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Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lookdev.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_lookdev.c217
1 files changed, 217 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lookdev.c b/source/blender/draw/engines/eevee/eevee_lookdev.c
new file mode 100644
index 00000000000..2e568d97c07
--- /dev/null
+++ b/source/blender/draw/engines/eevee/eevee_lookdev.c
@@ -0,0 +1,217 @@
+/*
+ * Copyright 2016, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Blender Institute
+ *
+ */
+
+/** \file eevee_lookdev.c
+ * \ingroup draw_engine
+ */
+#include "DRW_render.h"
+
+#include "BKE_camera.h"
+#include "BKE_studiolight.h"
+
+#include "DNA_screen_types.h"
+#include "DNA_world_types.h"
+
+#include "DEG_depsgraph_query.h"
+
+#include "ED_screen.h"
+
+#include "eevee_private.h"
+#include "eevee_lightcache.h"
+
+static void eevee_lookdev_lightcache_delete(EEVEE_Data *vedata)
+{
+ EEVEE_StorageList *stl = vedata->stl;
+ EEVEE_TextureList *txl = vedata->txl;
+
+ MEM_SAFE_FREE(stl->lookdev_lightcache);
+ MEM_SAFE_FREE(stl->lookdev_grid_data);
+ MEM_SAFE_FREE(stl->lookdev_cube_data);
+ DRW_TEXTURE_FREE_SAFE(txl->lookdev_grid_tx);
+ DRW_TEXTURE_FREE_SAFE(txl->lookdev_cube_tx);
+}
+
+void EEVEE_lookdev_cache_init(
+ EEVEE_Data *vedata, DRWShadingGroup **grp, GPUShader *shader, DRWPass *pass,
+ World *world, EEVEE_LightProbesInfo *pinfo)
+{
+ EEVEE_StorageList *stl = vedata->stl;
+ EEVEE_TextureList *txl = vedata->txl;
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ View3D *v3d = draw_ctx->v3d;
+ if (LOOK_DEV_STUDIO_LIGHT_ENABLED(v3d)) {
+ StudioLight *sl = BKE_studiolight_find(v3d->shading.studio_light, STUDIOLIGHT_ORIENTATIONS_MATERIAL_MODE);
+ if (sl && (sl->flag & STUDIOLIGHT_ORIENTATION_WORLD)) {
+ struct Gwn_Batch *geom = DRW_cache_fullscreen_quad_get();
+ GPUTexture *tex = NULL;
+
+ /* If one of the component is missing we start from scratch. */
+ if ((stl->lookdev_grid_data == NULL) ||
+ (stl->lookdev_cube_data == NULL) ||
+ (txl->lookdev_grid_tx == NULL) ||
+ (txl->lookdev_cube_tx == NULL))
+ {
+ eevee_lookdev_lightcache_delete(vedata);
+ }
+
+ if (stl->lookdev_lightcache == NULL) {
+ const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph);
+#if defined(IRRADIANCE_SH_L2)
+ int grid_res = 4;
+#elif defined(IRRADIANCE_CUBEMAP)
+ int grid_res = 8;
+#elif defined(IRRADIANCE_HL2)
+ int grid_res = 4;
+#endif
+ int cube_res = OCTAHEDRAL_SIZE_FROM_CUBESIZE(scene_eval->eevee.gi_cubemap_resolution);
+ int vis_res = scene_eval->eevee.gi_visibility_resolution;
+
+ stl->lookdev_lightcache = EEVEE_lightcache_create(1, 1, cube_res, vis_res, (int[3]){grid_res, grid_res, 1});
+
+ /* We do this to use a special light cache for lookdev.
+ * This lightcache needs to be per viewport. But we need to
+ * have correct freeing when the viewport is closed. So we
+ * need to reference all textures to the txl and the memblocks
+ * to the stl. */
+ stl->lookdev_grid_data = stl->lookdev_lightcache->grid_data;
+ stl->lookdev_cube_data = stl->lookdev_lightcache->cube_data;
+ stl->lookdev_cube_mips = stl->lookdev_lightcache->cube_mips;
+ txl->lookdev_grid_tx = stl->lookdev_lightcache->grid_tx.tex;
+ txl->lookdev_cube_tx = stl->lookdev_lightcache->cube_tx.tex;
+ }
+
+ stl->g_data->light_cache = stl->lookdev_lightcache;
+
+ *grp = DRW_shgroup_create(shader, pass);
+ axis_angle_to_mat3_single(stl->g_data->studiolight_matrix, 'Z', v3d->shading.studiolight_rot_z);
+ DRW_shgroup_uniform_mat3(*grp, "StudioLightMatrix", stl->g_data->studiolight_matrix);
+
+ if (world) {
+ DRW_shgroup_uniform_vec3(*grp, "color", &world->horr, 1);
+ }
+ DRW_shgroup_uniform_float(*grp, "backgroundAlpha", &stl->g_data->background_alpha, 1);
+ DRW_shgroup_call_add(*grp, geom, NULL);
+ if (!pinfo) {
+ /* Do not fadeout when doing probe rendering, only when drawing the background */
+ DRW_shgroup_uniform_float(*grp, "studioLightBackground", &v3d->shading.studiolight_background, 1);
+ if (v3d->shading.studiolight_background > 0.0f) {
+ BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_GPUTEXTURE);
+ tex = sl->equirectangular_irradiance_gputexture;
+ }
+ }
+ else {
+ BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECTANGULAR_RADIANCE_GPUTEXTURE);
+ tex = sl->equirectangular_radiance_gputexture;
+ }
+ if (tex != NULL) {
+ DRW_shgroup_uniform_texture(*grp, "image", tex);
+ }
+
+ /* Do we need to recalc the lightprobes? */
+ if (pinfo &&
+ ((pinfo->studiolight_index != sl->index) ||
+ (pinfo->studiolight_rot_z != v3d->shading.studiolight_rot_z)))
+ {
+ stl->lookdev_lightcache->flag |= LIGHTCACHE_UPDATE_WORLD;
+ pinfo->studiolight_index = sl->index;
+ pinfo->studiolight_rot_z = v3d->shading.studiolight_rot_z;
+ }
+ }
+ }
+}
+
+void EEVEE_lookdev_draw_background(EEVEE_Data *vedata)
+{
+ EEVEE_PassList *psl = vedata->psl;
+ EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
+ EEVEE_EffectsInfo *effects = stl->effects;
+ EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure();
+ DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
+
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+
+ if (psl->lookdev_pass && LOOK_DEV_OVERLAY_ENABLED(draw_ctx->v3d)) {
+ DRW_stats_group_start("Look Dev");
+ CameraParams params;
+ BKE_camera_params_init(&params);
+ View3D *v3d = draw_ctx->v3d;
+ RegionView3D *rv3d = draw_ctx->rv3d;
+ ARegion *ar = draw_ctx->ar;
+
+ BKE_camera_params_from_view3d(&params, draw_ctx->depsgraph, v3d, rv3d);
+ params.is_ortho = true;
+ params.ortho_scale = 3.0f;
+ params.zoom = CAMERA_PARAM_ZOOM_INIT_PERSP;
+ params.offsetx = 0.0f;
+ params.offsety = 0.0f;
+ params.shiftx = 0.0f;
+ params.shifty = 0.0f;
+ params.clipsta = 0.001f;
+ params.clipend = 20.0f;
+ BKE_camera_params_compute_viewplane(&params, ar->winx, ar->winy, 1.0f, 1.0f);
+ BKE_camera_params_compute_matrix(&params);
+
+ const float *viewport_size = DRW_viewport_size_get();
+ rcti rect;
+ ED_region_visible_rect(draw_ctx->ar, &rect);
+ int viewport_inset_x = viewport_size[0] / 4;
+ int viewport_inset_y = viewport_size[1] / 4;
+
+ EEVEE_CommonUniformBuffer *common = &sldata->common_data;
+ common->la_num_light = 0;
+ common->prb_num_planar = 0;
+ common->prb_num_render_cube = 1;
+ common->prb_num_render_grid = 1;
+ common->ao_dist = 0.0f;
+ common->ao_factor = 0.0f;
+ common->ao_settings = 0.0f;
+ DRW_uniformbuffer_update(sldata->common_ubo, common);
+
+ /* override matrices */
+ float winmat[4][4];
+ float winmat_inv[4][4];
+ copy_m4_m4(winmat, params.winmat);
+ invert_m4_m4(winmat_inv, winmat);
+ DRW_viewport_matrix_override_set(winmat, DRW_MAT_WIN);
+ DRW_viewport_matrix_override_set(winmat_inv, DRW_MAT_WININV);
+ float viewmat[4][4];
+ DRW_viewport_matrix_get(viewmat, DRW_MAT_VIEW);
+ float persmat[4][4];
+ float persmat_inv[4][4];
+ mul_m4_m4m4(persmat, winmat, viewmat);
+ invert_m4_m4(persmat_inv, persmat);
+ DRW_viewport_matrix_override_set(persmat, DRW_MAT_PERS);
+ DRW_viewport_matrix_override_set(persmat_inv, DRW_MAT_PERSINV);
+
+ GPUFrameBuffer *fb = effects->final_fb;
+ GPU_framebuffer_bind(fb);
+ GPU_framebuffer_viewport_set(fb, rect.xmax - viewport_inset_x, rect.ymin, viewport_inset_x, viewport_inset_y);
+ DRW_draw_pass(psl->lookdev_pass);
+
+ fb = dfbl->depth_only_fb;
+ GPU_framebuffer_bind(fb);
+ GPU_framebuffer_viewport_set(fb, rect.xmax - viewport_inset_x, rect.ymin, viewport_inset_x, viewport_inset_y);
+ DRW_draw_pass(psl->lookdev_pass);
+
+ DRW_viewport_matrix_override_unset_all();
+ DRW_stats_group_end();
+ }
+}