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Diffstat (limited to 'source/blender/draw/DRW_engine.h')
-rw-r--r-- | source/blender/draw/DRW_engine.h | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h new file mode 100644 index 00000000000..c4946e2a4b8 --- /dev/null +++ b/source/blender/draw/DRW_engine.h @@ -0,0 +1,126 @@ +/* + * Copyright 2016, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor(s): Blender Institute + * + */ + +/** \file DRW_engine.h + * \ingroup draw + */ + +#ifndef __DRW_ENGINE_H__ +#define __DRW_ENGINE_H__ + +struct ARegion; +struct CollectionEngineSettings; +struct Depsgraph; +struct DRWPass; +struct DRWInstanceDataList; +struct Main; +struct Material; +struct Scene; +struct DrawEngineType; +struct ID; +struct IDProperty; +struct bContext; +struct Object; +struct ViewLayer; +struct ViewContext; +struct ViewportEngineData; +struct View3D; +struct rcti; +struct GPUOffScreen; +struct GPUViewport; +struct RenderEngine; +struct RenderEngineType; +struct WorkSpace; + +#include "BLI_sys_types.h" /* for bool */ + +/* Buffer and textures used by the viewport by default */ +typedef struct DefaultFramebufferList { + struct GPUFrameBuffer *default_fb; + struct GPUFrameBuffer *multisample_fb; +} DefaultFramebufferList; + +typedef struct DefaultTextureList { + struct GPUTexture *color; + struct GPUTexture *depth; + struct GPUTexture *multisample_color; + struct GPUTexture *multisample_depth; +} DefaultTextureList; + +void DRW_engines_register(void); +void DRW_engines_free(void); + +bool DRW_engine_render_support(struct DrawEngineType *draw_engine_type); +void DRW_engine_register(struct DrawEngineType *draw_engine_type); +void DRW_engine_viewport_data_size_get( + const void *engine_type, + int *r_fbl_len, int *r_txl_len, int *r_psl_len, int *r_stl_len); + +typedef struct DRWUpdateContext { + struct Main *bmain; + struct Depsgraph *depsgraph; + struct Scene *scene; + struct ViewLayer *view_layer; + struct ARegion *ar; + struct View3D *v3d; + struct RenderEngineType *engine_type; +} DRWUpdateContext; +void DRW_notify_view_update(const DRWUpdateContext *update_ctx); +void DRW_notify_id_update(const DRWUpdateContext *update_ctx, struct ID *id); + +void DRW_draw_view(const struct bContext *C); + +void DRW_draw_render_loop_ex( + struct Depsgraph *depsgraph, + struct RenderEngineType *engine_type, + struct ARegion *ar, struct View3D *v3d, + const struct bContext *evil_C); +void DRW_draw_render_loop( + struct Depsgraph *depsgraph, + struct ARegion *ar, struct View3D *v3d); +void DRW_draw_render_loop_offscreen( + struct Depsgraph *depsgraph, + struct RenderEngineType *engine_type, + struct ARegion *ar, struct View3D *v3d, + const bool draw_background, + struct GPUOffScreen *ofs, + struct GPUViewport *viewport); +void DRW_draw_select_loop( + struct Depsgraph *depsgraph, + struct ARegion *ar, struct View3D *v3d, + bool use_obedit_skip, bool use_nearest, const struct rcti *rect); +void DRW_draw_depth_loop( + struct Depsgraph *depsgraph, + struct ARegion *ar, struct View3D *v3d); + +/* This is here because GPUViewport needs it */ +void DRW_pass_free(struct DRWPass *pass); +struct DRWInstanceDataList *DRW_instance_data_list_create(void); +void DRW_instance_data_list_free(struct DRWInstanceDataList *idatalist); + +/* Mode engines initialization */ +void OBJECT_collection_settings_create(struct IDProperty *properties); +void EDIT_MESH_collection_settings_create(struct IDProperty *properties); +void EDIT_ARMATURE_collection_settings_create(struct IDProperty *properties); +void PAINT_WEIGHT_collection_settings_create(struct IDProperty *properties); +void PAINT_VERTEX_collection_settings_create(struct IDProperty *properties); + +#endif /* __DRW_ENGINE_H__ */ |