Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_engine.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_engine.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index 47e8f234a01..227757bad23 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -141,8 +141,9 @@ void EEVEE_cache_populate(void *vedata, Object *ob)
static void eevee_cache_finish(void *vedata)
{
+ EEVEE_Data *ved = (EEVEE_Data *)vedata;
EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure();
- EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
+ EEVEE_StorageList *stl = ved->stl;
EEVEE_PrivateData *g_data = stl->g_data;
const DRWContextState *draw_ctx = DRW_context_state_get();
const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph);
@@ -171,6 +172,10 @@ static void eevee_cache_finish(void *vedata)
g_data->queued_shaders_count_prev = g_data->queued_shaders_count;
EEVEE_temporal_sampling_reset(vedata);
}
+
+ if (g_data->queued_shaders_count > 0) {
+ SNPRINTF(ved->info, "Compiling Shaders %d", g_data->queued_shaders_count);
+ }
}
/* As renders in an HDR off-screen buffer, we need draw everything once