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Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lightprobes.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightprobes.c1882
1 files changed, 698 insertions, 1184 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index 95b015cb044..1cb9a957211 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -20,7 +20,7 @@
*/
/** \file eevee_lightprobes.c
- * \ingroup DNA
+ * \ingroup draw_engine
*/
#include "DRW_render.h"
@@ -46,27 +46,14 @@
#include "DEG_depsgraph_query.h"
#include "eevee_engine.h"
+#include "eevee_lightcache.h"
#include "eevee_private.h"
#include "ED_screen.h"
-/* Rounded to nearest PowerOfTwo */
-#if defined(IRRADIANCE_SH_L2)
-#define IRRADIANCE_SAMPLE_SIZE_X 4 /* 3 in reality */
-#define IRRADIANCE_SAMPLE_SIZE_Y 4 /* 3 in reality */
-#elif defined(IRRADIANCE_CUBEMAP)
-#define IRRADIANCE_SAMPLE_SIZE_X 8
-#define IRRADIANCE_SAMPLE_SIZE_Y 8
-#elif defined(IRRADIANCE_HL2)
-#define IRRADIANCE_SAMPLE_SIZE_X 4 /* 3 in reality */
-#define IRRADIANCE_SAMPLE_SIZE_Y 2
-#endif
+#include "WM_api.h"
+#include "WM_types.h"
-#define IRRADIANCE_MAX_POOL_LAYER 256 /* OpenGL 3.3 core requirement, can be extended but it's already very big */
-#define IRRADIANCE_MAX_POOL_SIZE 1024
-#define MAX_IRRADIANCE_SAMPLES \
- (IRRADIANCE_MAX_POOL_SIZE / IRRADIANCE_SAMPLE_SIZE_X) * \
- (IRRADIANCE_MAX_POOL_SIZE / IRRADIANCE_SAMPLE_SIZE_Y)
#define HAMMERSLEY_SIZE 1024
static struct {
@@ -120,19 +107,30 @@ extern GlobalsUboStorage ts;
/* *********** FUNCTIONS *********** */
-static void irradiance_pool_size_get(int visibility_size, int total_samples, int r_size[3])
+/* TODO find a better way than this. This does not support dupli objects if
+ * the original object is hidden. */
+bool EEVEE_lightprobes_obj_visibility_cb(bool vis_in, void *user_data)
{
- /* Compute how many irradiance samples we can store per visibility sample. */
- int irr_per_vis = (visibility_size / IRRADIANCE_SAMPLE_SIZE_X) *
- (visibility_size / IRRADIANCE_SAMPLE_SIZE_Y);
+ EEVEE_ObjectEngineData *oed = (EEVEE_ObjectEngineData *)user_data;
+
+ /* test disabled if group is NULL */
+ if (oed->test_data->collection == NULL)
+ return vis_in;
+
+ if (oed->test_data->cached == false)
+ oed->ob_vis_dirty = true;
+
+ /* early out, don't need to compute ob_vis yet. */
+ if (vis_in == false)
+ return vis_in;
- /* The irradiance itself take one layer, hence the +1 */
- int layer_len = MIN2(irr_per_vis + 1, IRRADIANCE_MAX_POOL_LAYER);
+ if (oed->ob_vis_dirty) {
+ oed->ob_vis_dirty = false;
+ oed->ob_vis = BKE_collection_has_object_recursive(oed->test_data->collection, oed->ob);
+ oed->ob_vis = (oed->test_data->invert) ? !oed->ob_vis : oed->ob_vis;
+ }
- int texel_len = (int)ceilf((float)total_samples / (float)(layer_len - 1));
- r_size[0] = visibility_size * max_ii(1, min_ii(texel_len, (IRRADIANCE_MAX_POOL_SIZE / visibility_size)));
- r_size[1] = visibility_size * max_ii(1, (texel_len / (IRRADIANCE_MAX_POOL_SIZE / visibility_size)));
- r_size[2] = layer_len;
+ return vis_in && oed->ob_vis;
}
static struct GPUTexture *create_hammersley_sample_texture(int samples)
@@ -156,11 +154,11 @@ static struct GPUTexture *create_hammersley_sample_texture(int samples)
static void planar_pool_ensure_alloc(EEVEE_Data *vedata, int num_planar_ref)
{
+ EEVEE_TextureList *txl = vedata->txl;
+
/* XXX TODO OPTIMISATION : This is a complete waist of texture memory.
* Instead of allocating each planar probe for each viewport,
* only alloc them once using the biggest viewport resolution. */
- EEVEE_TextureList *txl = vedata->txl;
-
const float *viewport_size = DRW_viewport_size_get();
/* TODO get screen percentage from layer setting */
@@ -275,7 +273,7 @@ static void lightprobe_shaders_init(void)
datatoc_common_view_lib_glsl,
datatoc_lightprobe_cube_display_vert_glsl);
- e_data.probe_cube_display_sh = DRW_shader_create(vert_str, NULL, shader_str, NULL);
+ e_data.probe_cube_display_sh = DRW_shader_create(vert_str, NULL, shader_str, SHADER_DEFINES);
MEM_freeN(vert_str);
MEM_freeN(shader_str);
@@ -302,178 +300,65 @@ static void lightprobe_shaders_init(void)
e_data.hammersley = create_hammersley_sample_texture(HAMMERSLEY_SIZE);
}
-void EEVEE_lightprobes_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *UNUSED(vedata))
+void EEVEE_lightprobes_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
{
EEVEE_CommonUniformBuffer *common_data = &sldata->common_data;
- bool update_all = false;
+ EEVEE_StorageList *stl = vedata->stl;
+
const DRWContextState *draw_ctx = DRW_context_state_get();
const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph);
- /* Shaders */
if (!e_data.probe_filter_glossy_sh) {
lightprobe_shaders_init();
}
+ if ((scene_eval->eevee.light_cache == NULL) &&
+ (sldata->fallback_lightcache == NULL)) {
+#if defined(IRRADIANCE_SH_L2)
+ int grid_res = 4;
+#elif defined(IRRADIANCE_CUBEMAP)
+ int grid_res = 8;
+#elif defined(IRRADIANCE_HL2)
+ int grid_res = 4;
+#endif
+ int cube_res = OCTAHEDRAL_SIZE_FROM_CUBESIZE(scene_eval->eevee.gi_cubemap_resolution);
+ int vis_res = scene_eval->eevee.gi_visibility_resolution;
+
+ sldata->fallback_lightcache = EEVEE_lightcache_create(1, 1, cube_res, vis_res, (int[3]){grid_res, grid_res, 1});
+ }
+
+ stl->g_data->light_cache = (scene_eval->eevee.light_cache) ? scene_eval->eevee.light_cache : sldata->fallback_lightcache;
+
+ EEVEE_lightcache_load(stl->g_data->light_cache);
+
if (!sldata->probes) {
sldata->probes = MEM_callocN(sizeof(EEVEE_LightProbesInfo), "EEVEE_LightProbesInfo");
- sldata->probes->grid_initialized = false;
sldata->probe_ubo = DRW_uniformbuffer_create(sizeof(EEVEE_LightProbe) * MAX_PROBE, NULL);
sldata->grid_ubo = DRW_uniformbuffer_create(sizeof(EEVEE_LightGrid) * MAX_GRID, NULL);
sldata->planar_ubo = DRW_uniformbuffer_create(sizeof(EEVEE_PlanarReflection) * MAX_PLANAR, NULL);
}
- /* Only start doing probes if all materials have finished compiling. */
- sldata->probes->all_materials_updated = true;
+ common_data->prb_num_planar = 0;
+ common_data->prb_num_render_cube = 1;
+ common_data->prb_num_render_grid = 1;
common_data->spec_toggle = true;
common_data->ssr_toggle = true;
common_data->sss_toggle = true;
- int prop_bounce_num = scene_eval->eevee.gi_diffuse_bounces;
- if (sldata->probes->num_bounce != prop_bounce_num) {
- sldata->probes->num_bounce = prop_bounce_num;
- update_all = true;
- }
-
- int prop_cubemap_res = scene_eval->eevee.gi_cubemap_resolution;
- if (sldata->probes->cubemap_res != prop_cubemap_res) {
- sldata->probes->cubemap_res = prop_cubemap_res;
- update_all = true;
-
- sldata->probes->target_size = prop_cubemap_res >> 1;
-
- DRW_TEXTURE_FREE_SAFE(sldata->probe_depth_rt);
- DRW_TEXTURE_FREE_SAFE(sldata->probe_rt);
- DRW_TEXTURE_FREE_SAFE(sldata->probe_pool);
- }
-
- const int visibility_res = scene_eval->eevee.gi_visibility_resolution;
- if (common_data->prb_irradiance_vis_size != visibility_res) {
- common_data->prb_irradiance_vis_size = visibility_res;
- update_all = true;
- }
-
- if (update_all) {
- sldata->probes->update_world |= PROBE_UPDATE_ALL;
- sldata->probes->updated_bounce = 0;
- sldata->probes->grid_initialized = false;
- }
-
- /* Setup Render Target Cubemap */
- if (!sldata->probe_rt) {
- sldata->probe_depth_rt = DRW_texture_create_cube(sldata->probes->target_size, GPU_DEPTH_COMPONENT24, 0, NULL);
- sldata->probe_rt = DRW_texture_create_cube(sldata->probes->target_size, GPU_RGBA16F, DRW_TEX_FILTER | DRW_TEX_MIPMAP, NULL);
- }
-
- for (int i = 0; i < 6; ++i) {
- GPU_framebuffer_ensure_config(&sldata->probe_face_fb[i], {
- GPU_ATTACHMENT_TEXTURE_CUBEFACE(sldata->probe_depth_rt, i),
- GPU_ATTACHMENT_TEXTURE_CUBEFACE(sldata->probe_rt, i)
- });
- }
-
/* Placeholder planar pool: used when rendering planar reflections (avoid dependency loop). */
if (!e_data.planar_pool_placeholder) {
e_data.planar_pool_placeholder = DRW_texture_create_2D_array(1, 1, 1, GPU_RGBA8, DRW_TEX_FILTER, NULL);
}
-
- if (!e_data.depth_placeholder) {
- e_data.depth_placeholder = DRW_texture_create_2D(1, 1, GPU_DEPTH_COMPONENT24, 0, NULL);
- }
- if (!e_data.depth_array_placeholder) {
- e_data.depth_array_placeholder = DRW_texture_create_2D_array(1, 1, 1, GPU_DEPTH_COMPONENT24, 0, NULL);
- }
}
-void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
+/* Only init the passes usefull for rendering the light cache. */
+void EEVEE_lightbake_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata, GPUTexture *rt_color, GPUTexture *rt_depth)
{
- EEVEE_TextureList *txl = vedata->txl;
EEVEE_PassList *psl = vedata->psl;
- EEVEE_StorageList *stl = vedata->stl;
+ LightCache *light_cache = vedata->stl->g_data->light_cache;
EEVEE_LightProbesInfo *pinfo = sldata->probes;
- /* Make sure no aditionnal visibility check runs by default. */
- pinfo->vis_data.collection = NULL;
-
- pinfo->do_cube_update = false;
- pinfo->num_cube = 1; /* at least one for the world */
- pinfo->num_grid = 1;
- pinfo->num_planar = 0;
- pinfo->total_irradiance_samples = 1;
- memset(pinfo->probes_cube_ref, 0, sizeof(pinfo->probes_cube_ref));
- memset(pinfo->probes_grid_ref, 0, sizeof(pinfo->probes_grid_ref));
- memset(pinfo->probes_planar_ref, 0, sizeof(pinfo->probes_planar_ref));
-
- {
- psl->probe_background = DRW_pass_create("World Probe Background Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL);
-
- struct Gwn_Batch *geom = DRW_cache_fullscreen_quad_get();
- DRWShadingGroup *grp = NULL;
-
- const DRWContextState *draw_ctx = DRW_context_state_get();
- Scene *scene = draw_ctx->scene;
- World *wo = scene->world;
-
- float *col = ts.colorBackground;
-
- /* LookDev */
- EEVEE_lookdev_cache_init(vedata, &grp, e_data.probe_default_studiolight_sh, psl->probe_background, wo, pinfo);
- /* END */
- if (!grp && wo) {
- col = &wo->horr;
- bool wo_sh_compiled = true;
-
- if (wo->use_nodes && wo->nodetree) {
- static float error_col[3] = {1.0f, 0.0f, 1.0f};
- static float compile_col[3] = {0.5f, 0.5f, 0.5f};
- struct GPUMaterial *gpumat = EEVEE_material_world_lightprobe_get(scene, wo);
-
- GPUMaterialStatus status = GPU_material_status(gpumat);
-
- switch (status) {
- case GPU_MAT_SUCCESS:
- grp = DRW_shgroup_material_create(gpumat, psl->probe_background);
- DRW_shgroup_uniform_float(grp, "backgroundAlpha", &stl->g_data->background_alpha, 1);
- DRW_shgroup_call_add(grp, geom, NULL);
- wo_sh_compiled = true;
- break;
- case GPU_MAT_QUEUED:
- pinfo->all_materials_updated = false;
- wo_sh_compiled = false;
- /* TODO Bypass probe compilation. */
- col = compile_col;
- break;
- case GPU_MAT_FAILED:
- default:
- wo_sh_compiled = true;
- col = error_col;
- break;
- }
- }
-
- if (pinfo->prev_world != wo || pinfo->prev_wo_sh_compiled != wo_sh_compiled) {
- pinfo->update_world |= PROBE_UPDATE_ALL;
- pinfo->studiolight_index = 0;
- pinfo->prev_wo_sh_compiled = wo_sh_compiled;
- pinfo->prev_world = wo;
- }
- }
- else if (pinfo->prev_world) {
- pinfo->update_world |= PROBE_UPDATE_ALL;
- pinfo->studiolight_index = 0;
- pinfo->prev_wo_sh_compiled = false;
- pinfo->prev_world = NULL;
- }
-
- /* Fallback if shader fails or if not using nodetree. */
- if (grp == NULL) {
- grp = DRW_shgroup_create(e_data.probe_default_sh, psl->probe_background);
- DRW_shgroup_uniform_vec3(grp, "color", col, 1);
- DRW_shgroup_uniform_float(grp, "backgroundAlpha", &stl->g_data->background_alpha, 1);
- DRW_shgroup_call_add(grp, geom, NULL);
- }
- }
-
{
psl->probe_glossy_compute = DRW_pass_create("LightProbe Glossy Compute", DRW_STATE_WRITE_COLOR);
@@ -489,7 +374,7 @@ void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedat
DRW_shgroup_uniform_int(grp, "Layer", &pinfo->layer, 1);
DRW_shgroup_uniform_texture(grp, "texHammersley", e_data.hammersley);
// DRW_shgroup_uniform_texture(grp, "texJitter", e_data.jitter);
- DRW_shgroup_uniform_texture(grp, "probeHdr", sldata->probe_rt);
+ DRW_shgroup_uniform_texture(grp, "probeHdr", rt_color);
DRW_shgroup_call_add(grp, DRW_cache_fullscreen_quad_get(), NULL);
}
@@ -507,7 +392,7 @@ void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedat
DRW_shgroup_uniform_texture(grp, "texHammersley", e_data.hammersley);
#endif
DRW_shgroup_uniform_float(grp, "intensityFac", &pinfo->intensity_fac, 1);
- DRW_shgroup_uniform_texture(grp, "probeHdr", sldata->probe_rt);
+ DRW_shgroup_uniform_texture(grp, "probeHdr", rt_color);
struct Gwn_Batch *geom = DRW_cache_fullscreen_quad_get();
DRW_shgroup_call_add(grp, geom, NULL);
@@ -526,7 +411,7 @@ void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedat
DRW_shgroup_uniform_float(grp, "nearClip", &pinfo->near_clip, 1);
DRW_shgroup_uniform_float(grp, "farClip", &pinfo->far_clip, 1);
DRW_shgroup_uniform_texture(grp, "texHammersley", e_data.hammersley);
- DRW_shgroup_uniform_texture(grp, "probeDepth", sldata->probe_depth_rt);
+ DRW_shgroup_uniform_texture(grp, "probeDepth", rt_depth);
struct Gwn_Batch *geom = DRW_cache_fullscreen_quad_get();
DRW_shgroup_call_add(grp, geom, NULL);
@@ -536,37 +421,115 @@ void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedat
psl->probe_grid_fill = DRW_pass_create("LightProbe Grid Floodfill", DRW_STATE_WRITE_COLOR);
DRWShadingGroup *grp = DRW_shgroup_create(e_data.probe_grid_fill_sh, psl->probe_grid_fill);
- DRW_shgroup_uniform_texture_ref(grp, "irradianceGrid", &sldata->irradiance_pool);
+ DRW_shgroup_uniform_texture_ref(grp, "irradianceGrid", &light_cache->grid_tx.tex);
struct Gwn_Batch *geom = DRW_cache_fullscreen_quad_get();
DRW_shgroup_call_add(grp, geom, NULL);
}
+}
+
+void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
+{
+ EEVEE_TextureList *txl = vedata->txl;
+ EEVEE_PassList *psl = vedata->psl;
+ EEVEE_StorageList *stl = vedata->stl;
+ EEVEE_LightProbesInfo *pinfo = sldata->probes;
+ LightCache *lcache = stl->g_data->light_cache;
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph);
+
+ pinfo->num_planar = 0;
+ pinfo->vis_data.collection = NULL;
+ pinfo->do_grid_update = false;
+ pinfo->do_cube_update = false;
{
+ psl->probe_background = DRW_pass_create("World Probe Background Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL);
+
+ struct Gwn_Batch *geom = DRW_cache_fullscreen_quad_get();
+ DRWShadingGroup *grp = NULL;
+
+ Scene *scene = draw_ctx->scene;
+ World *wo = scene->world;
+
+ float *col = ts.colorBackground;
+
+ /* LookDev */
+ EEVEE_lookdev_cache_init(vedata, &grp, e_data.probe_default_studiolight_sh, psl->probe_background, wo, pinfo);
+ /* END */
+ if (!grp && wo) {
+ col = &wo->horr;
+
+ if (wo->use_nodes && wo->nodetree) {
+ static float error_col[3] = {1.0f, 0.0f, 1.0f};
+ struct GPUMaterial *gpumat = EEVEE_material_world_lightprobe_get(scene, wo);
+
+ GPUMaterialStatus status = GPU_material_status(gpumat);
+
+ switch (status) {
+ case GPU_MAT_SUCCESS:
+ grp = DRW_shgroup_material_create(gpumat, psl->probe_background);
+ DRW_shgroup_uniform_float(grp, "backgroundAlpha", &stl->g_data->background_alpha, 1);
+ DRW_shgroup_call_add(grp, geom, NULL);
+ break;
+ default:
+ col = error_col;
+ break;
+ }
+ }
+ }
+
+ /* Fallback if shader fails or if not using nodetree. */
+ if (grp == NULL) {
+ grp = DRW_shgroup_create(e_data.probe_default_sh, psl->probe_background);
+ DRW_shgroup_uniform_vec3(grp, "color", col, 1);
+ DRW_shgroup_uniform_float(grp, "backgroundAlpha", &stl->g_data->background_alpha, 1);
+ DRW_shgroup_call_add(grp, geom, NULL);
+ }
+ }
+
+ if (DRW_state_draw_support()) {
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CULL_BACK;
psl->probe_display = DRW_pass_create("LightProbe Display", state);
- DRW_shgroup_instance_format(e_data.format_probe_display_cube, {
- {"probe_id", DRW_ATTRIB_INT, 1},
- {"probe_location", DRW_ATTRIB_FLOAT, 3},
- {"sphere_size", DRW_ATTRIB_FLOAT, 1},
- });
+ /* Cube Display */
+ if (scene_eval->eevee.flag & SCE_EEVEE_SHOW_CUBEMAPS && lcache->cube_len > 1) {
+ int cube_len = lcache->cube_len - 1; /* don't count the world. */
+ DRWShadingGroup *grp = DRW_shgroup_empty_tri_batch_create(e_data.probe_cube_display_sh,
+ psl->probe_display, cube_len * 2);
+ DRW_shgroup_uniform_texture_ref(grp, "probeCubes", &lcache->cube_tx.tex);
+ DRW_shgroup_uniform_block(grp, "probe_block", sldata->probe_ubo);
+ DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo);
+ DRW_shgroup_uniform_vec3(grp, "screen_vecs[0]", DRW_viewport_screenvecs_get(), 2);
+ DRW_shgroup_uniform_float_copy(grp, "sphere_size", scene_eval->eevee.gi_cubemap_draw_size * 0.5f);
+ }
- DRWShadingGroup *grp = DRW_shgroup_instance_create(
- e_data.probe_cube_display_sh,
- psl->probe_display,
- DRW_cache_sphere_get(),
- e_data.format_probe_display_cube);
- stl->g_data->cube_display_shgrp = grp;
- DRW_shgroup_uniform_texture_ref(grp, "probeCubes", &sldata->probe_pool);
- DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo);
+ /* Grid Display */
+ if (scene_eval->eevee.flag & SCE_EEVEE_SHOW_IRRADIANCE) {
+ EEVEE_LightGrid *egrid = lcache->grid_data + 1;
+ for (int p = 1; p < lcache->grid_len; ++p, egrid++) {
+ DRWShadingGroup *shgrp = DRW_shgroup_create(e_data.probe_grid_display_sh, psl->probe_display);
+ DRW_shgroup_uniform_int(shgrp, "offset", &egrid->offset, 1);
+ DRW_shgroup_uniform_ivec3(shgrp, "grid_resolution", egrid->resolution, 1);
+ DRW_shgroup_uniform_vec3(shgrp, "corner", egrid->corner, 1);
+ DRW_shgroup_uniform_vec3(shgrp, "increment_x", egrid->increment_x, 1);
+ DRW_shgroup_uniform_vec3(shgrp, "increment_y", egrid->increment_y, 1);
+ DRW_shgroup_uniform_vec3(shgrp, "increment_z", egrid->increment_z, 1);
+ DRW_shgroup_uniform_vec3(shgrp, "screen_vecs[0]", DRW_viewport_screenvecs_get(), 2);
+ DRW_shgroup_uniform_texture_ref(shgrp, "irradianceGrid", &lcache->grid_tx.tex);
+ DRW_shgroup_uniform_float_copy(shgrp, "sphere_size", scene_eval->eevee.gi_irradiance_draw_size * 0.5f);
+ int tri_count = egrid->resolution[0] * egrid->resolution[1] * egrid->resolution[2] * 2;
+ DRW_shgroup_call_procedural_triangles_add(shgrp, tri_count, NULL);
+ }
+ }
+ /* Planar Display */
DRW_shgroup_instance_format(e_data.format_probe_display_planar, {
{"probe_id", DRW_ATTRIB_INT, 1},
{"probe_mat", DRW_ATTRIB_FLOAT, 16},
});
- grp = DRW_shgroup_instance_create(
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(
e_data.probe_planar_display_sh,
psl->probe_display,
DRW_cache_quad_get(),
@@ -574,6 +537,9 @@ void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedat
stl->g_data->planar_display_shgrp = grp;
DRW_shgroup_uniform_texture_ref(grp, "probePlanars", &txl->planar_pool);
}
+ else {
+ stl->g_data->planar_display_shgrp = NULL;
+ }
{
psl->probe_planar_downsample_ps = DRW_pass_create("LightProbe Planar Downsample", DRW_STATE_WRITE_COLOR);
@@ -585,514 +551,560 @@ void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedat
}
}
-bool EEVEE_lightprobes_obj_visibility_cb(bool vis_in, void *user_data)
+static bool eevee_lightprobes_culling_test(Object *ob)
{
- EEVEE_ObjectEngineData *oed = (EEVEE_ObjectEngineData *)user_data;
-
- /* test disabled if group is NULL */
- if (oed->test_data->collection == NULL)
- return vis_in;
-
- if (oed->test_data->cached == false)
- oed->ob_vis_dirty = true;
-
- /* early out, don't need to compute ob_vis yet. */
- if (vis_in == false)
- return vis_in;
+ LightProbe *probe = (LightProbe *)ob->data;
- if (oed->ob_vis_dirty) {
- oed->ob_vis_dirty = false;
- oed->ob_vis = BKE_collection_has_object_recursive(oed->test_data->collection, oed->ob);
- oed->ob_vis = (oed->test_data->invert) ? !oed->ob_vis : oed->ob_vis;
+ switch (probe->type) {
+ case LIGHTPROBE_TYPE_PLANAR:
+ {
+ /* See if this planar probe is inside the view frustum. If not, no need to update it. */
+ /* NOTE: this could be bypassed if we want feedback loop mirrors for rendering. */
+ BoundBox bbox; float tmp[4][4];
+ const float min[3] = {-1.0f, -1.0f, -1.0f};
+ const float max[3] = { 1.0f, 1.0f, 1.0f};
+ BKE_boundbox_init_from_minmax(&bbox, min, max);
+
+ copy_m4_m4(tmp, ob->obmat);
+ normalize_v3(tmp[2]);
+ mul_v3_fl(tmp[2], probe->distinf);
+
+ for (int v = 0; v < 8; ++v) {
+ mul_m4_v3(tmp, bbox.vec[v]);
+ }
+ return DRW_culling_box_test(&bbox);
+ }
+ case LIGHTPROBE_TYPE_CUBE:
+ return true; /* TODO */
+ case LIGHTPROBE_TYPE_GRID:
+ return true; /* TODO */
}
-
- return vis_in && oed->ob_vis;
+ BLI_assert(0);
+ return true;
}
-void EEVEE_lightprobes_cache_add(EEVEE_ViewLayerData *sldata, Object *ob)
+void EEVEE_lightprobes_cache_add(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata, Object *ob)
{
EEVEE_LightProbesInfo *pinfo = sldata->probes;
LightProbe *probe = (LightProbe *)ob->data;
if ((probe->type == LIGHTPROBE_TYPE_CUBE && pinfo->num_cube >= MAX_PROBE) ||
(probe->type == LIGHTPROBE_TYPE_GRID && pinfo->num_grid >= MAX_PROBE) ||
- (probe->type == LIGHTPROBE_TYPE_PLANAR && pinfo->num_grid >= MAX_PLANAR))
+ (probe->type == LIGHTPROBE_TYPE_PLANAR && pinfo->num_planar >= MAX_PLANAR))
{
- printf("Too much probes in the scene !!!\n");
+ printf("Too many probes in the view !!!\n");
return;
}
if (probe->type == LIGHTPROBE_TYPE_PLANAR) {
- /* See if this planar probe is inside the view frustum. If not, no need to update it. */
- /* NOTE: this could be bypassed if we want feedback loop mirrors for rendering. */
- BoundBox bbox; float tmp[4][4];
- const float min[3] = {-1.0f, -1.0f, -1.0f};
- const float max[3] = { 1.0f, 1.0f, 1.0f};
- BKE_boundbox_init_from_minmax(&bbox, min, max);
-
- copy_m4_m4(tmp, ob->obmat);
- normalize_v3(tmp[2]);
- mul_v3_fl(tmp[2], probe->distinf);
-
- for (int v = 0; v < 8; ++v) {
- mul_m4_v3(tmp, bbox.vec[v]);
- }
- if (!DRW_culling_box_test(&bbox)) {
+ if (!eevee_lightprobes_culling_test(ob)) {
return; /* Culled */
}
+ EEVEE_lightprobes_planar_data_from_object(ob,
+ &pinfo->planar_data[pinfo->num_planar],
+ &pinfo->planar_vis_tests[pinfo->num_planar]);
+ /* Debug Display */
+ DRWShadingGroup *grp = vedata->stl->g_data->planar_display_shgrp;
+ if (grp && (probe->flag & LIGHTPROBE_FLAG_SHOW_DATA)) {
+ DRW_shgroup_call_dynamic_add(grp, &pinfo->num_planar, ob->obmat);
+ }
+
+ pinfo->num_planar++;
}
+ else {
+ EEVEE_LightProbeEngineData *ped = EEVEE_lightprobe_data_ensure(ob);
+ if (ped->need_update) {
+ if (probe->type == LIGHTPROBE_TYPE_GRID) {
+ pinfo->do_grid_update = true;
+ }
+ else {
+ pinfo->do_cube_update = true;
+ }
+ ped->need_update = false;
+ }
+ }
+}
- EEVEE_LightProbeEngineData *ped = EEVEE_lightprobe_data_ensure(ob);
+void EEVEE_lightprobes_grid_data_from_object(Object *ob, EEVEE_LightGrid *egrid, int *offset)
+{
+ LightProbe *probe = (LightProbe *)ob->data;
- ped->num_cell = probe->grid_resolution_x * probe->grid_resolution_y * probe->grid_resolution_z;
+ copy_v3_v3_int(egrid->resolution, &probe->grid_resolution_x);
+
+ /* Save current offset and advance it for the next grid. */
+ egrid->offset = *offset;
+ *offset += egrid->resolution[0] * egrid->resolution[1] * egrid->resolution[2];
+
+ /* Add one for level 0 */
+ float fac = 1.0f / max_ff(1e-8f, probe->falloff);
+ egrid->attenuation_scale = fac / max_ff(1e-8f, probe->distinf);
+ egrid->attenuation_bias = fac;
+
+ /* Update transforms */
+ float cell_dim[3], half_cell_dim[3];
+ cell_dim[0] = 2.0f / egrid->resolution[0];
+ cell_dim[1] = 2.0f / egrid->resolution[1];
+ cell_dim[2] = 2.0f / egrid->resolution[2];
+
+ mul_v3_v3fl(half_cell_dim, cell_dim, 0.5f);
+
+ /* Matrix converting world space to cell ranges. */
+ invert_m4_m4(egrid->mat, ob->obmat);
+
+ /* First cell. */
+ copy_v3_fl(egrid->corner, -1.0f);
+ add_v3_v3(egrid->corner, half_cell_dim);
+ mul_m4_v3(ob->obmat, egrid->corner);
+
+ /* Opposite neighbor cell. */
+ copy_v3_fl3(egrid->increment_x, cell_dim[0], 0.0f, 0.0f);
+ add_v3_v3(egrid->increment_x, half_cell_dim);
+ add_v3_fl(egrid->increment_x, -1.0f);
+ mul_m4_v3(ob->obmat, egrid->increment_x);
+ sub_v3_v3(egrid->increment_x, egrid->corner);
+
+ copy_v3_fl3(egrid->increment_y, 0.0f, cell_dim[1], 0.0f);
+ add_v3_v3(egrid->increment_y, half_cell_dim);
+ add_v3_fl(egrid->increment_y, -1.0f);
+ mul_m4_v3(ob->obmat, egrid->increment_y);
+ sub_v3_v3(egrid->increment_y, egrid->corner);
+
+ copy_v3_fl3(egrid->increment_z, 0.0f, 0.0f, cell_dim[2]);
+ add_v3_v3(egrid->increment_z, half_cell_dim);
+ add_v3_fl(egrid->increment_z, -1.0f);
+ mul_m4_v3(ob->obmat, egrid->increment_z);
+ sub_v3_v3(egrid->increment_z, egrid->corner);
+
+ /* Visibility bias */
+ egrid->visibility_bias = 0.05f * probe->vis_bias;
+ egrid->visibility_bleed = probe->vis_bleedbias;
+ egrid->visibility_range = 1.0f + sqrtf(max_fff(len_squared_v3(egrid->increment_x),
+ len_squared_v3(egrid->increment_y),
+ len_squared_v3(egrid->increment_z)));
+}
- if ((probe->type == LIGHTPROBE_TYPE_GRID) &&
- ((pinfo->total_irradiance_samples + ped->num_cell) >= MAX_IRRADIANCE_SAMPLES))
- {
- printf("Too much grid samples !!!\n");
- return;
- }
+void EEVEE_lightprobes_cube_data_from_object(Object *ob, EEVEE_LightProbe *eprobe)
+{
+ LightProbe *probe = (LightProbe *)ob->data;
- if (ped->need_full_update) {
- ped->need_full_update = false;
+ /* Update transforms */
+ copy_v3_v3(eprobe->position, ob->obmat[3]);
- ped->need_update = true;
- ped->probe_id = 0;
- if (probe->type == LIGHTPROBE_TYPE_GRID) {
- ped->updated_cells = 0;
- ped->updated_lvl = 0;
- pinfo->updated_bounce = 0;
- pinfo->grid_initialized = false;
- }
- }
+ /* Attenuation */
+ eprobe->attenuation_type = probe->attenuation_type;
+ eprobe->attenuation_fac = 1.0f / max_ff(1e-8f, probe->falloff);
- if (pinfo->update_world) {
- ped->need_update = true;
- ped->updated_cells = 0;
- ped->updated_lvl = 0;
- ped->probe_id = 0;
- }
+ unit_m4(eprobe->attenuationmat);
+ scale_m4_fl(eprobe->attenuationmat, probe->distinf);
+ mul_m4_m4m4(eprobe->attenuationmat, ob->obmat, eprobe->attenuationmat);
+ invert_m4(eprobe->attenuationmat);
- pinfo->do_cube_update |= ped->need_update;
+ /* Parallax */
+ unit_m4(eprobe->parallaxmat);
- switch (probe->type) {
- case LIGHTPROBE_TYPE_CUBE:
- pinfo->probes_cube_ref[pinfo->num_cube] = ob;
- pinfo->num_cube++;
- break;
- case LIGHTPROBE_TYPE_PLANAR:
- pinfo->probes_planar_ref[pinfo->num_planar] = ob;
- pinfo->num_planar++;
- break;
- case LIGHTPROBE_TYPE_GRID:
- pinfo->probes_grid_ref[pinfo->num_grid] = ob;
- pinfo->num_grid++;
- pinfo->total_irradiance_samples += ped->num_cell;
- break;
+ if ((probe->flag & LIGHTPROBE_FLAG_CUSTOM_PARALLAX) != 0) {
+ eprobe->parallax_type = probe->parallax_type;
+ scale_m4_fl(eprobe->parallaxmat, probe->distpar);
+ }
+ else {
+ eprobe->parallax_type = probe->attenuation_type;
+ scale_m4_fl(eprobe->parallaxmat, probe->distinf);
}
+
+ mul_m4_m4m4(eprobe->parallaxmat, ob->obmat, eprobe->parallaxmat);
+ invert_m4(eprobe->parallaxmat);
+}
+
+void EEVEE_lightprobes_planar_data_from_object(Object *ob, EEVEE_PlanarReflection *eplanar, EEVEE_LightProbeVisTest *vis_test)
+{
+ LightProbe *probe = (LightProbe *)ob->data;
+ float normat[4][4], imat[4][4];
+
+ vis_test->collection = probe->visibility_grp;
+ vis_test->invert = probe->flag & LIGHTPROBE_FLAG_INVERT_GROUP;
+ vis_test->cached = false;
+
+ /* Computing mtx : matrix that mirror position around object's XY plane. */
+ normalize_m4_m4(normat, ob->obmat); /* object > world */
+ invert_m4_m4(imat, normat); /* world > object */
+ /* XY reflection plane */
+ imat[0][2] = -imat[0][2];
+ imat[1][2] = -imat[1][2];
+ imat[2][2] = -imat[2][2];
+ imat[3][2] = -imat[3][2]; /* world > object > mirrored obj */
+ mul_m4_m4m4(eplanar->mtx, normat, imat); /* world > object > mirrored obj > world */
+
+ /* Compute clip plane equation / normal. */
+ copy_v3_v3(eplanar->plane_equation, ob->obmat[2]);
+ normalize_v3(eplanar->plane_equation); /* plane normal */
+ eplanar->plane_equation[3] = -dot_v3v3(eplanar->plane_equation, ob->obmat[3]);
+ eplanar->clipsta = probe->clipsta;
+
+ /* Compute XY clip planes. */
+ normalize_v3_v3(eplanar->clip_vec_x, ob->obmat[0]);
+ normalize_v3_v3(eplanar->clip_vec_y, ob->obmat[1]);
+
+ float vec[3] = {0.0f, 0.0f, 0.0f};
+ vec[0] = 1.0f; vec[1] = 0.0f; vec[2] = 0.0f;
+ mul_m4_v3(ob->obmat, vec); /* Point on the edge */
+ eplanar->clip_edge_x_pos = dot_v3v3(eplanar->clip_vec_x, vec);
+
+ vec[0] = 0.0f; vec[1] = 1.0f; vec[2] = 0.0f;
+ mul_m4_v3(ob->obmat, vec); /* Point on the edge */
+ eplanar->clip_edge_y_pos = dot_v3v3(eplanar->clip_vec_y, vec);
+
+ vec[0] = -1.0f; vec[1] = 0.0f; vec[2] = 0.0f;
+ mul_m4_v3(ob->obmat, vec); /* Point on the edge */
+ eplanar->clip_edge_x_neg = dot_v3v3(eplanar->clip_vec_x, vec);
+
+ vec[0] = 0.0f; vec[1] = -1.0f; vec[2] = 0.0f;
+ mul_m4_v3(ob->obmat, vec); /* Point on the edge */
+ eplanar->clip_edge_y_neg = dot_v3v3(eplanar->clip_vec_y, vec);
+
+ /* Facing factors */
+ float max_angle = max_ff(1e-2f, probe->falloff) * M_PI * 0.5f;
+ float min_angle = 0.0f;
+ eplanar->facing_scale = 1.0f / max_ff(1e-8f, cosf(min_angle) - cosf(max_angle));
+ eplanar->facing_bias = -min_ff(1.0f - 1e-8f, cosf(max_angle)) * eplanar->facing_scale;
+
+ /* Distance factors */
+ float max_dist = probe->distinf;
+ float min_dist = min_ff(1.0f - 1e-8f, 1.0f - probe->falloff) * probe->distinf;
+ eplanar->attenuation_scale = -1.0f / max_ff(1e-8f, max_dist - min_dist);
+ eplanar->attenuation_bias = max_dist * -eplanar->attenuation_scale;
}
-/* TODO find a nice name to push it to math_matrix.c */
-static void scale_m4_v3(float R[4][4], float v[3])
+static void lightbake_planar_compute_render_matrices(
+ EEVEE_PlanarReflection *eplanar, DRWMatrixState *r_matstate, const float viewmat[4][4])
{
- for (int i = 0; i < 4; ++i)
- mul_v3_v3(R[i], v);
+ /* Reflect Camera Matrix. */
+ mul_m4_m4m4(r_matstate->viewmat, viewmat, eplanar->mtx);
+ /* TODO FOV margin */
+ /* Temporal sampling jitter should be already applied to the DRW_MAT_WIN. */
+ DRW_viewport_matrix_get(r_matstate->winmat, DRW_MAT_WIN);
+ /* Apply Projection Matrix. */
+ mul_m4_m4m4(r_matstate->persmat, r_matstate->winmat, r_matstate->viewmat);
+
+ /* This is the matrix used to reconstruct texture coordinates.
+ * We use the original view matrix because it does not create
+ * visual artifacts if receiver is not perfectly aligned with
+ * the planar reflection probe. */
+ mul_m4_m4m4(eplanar->reflectionmat, r_matstate->winmat, viewmat); /* TODO FOV margin */
+ /* Convert from [-1, 1] to [0, 1] (NDC to Texture coord). */
+ mul_m4_m4m4(eplanar->reflectionmat, texcomat, eplanar->reflectionmat);
}
-static void EEVEE_planar_reflections_cache_finish(EEVEE_ViewLayerData *sldata, EEVEE_StorageList *stl)
+static void eevee_lightprobes_extract_from_cache(EEVEE_LightProbesInfo *pinfo, LightCache *lcache)
{
+ /* copy the entire cache for now (up to MAX_PROBE) */
+ /* TODO Frutum cull to only add visible probes. */
+ memcpy(pinfo->probe_data, lcache->cube_data, sizeof(EEVEE_LightProbe) * max_ii(1, min_ii(lcache->cube_len, MAX_PROBE)));
+ /* TODO compute the max number of grid based on sample count. */
+ memcpy(pinfo->grid_data, lcache->grid_data, sizeof(EEVEE_LightGrid) * max_ii(1, min_ii(lcache->grid_len, MAX_GRID)));
+}
+
+void EEVEE_lightprobes_cache_finish(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
+{
+ EEVEE_StorageList *stl = vedata->stl;
+ LightCache *light_cache = stl->g_data->light_cache;
EEVEE_LightProbesInfo *pinfo = sldata->probes;
- Object *ob;
- for (int i = 0; (ob = pinfo->probes_planar_ref[i]) && (i < MAX_PLANAR); i++) {
- LightProbe *probe = (LightProbe *)ob->data;
- EEVEE_LightProbeEngineData *ped = EEVEE_lightprobe_data_ensure(ob);
+ eevee_lightprobes_extract_from_cache(sldata->probes, light_cache);
- ped->probe_id = i;
+ DRW_uniformbuffer_update(sldata->probe_ubo, &sldata->probes->probe_data);
+ DRW_uniformbuffer_update(sldata->grid_ubo, &sldata->probes->grid_data);
- /* Debug Display */
- if (DRW_state_draw_support() &&
- (probe->flag & LIGHTPROBE_FLAG_SHOW_DATA))
- {
- DRW_shgroup_call_dynamic_add(stl->g_data->planar_display_shgrp, &ped->probe_id, ob->obmat);
+ /* For shading, save max level of the octahedron map */
+ sldata->common_data.prb_lod_cube_max = (float)light_cache->mips_len - 1.0f;
+ sldata->common_data.prb_lod_planar_max = (float)MAX_PLANAR_LOD_LEVEL;
+ sldata->common_data.prb_irradiance_vis_size = light_cache->vis_res;
+ sldata->common_data.prb_num_render_cube = max_ii(1, light_cache->cube_len);
+ sldata->common_data.prb_num_render_grid = max_ii(1, light_cache->grid_len);
+ sldata->common_data.prb_num_planar = pinfo->num_planar;
+
+ if (pinfo->num_planar != pinfo->cache_num_planar) {
+ DRW_TEXTURE_FREE_SAFE(vedata->txl->planar_pool);
+ DRW_TEXTURE_FREE_SAFE(vedata->txl->planar_depth);
+ pinfo->cache_num_planar = pinfo->num_planar;
+ }
+ planar_pool_ensure_alloc(vedata, pinfo->num_planar);
+
+ /* If lightcache auto-update is enable we tag the relevant part
+ * of the cache to update and fire up a baking job. */
+ if (!DRW_state_is_image_render() && !DRW_state_is_opengl_render() &&
+ (pinfo->do_grid_update || pinfo->do_cube_update))
+ {
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ BLI_assert(draw_ctx->evil_C);
+
+ if (draw_ctx->scene->eevee.flag & SCE_EEVEE_GI_AUTOBAKE) {
+ Scene *scene_orig = DEG_get_input_scene(draw_ctx->depsgraph);
+ if (scene_orig->eevee.light_cache != NULL) {
+ if (pinfo->do_grid_update) {
+ scene_orig->eevee.light_cache->flag |= LIGHTCACHE_UPDATE_GRID;
+ }
+ /* If we update grid we need to update the cubemaps too.
+ * So always refresh cubemaps. */
+ scene_orig->eevee.light_cache->flag |= LIGHTCACHE_UPDATE_CUBE;
+ }
+
+ /* Use a notifier to trigger the operator after drawing. */
+ WM_event_add_notifier(draw_ctx->evil_C, NC_LIGHTPROBE, scene_orig);
}
}
}
-static void EEVEE_planar_reflections_updates(EEVEE_ViewLayerData *sldata)
+/* -------------------------------------------------------------------- */
+
+/** \name Rendering
+ * \{ */
+
+typedef struct EEVEE_BakeRenderData{
+ EEVEE_Data *vedata;
+ EEVEE_ViewLayerData *sldata;
+ struct GPUFrameBuffer **face_fb; /* should contain 6 framebuffer */
+} EEVEE_BakeRenderData;
+
+static void render_cubemap(
+ void (*callback)(int face, EEVEE_BakeRenderData *user_data), EEVEE_BakeRenderData *user_data,
+ const float pos[3], float clipsta, float clipend)
{
- EEVEE_LightProbesInfo *pinfo = sldata->probes;
- Object *ob;
- float mtx[4][4], normat[4][4], imat[4][4], rangemat[4][4];
+ DRWMatrixState matstate;
- float viewmat[4][4];
- DRW_viewport_matrix_get(viewmat, DRW_MAT_VIEW);
+ /* Move to capture position */
+ float posmat[4][4];
+ unit_m4(posmat);
+ negate_v3_v3(posmat[3], pos);
- zero_m4(rangemat);
- rangemat[0][0] = rangemat[1][1] = rangemat[2][2] = 0.5f;
- rangemat[3][0] = rangemat[3][1] = rangemat[3][2] = 0.5f;
- rangemat[3][3] = 1.0f;
+ perspective_m4(matstate.winmat, -clipsta, clipsta, -clipsta, clipsta, clipsta, clipend);
+ invert_m4_m4(matstate.wininv, matstate.winmat);
- /* PLANAR REFLECTION */
- for (int i = 0; (ob = pinfo->probes_planar_ref[i]) && (i < MAX_PLANAR); i++) {
- LightProbe *probe = (LightProbe *)ob->data;
- EEVEE_PlanarReflection *eplanar = &pinfo->planar_data[i];
- EEVEE_LightProbeEngineData *ped = EEVEE_lightprobe_data_ensure(ob);
- /* Computing mtx : matrix that mirror position around object's XY plane. */
- normalize_m4_m4(normat, ob->obmat); /* object > world */
- invert_m4_m4(imat, normat); /* world > object */
- float reflect[3] = {1.0f, 1.0f, -1.0f}; /* XY reflection plane */
- scale_m4_v3(imat, reflect); /* world > object > mirrored obj */
- mul_m4_m4m4(mtx, normat, imat); /* world > object > mirrored obj > world */
- /* Reflect Camera Matrix. */
- mul_m4_m4m4(ped->mats.mat[DRW_MAT_VIEW], viewmat, mtx);
- /* TODO FOV margin */
- /* Temporal sampling jitter should be already applied to the DRW_MAT_WIN. */
- DRW_viewport_matrix_get(ped->mats.mat[DRW_MAT_WIN], DRW_MAT_WIN);
- /* Apply Projection Matrix. */
- mul_m4_m4m4(ped->mats.mat[DRW_MAT_PERS], ped->mats.mat[DRW_MAT_WIN], ped->mats.mat[DRW_MAT_VIEW]);
- /* This is the matrix used to reconstruct texture coordinates.
- * We use the original view matrix because it does not create
- * visual artifacts if receiver is not perfectly aligned with
- * the planar reflection probe. */
- mul_m4_m4m4(eplanar->reflectionmat, ped->mats.mat[DRW_MAT_WIN], viewmat); /* TODO FOV margin */
- /* Convert from [-1, 1] to [0, 1] (NDC to Texture coord). */
- mul_m4_m4m4(eplanar->reflectionmat, rangemat, eplanar->reflectionmat);
-
- /* Compute clip plane equation / normal. */
- float refpoint[3];
- copy_v3_v3(eplanar->plane_equation, ob->obmat[2]);
- normalize_v3(eplanar->plane_equation); /* plane normal */
- eplanar->plane_equation[3] = -dot_v3v3(eplanar->plane_equation, ob->obmat[3]);
-
- /* Compute offset plane equation (fix missing texels near reflection plane). */
- copy_v3_v3(ped->planer_eq_offset, eplanar->plane_equation);
- mul_v3_v3fl(refpoint, eplanar->plane_equation, -probe->clipsta);
- add_v3_v3(refpoint, ob->obmat[3]);
- ped->planer_eq_offset[3] = -dot_v3v3(eplanar->plane_equation, refpoint);
-
- /* Compute XY clip planes. */
- normalize_v3_v3(eplanar->clip_vec_x, ob->obmat[0]);
- normalize_v3_v3(eplanar->clip_vec_y, ob->obmat[1]);
-
- float vec[3] = {0.0f, 0.0f, 0.0f};
- vec[0] = 1.0f; vec[1] = 0.0f; vec[2] = 0.0f;
- mul_m4_v3(ob->obmat, vec); /* Point on the edge */
- eplanar->clip_edge_x_pos = dot_v3v3(eplanar->clip_vec_x, vec);
-
- vec[0] = 0.0f; vec[1] = 1.0f; vec[2] = 0.0f;
- mul_m4_v3(ob->obmat, vec); /* Point on the edge */
- eplanar->clip_edge_y_pos = dot_v3v3(eplanar->clip_vec_y, vec);
-
- vec[0] = -1.0f; vec[1] = 0.0f; vec[2] = 0.0f;
- mul_m4_v3(ob->obmat, vec); /* Point on the edge */
- eplanar->clip_edge_x_neg = dot_v3v3(eplanar->clip_vec_x, vec);
-
- vec[0] = 0.0f; vec[1] = -1.0f; vec[2] = 0.0f;
- mul_m4_v3(ob->obmat, vec); /* Point on the edge */
- eplanar->clip_edge_y_neg = dot_v3v3(eplanar->clip_vec_y, vec);
-
- /* Facing factors */
- float max_angle = max_ff(1e-2f, probe->falloff) * M_PI * 0.5f;
- float min_angle = 0.0f;
- eplanar->facing_scale = 1.0f / max_ff(1e-8f, cosf(min_angle) - cosf(max_angle));
- eplanar->facing_bias = -min_ff(1.0f - 1e-8f, cosf(max_angle)) * eplanar->facing_scale;
-
- /* Distance factors */
- float max_dist = probe->distinf;
- float min_dist = min_ff(1.0f - 1e-8f, 1.0f - probe->falloff) * probe->distinf;
- eplanar->attenuation_scale = -1.0f / max_ff(1e-8f, max_dist - min_dist);
- eplanar->attenuation_bias = max_dist * -eplanar->attenuation_scale;
+ /* 1 - Render to each cubeface individually.
+ * We do this instead of using geometry shader because a) it's faster,
+ * b) it's easier than fixing the nodetree shaders (for view dependant effects). */
+ for (int i = 0; i < 6; ++i) {
+ /* Setup custom matrices */
+ mul_m4_m4m4(matstate.viewmat, cubefacemat[i], posmat);
+ mul_m4_m4m4(matstate.persmat, matstate.winmat, matstate.viewmat);
+ invert_m4_m4(matstate.persinv, matstate.persmat);
+ invert_m4_m4(matstate.viewinv, matstate.viewmat);
+ invert_m4_m4(matstate.wininv, matstate.winmat);
+
+ DRW_viewport_matrix_override_set_all(&matstate);
+
+ callback(i, user_data);
}
}
-static void EEVEE_lightprobes_updates(EEVEE_ViewLayerData *sldata, EEVEE_PassList *psl, EEVEE_StorageList *stl)
+static void render_reflections(
+ void (*callback)(int face, EEVEE_BakeRenderData *user_data), EEVEE_BakeRenderData *user_data,
+ EEVEE_PlanarReflection *planar_data, int ref_count)
{
- EEVEE_LightProbesInfo *pinfo = sldata->probes;
- Object *ob;
+ DRWMatrixState matstate;
- /* CUBE REFLECTION */
- for (int i = 1; (ob = pinfo->probes_cube_ref[i]) && (i < MAX_PROBE); i++) {
- LightProbe *probe = (LightProbe *)ob->data;
- EEVEE_LightProbe *eprobe = &pinfo->probe_data[i];
- EEVEE_LightProbeEngineData *ped = EEVEE_lightprobe_data_ensure(ob);
+ float original_viewmat[4][4];
+ DRW_viewport_matrix_get(original_viewmat, DRW_MAT_VIEW);
- /* Update transforms */
- copy_v3_v3(eprobe->position, ob->obmat[3]);
+ for (int i = 0; i < ref_count; ++i) {
+ /* Setup custom matrices */
+ lightbake_planar_compute_render_matrices(planar_data + i, &matstate, original_viewmat);
+ invert_m4_m4(matstate.persinv, matstate.persmat);
+ invert_m4_m4(matstate.viewinv, matstate.viewmat);
+ invert_m4_m4(matstate.wininv, matstate.winmat);
+ DRW_viewport_matrix_override_set_all(&matstate);
- /* Attenuation */
- eprobe->attenuation_type = probe->attenuation_type;
- eprobe->attenuation_fac = 1.0f / max_ff(1e-8f, probe->falloff);
+ callback(i, user_data);
+ }
+}
- unit_m4(eprobe->attenuationmat);
- scale_m4_fl(eprobe->attenuationmat, probe->distinf);
- mul_m4_m4m4(eprobe->attenuationmat, ob->obmat, eprobe->attenuationmat);
- invert_m4(eprobe->attenuationmat);
+static void lightbake_render_world_face(int face, EEVEE_BakeRenderData *user_data)
+{
+ EEVEE_PassList *psl = user_data->vedata->psl;
+ struct GPUFrameBuffer **face_fb = user_data->face_fb;
- /* Parallax */
- float dist;
- if ((probe->flag & LIGHTPROBE_FLAG_CUSTOM_PARALLAX) != 0) {
- eprobe->parallax_type = probe->parallax_type;
- dist = probe->distpar;
- }
- else {
- eprobe->parallax_type = probe->attenuation_type;
- dist = probe->distinf;
- }
+ /* For world probe, we don't need to clear the color buffer
+ * since we render the background directly. */
+ GPU_framebuffer_bind(face_fb[face]);
+ GPU_framebuffer_clear_depth(face_fb[face], 1.0f);
+ DRW_draw_pass(psl->probe_background);
+}
- unit_m4(eprobe->parallaxmat);
- scale_m4_fl(eprobe->parallaxmat, dist);
- mul_m4_m4m4(eprobe->parallaxmat, ob->obmat, eprobe->parallaxmat);
- invert_m4(eprobe->parallaxmat);
+void EEVEE_lightbake_render_world(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata, struct GPUFrameBuffer *face_fb[6])
+{
+ EEVEE_BakeRenderData brdata = {
+ .vedata = vedata,
+ .face_fb = face_fb
+ };
- /* Debug Display */
- if (DRW_state_draw_support() &&
- (probe->flag & LIGHTPROBE_FLAG_SHOW_DATA))
- {
- ped->probe_size = probe->data_draw_size * 0.1f;
- DRW_shgroup_call_dynamic_add(
- stl->g_data->cube_display_shgrp, &ped->probe_id, ob->obmat[3], &ped->probe_size);
- }
- }
+ render_cubemap(lightbake_render_world_face, &brdata, (float[3]){0.0f}, 1.0f, 10.0f);
+}
- /* IRRADIANCE GRID */
- int offset = 1; /* to account for the world probe */
- for (int i = 1; (ob = pinfo->probes_grid_ref[i]) && (i < MAX_GRID); i++) {
- LightProbe *probe = (LightProbe *)ob->data;
- EEVEE_LightGrid *egrid = &pinfo->grid_data[i];
- EEVEE_LightProbeEngineData *ped = EEVEE_lightprobe_data_ensure(ob);
+static void lightbake_render_scene_face(int face, EEVEE_BakeRenderData *user_data)
+{
+ EEVEE_ViewLayerData *sldata = user_data->sldata;
+ EEVEE_PassList *psl = user_data->vedata->psl;
+ struct GPUFrameBuffer **face_fb = user_data->face_fb;
- /* If one grid has move we need to recompute all the lighting. */
- if (!pinfo->grid_initialized) {
- ped->updated_cells = 0;
- ped->updated_lvl = 0;
- ped->need_update = true;
- }
+ /* Be sure that cascaded shadow maps are updated. */
+ EEVEE_draw_shadows(sldata, psl);
- /* Add one for level 0 */
- ped->max_lvl = 1.0f + floorf(log2f((float)MAX3(probe->grid_resolution_x,
- probe->grid_resolution_y,
- probe->grid_resolution_z)));
-
- egrid->offset = offset;
- float fac = 1.0f / max_ff(1e-8f, probe->falloff);
- egrid->attenuation_scale = fac / max_ff(1e-8f, probe->distinf);
- egrid->attenuation_bias = fac;
-
- /* Set offset for the next grid */
- offset += ped->num_cell;
-
- /* Update transforms */
- float cell_dim[3], half_cell_dim[3];
- cell_dim[0] = 2.0f / (float)(probe->grid_resolution_x);
- cell_dim[1] = 2.0f / (float)(probe->grid_resolution_y);
- cell_dim[2] = 2.0f / (float)(probe->grid_resolution_z);
-
- mul_v3_v3fl(half_cell_dim, cell_dim, 0.5f);
-
- /* Matrix converting world space to cell ranges. */
- invert_m4_m4(egrid->mat, ob->obmat);
-
- /* First cell. */
- copy_v3_fl(egrid->corner, -1.0f);
- add_v3_v3(egrid->corner, half_cell_dim);
- mul_m4_v3(ob->obmat, egrid->corner);
-
- /* Opposite neighbor cell. */
- copy_v3_fl3(egrid->increment_x, cell_dim[0], 0.0f, 0.0f);
- add_v3_v3(egrid->increment_x, half_cell_dim);
- add_v3_fl(egrid->increment_x, -1.0f);
- mul_m4_v3(ob->obmat, egrid->increment_x);
- sub_v3_v3(egrid->increment_x, egrid->corner);
-
- copy_v3_fl3(egrid->increment_y, 0.0f, cell_dim[1], 0.0f);
- add_v3_v3(egrid->increment_y, half_cell_dim);
- add_v3_fl(egrid->increment_y, -1.0f);
- mul_m4_v3(ob->obmat, egrid->increment_y);
- sub_v3_v3(egrid->increment_y, egrid->corner);
-
- copy_v3_fl3(egrid->increment_z, 0.0f, 0.0f, cell_dim[2]);
- add_v3_v3(egrid->increment_z, half_cell_dim);
- add_v3_fl(egrid->increment_z, -1.0f);
- mul_m4_v3(ob->obmat, egrid->increment_z);
- sub_v3_v3(egrid->increment_z, egrid->corner);
-
- copy_v3_v3_int(egrid->resolution, &probe->grid_resolution_x);
-
- /* Visibility bias */
- egrid->visibility_bias = 0.05f * probe->vis_bias;
- egrid->visibility_bleed = probe->vis_bleedbias;
- egrid->visibility_range = (
- sqrtf(max_fff(len_squared_v3(egrid->increment_x),
- len_squared_v3(egrid->increment_y),
- len_squared_v3(egrid->increment_z))) + 1.0f);
+ GPU_framebuffer_bind(face_fb[face]);
+ GPU_framebuffer_clear_depth(face_fb[face], 1.0f);
- /* Debug Display */
- if (DRW_state_draw_support() &&
- (probe->flag & LIGHTPROBE_FLAG_SHOW_DATA))
- {
- DRWShadingGroup *grp = DRW_shgroup_create(e_data.probe_grid_display_sh, psl->probe_display);
- DRW_shgroup_uniform_int(grp, "offset", &egrid->offset, 1);
- DRW_shgroup_uniform_ivec3(grp, "grid_resolution", egrid->resolution, 1);
- DRW_shgroup_uniform_vec3(grp, "corner", egrid->corner, 1);
- DRW_shgroup_uniform_vec3(grp, "increment_x", egrid->increment_x, 1);
- DRW_shgroup_uniform_vec3(grp, "increment_y", egrid->increment_y, 1);
- DRW_shgroup_uniform_vec3(grp, "increment_z", egrid->increment_z, 1);
- DRW_shgroup_uniform_texture_ref(grp, "irradianceGrid", &sldata->irradiance_pool);
- DRW_shgroup_uniform_float(grp, "sphere_size", &probe->data_draw_size, 1);
- DRW_shgroup_call_instances_add(grp, DRW_cache_sphere_get(), NULL, (uint *)&ped->num_cell);
- }
- }
+ DRW_draw_pass(psl->depth_pass);
+ DRW_draw_pass(psl->depth_pass_cull);
+ DRW_draw_pass(psl->probe_background);
+ DRW_draw_pass(psl->material_pass);
+ DRW_draw_pass(psl->sss_pass); /* Only output standard pass */
+ EEVEE_draw_default_passes(psl);
}
-void EEVEE_lightprobes_cache_finish(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
+/* Render the scene to the probe_rt texture. */
+void EEVEE_lightbake_render_scene(
+ EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata, struct GPUFrameBuffer *face_fb[6],
+ const float pos[3], float near_clip, float far_clip)
{
- EEVEE_CommonUniformBuffer *common_data = &sldata->common_data;
+ EEVEE_BakeRenderData brdata = {
+ .vedata = vedata,
+ .sldata = sldata,
+ .face_fb = face_fb
+ };
+
+ render_cubemap(lightbake_render_scene_face, &brdata, pos, near_clip, far_clip);
+}
+
+static void lightbake_render_scene_reflected(int layer, EEVEE_BakeRenderData *user_data)
+{
+ EEVEE_Data *vedata = user_data->vedata;
+ EEVEE_ViewLayerData *sldata = user_data->sldata;
+ EEVEE_PassList *psl = vedata->psl;
+ EEVEE_TextureList *txl = vedata->txl;
+ EEVEE_FramebufferList *fbl = vedata->fbl;
EEVEE_LightProbesInfo *pinfo = sldata->probes;
- Object *ob;
+ EEVEE_PlanarReflection *eplanar = pinfo->planar_data + layer;
- /* Setup enough layers. */
- /* Free textures if number mismatch. */
- if (pinfo->num_cube != pinfo->cache_num_cube) {
- DRW_TEXTURE_FREE_SAFE(sldata->probe_pool);
- pinfo->cache_num_cube = pinfo->num_cube;
- }
+ GPU_framebuffer_ensure_config(&fbl->planarref_fb, {
+ GPU_ATTACHMENT_TEXTURE_LAYER(txl->planar_depth, layer),
+ GPU_ATTACHMENT_TEXTURE_LAYER(txl->planar_pool, layer)
+ });
- if (pinfo->num_planar != pinfo->cache_num_planar) {
- DRW_TEXTURE_FREE_SAFE(vedata->txl->planar_pool);
- DRW_TEXTURE_FREE_SAFE(vedata->txl->planar_depth);
- pinfo->cache_num_planar = pinfo->num_planar;
- }
+ /* Use visibility info for this planar reflection. */
+ pinfo->vis_data = pinfo->planar_vis_tests[layer];
- int irr_size[3];
- irradiance_pool_size_get(common_data->prb_irradiance_vis_size, pinfo->total_irradiance_samples, irr_size);
+ /* Avoid using the texture attached to framebuffer when rendering. */
+ /* XXX */
+ GPUTexture *tmp_planar_pool = txl->planar_pool;
+ GPUTexture *tmp_planar_depth = txl->planar_depth;
+ txl->planar_pool = e_data.planar_pool_placeholder;
+ txl->planar_depth = e_data.depth_array_placeholder;
- if ((irr_size[0] != pinfo->cache_irradiance_size[0]) ||
- (irr_size[1] != pinfo->cache_irradiance_size[1]) ||
- (irr_size[2] != pinfo->cache_irradiance_size[2]))
- {
- DRW_TEXTURE_FREE_SAFE(sldata->irradiance_pool);
- DRW_TEXTURE_FREE_SAFE(sldata->irradiance_rt);
- copy_v3_v3_int(pinfo->cache_irradiance_size, irr_size);
- }
+ /* Be sure that cascaded shadow maps are updated. */
+ DRW_stats_group_start("Planar Reflection");
- /* XXX this should be run each frame as it ensure planar_depth is set */
- planar_pool_ensure_alloc(vedata, pinfo->num_planar);
+ /* Be sure that cascaded shadow maps are updated. */
+ EEVEE_draw_shadows(sldata, psl);
+ /* Since we are rendering with an inverted view matrix, we need
+ * to invert the facing for backface culling to be the same. */
+ DRW_state_invert_facing();
+ /* Compute offset plane equation (fix missing texels near reflection plane). */
+ copy_v4_v4(sldata->clip_data.clip_planes[0], eplanar->plane_equation);
+ sldata->clip_data.clip_planes[0][3] += eplanar->clipsta;
+ /* Set clipping plane */
+ DRW_uniformbuffer_update(sldata->clip_ubo, &sldata->clip_data);
+ DRW_state_clip_planes_count_set(1);
- if (!sldata->probe_pool) {
- sldata->probe_pool = DRW_texture_create_2D_array(pinfo->cubemap_res, pinfo->cubemap_res, max_ff(1, pinfo->num_cube),
- GPU_R11F_G11F_B10F, DRW_TEX_FILTER | DRW_TEX_MIPMAP, NULL);
- if (sldata->probe_filter_fb) {
- GPU_framebuffer_texture_attach(sldata->probe_filter_fb, sldata->probe_pool, 0, 0);
- }
- /* Tag probes to refresh */
- pinfo->update_world |= PROBE_UPDATE_CUBE;
- }
+ GPU_framebuffer_bind(fbl->planarref_fb);
+ GPU_framebuffer_clear_depth(fbl->planarref_fb, 1.0);
- if ((pinfo->update_world & PROBE_UPDATE_CUBE) != 0) {
- common_data->prb_num_render_cube = 0;
- for (int i = 1; (ob = pinfo->probes_cube_ref[i]) && (i < MAX_PROBE); i++) {
- EEVEE_LightProbeEngineData *ped = EEVEE_lightprobe_data_ensure(ob);
- ped->need_update = true;
- ped->ready_to_shade = false;
- ped->probe_id = 0;
- }
- }
+ /* Slight modification: we handle refraction as normal
+ * shading and don't do SSRefraction. */
-#ifdef IRRADIANCE_SH_L2
- /* we need a signed format for Spherical Harmonics */
- int irradiance_format = GPU_RGBA16F;
-#else
- int irradiance_format = GPU_RGBA8;
-#endif
+ DRW_draw_pass(psl->depth_pass_clip);
+ DRW_draw_pass(psl->depth_pass_clip_cull);
+ DRW_draw_pass(psl->refract_depth_pass);
+ DRW_draw_pass(psl->refract_depth_pass_cull);
- if (!sldata->irradiance_pool || !sldata->irradiance_rt) {
- if (!sldata->irradiance_pool) {
- sldata->irradiance_pool = DRW_texture_create_2D_array(irr_size[0], irr_size[1], irr_size[2],
- irradiance_format, DRW_TEX_FILTER, NULL);
- }
- if (!sldata->irradiance_rt) {
- sldata->irradiance_rt = DRW_texture_create_2D_array(irr_size[0], irr_size[1], irr_size[2],
- irradiance_format, DRW_TEX_FILTER, NULL);
- }
- /* Tag probes to refresh */
- pinfo->update_world |= PROBE_UPDATE_GRID;
- pinfo->grid_initialized = false;
- }
+ DRW_draw_pass(psl->probe_background);
+ EEVEE_create_minmax_buffer(vedata, tmp_planar_depth, layer);
+ EEVEE_occlusion_compute(sldata, vedata, tmp_planar_depth, layer);
- if ((pinfo->update_world & PROBE_UPDATE_GRID) != 0) {
- common_data->prb_num_render_grid = 0;
- pinfo->updated_bounce = 0;
- for (int i = 1; (ob = pinfo->probes_grid_ref[i]) && (i < MAX_PROBE); i++) {
- EEVEE_LightProbeEngineData *ped = EEVEE_lightprobe_data_ensure(ob);
- ped->need_update = true;
- ped->updated_cells = 0;
- }
- }
+ GPU_framebuffer_bind(fbl->planarref_fb);
- if (common_data->prb_num_render_grid > pinfo->num_grid) {
- /* This can happen when deleting a probe. */
- common_data->prb_num_render_grid = pinfo->num_grid;
+ /* Shading pass */
+ EEVEE_draw_default_passes(psl);
+ DRW_draw_pass(psl->material_pass);
+ DRW_draw_pass(psl->sss_pass); /* Only output standard pass */
+ DRW_draw_pass(psl->refract_pass);
+
+ /* Transparent */
+ if (DRW_state_is_image_render()) {
+ /* Do the reordering only for offline because it can be costly. */
+ DRW_pass_sort_shgroup_z(psl->transparent_pass);
}
+ DRW_draw_pass(psl->transparent_pass);
- EEVEE_planar_reflections_cache_finish(sldata, vedata->stl);
+ DRW_state_invert_facing();
+ DRW_state_clip_planes_reset();
- EEVEE_lightprobes_updates(sldata, vedata->psl, vedata->stl);
+ DRW_stats_group_end();
- DRW_uniformbuffer_update(sldata->probe_ubo, &sldata->probes->probe_data);
- DRW_uniformbuffer_update(sldata->grid_ubo, &sldata->probes->grid_data);
+ /* Restore */
+ txl->planar_pool = tmp_planar_pool;
+ txl->planar_depth = tmp_planar_depth;
}
-static void downsample_planar(void *vedata, int level)
+static void eevee_lightbake_render_scene_to_planars(
+ EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
{
- EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl;
- EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
-
- const float *size = DRW_viewport_size_get();
- copy_v2_v2(stl->g_data->planar_texel_size, size);
- for (int i = 0; i < level - 1; ++i) {
- stl->g_data->planar_texel_size[0] /= 2.0f;
- stl->g_data->planar_texel_size[1] /= 2.0f;
- min_ff(floorf(stl->g_data->planar_texel_size[0]), 1.0f);
- min_ff(floorf(stl->g_data->planar_texel_size[1]), 1.0f);
- }
- invert_v2(stl->g_data->planar_texel_size);
+ EEVEE_BakeRenderData brdata = {
+ .vedata = vedata,
+ .sldata = sldata,
+ };
- DRW_draw_pass(psl->probe_planar_downsample_ps);
+ render_reflections(lightbake_render_scene_reflected, &brdata, sldata->probes->planar_data, sldata->probes->num_planar);
}
+/** \} */
+
+/* -------------------------------------------------------------------- */
-/* Glossy filter probe_rt to probe_pool at index probe_idx */
-static void glossy_filter_probe(
- EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata, EEVEE_PassList *psl, int probe_idx, float intensity)
+/** \name Filtering
+ * \{ */
+
+/* Glossy filter rt_color to light_cache->cube_tx.tex at index probe_idx */
+void EEVEE_lightbake_filter_glossy(
+ EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata,
+ struct GPUTexture *rt_color, struct GPUFrameBuffer *fb,
+ int probe_idx, float intensity, int maxlevel)
{
+ EEVEE_PassList *psl = vedata->psl;
EEVEE_LightProbesInfo *pinfo = sldata->probes;
+ LightCache *light_cache = vedata->stl->g_data->light_cache;
- pinfo->intensity_fac = intensity;
+ float target_size = (float)GPU_texture_width(rt_color);
/* Max lod used from the render target probe */
- pinfo->lod_rt_max = floorf(log2f(pinfo->target_size)) - 2.0f;
+ pinfo->lod_rt_max = floorf(log2f(target_size)) - 2.0f;
+ pinfo->intensity_fac = intensity;
/* Start fresh */
- GPU_framebuffer_ensure_config(&sldata->probe_filter_fb, {
+ GPU_framebuffer_ensure_config(&fb, {
GPU_ATTACHMENT_NONE,
GPU_ATTACHMENT_NONE
});
/* 2 - Let gpu create Mipmaps for Filtered Importance Sampling. */
/* Bind next framebuffer to be able to gen. mips for probe_rt. */
- EEVEE_downsample_cube_buffer(vedata, sldata->probe_rt, (int)(pinfo->lod_rt_max));
+ EEVEE_downsample_cube_buffer(vedata, rt_color, (int)(pinfo->lod_rt_max));
/* 3 - Render to probe array to the specified layer, do prefiltering. */
- float mipsize = pinfo->cubemap_res;
- const int maxlevel = (int)floorf(log2f(pinfo->cubemap_res));
- const int min_lod_level = 3;
- for (int i = 0; i < maxlevel - min_lod_level; i++) {
+ int mipsize = GPU_texture_width(light_cache->cube_tx.tex);
+ for (int i = 0; i < maxlevel + 1; i++) {
float bias = (i == 0) ? -1.0f : 1.0f;
- pinfo->texel_size = 1.0f / mipsize;
- pinfo->padding_size = powf(2.0f, (float)(maxlevel - min_lod_level - 1 - i));
+ pinfo->texel_size = 1.0f / (float)mipsize;
+ pinfo->padding_size = (float)(1 << (maxlevel - i - 1));
pinfo->padding_size *= pinfo->texel_size;
pinfo->layer = probe_idx;
- pinfo->roughness = (float)i / ((float)maxlevel - 4.0f);
+ pinfo->roughness = i / (float)maxlevel;
pinfo->roughness *= pinfo->roughness; /* Disney Roughness */
pinfo->roughness *= pinfo->roughness; /* Distribute Roughness accros lod more evenly */
CLAMP(pinfo->roughness, 1e-8f, 0.99999f); /* Avoid artifacts */
@@ -1110,35 +1122,34 @@ static void glossy_filter_probe(
#endif
pinfo->samples_len_inv = 1.0f / pinfo->samples_len;
- pinfo->lodfactor = bias + 0.5f * log((float)(pinfo->target_size * pinfo->target_size) * pinfo->samples_len_inv) / log(2);
+ pinfo->lodfactor = bias + 0.5f * log((float)(target_size * target_size) * pinfo->samples_len_inv) / log(2);
- GPU_framebuffer_ensure_config(&sldata->probe_filter_fb, {
+ GPU_framebuffer_ensure_config(&fb, {
GPU_ATTACHMENT_NONE,
- GPU_ATTACHMENT_TEXTURE_MIP(sldata->probe_pool, i)
+ GPU_ATTACHMENT_TEXTURE_MIP(light_cache->cube_tx.tex, i)
});
- GPU_framebuffer_bind(sldata->probe_filter_fb);
- GPU_framebuffer_viewport_set(sldata->probe_filter_fb, 0, 0, mipsize, mipsize);
+ GPU_framebuffer_bind(fb);
+ GPU_framebuffer_viewport_set(fb, 0, 0, mipsize, mipsize);
DRW_draw_pass(psl->probe_glossy_compute);
mipsize /= 2;
CLAMP_MIN(mipsize, 1);
}
- /* For shading, save max level of the octahedron map */
- sldata->common_data.prb_lod_cube_max = (float)(maxlevel - min_lod_level) - 1.0f;
}
-/* Diffuse filter probe_rt to irradiance_pool at index probe_idx */
-static void diffuse_filter_probe(
- EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata, EEVEE_PassList *psl, int offset,
- float clipsta, float clipend, float vis_range, float vis_blur, float intensity)
+/* Diffuse filter rt_color to light_cache->grid_tx.tex at index grid_offset */
+void EEVEE_lightbake_filter_diffuse(
+ EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata,
+ struct GPUTexture *rt_color, struct GPUFrameBuffer *fb,
+ int grid_offset, float intensity)
{
- EEVEE_CommonUniformBuffer *common_data = &sldata->common_data;
+ EEVEE_PassList *psl = vedata->psl;
EEVEE_LightProbesInfo *pinfo = sldata->probes;
+ LightCache *light_cache = vedata->stl->g_data->light_cache;
- pinfo->intensity_fac = intensity;
+ float target_size = (float)GPU_texture_width(rt_color);
- int pool_size[3];
- irradiance_pool_size_get(common_data->prb_irradiance_vis_size, pinfo->total_irradiance_samples, pool_size);
+ pinfo->intensity_fac = intensity;
/* find cell position on the virtual 3D texture */
/* NOTE : Keep in sync with load_irradiance_cell() */
@@ -1152,377 +1163,114 @@ static void diffuse_filter_probe(
pinfo->samples_len = 1024.0f;
#endif
- int cell_per_row = pool_size[0] / size[0];
- int x = size[0] * (offset % cell_per_row);
- int y = size[1] * (offset / cell_per_row);
+ int cell_per_row = GPU_texture_width(light_cache->grid_tx.tex) / size[0];
+ int x = size[0] * (grid_offset % cell_per_row);
+ int y = size[1] * (grid_offset / cell_per_row);
#ifndef IRRADIANCE_SH_L2
/* Tweaking parameters to balance perf. vs precision */
const float bias = 0.0f;
pinfo->samples_len_inv = 1.0f / pinfo->samples_len;
- pinfo->lodfactor = bias + 0.5f * log((float)(pinfo->target_size * pinfo->target_size) * pinfo->samples_len_inv) / log(2);
- pinfo->lod_rt_max = floorf(log2f(pinfo->target_size)) - 2.0f;
+ pinfo->lodfactor = bias + 0.5f * log((float)(target_size * target_size) * pinfo->samples_len_inv) / log(2);
+ pinfo->lod_rt_max = floorf(log2f(target_size)) - 2.0f;
#else
pinfo->shres = 32; /* Less texture fetches & reduce branches */
pinfo->lod_rt_max = 2.0f; /* Improve cache reuse */
#endif
/* Start fresh */
- GPU_framebuffer_ensure_config(&sldata->probe_filter_fb, {
+ GPU_framebuffer_ensure_config(&fb, {
GPU_ATTACHMENT_NONE,
GPU_ATTACHMENT_NONE
});
- /* 4 - Compute spherical harmonics */
- EEVEE_downsample_cube_buffer(vedata, sldata->probe_rt, (int)(pinfo->lod_rt_max));
+ /* 4 - Compute diffuse irradiance */
+ EEVEE_downsample_cube_buffer(vedata, rt_color, (int)(pinfo->lod_rt_max));
- GPU_framebuffer_ensure_config(&sldata->probe_filter_fb, {
+ GPU_framebuffer_ensure_config(&fb, {
GPU_ATTACHMENT_NONE,
- GPU_ATTACHMENT_TEXTURE_LAYER(sldata->irradiance_rt, 0)
+ GPU_ATTACHMENT_TEXTURE_LAYER(light_cache->grid_tx.tex, 0)
});
- GPU_framebuffer_bind(sldata->probe_filter_fb);
- GPU_framebuffer_viewport_set(sldata->probe_filter_fb, x, y, size[0], size[1]);
+ GPU_framebuffer_bind(fb);
+ GPU_framebuffer_viewport_set(fb, x, y, size[0], size[1]);
DRW_draw_pass(psl->probe_diffuse_compute);
-
- /* World irradiance have no visibility */
- if (offset > 0) {
- /* Compute visibility */
- pinfo->samples_len = 512.0f; /* TODO refine */
- pinfo->samples_len_inv = 1.0f / pinfo->samples_len;
- pinfo->shres = common_data->prb_irradiance_vis_size;
- pinfo->visibility_range = vis_range;
- pinfo->visibility_blur = vis_blur;
- pinfo->near_clip = -clipsta;
- pinfo->far_clip = -clipend;
- pinfo->texel_size = 1.0f / (float)common_data->prb_irradiance_vis_size;
-
- int cell_per_col = pool_size[1] / common_data->prb_irradiance_vis_size;
- cell_per_row = pool_size[0] / common_data->prb_irradiance_vis_size;
- x = common_data->prb_irradiance_vis_size * (offset % cell_per_row);
- y = common_data->prb_irradiance_vis_size * ((offset / cell_per_row) % cell_per_col);
- int layer = 1 + ((offset / cell_per_row) / cell_per_col);
- const int vis_size = common_data->prb_irradiance_vis_size;
-
- GPU_framebuffer_ensure_config(&sldata->probe_filter_fb, {
- GPU_ATTACHMENT_NONE,
- GPU_ATTACHMENT_TEXTURE_LAYER(sldata->irradiance_rt, layer)
- });
- GPU_framebuffer_bind(sldata->probe_filter_fb);
- GPU_framebuffer_viewport_set(sldata->probe_filter_fb, x, y, vis_size, vis_size);
- DRW_draw_pass(psl->probe_visibility_compute);
- }
}
-/* Render the scene to the probe_rt texture. */
-static void render_scene_to_probe(
+/* Filter rt_depth to light_cache->grid_tx.tex at index grid_offset */
+void EEVEE_lightbake_filter_visibility(
EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata,
- const float pos[3], float clipsta, float clipend)
+ struct GPUTexture *UNUSED(rt_depth), struct GPUFrameBuffer *fb,
+ int grid_offset, float clipsta, float clipend,
+ float vis_range, float vis_blur, int vis_size)
{
- EEVEE_TextureList *txl = vedata->txl;
EEVEE_PassList *psl = vedata->psl;
EEVEE_LightProbesInfo *pinfo = sldata->probes;
+ LightCache *light_cache = vedata->stl->g_data->light_cache;
- DRWMatrixState matstate;
- float (*viewmat)[4] = matstate.mat[DRW_MAT_VIEW];
- float (*viewinv)[4] = matstate.mat[DRW_MAT_VIEWINV];
- float (*persmat)[4] = matstate.mat[DRW_MAT_PERS];
- float (*persinv)[4] = matstate.mat[DRW_MAT_PERSINV];
- float (*winmat)[4] = matstate.mat[DRW_MAT_WIN];
- float (*wininv)[4] = matstate.mat[DRW_MAT_WININV];
-
- float posmat[4][4];
- unit_m4(posmat);
-
- /* Move to capture position */
- negate_v3_v3(posmat[3], pos);
-
- /* 1 - Render to each cube-face individually.
- * We do this instead of using geometry shader because a) it's faster,
- * b) it's easier than fixing the node-tree shaders (for view dependent effects). */
- pinfo->layer = 0;
- perspective_m4(winmat, -clipsta, clipsta, -clipsta, clipsta, clipsta, clipend);
-
- /* Avoid using the texture attached to framebuffer when rendering. */
- /* XXX */
- GPUTexture *tmp_planar_pool = txl->planar_pool;
- GPUTexture *tmp_maxz = txl->maxzbuffer;
- txl->planar_pool = e_data.planar_pool_placeholder;
- txl->maxzbuffer = e_data.depth_placeholder;
-
- DRW_stats_group_start("Cubemap Render");
-
- /* Update common uniforms */
- DRW_uniformbuffer_update(sldata->common_ubo, &sldata->common_data);
-
- for (int i = 0; i < 6; ++i) {
- /* Recompute only on 1st drawloop. */
- pinfo->vis_data.cached = (i != 0);
-
- DRW_stats_group_start("Cubemap Face");
-
- /* Setup custom matrices */
- mul_m4_m4m4(viewmat, cubefacemat[i], posmat);
- mul_m4_m4m4(persmat, winmat, viewmat);
- invert_m4_m4(persinv, persmat);
- invert_m4_m4(viewinv, viewmat);
- invert_m4_m4(wininv, winmat);
-
- DRW_viewport_matrix_override_set_all(&matstate);
-
- /* Be sure that cascaded shadow maps are updated. */
- EEVEE_draw_shadows(sldata, psl);
-
- GPU_framebuffer_bind(sldata->probe_face_fb[i]);
- GPU_framebuffer_clear_depth(sldata->probe_face_fb[i], 1.0);
-
- /* Depth prepass */
- DRW_draw_pass(psl->depth_pass);
- DRW_draw_pass(psl->depth_pass_cull);
-
- DRW_draw_pass(psl->probe_background);
-
- // EEVEE_create_minmax_buffer(vedata, sldata->probe_depth_rt);
-
- /* Rebind Target FB */
- GPU_framebuffer_bind(sldata->probe_face_fb[i]);
-
- /* Shading pass */
- EEVEE_draw_default_passes(psl);
- DRW_draw_pass(psl->material_pass);
- DRW_draw_pass(psl->sss_pass); /* Only output standard pass */
-
- DRW_stats_group_end();
- }
-
- DRW_stats_group_end();
-
- /* Make sure no aditionnal visibility check runs after this. */
- pinfo->vis_data.collection = NULL;
-
- /* Restore */
- txl->planar_pool = tmp_planar_pool;
- txl->maxzbuffer = tmp_maxz;
-}
-
-static void render_scene_to_planar(
- EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata, int layer,
- EEVEE_LightProbeEngineData *ped)
-{
- EEVEE_LightProbesInfo *pinfo = sldata->probes;
- EEVEE_FramebufferList *fbl = vedata->fbl;
- EEVEE_TextureList *txl = vedata->txl;
- EEVEE_PassList *psl = vedata->psl;
-
- float (*viewmat)[4] = ped->mats.mat[DRW_MAT_VIEW];
- float (*viewinv)[4] = ped->mats.mat[DRW_MAT_VIEWINV];
- float (*persmat)[4] = ped->mats.mat[DRW_MAT_PERS];
- float (*persinv)[4] = ped->mats.mat[DRW_MAT_PERSINV];
- float (*winmat)[4] = ped->mats.mat[DRW_MAT_WIN];
- float (*wininv)[4] = ped->mats.mat[DRW_MAT_WININV];
-
- invert_m4_m4(viewinv, viewmat);
- invert_m4_m4(persinv, persmat);
- invert_m4_m4(wininv, winmat);
-
- DRW_stats_group_start("Planar Reflection");
-
- DRW_viewport_matrix_override_set_all(&ped->mats);
-
- /* Don't reuse previous visibility. */
- pinfo->vis_data.cached = false;
-
- /* Be sure that cascaded shadow maps are updated. */
- EEVEE_draw_shadows(sldata, psl);
-
- /* Since we are rendering with an inverted view matrix, we need
- * to invert the facing for back-face culling to be the same. */
- DRW_state_invert_facing();
- /* Set clipping plan */
- copy_v4_v4(sldata->clip_data.clip_planes[0], ped->planer_eq_offset);
- DRW_uniformbuffer_update(sldata->clip_ubo, &sldata->clip_data);
- DRW_state_clip_planes_count_set(1);
-
- GPU_framebuffer_ensure_config(&fbl->planarref_fb, {
- GPU_ATTACHMENT_TEXTURE_LAYER(txl->planar_depth, layer),
- GPU_ATTACHMENT_TEXTURE_LAYER(txl->planar_pool, layer)
+ pinfo->samples_len = 512.0f; /* TODO refine */
+ pinfo->samples_len_inv = 1.0f / pinfo->samples_len;
+ pinfo->shres = vis_size;
+ pinfo->visibility_range = vis_range;
+ pinfo->visibility_blur = vis_blur;
+ pinfo->near_clip = -clipsta;
+ pinfo->far_clip = -clipend;
+ pinfo->texel_size = 1.0f / (float)vis_size;
+
+ int cell_per_col = GPU_texture_height(light_cache->grid_tx.tex) / vis_size;
+ int cell_per_row = GPU_texture_width(light_cache->grid_tx.tex) / vis_size;
+ int x = vis_size * (grid_offset % cell_per_row);
+ int y = vis_size * ((grid_offset / cell_per_row) % cell_per_col);
+ int layer = 1 + ((grid_offset / cell_per_row) / cell_per_col);
+
+ GPU_framebuffer_ensure_config(&fb, {
+ GPU_ATTACHMENT_NONE,
+ GPU_ATTACHMENT_TEXTURE_LAYER(light_cache->grid_tx.tex, layer)
});
-
- GPU_framebuffer_bind(fbl->planarref_fb);
- GPU_framebuffer_clear_depth(fbl->planarref_fb, 1.0);
-
- /* Avoid using the texture attached to framebuffer when rendering. */
- /* XXX */
- GPUTexture *tmp_planar_pool = txl->planar_pool;
- GPUTexture *tmp_planar_depth = txl->planar_depth;
- txl->planar_pool = e_data.planar_pool_placeholder;
- txl->planar_depth = e_data.depth_array_placeholder;
-
- /* Slight modification: we handle refraction as normal
- * shading and don't do SSRefraction. */
-
- /* Depth prepass */
- DRW_draw_pass(psl->depth_pass_clip);
- DRW_draw_pass(psl->depth_pass_clip_cull);
- DRW_draw_pass(psl->refract_depth_pass);
- DRW_draw_pass(psl->refract_depth_pass_cull);
-
- /* Background */
- DRW_draw_pass(psl->probe_background);
-
- EEVEE_create_minmax_buffer(vedata, tmp_planar_depth, layer);
-
- /* Compute GTAO Horizons */
- EEVEE_occlusion_compute(sldata, vedata, tmp_planar_depth, layer);
-
- /* Rebind Planar FB */
- GPU_framebuffer_bind(fbl->planarref_fb);
-
- /* Shading pass */
- EEVEE_draw_default_passes(psl);
- DRW_draw_pass(psl->material_pass);
- DRW_draw_pass(psl->sss_pass); /* Only output standard pass */
- DRW_draw_pass(psl->refract_pass);
-
- /* Transparent */
- if (DRW_state_is_image_render()) {
- /* Do the reordering only for offline because it can be costly. */
- DRW_pass_sort_shgroup_z(psl->transparent_pass);
- }
- DRW_draw_pass(psl->transparent_pass);
-
- DRW_state_invert_facing();
- DRW_state_clip_planes_reset();
-
- DRW_stats_group_end();
-
- /* Make sure no aditionnal visibility check runs after this. */
- pinfo->vis_data.collection = NULL;
-
- /* Restore */
- txl->planar_pool = tmp_planar_pool;
- txl->planar_depth = tmp_planar_depth;
+ GPU_framebuffer_bind(fb);
+ GPU_framebuffer_viewport_set(fb, x, y, vis_size, vis_size);
+ DRW_draw_pass(psl->probe_visibility_compute);
}
-static void render_world_to_probe(EEVEE_ViewLayerData *sldata, EEVEE_PassList *psl)
+/* Actually a simple downsampling */
+static void downsample_planar(void *vedata, int level)
{
- EEVEE_LightProbesInfo *pinfo = sldata->probes;
- DRWMatrixState matstate;
- float (*viewmat)[4] = matstate.mat[DRW_MAT_VIEW];
- float (*viewinv)[4] = matstate.mat[DRW_MAT_VIEWINV];
- float (*persmat)[4] = matstate.mat[DRW_MAT_PERS];
- float (*persinv)[4] = matstate.mat[DRW_MAT_PERSINV];
- float (*winmat)[4] = matstate.mat[DRW_MAT_WIN];
- float (*wininv)[4] = matstate.mat[DRW_MAT_WININV];
-
- /* For world probe, we don't need to clear since we render the background directly. */
- pinfo->layer = 0;
-
- perspective_m4(winmat, -0.1f, 0.1f, -0.1f, 0.1f, 0.1f, 1.0f);
- invert_m4_m4(wininv, winmat);
-
- for (int i = 0; i < 6; ++i) {
- /* Setup custom matrices */
- copy_m4_m4(viewmat, cubefacemat[i]);
- mul_m4_m4m4(persmat, winmat, viewmat);
- invert_m4_m4(persinv, persmat);
- invert_m4_m4(viewinv, viewmat);
- DRW_viewport_matrix_override_set_all(&matstate);
+ EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl;
+ EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
- GPU_framebuffer_bind(sldata->probe_face_fb[i]);
- GPU_framebuffer_clear_depth(sldata->probe_face_fb[i], 1.0f);
- DRW_draw_pass(psl->probe_background);
+ const float *size = DRW_viewport_size_get();
+ copy_v2_v2(stl->g_data->planar_texel_size, size);
+ for (int i = 0; i < level - 1; ++i) {
+ stl->g_data->planar_texel_size[0] /= 2.0f;
+ stl->g_data->planar_texel_size[1] /= 2.0f;
+ min_ff(floorf(stl->g_data->planar_texel_size[0]), 1.0f);
+ min_ff(floorf(stl->g_data->planar_texel_size[1]), 1.0f);
}
-}
-
-static void lightprobe_cell_grid_location_get(EEVEE_LightGrid *egrid, int cell_idx, float r_local_cell[3])
-{
- /* Keep in sync with lightprobe_grid_display_vert */
- r_local_cell[2] = (float)(cell_idx % egrid->resolution[2]);
- r_local_cell[1] = (float)((cell_idx / egrid->resolution[2]) % egrid->resolution[1]);
- r_local_cell[0] = (float)(cell_idx / (egrid->resolution[2] * egrid->resolution[1]));
-}
+ invert_v2(stl->g_data->planar_texel_size);
-static void lightprobe_cell_world_location_get(EEVEE_LightGrid *egrid, float local_cell[3], float r_pos[3])
-{
- float tmp[3];
-
- copy_v3_v3(r_pos, egrid->corner);
- mul_v3_v3fl(tmp, egrid->increment_x, local_cell[0]);
- add_v3_v3(r_pos, tmp);
- mul_v3_v3fl(tmp, egrid->increment_y, local_cell[1]);
- add_v3_v3(r_pos, tmp);
- mul_v3_v3fl(tmp, egrid->increment_z, local_cell[2]);
- add_v3_v3(r_pos, tmp);
+ DRW_draw_pass(psl->probe_planar_downsample_ps);
}
-static void lightprobes_refresh_world(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
+static void EEVEE_lightbake_filter_planar(EEVEE_Data *vedata)
{
- EEVEE_CommonUniformBuffer *common_data = &sldata->common_data;
- EEVEE_LightProbesInfo *pinfo = sldata->probes;
- EEVEE_PassList *psl = vedata->psl;
- EEVEE_StorageList *stl = vedata->stl;
- DRWMatrixState saved_mats;
-
- /* We need to save the Matrices before overidding them */
- DRW_viewport_matrix_get_all(&saved_mats);
-
- render_world_to_probe(sldata, psl);
- if (pinfo->update_world & PROBE_UPDATE_CUBE) {
- glossy_filter_probe(sldata, vedata, psl, 0, 1.0);
- common_data->prb_num_render_cube = 1;
- }
- if (pinfo->update_world & PROBE_UPDATE_GRID) {
- diffuse_filter_probe(sldata, vedata, psl, 0, 0.0, 0.0, 0.0, 0.0, 1.0);
-
- SWAP(GPUTexture *, sldata->irradiance_pool, sldata->irradiance_rt);
+ EEVEE_TextureList *txl = vedata->txl;
+ EEVEE_FramebufferList *fbl = vedata->fbl;
- GPU_framebuffer_texture_attach(sldata->probe_filter_fb, sldata->irradiance_rt, 0, 0);
- GPU_framebuffer_bind(sldata->probe_filter_fb);
- DRW_draw_pass(psl->probe_grid_fill);
+ DRW_stats_group_start("Planar Probe Downsample");
- common_data->prb_num_render_grid = 1;
- /* Reset volume history. */
- stl->effects->volume_current_sample = -1;
- common_data->vol_history_alpha = 0.0f;
- }
- pinfo->update_world = 0;
- DRW_viewport_request_redraw();
- /* Do not let this frame accumulate. */
- stl->effects->taa_current_sample = 1;
+ GPU_framebuffer_ensure_config(&fbl->planar_downsample_fb, {
+ GPU_ATTACHMENT_NONE,
+ GPU_ATTACHMENT_TEXTURE(txl->planar_pool)
+ });
- DRW_viewport_matrix_override_set_all(&saved_mats);
+ GPU_framebuffer_recursive_downsample(fbl->planar_downsample_fb, MAX_PLANAR_LOD_LEVEL, &downsample_planar, vedata);
+ DRW_stats_group_end();
}
-static void lightprobes_refresh_initialize_grid(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
-{
- EEVEE_LightProbesInfo *pinfo = sldata->probes;
- EEVEE_PassList *psl = vedata->psl;
- if (pinfo->grid_initialized) {
- /* Grid is already initialized, nothing to do. */
- return;
- }
- /* Flood fill with world irradiance. */
- GPU_framebuffer_texture_attach(sldata->probe_filter_fb, sldata->irradiance_rt, 0, 0);
- GPU_framebuffer_bind(sldata->probe_filter_fb);
- DRW_draw_pass(psl->probe_grid_fill);
-
- SWAP(GPUTexture *, sldata->irradiance_pool, sldata->irradiance_rt);
-
- GPU_framebuffer_texture_attach(sldata->probe_filter_fb, sldata->irradiance_rt, 0, 0);
- GPU_framebuffer_bind(sldata->probe_filter_fb);
- DRW_draw_pass(psl->probe_grid_fill);
-
- SWAP(GPUTexture *, sldata->irradiance_pool, sldata->irradiance_rt);
-
- pinfo->grid_initialized = true;
-}
+/** \} */
void EEVEE_lightprobes_refresh_planar(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
{
EEVEE_CommonUniformBuffer *common_data = &sldata->common_data;
- EEVEE_FramebufferList *fbl = vedata->fbl;
- EEVEE_TextureList *txl = vedata->txl;
- Object *ob;
EEVEE_LightProbesInfo *pinfo = sldata->probes;
DRWMatrixState saved_mats;
@@ -1533,9 +1281,6 @@ void EEVEE_lightprobes_refresh_planar(EEVEE_ViewLayerData *sldata, EEVEE_Data *v
return;
}
- EEVEE_planar_reflections_updates(sldata);
- DRW_uniformbuffer_update(sldata->planar_ubo, &sldata->probes->planar_data);
-
/* We need to save the Matrices before overidding them */
DRW_viewport_matrix_get_all(&saved_mats);
@@ -1547,13 +1292,13 @@ void EEVEE_lightprobes_refresh_planar(EEVEE_ViewLayerData *sldata, EEVEE_Data *v
DRW_uniformbuffer_update(sldata->common_ubo, &sldata->common_data);
- for (int i = 0; (ob = pinfo->probes_planar_ref[i]) && (i < MAX_PLANAR); i++) {
- EEVEE_LightProbeEngineData *ped = EEVEE_lightprobe_data_ensure(ob);
- LightProbe *prb = (LightProbe *)ob->data;
- pinfo->vis_data.collection = prb->visibility_grp;
- pinfo->vis_data.invert = prb->flag & LIGHTPROBE_FLAG_INVERT_GROUP;
- render_scene_to_planar(sldata, vedata, i, ped);
- }
+ /* Rendering happens here! */
+ eevee_lightbake_render_scene_to_planars(sldata, vedata);
+
+ /* Make sure no aditionnal visibility check runs after this. */
+ pinfo->vis_data.collection = NULL;
+
+ DRW_uniformbuffer_update(sldata->planar_ubo, &sldata->probes->planar_data);
/* Restore */
common_data->prb_num_planar = pinfo->num_planar;
@@ -1562,17 +1307,7 @@ void EEVEE_lightprobes_refresh_planar(EEVEE_ViewLayerData *sldata, EEVEE_Data *v
/* Prefilter for SSR */
if ((vedata->stl->effects->enabled_effects & EFFECT_SSR) != 0) {
- const int max_lod = 9;
- DRW_stats_group_start("Planar Probe Downsample");
-
- GPU_framebuffer_ensure_config(&fbl->planar_downsample_fb, {
- GPU_ATTACHMENT_NONE,
- GPU_ATTACHMENT_TEXTURE(txl->planar_pool)
- });
- GPU_framebuffer_recursive_downsample(fbl->planar_downsample_fb, max_lod, &downsample_planar, vedata);
- /* For shading, save max level of the planar map */
- common_data->prb_lod_planar_max = (float)(max_lod);
- DRW_stats_group_end();
+ EEVEE_lightbake_filter_planar(vedata);
}
DRW_viewport_matrix_override_set_all(&saved_mats);
@@ -1586,239 +1321,18 @@ void EEVEE_lightprobes_refresh_planar(EEVEE_ViewLayerData *sldata, EEVEE_Data *v
common_data->ssr_toggle = vedata->stl->g_data->valid_double_buffer;
}
-static void lightprobes_refresh_cube(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
-{
- EEVEE_CommonUniformBuffer *common_data = &sldata->common_data;
- EEVEE_PassList *psl = vedata->psl;
- EEVEE_StorageList *stl = vedata->stl;
- EEVEE_LightProbesInfo *pinfo = sldata->probes;
- Object *ob;
- for (int i = 1; (ob = pinfo->probes_cube_ref[i]) && (i < MAX_PROBE); i++) {
- EEVEE_LightProbeEngineData *ped = EEVEE_lightprobe_data_ensure(ob);
- if (!ped->need_update) {
- continue;
- }
- LightProbe *prb = (LightProbe *)ob->data;
- pinfo->vis_data.collection = prb->visibility_grp;
- pinfo->vis_data.invert = prb->flag & LIGHTPROBE_FLAG_INVERT_GROUP;
- render_scene_to_probe(sldata, vedata, ob->obmat[3], prb->clipsta, prb->clipend);
- glossy_filter_probe(sldata, vedata, psl, i, prb->intensity);
- ped->need_update = false;
- ped->probe_id = i;
- if (!ped->ready_to_shade) {
- common_data->prb_num_render_cube++;
- ped->ready_to_shade = true;
- }
-#if 0
- printf("Update Cubemap %d\n", i);
-#endif
- DRW_viewport_request_redraw();
- /* Do not let this frame accumulate. */
- stl->effects->taa_current_sample = 1;
- /* Only do one probe per frame */
- return;
- }
-
- pinfo->do_cube_update = false;
-}
-
-static void lightprobes_refresh_all_no_world(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
-{
- EEVEE_CommonUniformBuffer *common_data = &sldata->common_data;
- EEVEE_PassList *psl = vedata->psl;
- EEVEE_StorageList *stl = vedata->stl;
- EEVEE_LightProbesInfo *pinfo = sldata->probes;
- Object *ob;
- const DRWContextState *draw_ctx = DRW_context_state_get();
- RegionView3D *rv3d = draw_ctx->rv3d;
-
- if (draw_ctx->evil_C != NULL) {
- /* Only compute probes if not navigating or in playback */
- struct wmWindowManager *wm = CTX_wm_manager(draw_ctx->evil_C);
- if (((rv3d->rflag & RV3D_NAVIGATING) != 0) || ED_screen_animation_no_scrub(wm) != NULL) {
- return;
- }
- }
- /* We need to save the Matrices before overidding them */
- DRWMatrixState saved_mats;
- DRW_viewport_matrix_get_all(&saved_mats);
- /* Make sure grid is initialized. */
- lightprobes_refresh_initialize_grid(sldata, vedata);
- /* Reflection probes depend on diffuse lighting thus on irradiance grid,
- * so update them first. */
- while (pinfo->updated_bounce < pinfo->num_bounce) {
- common_data->prb_num_render_grid = pinfo->num_grid;
- /* TODO(sergey): This logic can be split into smaller functions. */
- for (int i = 1; (ob = pinfo->probes_grid_ref[i]) && (i < MAX_GRID); i++) {
- EEVEE_LightProbeEngineData *ped = EEVEE_lightprobe_data_ensure(ob);
- if (!ped->need_update) {
- continue;
- }
- EEVEE_LightGrid *egrid = &pinfo->grid_data[i];
- LightProbe *prb = (LightProbe *)ob->data;
- /* Find the next cell corresponding to the current level. */
- bool valid_cell = false;
- int cell_id = ped->updated_cells;
- float pos[3], grid_loc[3];
- /* Other levels */
- int current_stride = 1 << max_ii(0, ped->max_lvl - ped->updated_lvl);
- int prev_stride = current_stride << 1;
- bool do_rendering = true;
- while (!valid_cell) {
- cell_id = ped->updated_cells;
- lightprobe_cell_grid_location_get(egrid, cell_id, grid_loc);
- if (ped->updated_lvl == 0 && cell_id == 0) {
- valid_cell = true;
- ped->updated_cells = ped->num_cell;
- continue;
- }
- else if (((((int)grid_loc[0] % current_stride) == 0) &&
- (((int)grid_loc[1] % current_stride) == 0) &&
- (((int)grid_loc[2] % current_stride) == 0)) &&
- !((((int)grid_loc[0] % prev_stride) == 0) &&
- (((int)grid_loc[1] % prev_stride) == 0) &&
- (((int)grid_loc[2] % prev_stride) == 0)))
- {
- valid_cell = true;
- }
- ped->updated_cells++;
- if (ped->updated_cells > ped->num_cell) {
- do_rendering = false;
- break;
- }
- }
- if (do_rendering) {
- lightprobe_cell_world_location_get(egrid, grid_loc, pos);
- SWAP(GPUTexture *, sldata->irradiance_pool, sldata->irradiance_rt);
- /* Temporary Remove all probes. */
- int tmp_num_render_grid = common_data->prb_num_render_grid;
- int tmp_num_render_cube = common_data->prb_num_render_cube;
- int tmp_num_planar = common_data->prb_num_planar;
- float tmp_level_bias = egrid->level_bias;
- common_data->prb_num_render_cube = 0;
- common_data->prb_num_planar = 0;
- /* Use light from previous bounce when capturing radiance. */
- if (pinfo->updated_bounce == 0) {
- /* But not on first bounce. */
- common_data->prb_num_render_grid = 0;
- }
- else {
- /* Remove bias */
- egrid->level_bias = (float)(1 << 0);
- DRW_uniformbuffer_update(sldata->grid_ubo, &sldata->probes->grid_data);
- }
- pinfo->vis_data.collection = prb->visibility_grp;
- pinfo->vis_data.invert = prb->flag & LIGHTPROBE_FLAG_INVERT_GROUP;
- render_scene_to_probe(sldata, vedata, pos, prb->clipsta, prb->clipend);
- diffuse_filter_probe(sldata, vedata, psl, egrid->offset + cell_id,
- prb->clipsta, prb->clipend, egrid->visibility_range, prb->vis_blur,
- prb->intensity);
- /* To see what is going on. */
- SWAP(GPUTexture *, sldata->irradiance_pool, sldata->irradiance_rt);
- /* Restore */
- common_data->prb_num_render_cube = tmp_num_render_cube;
- pinfo->num_planar = tmp_num_planar;
- if (pinfo->updated_bounce == 0) {
- common_data->prb_num_render_grid = tmp_num_render_grid;
- }
- else {
- egrid->level_bias = tmp_level_bias;
- DRW_uniformbuffer_update(sldata->grid_ubo, &sldata->probes->grid_data);
- }
-#if 0
- printf("Updated Grid %d : cell %d / %d, bounce %d / %d\n",
- i, cell_id + 1, ped->num_cell, pinfo->updated_bounce + 1, pinfo->num_bounce);
-#endif
- }
- if (ped->updated_cells >= ped->num_cell) {
- ped->updated_lvl++;
- ped->updated_cells = 0;
- if (ped->updated_lvl > ped->max_lvl) {
- ped->need_update = false;
- }
- egrid->level_bias = (float)(1 << max_ii(0, ped->max_lvl - ped->updated_lvl + 1));
- DRW_uniformbuffer_update(sldata->grid_ubo, &sldata->probes->grid_data);
- }
- /* Only do one probe per frame */
- DRW_viewport_request_redraw();
- /* Do not let this frame accumulate. */
- stl->effects->taa_current_sample = 1;
- /* Reset volume history. */
- stl->effects->volume_current_sample = -1;
- common_data->vol_history_alpha = 0.0f;
- /* Restore matrices */
- DRW_viewport_matrix_override_set_all(&saved_mats);
- return;
- }
-
- pinfo->updated_bounce++;
- common_data->prb_num_render_grid = pinfo->num_grid;
-
- if (pinfo->updated_bounce < pinfo->num_bounce) {
- /* Retag all grids to update for next bounce */
- for (int i = 1; (ob = pinfo->probes_grid_ref[i]) && (i < MAX_GRID); i++) {
- EEVEE_LightProbeEngineData *ped = EEVEE_lightprobe_data_ensure(ob);
- ped->need_update = true;
- ped->updated_cells = 0;
- ped->updated_lvl = 0;
- }
- /* Reset the next buffer so we can see the progress. */
- /* irradiance_rt is already the next rt because of the previous SWAP */
- GPU_framebuffer_texture_attach(sldata->probe_filter_fb, sldata->irradiance_rt, 0, 0);
- GPU_framebuffer_bind(sldata->probe_filter_fb);
- DRW_draw_pass(psl->probe_grid_fill);
-
- GPU_framebuffer_texture_attach(sldata->probe_filter_fb, sldata->probe_pool, 0, 0);
- /* Swap AFTER */
- SWAP(GPUTexture *, sldata->irradiance_pool, sldata->irradiance_rt);
- }
- }
- /* Refresh cube probe when needed. */
- lightprobes_refresh_cube(sldata, vedata);
- /* Restore matrices */
- DRW_viewport_matrix_override_set_all(&saved_mats);
-}
-
-bool EEVEE_lightprobes_all_probes_ready(EEVEE_ViewLayerData *sldata, EEVEE_Data *UNUSED(vedata))
-{
- EEVEE_LightProbesInfo *pinfo = sldata->probes;
- EEVEE_CommonUniformBuffer *common_data = &sldata->common_data;
-
- return ((pinfo->do_cube_update == false) &&
- (pinfo->updated_bounce == pinfo->num_bounce) &&
- (common_data->prb_num_render_cube == pinfo->num_cube));
-}
-
void EEVEE_lightprobes_refresh(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
{
- EEVEE_CommonUniformBuffer *common_data = &sldata->common_data;
- EEVEE_LightProbesInfo *pinfo = sldata->probes;
-
- /* Disable specular lighting when rendering probes to avoid feedback loops (looks bad). */
- common_data->spec_toggle = false;
- common_data->ssr_toggle = false;
- common_data->sss_toggle = false;
-
- /* Disable AO until we find a way to hide really bad discontinuities between cubefaces. */
- float tmp_ao_dist = common_data->ao_dist;
- float tmp_ao_settings = common_data->ao_settings;
- common_data->ao_settings = 0.0f;
- common_data->ao_dist = 0.0f;
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph);
+ LightCache *light_cache = vedata->stl->g_data->light_cache;
- /* Render world in priority */
- if (pinfo->update_world) {
- lightprobes_refresh_world(sldata, vedata);
- }
- else if (EEVEE_lightprobes_all_probes_ready(sldata, vedata) == false && pinfo->all_materials_updated) {
- lightprobes_refresh_all_no_world(sldata, vedata);
+ if (light_cache->flag & LIGHTCACHE_UPDATE_WORLD) {
+ DRWMatrixState saved_mats;
+ DRW_viewport_matrix_get_all(&saved_mats);
+ EEVEE_lightbake_update_world_quick(sldata, vedata, scene_eval);
+ DRW_viewport_matrix_override_set_all(&saved_mats);
}
-
- /* Restore */
- common_data->spec_toggle = true;
- common_data->ssr_toggle = true;
- common_data->sss_toggle = true;
- common_data->ao_dist = tmp_ao_dist;
- common_data->ao_settings = tmp_ao_settings;
}
void EEVEE_lightprobes_free(void)