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Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lights.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_lights.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c
index 3dc1f7cb48f..9c19020050d 100644
--- a/source/blender/draw/engines/eevee/eevee_lights.c
+++ b/source/blender/draw/engines/eevee/eevee_lights.c
@@ -141,17 +141,17 @@ void EEVEE_lights_cache_finish(EEVEE_StorageList *stl, EEVEE_TextureList *txl, E
if (!txl->shadow_depth_cube_pool) {
txl->shadow_depth_cube_pool = DRW_texture_create_2D_array(512, 512, MAX2(1, linfo->num_cube * 6), DRW_TEX_DEPTH_24, DRW_TEX_FILTER | DRW_TEX_COMPARE, NULL);
if (fbl->shadow_cube_fb)
- DRW_framebuffer_texture_attach(fbl->shadow_cube_fb, txl->shadow_depth_cube_pool, 0);
+ DRW_framebuffer_texture_attach(fbl->shadow_cube_fb, txl->shadow_depth_cube_pool, 0, 0);
}
if (!txl->shadow_depth_map_pool) {
txl->shadow_depth_map_pool = DRW_texture_create_2D_array(512, 512, MAX2(1, linfo->num_map), DRW_TEX_DEPTH_24, DRW_TEX_FILTER | DRW_TEX_COMPARE, NULL);
if (fbl->shadow_map_fb)
- DRW_framebuffer_texture_attach(fbl->shadow_map_fb, txl->shadow_depth_map_pool, 0);
+ DRW_framebuffer_texture_attach(fbl->shadow_map_fb, txl->shadow_depth_map_pool, 0, 0);
}
if (!txl->shadow_depth_cascade_pool) {
txl->shadow_depth_cascade_pool = DRW_texture_create_2D_array(512, 512, MAX2(1, linfo->num_cascade), DRW_TEX_DEPTH_24, DRW_TEX_FILTER | DRW_TEX_COMPARE, NULL);
if (fbl->shadow_cascade_fb)
- DRW_framebuffer_texture_attach(fbl->shadow_cascade_fb, txl->shadow_depth_map_pool, 0);
+ DRW_framebuffer_texture_attach(fbl->shadow_cascade_fb, txl->shadow_depth_map_pool, 0, 0);
}
DRWFboTexture tex_cube = {&txl->shadow_depth_cube_pool, DRW_BUF_DEPTH_24, DRW_TEX_FILTER | DRW_TEX_COMPARE};