diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_depth_of_field.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_depth_of_field.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_depth_of_field.c b/source/blender/draw/engines/eevee/eevee_depth_of_field.c index 60c6175f4fa..cb54ad3a164 100644 --- a/source/blender/draw/engines/eevee/eevee_depth_of_field.c +++ b/source/blender/draw/engines/eevee/eevee_depth_of_field.c @@ -192,7 +192,7 @@ void EEVEE_depth_of_field_cache_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_ * - Finally composite the 2 blurred buffers with the original render. **/ DRWShadingGroup *grp; - struct Gwn_Batch *quad = DRW_cache_fullscreen_quad_get(); + struct GPUBatch *quad = DRW_cache_fullscreen_quad_get(); psl->dof_down = DRW_pass_create("DoF Downsample", DRW_STATE_WRITE_COLOR); @@ -208,8 +208,8 @@ void EEVEE_depth_of_field_cache_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_ /* This create an empty batch of N triangles to be positioned * by the vertex shader 0.4ms against 6ms with instancing */ const float *viewport_size = DRW_viewport_size_get(); - const int sprite_ct = ((int)viewport_size[0] / 2) * ((int)viewport_size[1] / 2); /* brackets matters */ - grp = DRW_shgroup_empty_tri_batch_create(e_data.dof_scatter_sh, psl->dof_scatter, sprite_ct); + const int sprite_len = ((int)viewport_size[0] / 2) * ((int)viewport_size[1] / 2); /* brackets matters */ + grp = DRW_shgroup_empty_tri_batch_create(e_data.dof_scatter_sh, psl->dof_scatter, sprite_len); DRW_shgroup_uniform_texture_ref(grp, "nearBuffer", &effects->dof_down_near); DRW_shgroup_uniform_texture_ref(grp, "farBuffer", &effects->dof_down_far); |