diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lightprobes.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_lightprobes.c | 91 |
1 files changed, 29 insertions, 62 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c index 3350c512b17..83b2a9bb6d4 100644 --- a/source/blender/draw/engines/eevee/eevee_lightprobes.c +++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c @@ -248,8 +248,7 @@ void EEVEE_lightbake_cache_init(EEVEE_ViewLayerData *sldata, // DRW_shgroup_uniform_texture(grp, "texJitter", e_data.jitter); DRW_shgroup_uniform_texture(grp, "probeHdr", rt_color); DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo); - DRW_shgroup_uniform_block( - grp, "renderpass_block", EEVEE_material_default_render_pass_ubo_get(sldata)); + DRW_shgroup_uniform_block(grp, "renderpass_block", sldata->renderpass_ubo.combined); struct GPUBatch *geom = DRW_cache_fullscreen_quad_get(); DRW_shgroup_call_instances(grp, NULL, geom, 6); @@ -271,8 +270,7 @@ void EEVEE_lightbake_cache_init(EEVEE_ViewLayerData *sldata, DRW_shgroup_uniform_float(grp, "intensityFac", &pinfo->intensity_fac, 1); DRW_shgroup_uniform_texture(grp, "probeHdr", rt_color); DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo); - DRW_shgroup_uniform_block( - grp, "renderpass_block", EEVEE_material_default_render_pass_ubo_get(sldata)); + DRW_shgroup_uniform_block(grp, "renderpass_block", sldata->renderpass_ubo.combined); struct GPUBatch *geom = DRW_cache_fullscreen_quad_get(); DRW_shgroup_call(grp, geom, NULL); @@ -293,8 +291,7 @@ void EEVEE_lightbake_cache_init(EEVEE_ViewLayerData *sldata, DRW_shgroup_uniform_texture(grp, "texHammersley", e_data.hammersley); DRW_shgroup_uniform_texture(grp, "probeDepth", rt_depth); DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo); - DRW_shgroup_uniform_block( - grp, "renderpass_block", EEVEE_material_default_render_pass_ubo_get(sldata)); + DRW_shgroup_uniform_block(grp, "renderpass_block", sldata->renderpass_ubo.combined); struct GPUBatch *geom = DRW_cache_fullscreen_quad_get(); DRW_shgroup_call(grp, geom, NULL); @@ -337,51 +334,29 @@ void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedat Scene *scene = draw_ctx->scene; World *wo = scene->world; - const float *col = G_draw.block.colorBackground; - /* LookDev */ EEVEE_lookdev_cache_init(vedata, sldata, &grp, psl->probe_background, wo, pinfo); - /* END */ + if (!grp && wo) { - col = &wo->horr; - - if (wo->use_nodes && wo->nodetree) { - static float error_col[3] = {1.0f, 0.0f, 1.0f}; - static float queue_col[3] = {0.5f, 0.5f, 0.5f}; - struct GPUMaterial *gpumat = EEVEE_material_world_lightprobe_get(scene, wo); - - eGPUMaterialStatus status = GPU_material_status(gpumat); - - switch (status) { - case GPU_MAT_SUCCESS: - grp = DRW_shgroup_material_create(gpumat, psl->probe_background); - DRW_shgroup_uniform_float_copy(grp, "backgroundAlpha", 1.0f); - /* TODO (fclem): remove those (need to clean the GLSL files). */ - DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo); - DRW_shgroup_uniform_block(grp, "grid_block", sldata->grid_ubo); - DRW_shgroup_uniform_block(grp, "probe_block", sldata->probe_ubo); - DRW_shgroup_uniform_block(grp, "planar_block", sldata->planar_ubo); - DRW_shgroup_uniform_block(grp, "light_block", sldata->light_ubo); - DRW_shgroup_uniform_block(grp, "shadow_block", sldata->shadow_ubo); - DRW_shgroup_uniform_block( - grp, "renderpass_block", EEVEE_material_default_render_pass_ubo_get(sldata)); - DRW_shgroup_call(grp, geom, NULL); - break; - case GPU_MAT_QUEUED: - stl->g_data->queued_shaders_count++; - col = queue_col; - break; - default: - col = error_col; - break; - } - } + struct GPUMaterial *gpumat = EEVEE_material_get(vedata, scene, NULL, wo, VAR_WORLD_PROBE); + + grp = DRW_shgroup_material_create(gpumat, psl->probe_background); + DRW_shgroup_uniform_float_copy(grp, "backgroundAlpha", 1.0f); + /* TODO (fclem): remove those (need to clean the GLSL files). */ + DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo); + DRW_shgroup_uniform_block(grp, "grid_block", sldata->grid_ubo); + DRW_shgroup_uniform_block(grp, "probe_block", sldata->probe_ubo); + DRW_shgroup_uniform_block(grp, "planar_block", sldata->planar_ubo); + DRW_shgroup_uniform_block(grp, "light_block", sldata->light_ubo); + DRW_shgroup_uniform_block(grp, "shadow_block", sldata->shadow_ubo); + DRW_shgroup_uniform_block(grp, "renderpass_block", sldata->renderpass_ubo.combined); + DRW_shgroup_call(grp, geom, NULL); } /* Fallback if shader fails or if not using nodetree. */ if (grp == NULL) { grp = DRW_shgroup_create(EEVEE_shaders_probe_default_sh_get(), psl->probe_background); - DRW_shgroup_uniform_vec3(grp, "color", col, 1); + DRW_shgroup_uniform_vec3(grp, "color", G_draw.block.colorBackground, 1); DRW_shgroup_uniform_float_copy(grp, "backgroundAlpha", 1.0f); DRW_shgroup_call(grp, geom, NULL); } @@ -408,8 +383,7 @@ void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedat /* TODO (fclem) get rid of those UBO. */ DRW_shgroup_uniform_block(grp, "planar_block", sldata->planar_ubo); DRW_shgroup_uniform_block(grp, "grid_block", sldata->grid_ubo); - DRW_shgroup_uniform_block( - grp, "renderpass_block", EEVEE_material_default_render_pass_ubo_get(sldata)); + DRW_shgroup_uniform_block(grp, "renderpass_block", sldata->renderpass_ubo.combined); DRW_shgroup_call_procedural_triangles(grp, NULL, cube_len * 2); } @@ -436,8 +410,7 @@ void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedat DRW_shgroup_uniform_block(shgrp, "planar_block", sldata->planar_ubo); DRW_shgroup_uniform_block(shgrp, "grid_block", sldata->grid_ubo); DRW_shgroup_uniform_block(shgrp, "common_block", sldata->common_ubo); - DRW_shgroup_uniform_block( - shgrp, "renderpass_block", EEVEE_material_default_render_pass_ubo_get(sldata)); + DRW_shgroup_uniform_block(shgrp, "renderpass_block", sldata->renderpass_ubo.combined); int tri_count = egrid->resolution[0] * egrid->resolution[1] * egrid->resolution[2] * 2; DRW_shgroup_call_procedural_triangles(shgrp, NULL, tri_count); } @@ -455,8 +428,7 @@ void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedat DRWShadingGroup *grp = DRW_shgroup_create(EEVEE_shaders_probe_planar_display_sh_get(), psl->probe_display); DRW_shgroup_uniform_texture_ref(grp, "probePlanars", &txl->planar_pool); - DRW_shgroup_uniform_block( - grp, "renderpass_block", EEVEE_material_default_render_pass_ubo_get(sldata)); + DRW_shgroup_uniform_block(grp, "renderpass_block", sldata->renderpass_ubo.combined); stl->g_data->planar_display_shgrp = DRW_shgroup_call_buffer_instance( grp, e_data.format_probe_display_planar, DRW_cache_quad_get()); @@ -923,12 +895,10 @@ static void lightbake_render_scene_face(int face, EEVEE_BakeRenderData *user_dat GPU_framebuffer_bind(face_fb[face]); GPU_framebuffer_clear_depth(face_fb[face], 1.0f); - DRW_draw_pass(psl->depth_pass); - DRW_draw_pass(psl->depth_pass_cull); + DRW_draw_pass(psl->depth_ps); DRW_draw_pass(psl->probe_background); - EEVEE_materials_draw_opaque(sldata, psl); - DRW_draw_pass(psl->sss_pass); /* Only output standard pass */ - DRW_draw_pass(psl->sss_pass_cull); + DRW_draw_pass(psl->material_ps); + DRW_draw_pass(psl->material_sss_ps); /* Only output standard pass */ DRW_draw_pass(psl->transparent_pass); } @@ -987,10 +957,8 @@ static void lightbake_render_scene_reflected(int layer, EEVEE_BakeRenderData *us /* Slight modification: we handle refraction as normal * shading and don't do SSRefraction. */ - DRW_draw_pass(psl->depth_pass_clip); - DRW_draw_pass(psl->depth_pass_clip_cull); - DRW_draw_pass(psl->refract_depth_pass_clip); - DRW_draw_pass(psl->refract_depth_pass_clip_cull); + DRW_draw_pass(psl->depth_ps); + DRW_draw_pass(psl->depth_refract_ps); DRW_draw_pass(psl->probe_background); EEVEE_create_minmax_buffer(vedata, tmp_planar_depth, layer); @@ -999,10 +967,9 @@ static void lightbake_render_scene_reflected(int layer, EEVEE_BakeRenderData *us GPU_framebuffer_bind(fbl->planarref_fb); /* Shading pass */ - EEVEE_materials_draw_opaque(sldata, psl); - DRW_draw_pass(psl->sss_pass); /* Only output standard pass */ - DRW_draw_pass(psl->sss_pass_cull); - DRW_draw_pass(psl->refract_pass); + DRW_draw_pass(psl->material_ps); + DRW_draw_pass(psl->material_sss_ps); /* Only output standard pass */ + DRW_draw_pass(psl->material_refract_ps); /* Transparent */ if (DRW_state_is_image_render()) { |