diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_depth_of_field.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_depth_of_field.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_depth_of_field.c b/source/blender/draw/engines/eevee/eevee_depth_of_field.c index 00d9420004b..7aa1e48472f 100644 --- a/source/blender/draw/engines/eevee/eevee_depth_of_field.c +++ b/source/blender/draw/engines/eevee/eevee_depth_of_field.c @@ -97,11 +97,11 @@ int EEVEE_depth_of_field_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *v eGPUTextureFormat down_format = DRW_state_draw_background() ? GPU_R11F_G11F_B10F : GPU_RGBA16F; - effects->dof_down_near = DRW_texture_pool_query_2D(buffer_size[0], buffer_size[1], down_format, + effects->dof_down_near = DRW_texture_pool_query_2d(buffer_size[0], buffer_size[1], down_format, &draw_engine_eevee_type); - effects->dof_down_far = DRW_texture_pool_query_2D(buffer_size[0], buffer_size[1], down_format, + effects->dof_down_far = DRW_texture_pool_query_2d(buffer_size[0], buffer_size[1], down_format, &draw_engine_eevee_type); - effects->dof_coc = DRW_texture_pool_query_2D(buffer_size[0], buffer_size[1], GPU_RG16F, + effects->dof_coc = DRW_texture_pool_query_2d(buffer_size[0], buffer_size[1], GPU_RG16F, &draw_engine_eevee_type); GPU_framebuffer_ensure_config(&fbl->dof_down_fb, { @@ -114,7 +114,7 @@ int EEVEE_depth_of_field_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *v /* Go full 32bits for rendering and reduce the color artifacts. */ eGPUTextureFormat fb_format = DRW_state_is_image_render() ? GPU_RGBA32F : GPU_RGBA16F; - effects->dof_blur = DRW_texture_pool_query_2D(buffer_size[0] * 2, buffer_size[1], fb_format, + effects->dof_blur = DRW_texture_pool_query_2d(buffer_size[0] * 2, buffer_size[1], fb_format, &draw_engine_eevee_type); GPU_framebuffer_ensure_config(&fbl->dof_scatter_fb, { @@ -123,7 +123,7 @@ int EEVEE_depth_of_field_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *v }); if (!DRW_state_draw_background()) { - effects->dof_blur_alpha = DRW_texture_pool_query_2D(buffer_size[0] * 2, buffer_size[1], GPU_R32F, + effects->dof_blur_alpha = DRW_texture_pool_query_2d(buffer_size[0] * 2, buffer_size[1], GPU_R32F, &draw_engine_eevee_type); GPU_framebuffer_texture_attach(fbl->dof_scatter_fb, effects->dof_blur_alpha, 1, 0); } |