diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lightcache.h')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_lightcache.h | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lightcache.h b/source/blender/draw/engines/eevee/eevee_lightcache.h new file mode 100644 index 00000000000..0acccc3dcb8 --- /dev/null +++ b/source/blender/draw/engines/eevee/eevee_lightcache.h @@ -0,0 +1,56 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Copyright 2018, Blender Foundation. + */ + +/** \file eevee_lightcache.h + * \ingroup eevee + */ + +#ifndef __EEVEE_LIGHTCACHE_H__ +#define __EEVEE_LIGHTCACHE_H__ + +#include "BLI_sys_types.h" /* for bool */ + +struct EEVEE_Data; +struct EEVEE_LightBake; +struct EEVEE_ViewLayerData; +struct LightCache; +struct Scene; +struct SceneEEVEE; +struct ViewLayer; + +/* Light Bake */ +struct wmJob *EEVEE_lightbake_job_create( + struct wmWindowManager *wm, struct wmWindow *win, struct Main *bmain, + struct ViewLayer *view_layer, struct Scene *scene, int delay); +void *EEVEE_lightbake_job_data_alloc(struct Main *bmain, struct ViewLayer *viewlayer, struct Scene *scene, bool run_as_job); +void EEVEE_lightbake_job_data_free(void *custom_data); +void EEVEE_lightbake_update(void *custom_data); +void EEVEE_lightbake_job(void *custom_data, short *stop, short *do_update, float *progress); + +void EEVEE_lightbake_update_world_quick(struct EEVEE_ViewLayerData *sldata, struct EEVEE_Data *vedata, const Scene *scene); + +/* Light Cache */ +struct LightCache *EEVEE_lightcache_create( + const int grid_len, const int cube_len, + const int cube_size, const int vis_size, + const int irr_size[3]); +void EEVEE_lightcache_free(struct LightCache *lcache); +void EEVEE_lightcache_load(struct LightCache *lcache); +void EEVEE_lightcache_info_update(struct SceneEEVEE *eevee); + +#endif /* __EEVEE_LIGHTCACHE_H__ */ |