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Diffstat (limited to 'source/blender/draw/DRW_engine.h')
-rw-r--r--source/blender/draw/DRW_engine.h141
1 files changed, 141 insertions, 0 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h
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+++ b/source/blender/draw/DRW_engine.h
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+/*
+ * Copyright 2016, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Blender Institute
+ *
+ */
+
+/** \file DRW_engine.h
+ * \ingroup draw
+ */
+
+#ifndef __DRW_ENGINE_H__
+#define __DRW_ENGINE_H__
+
+#include "BLI_sys_types.h" /* for bool */
+
+struct ARegion;
+struct CollectionEngineSettings;
+struct Depsgraph;
+struct DRWPass;
+struct DRWInstanceDataList;
+struct Main;
+struct Material;
+struct Scene;
+struct DrawEngineType;
+struct ID;
+struct IDProperty;
+struct bContext;
+struct Object;
+struct ViewLayer;
+struct ViewContext;
+struct ViewportEngineData;
+struct View3D;
+struct rcti;
+struct GPUMaterial;
+struct GPUOffScreen;
+struct GPUViewport;
+struct RenderEngine;
+struct RenderEngineType;
+struct WorkSpace;
+
+#include "DNA_object_enums.h"
+
+/* Buffer and textures used by the viewport by default */
+typedef struct DefaultFramebufferList {
+ struct GPUFrameBuffer *default_fb;
+ struct GPUFrameBuffer *color_only_fb;
+ struct GPUFrameBuffer *depth_only_fb;
+ struct GPUFrameBuffer *multisample_fb;
+} DefaultFramebufferList;
+
+typedef struct DefaultTextureList {
+ struct GPUTexture *color;
+ struct GPUTexture *depth;
+ struct GPUTexture *multisample_color;
+ struct GPUTexture *multisample_depth;
+} DefaultTextureList;
+
+void DRW_engines_register(void);
+void DRW_engines_free(void);
+
+bool DRW_engine_render_support(struct DrawEngineType *draw_engine_type);
+void DRW_engine_register(struct DrawEngineType *draw_engine_type);
+void DRW_engine_viewport_data_size_get(
+ const void *engine_type,
+ int *r_fbl_len, int *r_txl_len, int *r_psl_len, int *r_stl_len);
+
+typedef struct DRWUpdateContext {
+ struct Main *bmain;
+ struct Depsgraph *depsgraph;
+ struct Scene *scene;
+ struct ViewLayer *view_layer;
+ struct ARegion *ar;
+ struct View3D *v3d;
+ struct RenderEngineType *engine_type;
+} DRWUpdateContext;
+void DRW_notify_view_update(const DRWUpdateContext *update_ctx);
+
+
+typedef enum eDRWSelectStage { DRW_SELECT_PASS_PRE = 1, DRW_SELECT_PASS_POST, } eDRWSelectStage;
+typedef bool (*DRW_SelectPassFn)(
+ eDRWSelectStage stage, void *user_data);
+typedef bool (*DRW_ObjectFilterFn)(
+ struct Object *ob, void *user_data);
+
+void DRW_draw_view(const struct bContext *C);
+
+void DRW_draw_render_loop_ex(
+ struct Depsgraph *depsgraph,
+ struct RenderEngineType *engine_type,
+ struct ARegion *ar, struct View3D *v3d,
+ struct GPUViewport *viewport,
+ const struct bContext *evil_C);
+void DRW_draw_render_loop(
+ struct Depsgraph *depsgraph,
+ struct ARegion *ar, struct View3D *v3d,
+ struct GPUViewport *viewport);
+void DRW_draw_render_loop_offscreen(
+ struct Depsgraph *depsgraph,
+ struct RenderEngineType *engine_type,
+ struct ARegion *ar, struct View3D *v3d,
+ const bool draw_background,
+ struct GPUOffScreen *ofs,
+ struct GPUViewport *viewport);
+void DRW_draw_select_loop(
+ struct Depsgraph *depsgraph,
+ struct ARegion *ar, struct View3D *v3d,
+ bool use_obedit_skip, bool use_nearest, const struct rcti *rect,
+ DRW_SelectPassFn select_pass_fn, void *select_pass_user_data,
+ DRW_ObjectFilterFn object_filter_fn, void *object_filter_user_data);
+void DRW_draw_depth_loop(
+ struct Depsgraph *depsgraph,
+ struct ARegion *ar, struct View3D *v3d);
+
+/* This is here because GPUViewport needs it */
+void DRW_pass_free(struct DRWPass *pass);
+struct DRWInstanceDataList *DRW_instance_data_list_create(void);
+void DRW_instance_data_list_free(struct DRWInstanceDataList *idatalist);
+
+void DRW_opengl_context_create(void);
+void DRW_opengl_context_destroy(void);
+void DRW_opengl_context_enable(void);
+void DRW_opengl_context_disable(void);
+
+void DRW_deferred_shader_remove(struct GPUMaterial *mat);
+
+#endif /* __DRW_ENGINE_H__ */