diff options
Diffstat (limited to 'source/blender/draw/DRW_engine.h')
-rw-r--r-- | source/blender/draw/DRW_engine.h | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h index 2462603632f..c6aedd40afb 100644 --- a/source/blender/draw/DRW_engine.h +++ b/source/blender/draw/DRW_engine.h @@ -63,7 +63,7 @@ typedef struct DRWUpdateContext { struct Depsgraph *depsgraph; struct Scene *scene; struct ViewLayer *view_layer; - struct ARegion *ar; + struct ARegion *region; struct View3D *v3d; struct RenderEngineType *engine_type; } DRWUpdateContext; @@ -81,24 +81,24 @@ void DRW_draw_region_engine_info(int xoffset, int yoffset); void DRW_draw_render_loop_ex(struct Depsgraph *depsgraph, struct RenderEngineType *engine_type, - struct ARegion *ar, + struct ARegion *region, struct View3D *v3d, struct GPUViewport *viewport, const struct bContext *evil_C); void DRW_draw_render_loop(struct Depsgraph *depsgraph, - struct ARegion *ar, + struct ARegion *region, struct View3D *v3d, struct GPUViewport *viewport); void DRW_draw_render_loop_offscreen(struct Depsgraph *depsgraph, struct RenderEngineType *engine_type, - struct ARegion *ar, + struct ARegion *region, struct View3D *v3d, const bool draw_background, const bool do_color_management, struct GPUOffScreen *ofs, struct GPUViewport *viewport); void DRW_draw_select_loop(struct Depsgraph *depsgraph, - struct ARegion *ar, + struct ARegion *region, struct View3D *v3d, bool use_obedit_skip, bool draw_surface, @@ -109,20 +109,20 @@ void DRW_draw_select_loop(struct Depsgraph *depsgraph, DRW_ObjectFilterFn object_filter_fn, void *object_filter_user_data); void DRW_draw_depth_loop(struct Depsgraph *depsgraph, - struct ARegion *ar, + struct ARegion *region, struct View3D *v3d, struct GPUViewport *viewport, bool use_opengl_context); void DRW_draw_depth_loop_gpencil(struct Depsgraph *depsgraph, - struct ARegion *ar, + struct ARegion *region, struct View3D *v3d, struct GPUViewport *viewport); -void DRW_draw_depth_object(struct ARegion *ar, +void DRW_draw_depth_object(struct ARegion *region, struct View3D *v3d, struct GPUViewport *viewport, struct Object *object); void DRW_draw_select_id(struct Depsgraph *depsgraph, - struct ARegion *ar, + struct ARegion *region, struct View3D *v3d, const struct rcti *rect); |