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Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_depth_of_field.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_depth_of_field.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_depth_of_field.c b/source/blender/draw/engines/eevee/eevee_depth_of_field.c
index 00d9420004b..7aa1e48472f 100644
--- a/source/blender/draw/engines/eevee/eevee_depth_of_field.c
+++ b/source/blender/draw/engines/eevee/eevee_depth_of_field.c
@@ -97,11 +97,11 @@ int EEVEE_depth_of_field_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *v
eGPUTextureFormat down_format = DRW_state_draw_background() ? GPU_R11F_G11F_B10F : GPU_RGBA16F;
- effects->dof_down_near = DRW_texture_pool_query_2D(buffer_size[0], buffer_size[1], down_format,
+ effects->dof_down_near = DRW_texture_pool_query_2d(buffer_size[0], buffer_size[1], down_format,
&draw_engine_eevee_type);
- effects->dof_down_far = DRW_texture_pool_query_2D(buffer_size[0], buffer_size[1], down_format,
+ effects->dof_down_far = DRW_texture_pool_query_2d(buffer_size[0], buffer_size[1], down_format,
&draw_engine_eevee_type);
- effects->dof_coc = DRW_texture_pool_query_2D(buffer_size[0], buffer_size[1], GPU_RG16F,
+ effects->dof_coc = DRW_texture_pool_query_2d(buffer_size[0], buffer_size[1], GPU_RG16F,
&draw_engine_eevee_type);
GPU_framebuffer_ensure_config(&fbl->dof_down_fb, {
@@ -114,7 +114,7 @@ int EEVEE_depth_of_field_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *v
/* Go full 32bits for rendering and reduce the color artifacts. */
eGPUTextureFormat fb_format = DRW_state_is_image_render() ? GPU_RGBA32F : GPU_RGBA16F;
- effects->dof_blur = DRW_texture_pool_query_2D(buffer_size[0] * 2, buffer_size[1], fb_format,
+ effects->dof_blur = DRW_texture_pool_query_2d(buffer_size[0] * 2, buffer_size[1], fb_format,
&draw_engine_eevee_type);
GPU_framebuffer_ensure_config(&fbl->dof_scatter_fb, {
@@ -123,7 +123,7 @@ int EEVEE_depth_of_field_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *v
});
if (!DRW_state_draw_background()) {
- effects->dof_blur_alpha = DRW_texture_pool_query_2D(buffer_size[0] * 2, buffer_size[1], GPU_R32F,
+ effects->dof_blur_alpha = DRW_texture_pool_query_2d(buffer_size[0] * 2, buffer_size[1], GPU_R32F,
&draw_engine_eevee_type);
GPU_framebuffer_texture_attach(fbl->dof_scatter_fb, effects->dof_blur_alpha, 1, 0);
}