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Diffstat (limited to 'source/blender/draw/engines/basic/basic_engine.c')
-rw-r--r--source/blender/draw/engines/basic/basic_engine.c99
1 files changed, 34 insertions, 65 deletions
diff --git a/source/blender/draw/engines/basic/basic_engine.c b/source/blender/draw/engines/basic/basic_engine.c
index 567d14016b8..228281af2b0 100644
--- a/source/blender/draw/engines/basic/basic_engine.c
+++ b/source/blender/draw/engines/basic/basic_engine.c
@@ -36,16 +36,10 @@
#include "GPU_shader.h"
#include "basic_engine.h"
-/* Shaders */
+#include "basic_private.h"
#define BASIC_ENGINE "BLENDER_BASIC"
-extern char datatoc_depth_frag_glsl[];
-extern char datatoc_depth_vert_glsl[];
-extern char datatoc_conservative_depth_geom_glsl[];
-
-extern char datatoc_common_view_lib_glsl[];
-
/* *********** LISTS *********** */
/* GPUViewport.storage
@@ -56,6 +50,7 @@ typedef struct BASIC_StorageList {
typedef struct BASIC_PassList {
struct DRWPass *depth_pass[2];
+ struct DRWPass *depth_pass_pointcloud[2];
struct DRWPass *depth_pass_cull[2];
} BASIC_PassList;
@@ -67,60 +62,16 @@ typedef struct BASIC_Data {
BASIC_StorageList *stl;
} BASIC_Data;
-typedef struct BASIC_Shaders {
- /* Depth Pre Pass */
- struct GPUShader *depth;
- struct GPUShader *depth_conservative;
-} BASIC_Shaders;
-
/* *********** STATIC *********** */
-static struct {
- BASIC_Shaders sh_data[GPU_SHADER_CFG_LEN];
-} e_data = {{{NULL}}}; /* Engine data */
-
typedef struct BASIC_PrivateData {
DRWShadingGroup *depth_shgrp[2];
DRWShadingGroup *depth_shgrp_cull[2];
DRWShadingGroup *depth_hair_shgrp[2];
+ DRWShadingGroup *depth_pointcloud_shgrp[2];
bool use_material_slot_selection;
} BASIC_PrivateData; /* Transient data */
-/* Functions */
-
-static void basic_engine_init(void *UNUSED(vedata))
-{
- const DRWContextState *draw_ctx = DRW_context_state_get();
- BASIC_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
-
- /* Depth prepass */
- if (!sh_data->depth) {
- const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
-
- sh_data->depth = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg->lib,
- datatoc_common_view_lib_glsl,
- datatoc_depth_vert_glsl,
- NULL},
- .frag = (const char *[]){datatoc_depth_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg->def, NULL},
- });
-
- sh_data->depth_conservative = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg->lib,
- datatoc_common_view_lib_glsl,
- datatoc_depth_vert_glsl,
- NULL},
- .geom = (const char *[]){sh_cfg->lib,
- datatoc_common_view_lib_glsl,
- datatoc_conservative_depth_geom_glsl,
- NULL},
- .frag = (const char *[]){datatoc_depth_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg->def, "#define CONSERVATIVE_RASTER\n", NULL},
- });
- }
-}
-
static void basic_cache_init(void *vedata)
{
BASIC_PassList *psl = ((BASIC_Data *)vedata)->psl;
@@ -128,7 +79,6 @@ static void basic_cache_init(void *vedata)
DRWShadingGroup *grp;
const DRWContextState *draw_ctx = DRW_context_state_get();
- BASIC_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!stl->g_data) {
/* Alloc transient pointers */
@@ -143,16 +93,29 @@ static void basic_cache_init(void *vedata)
DRWState infront_state = (DRW_state_is_select() && (i == 1)) ? DRW_STATE_IN_FRONT_SELECT : 0;
DRWState state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL;
- GPUShader *sh = DRW_state_is_select() ? sh_data->depth_conservative : sh_data->depth;
+ GPUShader *sh = DRW_state_is_select() ?
+ BASIC_shaders_depth_conservative_sh_get(draw_ctx->sh_cfg) :
+ BASIC_shaders_depth_sh_get(draw_ctx->sh_cfg);
DRW_PASS_CREATE(psl->depth_pass[i], state | clip_state | infront_state);
stl->g_data->depth_shgrp[i] = grp = DRW_shgroup_create(sh, psl->depth_pass[i]);
DRW_shgroup_uniform_vec2(grp, "sizeViewport", DRW_viewport_size_get(), 1);
DRW_shgroup_uniform_vec2(grp, "sizeViewportInv", DRW_viewport_invert_size_get(), 1);
- stl->g_data->depth_hair_shgrp[i] = grp = DRW_shgroup_create(sh_data->depth,
- psl->depth_pass[i]);
+ sh = DRW_state_is_select() ?
+ BASIC_shaders_pointcloud_depth_conservative_sh_get(draw_ctx->sh_cfg) :
+ BASIC_shaders_pointcloud_depth_sh_get(draw_ctx->sh_cfg);
+ DRW_PASS_CREATE(psl->depth_pass_pointcloud[i], state | clip_state | infront_state);
+ stl->g_data->depth_pointcloud_shgrp[i] = grp = DRW_shgroup_create(
+ sh, psl->depth_pass_pointcloud[i]);
+ DRW_shgroup_uniform_vec2(grp, "sizeViewport", DRW_viewport_size_get(), 1);
+ DRW_shgroup_uniform_vec2(grp, "sizeViewportInv", DRW_viewport_invert_size_get(), 1);
+
+ stl->g_data->depth_hair_shgrp[i] = grp = DRW_shgroup_create(
+ BASIC_shaders_depth_sh_get(draw_ctx->sh_cfg), psl->depth_pass[i]);
+ sh = DRW_state_is_select() ? BASIC_shaders_depth_conservative_sh_get(draw_ctx->sh_cfg) :
+ BASIC_shaders_depth_sh_get(draw_ctx->sh_cfg);
state |= DRW_STATE_CULL_BACK;
DRW_PASS_CREATE(psl->depth_pass_cull[i], state | clip_state | infront_state);
stl->g_data->depth_shgrp_cull[i] = grp = DRW_shgroup_create(sh, psl->depth_pass_cull[i]);
@@ -231,8 +194,16 @@ static void basic_cache_populate(void *vedata, Object *ob)
!DRW_state_is_image_render();
const bool do_cull = (draw_ctx->v3d &&
(draw_ctx->v3d->shading.flag & V3D_SHADING_BACKFACE_CULLING));
- DRWShadingGroup *shgrp = (do_cull) ? stl->g_data->depth_shgrp_cull[do_in_front] :
- stl->g_data->depth_shgrp[do_in_front];
+
+ DRWShadingGroup *shgrp = NULL;
+
+ if (ob->type == OB_POINTCLOUD) {
+ shgrp = stl->g_data->depth_pointcloud_shgrp[do_in_front];
+ }
+ else {
+ shgrp = (do_cull) ? stl->g_data->depth_shgrp_cull[do_in_front] :
+ stl->g_data->depth_shgrp[do_in_front];
+ }
if (use_sculpt_pbvh) {
DRW_shgroup_call_sculpt(shgrp, ob, false, false);
@@ -273,18 +244,16 @@ static void basic_draw_scene(void *vedata)
BASIC_PassList *psl = ((BASIC_Data *)vedata)->psl;
DRW_draw_pass(psl->depth_pass[0]);
+ DRW_draw_pass(psl->depth_pass_pointcloud[0]);
DRW_draw_pass(psl->depth_pass_cull[0]);
DRW_draw_pass(psl->depth_pass[1]);
+ DRW_draw_pass(psl->depth_pass_pointcloud[1]);
DRW_draw_pass(psl->depth_pass_cull[1]);
}
static void basic_engine_free(void)
{
- for (int i = 0; i < GPU_SHADER_CFG_LEN; i++) {
- BASIC_Shaders *sh_data = &e_data.sh_data[i];
- DRW_SHADER_FREE_SAFE(sh_data->depth);
- DRW_SHADER_FREE_SAFE(sh_data->depth_conservative);
- }
+ BASIC_shaders_free();
}
static const DrawEngineDataSize basic_data_size = DRW_VIEWPORT_DATA_SIZE(BASIC_Data);
@@ -294,9 +263,9 @@ DrawEngineType draw_engine_basic_type = {
NULL,
N_("Basic"),
&basic_data_size,
- &basic_engine_init,
- &basic_engine_free,
NULL,
+ &basic_engine_free,
+ NULL, /* instance_free */
&basic_cache_init,
&basic_cache_populate,
&basic_cache_finish,