draw_hair_private.h + intern/draw_instance_data.h + intern/draw_manager.h + intern/draw_manager_text.h + intern/draw_manager_profiling.h + intern/draw_view.h + modes/draw_mode_engines.h + modes/edit_mesh_mode_intern.h + engines/basic/basic_engine.h + engines/clay/clay_engine.h + engines/eevee/eevee_engine.h + engines/eevee/eevee_lut.h + engines/eevee/eevee_private.h + engines/external/external_engine.h +) + +if(WITH_CLAY_ENGINE) + add_definitions(-DWITH_CLAY_ENGINE) +endif() + +data_to_c_simple(engines/clay/shaders/clay_frag.glsl SRC) +data_to_c_simple(engines/clay/shaders/clay_fxaa.glsl SRC) +data_to_c_simple(engines/clay/shaders/clay_copy.glsl SRC) +data_to_c_simple(engines/clay/shaders/clay_prepass_frag.glsl SRC) +data_to_c_simple(engines/clay/shaders/clay_vert.glsl SRC) +data_to_c_simple(engines/clay/shaders/clay_particle_vert.glsl SRC) +data_to_c_simple(engines/clay/shaders/clay_particle_strand_frag.glsl SRC) +data_to_c_simple(engines/clay/shaders/ssao_alchemy.glsl SRC) +data_to_c_simple(engines/clay/shaders/ssao_groundtruth.glsl SRC) + +data_to_c_simple(engines/eevee/shaders/ambient_occlusion_lib.glsl SRC) +data_to_c_simple(engines/eevee/shaders/default_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/default_world_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/background_vert.glsl SRC) +data_to_c_simple(engines/eevee/shaders/concentric_samples_lib.glsl SRC) +data_to_c_simple(engines/eevee/shaders/common_uniforms_lib.glsl SRC) +data_to_c_simple(engines/eevee/shaders/lamps_lib.glsl SRC) +data_to_c_simple(engines/eevee/shaders/lightprobe_lib.glsl SRC) +data_to_c_simple(engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/lightprobe_filter_visibility_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/lightprobe_geom.glsl SRC) +data_to_c_simple(engines/eevee/shaders/lightprobe_vert.glsl SRC) +data_to_c_simple(engines/eevee/shaders/lightprobe_cube_display_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/lightprobe_cube_display_vert.glsl SRC) +data_to_c_simple(engines/eevee/shaders/lightprobe_grid_display_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/lightprobe_grid_display_vert.glsl SRC) +data_to_c_simple(engines/eevee/shaders/lightprobe_grid_fill_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/lightprobe_planar_display_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/lightprobe_planar_display_vert.glsl SRC) +data_to_c_simple(engines/eevee/shaders/lit_surface_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/lit_surface_vert.glsl SRC) +data_to_c_simple(engines/eevee/shaders/effect_bloom_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/effect_dof_vert.glsl SRC) +data_to_c_simple(engines/eevee/shaders/effect_dof_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/effect_downsample_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/effect_downsample_cube_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/effect_gtao_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/effect_velocity_resolve_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/effect_minmaxz_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/effect_mist_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/effect_motion_blur_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/effect_ssr_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/effect_subsurface_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/effect_temporal_aa.glsl SRC) +data_to_c_simple(engines/eevee/shaders/lightprobe_planar_downsample_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/lightprobe_planar_downsample_geom.glsl SRC) +data_to_c_simple(engines/eevee/shaders/lightprobe_planar_downsample_vert.glsl SRC) +data_to_c_simple(engines/eevee/shaders/prepass_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/prepass_vert.glsl SRC) +data_to_c_simple(engines/eevee/shaders/shadow_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/shadow_vert.glsl SRC) +data_to_c_simple(engines/eevee/shaders/shadow_store_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/shadow_copy_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/bsdf_lut_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/btdf_lut_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/bsdf_direct_lib.glsl SRC) +data_to_c_simple(engines/eevee/shaders/bsdf_common_lib.glsl SRC) +data_to_c_simple(engines/eevee/shaders/irradiance_lib.glsl SRC) +data_to_c_simple(engines/eevee/shaders/octahedron_lib.glsl SRC) +data_to_c_simple(engines/eevee/shaders/bsdf_sampling_lib.glsl SRC) +data_to_c_simple(engines/eevee/shaders/raytrace_lib.glsl SRC) +data_to_c_simple(engines/eevee/shaders/ltc_lib.glsl SRC) +data_to_c_simple(engines/eevee/shaders/ssr_lib.glsl SRC) +data_to_c_simple(engines/eevee/shaders/update_noise_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/volumetric_lib.glsl SRC) +data_to_c_simple(engines/eevee/shaders/volumetric_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/volumetric_geom.glsl SRC) +data_to_c_simple(engines/eevee/shaders/volumetric_vert.glsl SRC) +data_to_c_simple(engines/eevee/shaders/volumetric_resolve_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/volumetric_scatter_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/volumetric_integration_frag.glsl SRC) + +data_to_c_simple(engines/workbench/shaders/workbench_background_lib.glsl SRC) +data_to_c_simple(engines/workbench/shaders/workbench_cavity_lib.glsl SRC) +data_to_c_simple(engines/workbench/shaders/workbench_cavity_frag.glsl SRC) +data_to_c_simple(engines/workbench/shaders/workbench_checkerboard_depth_frag.glsl SRC) +data_to_c_simple(engines/workbench/shaders/workbench_common_lib.glsl SRC) +data_to_c_simple(engines/workbench/shaders/workbench_data_lib.glsl SRC) +data_to_c_simple(engines/workbench/shaders/workbench_deferred_composite_frag.glsl SRC) +data_to_c_simple(engines/workbench/shaders/workbench_forward_composite_frag.glsl SRC) +data_to_c_simple(engines/workbench/shaders/workbench_forward_depth_frag.glsl SRC) +data_to_c_simple(engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl SRC) +data_to_c_simple(engines/workbench/shaders/workbench_forward_transparent_revealage_frag.glsl SRC) +data_to_c_simple(engines/workbench/shaders/workbench_object_outline_lib.glsl SRC) +data_to_c_simple(engines/workbench/shaders/workbench_prepass_vert.glsl SRC) +data_to_c_simple(engines/workbench/shaders/workbench_prepass_frag.glsl SRC) +data_to_c_simple(engines/workbench/shaders/workbench_shadow_vert.glsl SRC) +data_to_c_simple(engines/workbench/shaders/workbench_shadow_geom.glsl SRC) +data_to_c_simple(engines/workbench/shaders/workbench_shadow_caps_geom.glsl SRC) +data_to_c_simple(engines/workbench/shaders/workbench_shadow_debug_frag.glsl SRC) +data_to_c_simple(engines/workbench/shaders/workbench_world_light_lib.glsl SRC) + +data_to_c_simple(modes/shaders/common_globals_lib.glsl SRC) +data_to_c_simple(modes/shaders/common_hair_lib.glsl SRC) +data_to_c_simple(modes/shaders/common_hair_refine_vert.glsl SRC) +data_to_c_simple(modes/shaders/common_view_lib.glsl SRC) +data_to_c_simple(modes/shaders/common_fxaa_lib.glsl SRC) +data_to_c_simple(modes/shaders/common_fullscreen_vert.glsl SRC) +data_to_c_simple(modes/shaders/animviz_mpath_lines_vert.glsl SRC) +data_to_c_simple(modes/shaders/animviz_mpath_lines_geom.glsl SRC) +data_to_c_simple(modes/shaders/animviz_mpath_points_vert.glsl SRC) +data_to_c_simple(modes/shaders/armature_axes_vert.glsl SRC) +data_to_c_simple(modes/shaders/armature_sphere_solid_vert.glsl SRC) +data_to_c_simple(modes/shaders/armature_sphere_solid_frag.glsl SRC) +data_to_c_simple(modes/shaders/armature_sphere_outline_vert.glsl SRC) +data_to_c_simple(modes/shaders/armature_envelope_solid_vert.glsl SRC) +data_to_c_simple(modes/shaders/armature_envelope_solid_frag.glsl SRC) +data_to_c_simple(modes/shaders/armature_envelope_outline_vert.glsl SRC) +data_to_c_simple(modes/shaders/armature_envelope_distance_frag.glsl SRC) +data_to_c_simple(modes/shaders/armature_shape_solid_vert.glsl SRC) +data_to_c_simple(modes/shaders/armature_shape_solid_frag.glsl SRC) +data_to_c_simple(modes/shaders/armature_shape_outline_vert.glsl SRC) +data_to_c_simple(modes/shaders/armature_shape_outline_geom.glsl SRC) +data_to_c_simple(modes/shaders/armature_stick_vert.glsl SRC) +data_to_c_simple(modes/shaders/armature_stick_frag.glsl SRC) +data_to_c_simple(modes/shaders/edit_mesh_overlay_frag.glsl SRC) +data_to_c_simple(modes/shaders/edit_mesh_overlay_vert.glsl SRC) +data_to_c_simple(modes/shaders/edit_mesh_overlay_geom_tri.glsl SRC) +data_to_c_simple(modes/shaders/edit_mesh_overlay_geom_edge.glsl SRC) +data_to_c_simple(modes/shaders/edit_mesh_overlay_loosevert_vert.glsl SRC) +data_to_c_simple(modes/shaders/edit_mesh_overlay_facedot_frag.glsl SRC) +data_to_c_simple(modes/shaders/edit_mesh_overlay_facedot_vert.glsl SRC) +data_to_c_simple(modes/shaders/edit_mesh_overlay_mix_frag.glsl SRC) +data_to_c_simple(modes/shaders/edit_mesh_overlay_facefill_vert.glsl SRC) +data_to_c_simple(modes/shaders/edit_mesh_overlay_facefill_frag.glsl SRC) +data_to_c_simple(modes/shaders/edit_curve_overlay_frag.glsl SRC) +data_to_c_simple(modes/shaders/edit_curve_overlay_handle_geom.glsl SRC) +data_to_c_simple(modes/shaders/edit_curve_overlay_loosevert_vert.glsl SRC) +data_to_c_simple(modes/shaders/edit_lattice_overlay_frag.glsl SRC) +data_to_c_simple(modes/shaders/edit_lattice_overlay_loosevert_vert.glsl SRC) +data_to_c_simple(modes/shaders/edit_normals_vert.glsl SRC) +data_to_c_simple(modes/shaders/edit_normals_geom.glsl SRC) +data_to_c_simple(modes/shaders/overlay_face_orientation_frag.glsl SRC) +data_to_c_simple(modes/shaders/overlay_face_orientation_vert.glsl SRC) +data_to_c_simple(modes/shaders/overlay_face_wireframe_vert.glsl SRC) +data_to_c_simple(modes/shaders/overlay_face_wireframe_geom.glsl SRC) +data_to_c_simple(modes/shaders/overlay_face_wireframe_frag.glsl SRC) +data_to_c_simple(modes/shaders/object_empty_image_frag.glsl SRC) +data_to_c_simple(modes/shaders/object_empty_image_vert.glsl SRC) +data_to_c_simple(modes/shaders/object_outline_resolve_frag.glsl SRC) +data_to_c_simple(modes/shaders/object_outline_expand_frag.glsl SRC) +data_to_c_simple(modes/shaders/object_outline_detect_frag.glsl SRC) +data_to_c_simple(modes/shaders/object_outline_prepass_frag.glsl SRC) +data_to_c_simple(modes/shaders/object_grid_frag.glsl SRC) +data_to_c_simple(modes/shaders/object_grid_vert.glsl SRC) +data_to_c_simple(modes/shaders/object_lightprobe_grid_vert.glsl SRC) +data_to_c_simple(modes/shaders/object_mball_handles_vert.glsl SRC) +data_to_c_simple(modes/shaders/object_particle_prim_vert.glsl SRC) +data_to_c_simple(modes/shaders/object_particle_dot_vert.glsl SRC) +data_to_c_simple(modes/shaders/object_particle_dot_frag.glsl SRC) +data_to_c_simple(modes/shaders/paint_texture_frag.glsl SRC) +data_to_c_simple(modes/shaders/paint_texture_vert.glsl SRC) +data_to_c_simple(modes/shaders/paint_vertex_frag.glsl SRC) +data_to_c_simple(modes/shaders/paint_vertex_vert.glsl SRC) +data_to_c_simple(modes/shaders/paint_wire_frag.glsl SRC) +data_to_c_simple(modes/shaders/paint_wire_vert.glsl SRC) +data_to_c_simple(modes/shaders/paint_vert_frag.glsl SRC) +data_to_c_simple(modes/shaders/particle_strand_frag.glsl SRC) +data_to_c_simple(modes/shaders/particle_strand_vert.glsl SRC) + +list(APPEND INC +) + +blender_add_lib(bf_draw "${SRC}" "${INC}" "${INC_SYS}") |