diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lights.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_lights.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c index dc9ce29a148..2c970fa5285 100644 --- a/source/blender/draw/engines/eevee/eevee_lights.c +++ b/source/blender/draw/engines/eevee/eevee_lights.c @@ -425,7 +425,7 @@ void EEVEE_lights_cache_add(EEVEE_ViewLayerData *sldata, Object *ob) /* Add a shadow caster to the shadowpasses */ void EEVEE_lights_cache_shcaster_add( - EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_StorageList *stl, struct Gwn_Batch *geom, Object *ob) + EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_StorageList *stl, struct GPUBatch *geom, Object *ob) { DRW_shgroup_call_object_add( stl->g_data->shadow_shgrp, @@ -434,7 +434,7 @@ void EEVEE_lights_cache_shcaster_add( void EEVEE_lights_cache_shcaster_material_add( EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_PassList *psl, struct GPUMaterial *gpumat, - struct Gwn_Batch *geom, struct Object *ob, float *alpha_threshold) + struct GPUBatch *geom, struct Object *ob, float *alpha_threshold) { /* TODO / PERF : reuse the same shading group for objects with the same material */ DRWShadingGroup *grp = DRW_shgroup_material_create(gpumat, psl->shadow_pass); |