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Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lookdev.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_lookdev.c130
1 files changed, 130 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lookdev.c b/source/blender/draw/engines/eevee/eevee_lookdev.c
new file mode 100644
index 00000000000..4abe60242d6
--- /dev/null
+++ b/source/blender/draw/engines/eevee/eevee_lookdev.c
@@ -0,0 +1,130 @@
+/*
+ * Copyright 2016, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Blender Institute
+ *
+ */
+
+/** \file eevee_lookdev.c
+ * \ingroup draw_engine
+ */
+#include "DRW_render.h"
+
+#include "BKE_camera.h"
+#include "BKE_studiolight.h"
+
+#include "DNA_screen_types.h"
+
+#include "eevee_private.h"
+
+void EEVEE_lookdev_cache_init(EEVEE_Data *vedata, DRWShadingGroup **grp, GPUShader *shader, DRWPass *pass, EEVEE_LightProbesInfo *pinfo)
+{
+ EEVEE_StorageList *stl = vedata->stl;
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ View3D *v3d = draw_ctx->v3d;
+ if (v3d && v3d->drawtype == OB_MATERIAL)
+ {
+ StudioLight *sl = BKE_studiolight_find(v3d->shading.studio_light, STUDIOLIGHT_ORIENTATION_WORLD);
+ if ((sl->flag & STUDIOLIGHT_ORIENTATION_WORLD)) {
+ struct Gwn_Batch *geom = DRW_cache_fullscreen_quad_get();
+
+ BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECTANGULAR_GPUTEXTURE);
+ *grp = DRW_shgroup_create(shader, pass);
+ GPUTexture *tex = sl->equirectangular_gputexture;
+ DRW_shgroup_uniform_texture(*grp, "image", tex);
+
+ axis_angle_to_mat3_single(stl->studiolight_matrix, 'Z', v3d->shading.studiolight_rot_z);
+ DRW_shgroup_uniform_mat3(*grp, "StudioLightMatrix", stl->studiolight_matrix);
+
+ DRW_shgroup_uniform_float(*grp, "backgroundAlpha", &stl->g_data->background_alpha, 1);
+ DRW_shgroup_call_add(*grp, geom, NULL);
+
+ /* Do we need to recalc the lightprobes? */
+ if (pinfo && (pinfo->studiolight_index != sl->index || pinfo->studiolight_rot_z != v3d->shading.studiolight_rot_z)) {
+ pinfo->update_world |= PROBE_UPDATE_ALL;
+ pinfo->studiolight_index = sl->index;
+ pinfo->studiolight_rot_z = v3d->shading.studiolight_rot_z;
+ pinfo->prev_wo_sh_compiled = false;
+ pinfo->prev_world = NULL;
+ }
+ }
+ }
+}
+
+void EEVEE_lookdev_draw_background(EEVEE_Data *vedata)
+{
+ EEVEE_PassList *psl = vedata->psl;
+ EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
+ EEVEE_EffectsInfo *effects = stl->effects;
+ EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure();
+
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+
+ if (psl->lookdev_pass && draw_ctx->v3d) {
+ DRW_stats_group_start("Look Dev");
+ CameraParams params;
+ BKE_camera_params_init(&params);
+ View3D *v3d = draw_ctx->v3d;
+ RegionView3D *rv3d = draw_ctx->rv3d;
+ ARegion *ar = draw_ctx->ar;
+
+ BKE_camera_params_from_view3d(&params, draw_ctx->depsgraph, v3d, rv3d);
+ params.is_ortho = true;
+ params.ortho_scale = 4.0;
+ params.zoom = CAMERA_PARAM_ZOOM_INIT_PERSP;
+ BKE_camera_params_compute_viewplane(&params, ar->winx, ar->winy, 1.0f, 1.0f);
+ BKE_camera_params_compute_matrix(&params);
+
+ const float *viewport_size = DRW_viewport_size_get();
+ int viewport_inset_x = viewport_size[0]/4;
+ int viewport_inset_y = viewport_size[1]/4;
+
+ EEVEE_CommonUniformBuffer *common = &sldata->common_data;
+ common->la_num_light = 0;
+ common->prb_num_planar = 0;
+ common->prb_num_render_cube = 1;
+ common->prb_num_render_grid = 1;
+ common->ao_dist = 0.0f;
+ common->ao_factor = 0.0f;
+ common->ao_settings = 0.0f;
+ DRW_uniformbuffer_update(sldata->common_ubo, common);
+
+ /* override matrices */
+ float winmat[4][4];
+ float winmat_inv[4][4];
+ copy_m4_m4(winmat, params.winmat);
+ invert_m4_m4(winmat_inv, winmat);
+ DRW_viewport_matrix_override_set(winmat, DRW_MAT_WIN);
+ DRW_viewport_matrix_override_set(winmat_inv, DRW_MAT_WININV);
+ float viewmat[4][4];
+ DRW_viewport_matrix_get(viewmat, DRW_MAT_VIEW);
+ float persmat[4][4];
+ float persmat_inv[4][4];
+ mul_m4_m4m4(persmat, winmat, viewmat);
+ invert_m4_m4(persmat_inv, persmat);
+ DRW_viewport_matrix_override_set(persmat, DRW_MAT_PERS);
+ DRW_viewport_matrix_override_set(persmat_inv, DRW_MAT_PERSINV);
+
+ GPUFrameBuffer *fb = effects->final_fb;
+ GPU_framebuffer_bind(fb);
+ GPU_framebuffer_viewport_set(fb, viewport_size[0]-viewport_inset_x, 0, viewport_inset_x, viewport_inset_y);
+ DRW_draw_pass(psl->lookdev_pass);
+
+ DRW_viewport_matrix_override_unset_all();
+ DRW_stats_group_end();
+ }
+} \ No newline at end of file