diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_bloom.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_bloom.c | 49 |
1 files changed, 33 insertions, 16 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_bloom.c b/source/blender/draw/engines/eevee/eevee_bloom.c index 21fba216fb7..5aef1dc966c 100644 --- a/source/blender/draw/engines/eevee/eevee_bloom.c +++ b/source/blender/draw/engines/eevee/eevee_bloom.c @@ -47,21 +47,37 @@ extern char datatoc_effect_bloom_frag_glsl[]; static void eevee_create_shader_bloom(void) { - e_data.bloom_blit_sh[0] = DRW_shader_create_fullscreen(datatoc_effect_bloom_frag_glsl, "#define STEP_BLIT\n"); - e_data.bloom_blit_sh[1] = DRW_shader_create_fullscreen(datatoc_effect_bloom_frag_glsl, "#define STEP_BLIT\n" - "#define HIGH_QUALITY\n"); - - e_data.bloom_downsample_sh[0] = DRW_shader_create_fullscreen(datatoc_effect_bloom_frag_glsl, "#define STEP_DOWNSAMPLE\n"); - e_data.bloom_downsample_sh[1] = DRW_shader_create_fullscreen(datatoc_effect_bloom_frag_glsl, "#define STEP_DOWNSAMPLE\n" - "#define HIGH_QUALITY\n"); - - e_data.bloom_upsample_sh[0] = DRW_shader_create_fullscreen(datatoc_effect_bloom_frag_glsl, "#define STEP_UPSAMPLE\n"); - e_data.bloom_upsample_sh[1] = DRW_shader_create_fullscreen(datatoc_effect_bloom_frag_glsl, "#define STEP_UPSAMPLE\n" - "#define HIGH_QUALITY\n"); - - e_data.bloom_resolve_sh[0] = DRW_shader_create_fullscreen(datatoc_effect_bloom_frag_glsl, "#define STEP_RESOLVE\n"); - e_data.bloom_resolve_sh[1] = DRW_shader_create_fullscreen(datatoc_effect_bloom_frag_glsl, "#define STEP_RESOLVE\n" - "#define HIGH_QUALITY\n"); + e_data.bloom_blit_sh[0] = DRW_shader_create_fullscreen( + datatoc_effect_bloom_frag_glsl, + "#define STEP_BLIT\n"); + e_data.bloom_blit_sh[1] = DRW_shader_create_fullscreen( + datatoc_effect_bloom_frag_glsl, + "#define STEP_BLIT\n" + "#define HIGH_QUALITY\n"); + + e_data.bloom_downsample_sh[0] = DRW_shader_create_fullscreen( + datatoc_effect_bloom_frag_glsl, + "#define STEP_DOWNSAMPLE\n"); + e_data.bloom_downsample_sh[1] = DRW_shader_create_fullscreen( + datatoc_effect_bloom_frag_glsl, + "#define STEP_DOWNSAMPLE\n" + "#define HIGH_QUALITY\n"); + + e_data.bloom_upsample_sh[0] = DRW_shader_create_fullscreen( + datatoc_effect_bloom_frag_glsl, + "#define STEP_UPSAMPLE\n"); + e_data.bloom_upsample_sh[1] = DRW_shader_create_fullscreen( + datatoc_effect_bloom_frag_glsl, + "#define STEP_UPSAMPLE\n" + "#define HIGH_QUALITY\n"); + + e_data.bloom_resolve_sh[0] = DRW_shader_create_fullscreen( + datatoc_effect_bloom_frag_glsl, + "#define STEP_RESOLVE\n"); + e_data.bloom_resolve_sh[1] = DRW_shader_create_fullscreen( + datatoc_effect_bloom_frag_glsl, + "#define STEP_RESOLVE\n" + "#define HIGH_QUALITY\n"); } int EEVEE_bloom_init(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedata) @@ -190,7 +206,8 @@ int EEVEE_bloom_init(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedata) return 0; } -static DRWShadingGroup *eevee_create_bloom_pass(const char *name, EEVEE_EffectsInfo *effects, struct GPUShader *sh, DRWPass **pass, bool upsample) +static DRWShadingGroup *eevee_create_bloom_pass( + const char *name, EEVEE_EffectsInfo *effects, struct GPUShader *sh, DRWPass **pass, bool upsample) { struct Gwn_Batch *quad = DRW_cache_fullscreen_quad_get(); |