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Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lightcache.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightcache.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lightcache.c b/source/blender/draw/engines/eevee/eevee_lightcache.c
index 040aa8c8d9c..c4973dc2e8b 100644
--- a/source/blender/draw/engines/eevee/eevee_lightcache.c
+++ b/source/blender/draw/engines/eevee/eevee_lightcache.c
@@ -99,9 +99,9 @@ typedef struct EEVEE_LightBake {
GPUTexture *rt_color;
/** Target cube depth texture. */
GPUTexture *rt_depth;
- /** Target cube framebuffers. */
+ /** Target cube frame-buffers. */
GPUFrameBuffer *rt_fb[6];
- /** Storage framebuffer. */
+ /** Storage frame-buffer. */
GPUFrameBuffer *store_fb;
/** Cube render target resolution. */
int rt_res;
@@ -135,7 +135,7 @@ typedef struct EEVEE_LightBake {
int grid_curr;
/** The current light bounce being evaluated. */
int bounce_curr, bounce_len;
- /** Resolution of the Visibility shadowmap. */
+ /** Resolution of the Visibility shadow-map. */
float vis_res;
/** Result of previous light bounce. */
GPUTexture *grid_prev;
@@ -163,7 +163,7 @@ typedef struct EEVEE_LightBake {
/** For only handling the resources. */
bool resource_only;
bool own_resources;
- /** If the lightcache was created for baking, it's first owned by the baker. */
+ /** If the light-cache was created for baking, it's first owned by the baker. */
bool own_light_cache;
/** ms. delay the start of the baking to not slowdown interactions (TODO remove) */
int delay;
@@ -907,7 +907,7 @@ static void eevee_lightbake_cache_create(EEVEE_Data *vedata, EEVEE_LightBake *lb
Scene *scene_eval = DEG_get_evaluated_scene(lbake->depsgraph);
lbake->sldata = sldata;
- /* Disable all effects BUT high bitdepth shadows. */
+ /* Disable all effects BUT high bit-depth shadows. */
scene_eval->eevee.flag &= SCE_EEVEE_SHADOW_HIGH_BITDEPTH;
scene_eval->eevee.taa_samples = 1;
scene_eval->eevee.gi_irradiance_smoothing = 0.0f;
@@ -980,7 +980,7 @@ static void eevee_lightbake_copy_irradiance(EEVEE_LightBake *lbake, LightCache *
{
DRW_TEXTURE_FREE_SAFE(lbake->grid_prev);
- /* Copy texture by reading back and reuploading it. */
+ /* Copy texture by reading back and re-uploading it. */
float *tex = GPU_texture_read(lcache->grid_tx.tex, GPU_DATA_FLOAT, 0);
lbake->grid_prev = DRW_texture_create_2d_array(lbake->irr_size[0],
lbake->irr_size[1],
@@ -1330,7 +1330,7 @@ void EEVEE_lightbake_update(void *custom_data)
EEVEE_LightBake *lbake = (EEVEE_LightBake *)custom_data;
Scene *scene_orig = lbake->scene;
- /* If a new lightcache was created, free the old one and reference the new. */
+ /* If a new light-cache was created, free the old one and reference the new. */
if (lbake->lcache && scene_orig->eevee.light_cache_data != lbake->lcache) {
if (scene_orig->eevee.light_cache_data != NULL) {
EEVEE_lightcache_free(scene_orig->eevee.light_cache_data);
@@ -1353,7 +1353,7 @@ static bool lightbake_do_sample(EEVEE_LightBake *lbake,
Depsgraph *depsgraph = lbake->depsgraph;
- /* TODO: make DRW manager instanciable (and only lock on drawing) */
+ /* TODO: make DRW manager instantiable (and only lock on drawing) */
eevee_lightbake_context_enable(lbake);
DRW_custom_pipeline(&draw_engine_eevee_type, depsgraph, render_callback, lbake);
lbake->done += 1;