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Diffstat (limited to 'source/blender/draw/DRW_engine.h')
-rw-r--r-- | source/blender/draw/DRW_engine.h | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h new file mode 100644 index 00000000000..dbb25796050 --- /dev/null +++ b/source/blender/draw/DRW_engine.h @@ -0,0 +1,84 @@ +/* + * Copyright 2016, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor(s): Blender Institute + * + */ + +/** \file DRW_engine.h + * \ingroup draw + */ + +#ifndef __DRW_ENGINE_H__ +#define __DRW_ENGINE_H__ + +struct ARegion; +struct CollectionEngineSettings; +struct Depsgraph; +struct DRWPass; +struct Material; +struct Scene; +struct DrawEngineType; +struct IDProperty; +struct bContext; +struct Object; +struct SceneLayer; +struct ViewContext; +struct ViewportEngineData; +struct View3D; +struct rcti; + +#include "BLI_sys_types.h" /* for bool */ + +/* Buffer and textures used by the viewport by default */ +typedef struct DefaultFramebufferList { + struct GPUFrameBuffer *default_fb; +} DefaultFramebufferList; + +typedef struct DefaultTextureList { + struct GPUTexture *color; + struct GPUTexture *depth; +} DefaultTextureList; + +void DRW_engines_register(void); +void DRW_engines_free(void); + +void DRW_engine_register(struct DrawEngineType *draw_engine_type); +void DRW_engine_viewport_data_size_get( + const void *engine_type, + int *r_fbl_len, int *r_txl_len, int *r_psl_len, int *r_stl_len); + +void DRW_draw_view(const struct bContext *C); +void DRW_draw_select_loop( + struct ViewContext *vc, struct Depsgraph *graph, + struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d, struct ARegion *ar, + bool use_obedit_skip, bool use_nearest, const struct rcti *rect); +void DRW_draw_depth_loop( + struct Depsgraph *graph, + struct Scene *scene, struct ARegion *ar, struct View3D *v3d); + +void DRW_object_engine_data_free(struct Object *ob); + +/* This is here because GPUViewport needs it */ +void DRW_pass_free(struct DRWPass *pass); + +/* Mode engines initialization */ +void OBJECT_collection_settings_create(struct IDProperty *properties); +void EDIT_MESH_collection_settings_create(struct IDProperty *properties); +void EDIT_ARMATURE_collection_settings_create(struct IDProperty *properties); + +#endif /* __DRW_ENGINE_H__ */ |