diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lookdev.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_lookdev.c | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lookdev.c b/source/blender/draw/engines/eevee/eevee_lookdev.c index 806fb65b8e8..e083c9b5eb5 100644 --- a/source/blender/draw/engines/eevee/eevee_lookdev.c +++ b/source/blender/draw/engines/eevee/eevee_lookdev.c @@ -45,7 +45,7 @@ void EEVEE_lookdev_cache_init( StudioLight *sl = BKE_studiolight_find(v3d->shading.studio_light, STUDIOLIGHT_INTERNAL | STUDIOLIGHT_ORIENTATION_WORLD); if ((sl->flag & STUDIOLIGHT_ORIENTATION_WORLD)) { struct Gwn_Batch *geom = DRW_cache_fullscreen_quad_get(); - GPUTexture *tex; + GPUTexture *tex = NULL; *grp = DRW_shgroup_create(shader, pass); axis_angle_to_mat3_single(stl->g_data->studiolight_matrix, 'Z', v3d->shading.studiolight_rot_z); @@ -59,15 +59,18 @@ void EEVEE_lookdev_cache_init( if (!pinfo) { /* Do not fadeout when doing probe rendering, only when drawing the background */ DRW_shgroup_uniform_float(*grp, "studioLightBackground", &v3d->shading.studiolight_background, 1); - - BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_GPUTEXTURE); - tex = sl->equirectangular_irradiance_gputexture; + if (v3d->shading.studiolight_background > 0.0f) { + BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_GPUTEXTURE); + tex = sl->equirectangular_irradiance_gputexture; + } } else { BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECTANGULAR_RADIANCE_GPUTEXTURE); tex = sl->equirectangular_radiance_gputexture; } - DRW_shgroup_uniform_texture(*grp, "image", tex); + if (tex != NULL) { + DRW_shgroup_uniform_texture(*grp, "image", tex); + } /* Do we need to recalc the lightprobes? */ if (pinfo && |