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Diffstat (limited to 'source/blender/draw/engines/basic/shaders/infos/basic_depth_info.hh')
-rw-r--r--source/blender/draw/engines/basic/shaders/infos/basic_depth_info.hh8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/engines/basic/shaders/infos/basic_depth_info.hh b/source/blender/draw/engines/basic/shaders/infos/basic_depth_info.hh
index 9914d264c63..bae50eb48fa 100644
--- a/source/blender/draw/engines/basic/shaders/infos/basic_depth_info.hh
+++ b/source/blender/draw/engines/basic/shaders/infos/basic_depth_info.hh
@@ -10,7 +10,7 @@
GPU_SHADER_CREATE_INFO(basic_conservative)
.geometry_layout(PrimitiveIn::TRIANGLES, PrimitiveOut::TRIANGLE_STRIP, 3)
- .geometry_source("conservative_depth_geom.glsl");
+ .geometry_source("basic_conservative_depth_geom.glsl");
/** \} */
@@ -20,11 +20,11 @@ GPU_SHADER_CREATE_INFO(basic_conservative)
GPU_SHADER_CREATE_INFO(basic_mesh)
.vertex_in(0, Type::VEC3, "pos")
- .vertex_source("depth_vert.glsl")
+ .vertex_source("basic_depth_vert.glsl")
.additional_info("draw_mesh");
GPU_SHADER_CREATE_INFO(basic_pointcloud)
- .vertex_source("depth_pointcloud_vert.glsl")
+ .vertex_source("basic_depth_pointcloud_vert.glsl")
.additional_info("draw_pointcloud");
/** \} */
@@ -54,7 +54,7 @@ GPU_SHADER_CREATE_INFO(basic_pointcloud)
/** \name Depth shader types.
* \{ */
-GPU_SHADER_CREATE_INFO(basic_depth).fragment_source("depth_frag.glsl");
+GPU_SHADER_CREATE_INFO(basic_depth).fragment_source("basic_depth_frag.glsl");
BASIC_OBTYPE_VARIATIONS(basic_depth, "basic_depth");