diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lightprobes.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_lightprobes.c | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c index 1f46fee7398..4baeff7ab5e 100644 --- a/source/blender/draw/engines/eevee/eevee_lightprobes.c +++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c @@ -314,7 +314,7 @@ void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedat const float *col = G_draw.block.colorBackground; /* LookDev */ - EEVEE_lookdev_cache_init(vedata, &grp, psl->probe_background, wo, pinfo); + EEVEE_lookdev_cache_init(vedata, &grp, psl->probe_background, 1.0f, wo, pinfo); /* END */ if (!grp && wo) { col = &wo->horr; @@ -328,7 +328,7 @@ void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedat switch (status) { case GPU_MAT_SUCCESS: grp = DRW_shgroup_material_create(gpumat, psl->probe_background); - DRW_shgroup_uniform_float(grp, "backgroundAlpha", &stl->g_data->background_alpha, 1); + DRW_shgroup_uniform_float_copy(grp, "backgroundAlpha", 1.0f); /* TODO (fclem): remove those (need to clean the GLSL files). */ DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo); DRW_shgroup_uniform_block(grp, "grid_block", sldata->grid_ubo); @@ -349,7 +349,7 @@ void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedat if (grp == NULL) { grp = DRW_shgroup_create(EEVEE_shaders_probe_default_sh_get(), psl->probe_background); DRW_shgroup_uniform_vec3(grp, "color", col, 1); - DRW_shgroup_uniform_float(grp, "backgroundAlpha", &stl->g_data->background_alpha, 1); + DRW_shgroup_uniform_float_copy(grp, "backgroundAlpha", 1.0f); DRW_shgroup_call_add(grp, geom, NULL); } } @@ -892,6 +892,8 @@ static void lightbake_render_scene_reflected(int layer, EEVEE_BakeRenderData *us GPU_framebuffer_bind(fbl->planarref_fb); GPU_framebuffer_clear_depth(fbl->planarref_fb, 1.0); + vedata->stl->g_data->background_alpha = 1.0f; + /* Slight modification: we handle refraction as normal * shading and don't do SSRefraction. */ |