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Diffstat (limited to 'source/blender/draw/engines/clay/clay.c')
-rw-r--r--source/blender/draw/engines/clay/clay.c171
1 files changed, 93 insertions, 78 deletions
diff --git a/source/blender/draw/engines/clay/clay.c b/source/blender/draw/engines/clay/clay.c
index 7be13c079fa..3bdd48d319e 100644
--- a/source/blender/draw/engines/clay/clay.c
+++ b/source/blender/draw/engines/clay/clay.c
@@ -84,8 +84,10 @@ static struct CLAY_data {
} data = {NULL};
/* CLAY_data.ubo_flag */
-#define CLAY_UBO_CLEAR (1 << 0)
-#define CLAY_UBO_REFRESH (1 << 1)
+enum {
+ CLAY_UBO_CLEAR = (1 << 0),
+ CLAY_UBO_REFRESH = (1 << 1),
+};
/* keep it under MAX_BUFFERS */
typedef struct CLAY_FramebufferList{
@@ -105,9 +107,11 @@ typedef struct CLAY_TextureList{
} CLAY_TextureList;
/* for clarity follow the same layout as CLAY_TextureList */
-#define SCENE_COLOR 0
-#define SCENE_DEPTH 1
-#define SCENE_DEPTH_LOW 2
+enum {
+ SCENE_COLOR,
+ SCENE_DEPTH,
+ SCENE_DEPTH_LOW,
+};
/* keep it under MAX_PASSES */
typedef struct CLAY_PassList{
@@ -268,8 +272,10 @@ MaterialEngineSettings *CLAY_material_settings_create(void)
return (MaterialEngineSettings *)settings;
}
-static void CLAY_engine_init(void)
+static void CLAY_engine_init(const bContext *C)
{
+ Main *bmain = CTX_data_main(C);
+
/* Create Texture Array */
if (!data.matcap_array) {
PreviewImage *prv[24]; /* For now use all of the 24 internal matcaps */
@@ -347,6 +353,28 @@ static void CLAY_engine_init(void)
BLI_dynstr_free(ds);
MEM_freeN(matcap_with_ao);
}
+
+ /* Cleanup all runtime data loaded from file */
+ for (Scene *sce = bmain->scene.first; sce; sce = sce->id.next) {
+ /* Using render settings as material settings */
+ MaterialEngineSettingsClay *res = DRW_render_settings_get(sce, RE_engine_id_BLENDER_CLAY);
+ res->flag = CLAY_OUTDATED;
+ res->ubo_index = -1;
+
+ /* Update Collections Materials */
+ for (SceneLayer *sl = sce->render_layers.first; sl; sl = sl->next) {
+ for (LayerCollection *lc = sl->layer_collections.first; lc; lc = lc->next) {
+ CollectionEngineSettings *ces;
+ ces = BKE_layer_collection_engine_get(lc, RE_engine_id_BLENDER_CLAY);
+ if (ces) { /* May not exists */
+ BKE_collection_engine_property_value_set_int(ces, "flag", CLAY_OUTDATED);
+ BKE_collection_engine_property_value_set_int(ces, "ubo_index", -1);
+ }
+ }
+ }
+ }
+
+ data.ubo_flag |= CLAY_UBO_REFRESH;
}
static void CLAY_ssao_setup(void)
@@ -362,7 +390,7 @@ static void CLAY_ssao_setup(void)
};
int i;
float *size = DRW_viewport_size_get();
- RenderEngineSettingsClay *settings = DRW_render_settings_get(NULL, RE_engine_id_BLENDER_CLAY, NULL);
+ RenderEngineSettingsClay *settings = DRW_render_settings_get(NULL, RE_engine_id_BLENDER_CLAY);
DRW_get_dfdy_factors(dfdyfacs);
@@ -425,100 +453,84 @@ static DRWShadingGroup *CLAY_shgroup_create(DRWPass *pass, int *UNUSED(material_
return grp;
}
-static void CLAY_update_material_runtime(MaterialEngineSettingsClay *settings, MaterialRuntimeClay **runtime)
+static void update_ubo_storage(float matcap_rot, float matcap_hue, float matcap_sat, float matcap_val,
+ float ssao_distance, float ssao_factor_cavity, float ssao_factor_edge,
+ float ssao_attenuation, int matcap_icon, unsigned int current_id)
{
- MaterialRuntimeClay *rt;
-
- if (*runtime == NULL) {
- rt = MEM_mallocN(sizeof(MaterialRuntimeClay), "MaterialRuntimeClay");
- rt->flag = CLAY_OUTDATED;
- data.ubo_flag |= CLAY_UBO_CLEAR;
- *runtime = rt;
- }
-
- rt = *runtime;
-
- if (rt->flag & CLAY_OUTDATED) {
-
- /* Update default material */
- rt->matcap_rot[0] = cosf(settings->matcap_rot * 3.14159f * 2.0f);
- rt->matcap_rot[1] = sinf(settings->matcap_rot * 3.14159f * 2.0f);
-
- rt->matcap_hsv[0] = settings->matcap_hue + 0.5f;
- rt->matcap_hsv[1] = settings->matcap_sat * 2.0f;
- rt->matcap_hsv[2] = settings->matcap_val * 2.0f;
-
- rt->ssao_params_var[0] = settings->ssao_distance;
- rt->ssao_params_var[1] = settings->ssao_factor_cavity;
- rt->ssao_params_var[2] = settings->ssao_factor_edge;
- rt->ssao_params_var[3] = settings->ssao_attenuation;
-
- if (settings->matcap_icon < ICON_MATCAP_01 ||
- settings->matcap_icon > ICON_MATCAP_24)
- {
- settings->matcap_icon = ICON_MATCAP_01;
- }
-
- rt->matcap_id = matcap_to_index(settings->matcap_icon);
+ CLAY_UBO_Material *ubo = &data.mat_storage.materials[current_id];
- if ((rt->type != settings->type)) {
- data.ubo_flag |= CLAY_UBO_CLEAR;
- }
+ ubo->matcap_rot[0] = cosf(matcap_rot * 3.14159f * 2.0f);
+ ubo->matcap_rot[1] = sinf(matcap_rot * 3.14159f * 2.0f);
- rt->type = settings->type;
+ ubo->matcap_hsv[0] = matcap_hue + 0.5f;
+ ubo->matcap_hsv[1] = matcap_sat * 2.0f;
+ ubo->matcap_hsv[2] = matcap_val * 2.0f;
- data.ubo_flag |= CLAY_UBO_REFRESH;
- rt->flag &= ~CLAY_OUTDATED;
- }
-}
+ ubo->ssao_params_var[0] = ssao_distance;
+ ubo->ssao_params_var[1] = ssao_factor_cavity;
+ ubo->ssao_params_var[2] = ssao_factor_edge;
+ ubo->ssao_params_var[3] = ssao_attenuation;
-static void update_ubo_storage(MaterialRuntimeClay *runtime, unsigned int current_id)
-{
- CLAY_UBO_Material *ubo = &data.mat_storage.materials[current_id];
- ubo->matcap_id = runtime->matcap_id;
- copy_v3_v3(ubo->matcap_hsv, runtime->matcap_hsv);
- copy_v2_v2(ubo->matcap_rot, runtime->matcap_rot);
- copy_v4_v4(ubo->ssao_params_var, runtime->ssao_params_var);
-
- runtime->material_id = current_id;
+ ubo->matcap_id = matcap_to_index(matcap_icon);
}
static void CLAY_update_material_ubo(const struct bContext *C)
{
Main *bmain = CTX_data_main(C);
- MaterialRuntimeClay **runtime;
/* Update Default materials */
for (Scene *sce = bmain->scene.first; sce; sce = sce->id.next) {
/* Using render settings as material settings */
- MaterialEngineSettingsClay *res = DRW_render_settings_get(sce, RE_engine_id_BLENDER_CLAY, (void ***)&runtime);
- CLAY_update_material_runtime(res, runtime);
- }
+ MaterialEngineSettingsClay *res = DRW_render_settings_get(sce, RE_engine_id_BLENDER_CLAY);
+
+ if (res->flag & CLAY_OUTDATED)
+ data.ubo_flag |= CLAY_UBO_REFRESH;
- /* Update Scene Materials */
- for (Material *mat = bmain->mat.first; mat; mat = mat->id.next) {
- MaterialEngineSettingsClay *mesc = DRW_material_settings_get(mat, RE_engine_id_BLENDER_CLAY, (void ***)&runtime);
- CLAY_update_material_runtime(mesc, runtime);
+ if (res->matcap_icon < ICON_MATCAP_01 ||
+ res->matcap_icon > ICON_MATCAP_24)
+ {
+ res->matcap_icon = ICON_MATCAP_01;
+ }
+
+ res->flag &= ~CLAY_OUTDATED;
+
+
+ /* Update Collections Materials */
+ for (SceneLayer *sl = sce->render_layers.first; sl; sl = sl->next) {
+ for (LayerCollection *lc = sl->layer_collections.first; lc; lc = lc->next) {
+ CollectionEngineSettings *ces;
+ ces = BKE_layer_collection_engine_get(lc, RE_engine_id_BLENDER_CLAY);
+
+ BKE_collection_engine_property_value_set_int(ces, "flag", 0);
+ BKE_collection_engine_property_value_set_int(ces, "ubo_index", 0);
+ }
+ }
}
if (data.ubo_flag & CLAY_UBO_REFRESH) {
int current_id = 0;
+
/* Default materials */
for (Scene *sce = bmain->scene.first; sce; sce = sce->id.next) {
- DRW_render_settings_get(sce, RE_engine_id_BLENDER_CLAY, (void ***)&runtime);
- update_ubo_storage(*runtime, current_id);
+ MaterialEngineSettingsClay *res = DRW_render_settings_get(sce, RE_engine_id_BLENDER_CLAY);
+
+ update_ubo_storage(res->matcap_rot, res->matcap_hue, res->matcap_sat, res->matcap_val,
+ res->ssao_distance, res->ssao_factor_cavity, res->ssao_factor_edge,
+ res->ssao_attenuation, res->matcap_icon, current_id);
current_id++;
- }
- /* TODO only add materials linked to geometry */
- for (Material *mat = bmain->mat.first; mat; mat = mat->id.next) {
- DRW_material_settings_get(mat, RE_engine_id_BLENDER_CLAY, (void ***)&runtime);
- update_ubo_storage(*runtime, current_id);
+ for (SceneLayer *sl = sce->render_layers.first; sl; sl = sl->next) {
+ for (LayerCollection *lc = sl->layer_collections.first; lc; lc = lc->next) {
+ /* TODO */
+ current_id++;
+ }
+ }
current_id++;
}
+
DRW_uniformbuffer_update(data.mat_ubo, &data.mat_storage);
}
@@ -539,12 +551,11 @@ static void CLAY_create_cache(CLAY_PassList *passes, const struct bContext *C)
/* Clay Pass */
{
- MaterialRuntimeClay **runtime;
- DRW_render_settings_get(NULL, RE_engine_id_BLENDER_CLAY, (void ***)&runtime);
+ MaterialEngineSettingsClay *settings = DRW_render_settings_get(NULL, RE_engine_id_BLENDER_CLAY);
passes->clay_pass = DRW_pass_create("Clay Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS);
- default_shgrp = CLAY_shgroup_create(passes->clay_pass, &(*runtime)->material_id);
+ default_shgrp = CLAY_shgroup_create(passes->clay_pass, &settings->ubo_index);
DRW_shgroup_uniform_block(default_shgrp, "material_block", data.mat_ubo, 0);
}
@@ -603,7 +614,7 @@ static void CLAY_create_cache(CLAY_PassList *passes, const struct bContext *C)
DEG_OBJECT_ITER_END
}
-static void CLAY_view_draw(RenderEngine *UNUSED(engine), const struct bContext *context)
+static void CLAY_view_draw(RenderEngine *UNUSED(engine), const bContext *context)
{
/* This function may run for multiple viewports
* so get the current viewport buffers */
@@ -613,7 +624,7 @@ static void CLAY_view_draw(RenderEngine *UNUSED(engine), const struct bContext *
DRW_viewport_init(context, (void **)&buffers, (void **)&textures, (void **)&passes);
- CLAY_engine_init();
+ CLAY_engine_init(context);
CLAY_update_material_ubo(context);
@@ -672,6 +683,10 @@ static void CLAY_collection_settings_create(RenderEngine *UNUSED(engine), Collec
BKE_collection_engine_property_add_float(ces, "ssao_attenuation", 1.0f);
BKE_collection_engine_property_add_float(ces, "ssao_factor_cavity", 1.0f);
BKE_collection_engine_property_add_float(ces, "ssao_factor_edge", 1.0f);
+
+ /* Runtime data (not display in settings) */
+ BKE_collection_engine_property_add_int(ces, "ubo_index", -1);
+ BKE_collection_engine_property_add_int(ces, "flag", CLAY_OUTDATED);
}
void clay_engine_free(void)