diff options
Diffstat (limited to 'source/blender/draw/engines/basic/shaders/infos/basic_depth_info.hh')
-rw-r--r-- | source/blender/draw/engines/basic/shaders/infos/basic_depth_info.hh | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/engines/basic/shaders/infos/basic_depth_info.hh b/source/blender/draw/engines/basic/shaders/infos/basic_depth_info.hh index 9914d264c63..bae50eb48fa 100644 --- a/source/blender/draw/engines/basic/shaders/infos/basic_depth_info.hh +++ b/source/blender/draw/engines/basic/shaders/infos/basic_depth_info.hh @@ -10,7 +10,7 @@ GPU_SHADER_CREATE_INFO(basic_conservative) .geometry_layout(PrimitiveIn::TRIANGLES, PrimitiveOut::TRIANGLE_STRIP, 3) - .geometry_source("conservative_depth_geom.glsl"); + .geometry_source("basic_conservative_depth_geom.glsl"); /** \} */ @@ -20,11 +20,11 @@ GPU_SHADER_CREATE_INFO(basic_conservative) GPU_SHADER_CREATE_INFO(basic_mesh) .vertex_in(0, Type::VEC3, "pos") - .vertex_source("depth_vert.glsl") + .vertex_source("basic_depth_vert.glsl") .additional_info("draw_mesh"); GPU_SHADER_CREATE_INFO(basic_pointcloud) - .vertex_source("depth_pointcloud_vert.glsl") + .vertex_source("basic_depth_pointcloud_vert.glsl") .additional_info("draw_pointcloud"); /** \} */ @@ -54,7 +54,7 @@ GPU_SHADER_CREATE_INFO(basic_pointcloud) /** \name Depth shader types. * \{ */ -GPU_SHADER_CREATE_INFO(basic_depth).fragment_source("depth_frag.glsl"); +GPU_SHADER_CREATE_INFO(basic_depth).fragment_source("basic_depth_frag.glsl"); BASIC_OBTYPE_VARIATIONS(basic_depth, "basic_depth"); |