diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_effects.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_effects.c | 933 |
1 files changed, 463 insertions, 470 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_effects.c b/source/blender/draw/engines/eevee/eevee_effects.c index e276fcd63ce..e77d7b16c78 100644 --- a/source/blender/draw/engines/eevee/eevee_effects.c +++ b/source/blender/draw/engines/eevee/eevee_effects.c @@ -32,27 +32,27 @@ #include "GPU_state.h" static struct { - /* Downsample Depth */ - struct GPUShader *minz_downlevel_sh; - struct GPUShader *maxz_downlevel_sh; - struct GPUShader *minz_downdepth_sh; - struct GPUShader *maxz_downdepth_sh; - struct GPUShader *minz_downdepth_layer_sh; - struct GPUShader *maxz_downdepth_layer_sh; - struct GPUShader *maxz_copydepth_layer_sh; - struct GPUShader *minz_copydepth_sh; - struct GPUShader *maxz_copydepth_sh; - - /* Simple Downsample */ - struct GPUShader *downsample_sh; - struct GPUShader *downsample_cube_sh; - - /* Theses are just references, not actually allocated */ - struct GPUTexture *depth_src; - struct GPUTexture *color_src; - - int depth_src_layer; - float cube_texel_size; + /* Downsample Depth */ + struct GPUShader *minz_downlevel_sh; + struct GPUShader *maxz_downlevel_sh; + struct GPUShader *minz_downdepth_sh; + struct GPUShader *maxz_downdepth_sh; + struct GPUShader *minz_downdepth_layer_sh; + struct GPUShader *maxz_downdepth_layer_sh; + struct GPUShader *maxz_copydepth_layer_sh; + struct GPUShader *minz_copydepth_sh; + struct GPUShader *maxz_copydepth_sh; + + /* Simple Downsample */ + struct GPUShader *downsample_sh; + struct GPUShader *downsample_cube_sh; + + /* Theses are just references, not actually allocated */ + struct GPUTexture *depth_src; + struct GPUTexture *color_src; + + int depth_src_layer; + float cube_texel_size; } e_data = {NULL}; /* Engine data */ extern char datatoc_common_uniforms_lib_glsl[]; @@ -64,403 +64,397 @@ extern char datatoc_effect_downsample_cube_frag_glsl[]; extern char datatoc_lightprobe_vert_glsl[]; extern char datatoc_lightprobe_geom_glsl[]; - static void eevee_create_shader_downsample(void) { - e_data.downsample_sh = DRW_shader_create_fullscreen(datatoc_effect_downsample_frag_glsl, NULL); - e_data.downsample_cube_sh = DRW_shader_create( - datatoc_lightprobe_vert_glsl, - datatoc_lightprobe_geom_glsl, - datatoc_effect_downsample_cube_frag_glsl, NULL); - - e_data.minz_downlevel_sh = DRW_shader_create_fullscreen( - datatoc_effect_minmaxz_frag_glsl, - "#define MIN_PASS\n"); - e_data.maxz_downlevel_sh = DRW_shader_create_fullscreen( - datatoc_effect_minmaxz_frag_glsl, - "#define MAX_PASS\n"); - e_data.minz_downdepth_sh = DRW_shader_create_fullscreen( - datatoc_effect_minmaxz_frag_glsl, - "#define MIN_PASS\n"); - e_data.maxz_downdepth_sh = DRW_shader_create_fullscreen( - datatoc_effect_minmaxz_frag_glsl, - "#define MAX_PASS\n"); - e_data.minz_downdepth_layer_sh = DRW_shader_create_fullscreen( - datatoc_effect_minmaxz_frag_glsl, - "#define MIN_PASS\n" - "#define LAYERED\n"); - e_data.maxz_downdepth_layer_sh = DRW_shader_create_fullscreen( - datatoc_effect_minmaxz_frag_glsl, - "#define MAX_PASS\n" - "#define LAYERED\n"); - e_data.maxz_copydepth_layer_sh = DRW_shader_create_fullscreen( - datatoc_effect_minmaxz_frag_glsl, - "#define MAX_PASS\n" - "#define COPY_DEPTH\n" - "#define LAYERED\n"); - e_data.minz_copydepth_sh = DRW_shader_create_fullscreen( - datatoc_effect_minmaxz_frag_glsl, - "#define MIN_PASS\n" - "#define COPY_DEPTH\n"); - e_data.maxz_copydepth_sh = DRW_shader_create_fullscreen( - datatoc_effect_minmaxz_frag_glsl, - "#define MAX_PASS\n" - "#define COPY_DEPTH\n"); + e_data.downsample_sh = DRW_shader_create_fullscreen(datatoc_effect_downsample_frag_glsl, NULL); + e_data.downsample_cube_sh = DRW_shader_create(datatoc_lightprobe_vert_glsl, + datatoc_lightprobe_geom_glsl, + datatoc_effect_downsample_cube_frag_glsl, + NULL); + + e_data.minz_downlevel_sh = DRW_shader_create_fullscreen(datatoc_effect_minmaxz_frag_glsl, + "#define MIN_PASS\n"); + e_data.maxz_downlevel_sh = DRW_shader_create_fullscreen(datatoc_effect_minmaxz_frag_glsl, + "#define MAX_PASS\n"); + e_data.minz_downdepth_sh = DRW_shader_create_fullscreen(datatoc_effect_minmaxz_frag_glsl, + "#define MIN_PASS\n"); + e_data.maxz_downdepth_sh = DRW_shader_create_fullscreen(datatoc_effect_minmaxz_frag_glsl, + "#define MAX_PASS\n"); + e_data.minz_downdepth_layer_sh = DRW_shader_create_fullscreen(datatoc_effect_minmaxz_frag_glsl, + "#define MIN_PASS\n" + "#define LAYERED\n"); + e_data.maxz_downdepth_layer_sh = DRW_shader_create_fullscreen(datatoc_effect_minmaxz_frag_glsl, + "#define MAX_PASS\n" + "#define LAYERED\n"); + e_data.maxz_copydepth_layer_sh = DRW_shader_create_fullscreen(datatoc_effect_minmaxz_frag_glsl, + "#define MAX_PASS\n" + "#define COPY_DEPTH\n" + "#define LAYERED\n"); + e_data.minz_copydepth_sh = DRW_shader_create_fullscreen(datatoc_effect_minmaxz_frag_glsl, + "#define MIN_PASS\n" + "#define COPY_DEPTH\n"); + e_data.maxz_copydepth_sh = DRW_shader_create_fullscreen(datatoc_effect_minmaxz_frag_glsl, + "#define MAX_PASS\n" + "#define COPY_DEPTH\n"); } -#define SETUP_BUFFER(tex, fb, fb_color) { \ - eGPUTextureFormat format = (DRW_state_is_scene_render()) ? GPU_RGBA32F : GPU_RGBA16F; \ - DRW_texture_ensure_fullscreen_2d(&tex, format, DRW_TEX_FILTER | DRW_TEX_MIPMAP); \ - GPU_framebuffer_ensure_config(&fb, { \ - GPU_ATTACHMENT_TEXTURE(dtxl->depth), \ - GPU_ATTACHMENT_TEXTURE(tex), \ - }); \ - GPU_framebuffer_ensure_config(&fb_color, { \ - GPU_ATTACHMENT_NONE, \ - GPU_ATTACHMENT_TEXTURE(tex), \ - }); \ -} ((void)0) - -#define CLEANUP_BUFFER(tex, fb, fb_color) { \ - /* Cleanup to release memory */ \ - DRW_TEXTURE_FREE_SAFE(tex); \ - GPU_FRAMEBUFFER_FREE_SAFE(fb); \ - GPU_FRAMEBUFFER_FREE_SAFE(fb_color); \ -} ((void)0) - -void EEVEE_effects_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata, Object *camera, const bool minimal) +#define SETUP_BUFFER(tex, fb, fb_color) \ + { \ + eGPUTextureFormat format = (DRW_state_is_scene_render()) ? GPU_RGBA32F : GPU_RGBA16F; \ + DRW_texture_ensure_fullscreen_2d(&tex, format, DRW_TEX_FILTER | DRW_TEX_MIPMAP); \ + GPU_framebuffer_ensure_config(&fb, \ + { \ + GPU_ATTACHMENT_TEXTURE(dtxl->depth), \ + GPU_ATTACHMENT_TEXTURE(tex), \ + }); \ + GPU_framebuffer_ensure_config(&fb_color, \ + { \ + GPU_ATTACHMENT_NONE, \ + GPU_ATTACHMENT_TEXTURE(tex), \ + }); \ + } \ + ((void)0) + +#define CLEANUP_BUFFER(tex, fb, fb_color) \ + { \ + /* Cleanup to release memory */ \ + DRW_TEXTURE_FREE_SAFE(tex); \ + GPU_FRAMEBUFFER_FREE_SAFE(fb); \ + GPU_FRAMEBUFFER_FREE_SAFE(fb_color); \ + } \ + ((void)0) + +void EEVEE_effects_init(EEVEE_ViewLayerData *sldata, + EEVEE_Data *vedata, + Object *camera, + const bool minimal) { - EEVEE_CommonUniformBuffer *common_data = &sldata->common_data; - EEVEE_StorageList *stl = vedata->stl; - EEVEE_FramebufferList *fbl = vedata->fbl; - EEVEE_TextureList *txl = vedata->txl; - EEVEE_EffectsInfo *effects; - DefaultTextureList *dtxl = DRW_viewport_texture_list_get(); - const DRWContextState *draw_ctx = DRW_context_state_get(); - ViewLayer *view_layer = draw_ctx->view_layer; - - const float *viewport_size = DRW_viewport_size_get(); - int size_fs[2] = {(int)viewport_size[0], (int)viewport_size[1]}; - - /* Shaders */ - if (!e_data.downsample_sh) { - eevee_create_shader_downsample(); - } - - if (!stl->effects) { - stl->effects = MEM_callocN(sizeof(EEVEE_EffectsInfo), "EEVEE_EffectsInfo"); - } - - effects = stl->effects; - - effects->enabled_effects = 0; - effects->enabled_effects |= (G.debug_value == 9) ? EFFECT_VELOCITY_BUFFER : 0; - effects->enabled_effects |= EEVEE_motion_blur_init(sldata, vedata, camera); - effects->enabled_effects |= EEVEE_bloom_init(sldata, vedata); - effects->enabled_effects |= EEVEE_depth_of_field_init(sldata, vedata, camera); - effects->enabled_effects |= EEVEE_temporal_sampling_init(sldata, vedata); - effects->enabled_effects |= EEVEE_occlusion_init(sldata, vedata); - effects->enabled_effects |= EEVEE_subsurface_init(sldata, vedata); - effects->enabled_effects |= EEVEE_screen_raytrace_init(sldata, vedata); - effects->enabled_effects |= EEVEE_volumes_init(sldata, vedata); - - /* Force normal buffer creation. */ - if (DRW_state_is_image_render() && !minimal && - (view_layer->passflag & SCE_PASS_NORMAL) != 0) - { - effects->enabled_effects |= EFFECT_NORMAL_BUFFER; - } - - /** - * Ping Pong buffer - */ - if ((effects->enabled_effects & EFFECT_POST_BUFFER) != 0) { - SETUP_BUFFER(txl->color_post, fbl->effect_fb, fbl->effect_color_fb); - } - else { - CLEANUP_BUFFER(txl->color_post, fbl->effect_fb, fbl->effect_color_fb); - } - - /** - * MinMax Pyramid - */ - const bool half_res_hiz = true; - int size[2], div; - common_data->hiz_mip_offset = (half_res_hiz) ? 1 : 0; - div = (half_res_hiz) ? 2 : 1; - size[0] = max_ii(size_fs[0] / div, 1); - size[1] = max_ii(size_fs[1] / div, 1); - - if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_ANY, GPU_DRIVER_ANY)) { - /* Intel gpu seems to have problem rendering to only depth format */ - DRW_texture_ensure_2d(&txl->maxzbuffer, size[0], size[1], GPU_R32F, DRW_TEX_MIPMAP); - } - else { - DRW_texture_ensure_2d(&txl->maxzbuffer, size[0], size[1], GPU_DEPTH_COMPONENT24, DRW_TEX_MIPMAP); - } - - if (fbl->downsample_fb == NULL) { - fbl->downsample_fb = GPU_framebuffer_create(); - } - - /** - * Compute Mipmap texel alignment. - */ - for (int i = 0; i < 10; ++i) { - int mip_size[2]; - GPU_texture_get_mipmap_size(txl->color, i, mip_size); - common_data->mip_ratio[i][0] = viewport_size[0] / (mip_size[0] * powf(2.0f, i)); - common_data->mip_ratio[i][1] = viewport_size[1] / (mip_size[1] * powf(2.0f, i)); - } - - /** - * Normal buffer for deferred passes. - */ - if ((effects->enabled_effects & EFFECT_NORMAL_BUFFER) != 0) { - effects->ssr_normal_input = DRW_texture_pool_query_2d(size_fs[0], size_fs[1], GPU_RG16, - &draw_engine_eevee_type); - - GPU_framebuffer_texture_attach(fbl->main_fb, effects->ssr_normal_input, 1, 0); - } - else { - effects->ssr_normal_input = NULL; - } - - /** - * Motion vector buffer for correct TAA / motion blur. - */ - if ((effects->enabled_effects & EFFECT_VELOCITY_BUFFER) != 0) { - effects->velocity_tx = DRW_texture_pool_query_2d(size_fs[0], size_fs[1], GPU_RG16, - &draw_engine_eevee_type); - - /* TODO output objects velocity during the mainpass. */ - // GPU_framebuffer_texture_attach(fbl->main_fb, effects->velocity_tx, 1, 0); - - GPU_framebuffer_ensure_config(&fbl->velocity_resolve_fb, { - GPU_ATTACHMENT_NONE, - GPU_ATTACHMENT_TEXTURE(effects->velocity_tx) - }); - } - else { - effects->velocity_tx = NULL; - } - - /** - * Setup depth double buffer. - */ - if ((effects->enabled_effects & EFFECT_DEPTH_DOUBLE_BUFFER) != 0) { - DRW_texture_ensure_fullscreen_2d(&txl->depth_double_buffer, GPU_DEPTH24_STENCIL8, 0); - - GPU_framebuffer_ensure_config(&fbl->double_buffer_depth_fb, { - GPU_ATTACHMENT_TEXTURE(txl->depth_double_buffer) - }); - } - else { - /* Cleanup to release memory */ - DRW_TEXTURE_FREE_SAFE(txl->depth_double_buffer); - GPU_FRAMEBUFFER_FREE_SAFE(fbl->double_buffer_depth_fb); - } - - /** - * Setup double buffer so we can access last frame as it was before post processes. - */ - if ((effects->enabled_effects & EFFECT_DOUBLE_BUFFER) != 0) { - SETUP_BUFFER(txl->color_double_buffer, fbl->double_buffer_fb, fbl->double_buffer_color_fb); - } - else { - CLEANUP_BUFFER(txl->color_double_buffer, fbl->double_buffer_fb, fbl->double_buffer_color_fb); - } - - if ((effects->enabled_effects & (EFFECT_TAA | EFFECT_TAA_REPROJECT)) != 0) { - SETUP_BUFFER(txl->taa_history, fbl->taa_history_fb, fbl->taa_history_color_fb); - } - else { - CLEANUP_BUFFER(txl->taa_history, fbl->taa_history_fb, fbl->taa_history_color_fb); - } + EEVEE_CommonUniformBuffer *common_data = &sldata->common_data; + EEVEE_StorageList *stl = vedata->stl; + EEVEE_FramebufferList *fbl = vedata->fbl; + EEVEE_TextureList *txl = vedata->txl; + EEVEE_EffectsInfo *effects; + DefaultTextureList *dtxl = DRW_viewport_texture_list_get(); + const DRWContextState *draw_ctx = DRW_context_state_get(); + ViewLayer *view_layer = draw_ctx->view_layer; + + const float *viewport_size = DRW_viewport_size_get(); + int size_fs[2] = {(int)viewport_size[0], (int)viewport_size[1]}; + + /* Shaders */ + if (!e_data.downsample_sh) { + eevee_create_shader_downsample(); + } + + if (!stl->effects) { + stl->effects = MEM_callocN(sizeof(EEVEE_EffectsInfo), "EEVEE_EffectsInfo"); + } + + effects = stl->effects; + + effects->enabled_effects = 0; + effects->enabled_effects |= (G.debug_value == 9) ? EFFECT_VELOCITY_BUFFER : 0; + effects->enabled_effects |= EEVEE_motion_blur_init(sldata, vedata, camera); + effects->enabled_effects |= EEVEE_bloom_init(sldata, vedata); + effects->enabled_effects |= EEVEE_depth_of_field_init(sldata, vedata, camera); + effects->enabled_effects |= EEVEE_temporal_sampling_init(sldata, vedata); + effects->enabled_effects |= EEVEE_occlusion_init(sldata, vedata); + effects->enabled_effects |= EEVEE_subsurface_init(sldata, vedata); + effects->enabled_effects |= EEVEE_screen_raytrace_init(sldata, vedata); + effects->enabled_effects |= EEVEE_volumes_init(sldata, vedata); + + /* Force normal buffer creation. */ + if (DRW_state_is_image_render() && !minimal && (view_layer->passflag & SCE_PASS_NORMAL) != 0) { + effects->enabled_effects |= EFFECT_NORMAL_BUFFER; + } + + /** + * Ping Pong buffer + */ + if ((effects->enabled_effects & EFFECT_POST_BUFFER) != 0) { + SETUP_BUFFER(txl->color_post, fbl->effect_fb, fbl->effect_color_fb); + } + else { + CLEANUP_BUFFER(txl->color_post, fbl->effect_fb, fbl->effect_color_fb); + } + + /** + * MinMax Pyramid + */ + const bool half_res_hiz = true; + int size[2], div; + common_data->hiz_mip_offset = (half_res_hiz) ? 1 : 0; + div = (half_res_hiz) ? 2 : 1; + size[0] = max_ii(size_fs[0] / div, 1); + size[1] = max_ii(size_fs[1] / div, 1); + + if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_ANY, GPU_DRIVER_ANY)) { + /* Intel gpu seems to have problem rendering to only depth format */ + DRW_texture_ensure_2d(&txl->maxzbuffer, size[0], size[1], GPU_R32F, DRW_TEX_MIPMAP); + } + else { + DRW_texture_ensure_2d( + &txl->maxzbuffer, size[0], size[1], GPU_DEPTH_COMPONENT24, DRW_TEX_MIPMAP); + } + + if (fbl->downsample_fb == NULL) { + fbl->downsample_fb = GPU_framebuffer_create(); + } + + /** + * Compute Mipmap texel alignment. + */ + for (int i = 0; i < 10; ++i) { + int mip_size[2]; + GPU_texture_get_mipmap_size(txl->color, i, mip_size); + common_data->mip_ratio[i][0] = viewport_size[0] / (mip_size[0] * powf(2.0f, i)); + common_data->mip_ratio[i][1] = viewport_size[1] / (mip_size[1] * powf(2.0f, i)); + } + + /** + * Normal buffer for deferred passes. + */ + if ((effects->enabled_effects & EFFECT_NORMAL_BUFFER) != 0) { + effects->ssr_normal_input = DRW_texture_pool_query_2d( + size_fs[0], size_fs[1], GPU_RG16, &draw_engine_eevee_type); + + GPU_framebuffer_texture_attach(fbl->main_fb, effects->ssr_normal_input, 1, 0); + } + else { + effects->ssr_normal_input = NULL; + } + + /** + * Motion vector buffer for correct TAA / motion blur. + */ + if ((effects->enabled_effects & EFFECT_VELOCITY_BUFFER) != 0) { + effects->velocity_tx = DRW_texture_pool_query_2d( + size_fs[0], size_fs[1], GPU_RG16, &draw_engine_eevee_type); + + /* TODO output objects velocity during the mainpass. */ + // GPU_framebuffer_texture_attach(fbl->main_fb, effects->velocity_tx, 1, 0); + + GPU_framebuffer_ensure_config( + &fbl->velocity_resolve_fb, + {GPU_ATTACHMENT_NONE, GPU_ATTACHMENT_TEXTURE(effects->velocity_tx)}); + } + else { + effects->velocity_tx = NULL; + } + + /** + * Setup depth double buffer. + */ + if ((effects->enabled_effects & EFFECT_DEPTH_DOUBLE_BUFFER) != 0) { + DRW_texture_ensure_fullscreen_2d(&txl->depth_double_buffer, GPU_DEPTH24_STENCIL8, 0); + + GPU_framebuffer_ensure_config(&fbl->double_buffer_depth_fb, + {GPU_ATTACHMENT_TEXTURE(txl->depth_double_buffer)}); + } + else { + /* Cleanup to release memory */ + DRW_TEXTURE_FREE_SAFE(txl->depth_double_buffer); + GPU_FRAMEBUFFER_FREE_SAFE(fbl->double_buffer_depth_fb); + } + + /** + * Setup double buffer so we can access last frame as it was before post processes. + */ + if ((effects->enabled_effects & EFFECT_DOUBLE_BUFFER) != 0) { + SETUP_BUFFER(txl->color_double_buffer, fbl->double_buffer_fb, fbl->double_buffer_color_fb); + } + else { + CLEANUP_BUFFER(txl->color_double_buffer, fbl->double_buffer_fb, fbl->double_buffer_color_fb); + } + + if ((effects->enabled_effects & (EFFECT_TAA | EFFECT_TAA_REPROJECT)) != 0) { + SETUP_BUFFER(txl->taa_history, fbl->taa_history_fb, fbl->taa_history_color_fb); + } + else { + CLEANUP_BUFFER(txl->taa_history, fbl->taa_history_fb, fbl->taa_history_color_fb); + } } void EEVEE_effects_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) { - EEVEE_PassList *psl = vedata->psl; - EEVEE_TextureList *txl = vedata->txl; - EEVEE_StorageList *stl = vedata->stl; - EEVEE_EffectsInfo *effects = stl->effects; - int downsample_write = DRW_STATE_WRITE_DEPTH; - - /* Intel gpu seems to have problem rendering to only depth format. - * Use color texture instead. */ - if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_ANY, GPU_DRIVER_ANY)) { - downsample_write = DRW_STATE_WRITE_COLOR; - } - - struct GPUBatch *quad = DRW_cache_fullscreen_quad_get(); - - { - psl->color_downsample_ps = DRW_pass_create( - "Downsample", DRW_STATE_WRITE_COLOR); - DRWShadingGroup *grp = DRW_shgroup_create(e_data.downsample_sh, psl->color_downsample_ps); - DRW_shgroup_uniform_texture_ref(grp, "source", &e_data.color_src); - DRW_shgroup_uniform_float(grp, "fireflyFactor", &sldata->common_data.ssr_firefly_fac, 1); - DRW_shgroup_call_add(grp, quad, NULL); - } - - { - static int zero = 0; - static uint six = 6; - psl->color_downsample_cube_ps = DRW_pass_create( - "Downsample Cube", DRW_STATE_WRITE_COLOR); - DRWShadingGroup *grp = DRW_shgroup_create(e_data.downsample_cube_sh, psl->color_downsample_cube_ps); - DRW_shgroup_uniform_texture_ref(grp, "source", &e_data.color_src); - DRW_shgroup_uniform_float(grp, "texelSize", &e_data.cube_texel_size, 1); - DRW_shgroup_uniform_int(grp, "Layer", &zero, 1); - DRW_shgroup_call_instances_add(grp, quad, NULL, &six); - } - - { - /* Perform min/max downsample */ - DRWShadingGroup *grp; - - psl->maxz_downlevel_ps = DRW_pass_create( - "HiZ Max Down Level", downsample_write | DRW_STATE_DEPTH_ALWAYS); - grp = DRW_shgroup_create(e_data.maxz_downlevel_sh, psl->maxz_downlevel_ps); - DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &txl->maxzbuffer); - DRW_shgroup_call_add(grp, quad, NULL); - - /* Copy depth buffer to halfres top level of HiZ */ - - psl->maxz_downdepth_ps = DRW_pass_create( - "HiZ Max Copy Depth Halfres", downsample_write | DRW_STATE_DEPTH_ALWAYS); - grp = DRW_shgroup_create(e_data.maxz_downdepth_sh, psl->maxz_downdepth_ps); - DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &e_data.depth_src); - DRW_shgroup_call_add(grp, quad, NULL); - - psl->maxz_downdepth_layer_ps = DRW_pass_create( - "HiZ Max Copy DepthLayer Halfres", downsample_write | DRW_STATE_DEPTH_ALWAYS); - grp = DRW_shgroup_create(e_data.maxz_downdepth_layer_sh, psl->maxz_downdepth_layer_ps); - DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &e_data.depth_src); - DRW_shgroup_uniform_int(grp, "depthLayer", &e_data.depth_src_layer, 1); - DRW_shgroup_call_add(grp, quad, NULL); - - psl->maxz_copydepth_ps = DRW_pass_create( - "HiZ Max Copy Depth Fullres", downsample_write | DRW_STATE_DEPTH_ALWAYS); - grp = DRW_shgroup_create(e_data.maxz_copydepth_sh, psl->maxz_copydepth_ps); - DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &e_data.depth_src); - DRW_shgroup_call_add(grp, quad, NULL); - - psl->maxz_copydepth_layer_ps = DRW_pass_create( - "HiZ Max Copy DepthLayer Halfres", downsample_write | DRW_STATE_DEPTH_ALWAYS); - grp = DRW_shgroup_create(e_data.maxz_copydepth_layer_sh, psl->maxz_copydepth_layer_ps); - DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &e_data.depth_src); - DRW_shgroup_uniform_int(grp, "depthLayer", &e_data.depth_src_layer, 1); - DRW_shgroup_call_add(grp, quad, NULL); - } - - if ((effects->enabled_effects & EFFECT_VELOCITY_BUFFER) != 0) { - /* This pass compute camera motions to the non moving objects. */ - psl->velocity_resolve = DRW_pass_create( - "Velocity Resolve", DRW_STATE_WRITE_COLOR); - DRWShadingGroup *grp = DRW_shgroup_create(EEVEE_shaders_velocity_resolve_sh_get(), psl->velocity_resolve); - DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &e_data.depth_src); - DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo); - DRW_shgroup_uniform_mat4(grp, "currPersinv", effects->velocity_curr_persinv); - DRW_shgroup_uniform_mat4(grp, "pastPersmat", effects->velocity_past_persmat); - DRW_shgroup_call_add(grp, quad, NULL); - } + EEVEE_PassList *psl = vedata->psl; + EEVEE_TextureList *txl = vedata->txl; + EEVEE_StorageList *stl = vedata->stl; + EEVEE_EffectsInfo *effects = stl->effects; + int downsample_write = DRW_STATE_WRITE_DEPTH; + + /* Intel gpu seems to have problem rendering to only depth format. + * Use color texture instead. */ + if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_ANY, GPU_DRIVER_ANY)) { + downsample_write = DRW_STATE_WRITE_COLOR; + } + + struct GPUBatch *quad = DRW_cache_fullscreen_quad_get(); + + { + psl->color_downsample_ps = DRW_pass_create("Downsample", DRW_STATE_WRITE_COLOR); + DRWShadingGroup *grp = DRW_shgroup_create(e_data.downsample_sh, psl->color_downsample_ps); + DRW_shgroup_uniform_texture_ref(grp, "source", &e_data.color_src); + DRW_shgroup_uniform_float(grp, "fireflyFactor", &sldata->common_data.ssr_firefly_fac, 1); + DRW_shgroup_call_add(grp, quad, NULL); + } + + { + static int zero = 0; + static uint six = 6; + psl->color_downsample_cube_ps = DRW_pass_create("Downsample Cube", DRW_STATE_WRITE_COLOR); + DRWShadingGroup *grp = DRW_shgroup_create(e_data.downsample_cube_sh, + psl->color_downsample_cube_ps); + DRW_shgroup_uniform_texture_ref(grp, "source", &e_data.color_src); + DRW_shgroup_uniform_float(grp, "texelSize", &e_data.cube_texel_size, 1); + DRW_shgroup_uniform_int(grp, "Layer", &zero, 1); + DRW_shgroup_call_instances_add(grp, quad, NULL, &six); + } + + { + /* Perform min/max downsample */ + DRWShadingGroup *grp; + + psl->maxz_downlevel_ps = DRW_pass_create("HiZ Max Down Level", + downsample_write | DRW_STATE_DEPTH_ALWAYS); + grp = DRW_shgroup_create(e_data.maxz_downlevel_sh, psl->maxz_downlevel_ps); + DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &txl->maxzbuffer); + DRW_shgroup_call_add(grp, quad, NULL); + + /* Copy depth buffer to halfres top level of HiZ */ + + psl->maxz_downdepth_ps = DRW_pass_create("HiZ Max Copy Depth Halfres", + downsample_write | DRW_STATE_DEPTH_ALWAYS); + grp = DRW_shgroup_create(e_data.maxz_downdepth_sh, psl->maxz_downdepth_ps); + DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &e_data.depth_src); + DRW_shgroup_call_add(grp, quad, NULL); + + psl->maxz_downdepth_layer_ps = DRW_pass_create("HiZ Max Copy DepthLayer Halfres", + downsample_write | DRW_STATE_DEPTH_ALWAYS); + grp = DRW_shgroup_create(e_data.maxz_downdepth_layer_sh, psl->maxz_downdepth_layer_ps); + DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &e_data.depth_src); + DRW_shgroup_uniform_int(grp, "depthLayer", &e_data.depth_src_layer, 1); + DRW_shgroup_call_add(grp, quad, NULL); + + psl->maxz_copydepth_ps = DRW_pass_create("HiZ Max Copy Depth Fullres", + downsample_write | DRW_STATE_DEPTH_ALWAYS); + grp = DRW_shgroup_create(e_data.maxz_copydepth_sh, psl->maxz_copydepth_ps); + DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &e_data.depth_src); + DRW_shgroup_call_add(grp, quad, NULL); + + psl->maxz_copydepth_layer_ps = DRW_pass_create("HiZ Max Copy DepthLayer Halfres", + downsample_write | DRW_STATE_DEPTH_ALWAYS); + grp = DRW_shgroup_create(e_data.maxz_copydepth_layer_sh, psl->maxz_copydepth_layer_ps); + DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &e_data.depth_src); + DRW_shgroup_uniform_int(grp, "depthLayer", &e_data.depth_src_layer, 1); + DRW_shgroup_call_add(grp, quad, NULL); + } + + if ((effects->enabled_effects & EFFECT_VELOCITY_BUFFER) != 0) { + /* This pass compute camera motions to the non moving objects. */ + psl->velocity_resolve = DRW_pass_create("Velocity Resolve", DRW_STATE_WRITE_COLOR); + DRWShadingGroup *grp = DRW_shgroup_create(EEVEE_shaders_velocity_resolve_sh_get(), + psl->velocity_resolve); + DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &e_data.depth_src); + DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo); + DRW_shgroup_uniform_mat4(grp, "currPersinv", effects->velocity_curr_persinv); + DRW_shgroup_uniform_mat4(grp, "pastPersmat", effects->velocity_past_persmat); + DRW_shgroup_call_add(grp, quad, NULL); + } } #if 0 /* Not required for now */ static void min_downsample_cb(void *vedata, int UNUSED(level)) { - EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl; - DRW_draw_pass(psl->minz_downlevel_ps); + EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl; + DRW_draw_pass(psl->minz_downlevel_ps); } #endif static void max_downsample_cb(void *vedata, int UNUSED(level)) { - EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl; - DRW_draw_pass(psl->maxz_downlevel_ps); + EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl; + DRW_draw_pass(psl->maxz_downlevel_ps); } static void simple_downsample_cb(void *vedata, int UNUSED(level)) { - EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl; - DRW_draw_pass(psl->color_downsample_ps); + EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl; + DRW_draw_pass(psl->color_downsample_ps); } static void simple_downsample_cube_cb(void *vedata, int level) { - EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl; - e_data.cube_texel_size = (float)(1 << level) / (float)GPU_texture_width(e_data.color_src); - DRW_draw_pass(psl->color_downsample_cube_ps); + EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl; + e_data.cube_texel_size = (float)(1 << level) / (float)GPU_texture_width(e_data.color_src); + DRW_draw_pass(psl->color_downsample_cube_ps); } void EEVEE_create_minmax_buffer(EEVEE_Data *vedata, GPUTexture *depth_src, int layer) { - EEVEE_PassList *psl = vedata->psl; - EEVEE_FramebufferList *fbl = vedata->fbl; - EEVEE_TextureList *txl = vedata->txl; + EEVEE_PassList *psl = vedata->psl; + EEVEE_FramebufferList *fbl = vedata->fbl; + EEVEE_TextureList *txl = vedata->txl; - e_data.depth_src = depth_src; - e_data.depth_src_layer = layer; + e_data.depth_src = depth_src; + e_data.depth_src_layer = layer; #if 0 /* Not required for now */ - DRW_stats_group_start("Min buffer"); - /* Copy depth buffer to min texture top level */ - GPU_framebuffer_texture_attach(fbl->downsample_fb, stl->g_data->minzbuffer, 0, 0); - GPU_framebuffer_bind(fbl->downsample_fb); - if (layer >= 0) { - DRW_draw_pass(psl->minz_downdepth_layer_ps); - } - else { - DRW_draw_pass(psl->minz_downdepth_ps); - } - GPU_framebuffer_texture_detach(stl->g_data->minzbuffer); - - /* Create lower levels */ - GPU_framebuffer_recursive_downsample(fbl->downsample_fb, stl->g_data->minzbuffer, 8, &min_downsample_cb, vedata); - DRW_stats_group_end(); + DRW_stats_group_start("Min buffer"); + /* Copy depth buffer to min texture top level */ + GPU_framebuffer_texture_attach(fbl->downsample_fb, stl->g_data->minzbuffer, 0, 0); + GPU_framebuffer_bind(fbl->downsample_fb); + if (layer >= 0) { + DRW_draw_pass(psl->minz_downdepth_layer_ps); + } + else { + DRW_draw_pass(psl->minz_downdepth_ps); + } + GPU_framebuffer_texture_detach(stl->g_data->minzbuffer); + + /* Create lower levels */ + GPU_framebuffer_recursive_downsample(fbl->downsample_fb, stl->g_data->minzbuffer, 8, &min_downsample_cb, vedata); + DRW_stats_group_end(); #endif - int minmax_size[3], depth_size[3]; - GPU_texture_get_mipmap_size(depth_src, 0, depth_size); - GPU_texture_get_mipmap_size(txl->maxzbuffer, 0, minmax_size); - bool is_full_res_minmaxz = (minmax_size[0] == depth_size[0] && minmax_size[1] == depth_size[1]); - - DRW_stats_group_start("Max buffer"); - /* Copy depth buffer to max texture top level */ - GPU_framebuffer_texture_attach(fbl->downsample_fb, txl->maxzbuffer, 0, 0); - GPU_framebuffer_bind(fbl->downsample_fb); - if (layer >= 0) { - if (is_full_res_minmaxz) { - DRW_draw_pass(psl->maxz_copydepth_layer_ps); - } - else { - DRW_draw_pass(psl->maxz_downdepth_layer_ps); - } - } - else { - if (is_full_res_minmaxz) { - DRW_draw_pass(psl->maxz_copydepth_ps); - } - else { - DRW_draw_pass(psl->maxz_downdepth_ps); - } - } - - /* Create lower levels */ - GPU_framebuffer_recursive_downsample(fbl->downsample_fb, 8, &max_downsample_cb, vedata); - GPU_framebuffer_texture_detach(fbl->downsample_fb, txl->maxzbuffer); - DRW_stats_group_end(); - - /* Restore */ - GPU_framebuffer_bind(fbl->main_fb); - - if (GPU_mip_render_workaround() || - GPU_type_matches(GPU_DEVICE_INTEL_UHD, GPU_OS_WIN, GPU_DRIVER_ANY)) - { - /* Fix dot corruption on intel HD5XX/HD6XX series. */ - GPU_flush(); - } + int minmax_size[3], depth_size[3]; + GPU_texture_get_mipmap_size(depth_src, 0, depth_size); + GPU_texture_get_mipmap_size(txl->maxzbuffer, 0, minmax_size); + bool is_full_res_minmaxz = (minmax_size[0] == depth_size[0] && minmax_size[1] == depth_size[1]); + + DRW_stats_group_start("Max buffer"); + /* Copy depth buffer to max texture top level */ + GPU_framebuffer_texture_attach(fbl->downsample_fb, txl->maxzbuffer, 0, 0); + GPU_framebuffer_bind(fbl->downsample_fb); + if (layer >= 0) { + if (is_full_res_minmaxz) { + DRW_draw_pass(psl->maxz_copydepth_layer_ps); + } + else { + DRW_draw_pass(psl->maxz_downdepth_layer_ps); + } + } + else { + if (is_full_res_minmaxz) { + DRW_draw_pass(psl->maxz_copydepth_ps); + } + else { + DRW_draw_pass(psl->maxz_downdepth_ps); + } + } + + /* Create lower levels */ + GPU_framebuffer_recursive_downsample(fbl->downsample_fb, 8, &max_downsample_cb, vedata); + GPU_framebuffer_texture_detach(fbl->downsample_fb, txl->maxzbuffer); + DRW_stats_group_end(); + + /* Restore */ + GPU_framebuffer_bind(fbl->main_fb); + + if (GPU_mip_render_workaround() || + GPU_type_matches(GPU_DEVICE_INTEL_UHD, GPU_OS_WIN, GPU_DRIVER_ANY)) { + /* Fix dot corruption on intel HD5XX/HD6XX series. */ + GPU_flush(); + } } /** @@ -468,15 +462,15 @@ void EEVEE_create_minmax_buffer(EEVEE_Data *vedata, GPUTexture *depth_src, int l */ void EEVEE_downsample_buffer(EEVEE_Data *vedata, GPUTexture *texture_src, int level) { - EEVEE_FramebufferList *fbl = vedata->fbl; - e_data.color_src = texture_src; - - /* Create lower levels */ - DRW_stats_group_start("Downsample buffer"); - GPU_framebuffer_texture_attach(fbl->downsample_fb, texture_src, 0, 0); - GPU_framebuffer_recursive_downsample(fbl->downsample_fb, level, &simple_downsample_cb, vedata); - GPU_framebuffer_texture_detach(fbl->downsample_fb, texture_src); - DRW_stats_group_end(); + EEVEE_FramebufferList *fbl = vedata->fbl; + e_data.color_src = texture_src; + + /* Create lower levels */ + DRW_stats_group_start("Downsample buffer"); + GPU_framebuffer_texture_attach(fbl->downsample_fb, texture_src, 0, 0); + GPU_framebuffer_recursive_downsample(fbl->downsample_fb, level, &simple_downsample_cb, vedata); + GPU_framebuffer_texture_detach(fbl->downsample_fb, texture_src); + DRW_stats_group_end(); } /** @@ -484,90 +478,89 @@ void EEVEE_downsample_buffer(EEVEE_Data *vedata, GPUTexture *texture_src, int le */ void EEVEE_downsample_cube_buffer(EEVEE_Data *vedata, GPUTexture *texture_src, int level) { - EEVEE_FramebufferList *fbl = vedata->fbl; - e_data.color_src = texture_src; - - /* Create lower levels */ - DRW_stats_group_start("Downsample Cube buffer"); - GPU_framebuffer_texture_attach(fbl->downsample_fb, texture_src, 0, 0); - GPU_framebuffer_recursive_downsample(fbl->downsample_fb, level, &simple_downsample_cube_cb, vedata); - GPU_framebuffer_texture_detach(fbl->downsample_fb, texture_src); - DRW_stats_group_end(); + EEVEE_FramebufferList *fbl = vedata->fbl; + e_data.color_src = texture_src; + + /* Create lower levels */ + DRW_stats_group_start("Downsample Cube buffer"); + GPU_framebuffer_texture_attach(fbl->downsample_fb, texture_src, 0, 0); + GPU_framebuffer_recursive_downsample( + fbl->downsample_fb, level, &simple_downsample_cube_cb, vedata); + GPU_framebuffer_texture_detach(fbl->downsample_fb, texture_src); + DRW_stats_group_end(); } void EEVEE_draw_effects(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata) { - EEVEE_PassList *psl = vedata->psl; - EEVEE_TextureList *txl = vedata->txl; - EEVEE_FramebufferList *fbl = vedata->fbl; - EEVEE_StorageList *stl = vedata->stl; - EEVEE_EffectsInfo *effects = stl->effects; - - /* First resolve the velocity. */ - if ((effects->enabled_effects & EFFECT_VELOCITY_BUFFER) != 0) { - DRW_viewport_matrix_get(effects->velocity_curr_persinv, DRW_MAT_PERSINV); - - GPU_framebuffer_bind(fbl->velocity_resolve_fb); - DRW_draw_pass(psl->velocity_resolve); - } - DRW_viewport_matrix_get(effects->velocity_past_persmat, DRW_MAT_PERS); - - /* only once per frame after the first post process */ - effects->swap_double_buffer = ((effects->enabled_effects & EFFECT_DOUBLE_BUFFER) != 0); - - /* Init pointers */ - effects->source_buffer = txl->color; /* latest updated texture */ - effects->target_buffer = fbl->effect_color_fb; /* next target to render to */ - - /* Post process stack (order matters) */ - EEVEE_motion_blur_draw(vedata); - EEVEE_depth_of_field_draw(vedata); - EEVEE_temporal_sampling_draw(vedata); - EEVEE_bloom_draw(vedata); - - /* Save the final texture and framebuffer for final transformation or read. */ - effects->final_tx = effects->source_buffer; - effects->final_fb = (effects->target_buffer != fbl->main_color_fb) ? fbl->main_fb : fbl->effect_fb; - if ((effects->enabled_effects & EFFECT_TAA) && - (effects->source_buffer == txl->taa_history)) - { - effects->final_fb = fbl->taa_history_fb; - } - - /* If no post processes is enabled, buffers are still not swapped, do it now. */ - SWAP_DOUBLE_BUFFERS(); - - if (!stl->g_data->valid_double_buffer && - ((effects->enabled_effects & EFFECT_DOUBLE_BUFFER) != 0) && - (DRW_state_is_image_render() == false)) - { - /* If history buffer is not valid request another frame. - * This fix black reflections on area resize. */ - DRW_viewport_request_redraw(); - } - - /* Record pers matrix for the next frame. */ - DRW_viewport_matrix_get(stl->effects->prev_persmat, DRW_MAT_PERS); - - /* Update double buffer status if render mode. */ - if (DRW_state_is_image_render()) { - stl->g_data->valid_double_buffer = (txl->color_double_buffer != NULL); - stl->g_data->valid_taa_history = (txl->taa_history != NULL); - } + EEVEE_PassList *psl = vedata->psl; + EEVEE_TextureList *txl = vedata->txl; + EEVEE_FramebufferList *fbl = vedata->fbl; + EEVEE_StorageList *stl = vedata->stl; + EEVEE_EffectsInfo *effects = stl->effects; + + /* First resolve the velocity. */ + if ((effects->enabled_effects & EFFECT_VELOCITY_BUFFER) != 0) { + DRW_viewport_matrix_get(effects->velocity_curr_persinv, DRW_MAT_PERSINV); + + GPU_framebuffer_bind(fbl->velocity_resolve_fb); + DRW_draw_pass(psl->velocity_resolve); + } + DRW_viewport_matrix_get(effects->velocity_past_persmat, DRW_MAT_PERS); + + /* only once per frame after the first post process */ + effects->swap_double_buffer = ((effects->enabled_effects & EFFECT_DOUBLE_BUFFER) != 0); + + /* Init pointers */ + effects->source_buffer = txl->color; /* latest updated texture */ + effects->target_buffer = fbl->effect_color_fb; /* next target to render to */ + + /* Post process stack (order matters) */ + EEVEE_motion_blur_draw(vedata); + EEVEE_depth_of_field_draw(vedata); + EEVEE_temporal_sampling_draw(vedata); + EEVEE_bloom_draw(vedata); + + /* Save the final texture and framebuffer for final transformation or read. */ + effects->final_tx = effects->source_buffer; + effects->final_fb = (effects->target_buffer != fbl->main_color_fb) ? fbl->main_fb : + fbl->effect_fb; + if ((effects->enabled_effects & EFFECT_TAA) && (effects->source_buffer == txl->taa_history)) { + effects->final_fb = fbl->taa_history_fb; + } + + /* If no post processes is enabled, buffers are still not swapped, do it now. */ + SWAP_DOUBLE_BUFFERS(); + + if (!stl->g_data->valid_double_buffer && + ((effects->enabled_effects & EFFECT_DOUBLE_BUFFER) != 0) && + (DRW_state_is_image_render() == false)) { + /* If history buffer is not valid request another frame. + * This fix black reflections on area resize. */ + DRW_viewport_request_redraw(); + } + + /* Record pers matrix for the next frame. */ + DRW_viewport_matrix_get(stl->effects->prev_persmat, DRW_MAT_PERS); + + /* Update double buffer status if render mode. */ + if (DRW_state_is_image_render()) { + stl->g_data->valid_double_buffer = (txl->color_double_buffer != NULL); + stl->g_data->valid_taa_history = (txl->taa_history != NULL); + } } void EEVEE_effects_free(void) { - DRW_SHADER_FREE_SAFE(e_data.downsample_sh); - DRW_SHADER_FREE_SAFE(e_data.downsample_cube_sh); - - DRW_SHADER_FREE_SAFE(e_data.minz_downlevel_sh); - DRW_SHADER_FREE_SAFE(e_data.maxz_downlevel_sh); - DRW_SHADER_FREE_SAFE(e_data.minz_downdepth_sh); - DRW_SHADER_FREE_SAFE(e_data.maxz_downdepth_sh); - DRW_SHADER_FREE_SAFE(e_data.minz_downdepth_layer_sh); - DRW_SHADER_FREE_SAFE(e_data.maxz_downdepth_layer_sh); - DRW_SHADER_FREE_SAFE(e_data.maxz_copydepth_layer_sh); - DRW_SHADER_FREE_SAFE(e_data.minz_copydepth_sh); - DRW_SHADER_FREE_SAFE(e_data.maxz_copydepth_sh); + DRW_SHADER_FREE_SAFE(e_data.downsample_sh); + DRW_SHADER_FREE_SAFE(e_data.downsample_cube_sh); + + DRW_SHADER_FREE_SAFE(e_data.minz_downlevel_sh); + DRW_SHADER_FREE_SAFE(e_data.maxz_downlevel_sh); + DRW_SHADER_FREE_SAFE(e_data.minz_downdepth_sh); + DRW_SHADER_FREE_SAFE(e_data.maxz_downdepth_sh); + DRW_SHADER_FREE_SAFE(e_data.minz_downdepth_layer_sh); + DRW_SHADER_FREE_SAFE(e_data.maxz_downdepth_layer_sh); + DRW_SHADER_FREE_SAFE(e_data.maxz_copydepth_layer_sh); + DRW_SHADER_FREE_SAFE(e_data.minz_copydepth_sh); + DRW_SHADER_FREE_SAFE(e_data.maxz_copydepth_sh); } |