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Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lookdev.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_lookdev.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lookdev.c b/source/blender/draw/engines/eevee/eevee_lookdev.c
index dc3af553890..a327759c1c8 100644
--- a/source/blender/draw/engines/eevee/eevee_lookdev.c
+++ b/source/blender/draw/engines/eevee/eevee_lookdev.c
@@ -123,12 +123,13 @@ void EEVEE_lookdev_cache_init(
if (!pinfo) {
/* Do not fadeout when doing probe rendering, only when drawing the background */
DRW_shgroup_uniform_float(*grp, "studioLightBackground", &v3d->shading.studiolight_background, 1);
- BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_GPUTEXTURE);
- tex = sl->equirectangular_irradiance_gputexture;
+ BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECT_IRRADIANCE_GPUTEXTURE);
+ tex = sl->equirect_irradiance_gputexture;
}
else {
- BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECTANGULAR_RADIANCE_GPUTEXTURE);
- tex = sl->equirectangular_radiance_gputexture;
+ DRW_shgroup_uniform_float_copy(*grp, "studioLightBackground", 1.0f);
+ BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECT_RADIANCE_GPUTEXTURE);
+ tex = sl->equirect_radiance_gputexture;
}
DRW_shgroup_uniform_texture(*grp, "image", tex);