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Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lightprobes.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightprobes.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index 1f46fee7398..4baeff7ab5e 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -314,7 +314,7 @@ void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedat
const float *col = G_draw.block.colorBackground;
/* LookDev */
- EEVEE_lookdev_cache_init(vedata, &grp, psl->probe_background, wo, pinfo);
+ EEVEE_lookdev_cache_init(vedata, &grp, psl->probe_background, 1.0f, wo, pinfo);
/* END */
if (!grp && wo) {
col = &wo->horr;
@@ -328,7 +328,7 @@ void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedat
switch (status) {
case GPU_MAT_SUCCESS:
grp = DRW_shgroup_material_create(gpumat, psl->probe_background);
- DRW_shgroup_uniform_float(grp, "backgroundAlpha", &stl->g_data->background_alpha, 1);
+ DRW_shgroup_uniform_float_copy(grp, "backgroundAlpha", 1.0f);
/* TODO (fclem): remove those (need to clean the GLSL files). */
DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo);
DRW_shgroup_uniform_block(grp, "grid_block", sldata->grid_ubo);
@@ -349,7 +349,7 @@ void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedat
if (grp == NULL) {
grp = DRW_shgroup_create(EEVEE_shaders_probe_default_sh_get(), psl->probe_background);
DRW_shgroup_uniform_vec3(grp, "color", col, 1);
- DRW_shgroup_uniform_float(grp, "backgroundAlpha", &stl->g_data->background_alpha, 1);
+ DRW_shgroup_uniform_float_copy(grp, "backgroundAlpha", 1.0f);
DRW_shgroup_call_add(grp, geom, NULL);
}
}
@@ -892,6 +892,8 @@ static void lightbake_render_scene_reflected(int layer, EEVEE_BakeRenderData *us
GPU_framebuffer_bind(fbl->planarref_fb);
GPU_framebuffer_clear_depth(fbl->planarref_fb, 1.0);
+ vedata->stl->g_data->background_alpha = 1.0f;
+
/* Slight modification: we handle refraction as normal
* shading and don't do SSRefraction. */