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Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lightprobes.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightprobes.c58
1 files changed, 24 insertions, 34 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index c6f413f0f82..9d90338131b 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -26,7 +26,7 @@
#include "DRW_render.h"
#include "BLI_utildefines.h"
-#include "BLI_dynstr.h"
+#include "BLI_string_utils.h"
#include "BLI_rand.h"
#include "DNA_world_types.h"
@@ -204,12 +204,10 @@ static void lightprobe_shaders_init(void)
char *shader_str = NULL;
- DynStr *ds_frag = BLI_dynstr_new();
- BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_bsdf_sampling_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_lightprobe_filter_glossy_frag_glsl);
- shader_str = BLI_dynstr_get_cstring(ds_frag);
- BLI_dynstr_free(ds_frag);
+ shader_str = BLI_string_joinN(
+ datatoc_bsdf_common_lib_glsl,
+ datatoc_bsdf_sampling_lib_glsl,
+ datatoc_lightprobe_filter_glossy_frag_glsl);
e_data.probe_filter_glossy_sh = DRW_shader_create(
datatoc_lightprobe_vert_glsl, datatoc_lightprobe_geom_glsl, shader_str, filter_defines);
@@ -219,36 +217,30 @@ static void lightprobe_shaders_init(void)
MEM_freeN(shader_str);
- ds_frag = BLI_dynstr_new();
- BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_bsdf_sampling_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_lightprobe_filter_diffuse_frag_glsl);
- shader_str = BLI_dynstr_get_cstring(ds_frag);
- BLI_dynstr_free(ds_frag);
+ shader_str = BLI_string_joinN(
+ datatoc_bsdf_common_lib_glsl,
+ datatoc_bsdf_sampling_lib_glsl,
+ datatoc_lightprobe_filter_diffuse_frag_glsl);
e_data.probe_filter_diffuse_sh = DRW_shader_create_fullscreen(shader_str, filter_defines);
MEM_freeN(shader_str);
- ds_frag = BLI_dynstr_new();
- BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_bsdf_sampling_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_lightprobe_filter_visibility_frag_glsl);
- shader_str = BLI_dynstr_get_cstring(ds_frag);
- BLI_dynstr_free(ds_frag);
+ shader_str = BLI_string_joinN(
+ datatoc_bsdf_common_lib_glsl,
+ datatoc_bsdf_sampling_lib_glsl,
+ datatoc_lightprobe_filter_visibility_frag_glsl);
e_data.probe_filter_visibility_sh = DRW_shader_create_fullscreen(shader_str, filter_defines);
MEM_freeN(shader_str);
- ds_frag = BLI_dynstr_new();
- BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_irradiance_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_lightprobe_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_lightprobe_grid_display_frag_glsl);
- shader_str = BLI_dynstr_get_cstring(ds_frag);
- BLI_dynstr_free(ds_frag);
+ shader_str = BLI_string_joinN(
+ datatoc_octahedron_lib_glsl,
+ datatoc_bsdf_common_lib_glsl,
+ datatoc_irradiance_lib_glsl,
+ datatoc_lightprobe_lib_glsl,
+ datatoc_lightprobe_grid_display_frag_glsl);
e_data.probe_grid_display_sh = DRW_shader_create(
datatoc_lightprobe_grid_display_vert_glsl, NULL, shader_str, filter_defines);
@@ -258,13 +250,11 @@ static void lightprobe_shaders_init(void)
e_data.probe_grid_fill_sh = DRW_shader_create_fullscreen(
datatoc_lightprobe_grid_fill_frag_glsl, filter_defines);
- ds_frag = BLI_dynstr_new();
- BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_lightprobe_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_lightprobe_cube_display_frag_glsl);
- shader_str = BLI_dynstr_get_cstring(ds_frag);
- BLI_dynstr_free(ds_frag);
+ shader_str = BLI_string_joinN(
+ datatoc_octahedron_lib_glsl,
+ datatoc_bsdf_common_lib_glsl,
+ datatoc_lightprobe_lib_glsl,
+ datatoc_lightprobe_cube_display_frag_glsl);
e_data.probe_cube_display_sh = DRW_shader_create(
datatoc_lightprobe_cube_display_vert_glsl, NULL, shader_str, NULL);