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Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lightcache.h')
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightcache.h56
1 files changed, 56 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lightcache.h b/source/blender/draw/engines/eevee/eevee_lightcache.h
new file mode 100644
index 00000000000..0acccc3dcb8
--- /dev/null
+++ b/source/blender/draw/engines/eevee/eevee_lightcache.h
@@ -0,0 +1,56 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2018, Blender Foundation.
+ */
+
+/** \file eevee_lightcache.h
+ * \ingroup eevee
+ */
+
+#ifndef __EEVEE_LIGHTCACHE_H__
+#define __EEVEE_LIGHTCACHE_H__
+
+#include "BLI_sys_types.h" /* for bool */
+
+struct EEVEE_Data;
+struct EEVEE_LightBake;
+struct EEVEE_ViewLayerData;
+struct LightCache;
+struct Scene;
+struct SceneEEVEE;
+struct ViewLayer;
+
+/* Light Bake */
+struct wmJob *EEVEE_lightbake_job_create(
+ struct wmWindowManager *wm, struct wmWindow *win, struct Main *bmain,
+ struct ViewLayer *view_layer, struct Scene *scene, int delay);
+void *EEVEE_lightbake_job_data_alloc(struct Main *bmain, struct ViewLayer *viewlayer, struct Scene *scene, bool run_as_job);
+void EEVEE_lightbake_job_data_free(void *custom_data);
+void EEVEE_lightbake_update(void *custom_data);
+void EEVEE_lightbake_job(void *custom_data, short *stop, short *do_update, float *progress);
+
+void EEVEE_lightbake_update_world_quick(struct EEVEE_ViewLayerData *sldata, struct EEVEE_Data *vedata, const Scene *scene);
+
+/* Light Cache */
+struct LightCache *EEVEE_lightcache_create(
+ const int grid_len, const int cube_len,
+ const int cube_size, const int vis_size,
+ const int irr_size[3]);
+void EEVEE_lightcache_free(struct LightCache *lcache);
+void EEVEE_lightcache_load(struct LightCache *lcache);
+void EEVEE_lightcache_info_update(struct SceneEEVEE *eevee);
+
+#endif /* __EEVEE_LIGHTCACHE_H__ */