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Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_materials.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c119
1 files changed, 102 insertions, 17 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 58f182ecf8d..c7a8f7729eb 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -244,31 +244,31 @@ void EEVEE_materials_init(EEVEE_ViewLayerData *sldata,
/* Create RenderPass UBO */
if (sldata->renderpass_ubo.combined == NULL) {
EEVEE_RenderPassData data;
- data = (EEVEE_RenderPassData){true, true, true, true, true, false, false};
+ data = (EEVEE_RenderPassData){true, true, true, true, true, false, false, false, 0};
sldata->renderpass_ubo.combined = GPU_uniformbuf_create_ex(
sizeof(data), &data, "renderpass_ubo.combined");
- data = (EEVEE_RenderPassData){true, false, false, false, false, true, false};
+ data = (EEVEE_RenderPassData){true, false, false, false, false, true, false, false, 0};
sldata->renderpass_ubo.diff_color = GPU_uniformbuf_create_ex(
sizeof(data), &data, "renderpass_ubo.diff_color");
- data = (EEVEE_RenderPassData){true, true, false, false, false, false, false};
+ data = (EEVEE_RenderPassData){true, true, false, false, false, false, false, false, 0};
sldata->renderpass_ubo.diff_light = GPU_uniformbuf_create_ex(
sizeof(data), &data, "renderpass_ubo.diff_light");
- data = (EEVEE_RenderPassData){false, false, true, false, false, false, false};
+ data = (EEVEE_RenderPassData){false, false, true, false, false, false, false, false, 0};
sldata->renderpass_ubo.spec_color = GPU_uniformbuf_create_ex(
sizeof(data), &data, "renderpass_ubo.spec_color");
- data = (EEVEE_RenderPassData){false, false, true, true, false, false, false};
+ data = (EEVEE_RenderPassData){false, false, true, true, false, false, false, false, 0};
sldata->renderpass_ubo.spec_light = GPU_uniformbuf_create_ex(
sizeof(data), &data, "renderpass_ubo.spec_light");
- data = (EEVEE_RenderPassData){false, false, false, false, true, false, false};
+ data = (EEVEE_RenderPassData){false, false, false, false, true, false, false, false, 0};
sldata->renderpass_ubo.emit = GPU_uniformbuf_create_ex(
sizeof(data), &data, "renderpass_ubo.emit");
- data = (EEVEE_RenderPassData){true, true, true, true, true, false, true};
+ data = (EEVEE_RenderPassData){true, true, true, true, true, false, true, false, 0};
sldata->renderpass_ubo.environment = GPU_uniformbuf_create_ex(
sizeof(data), &data, "renderpass_ubo.environment");
}
@@ -276,6 +276,51 @@ void EEVEE_materials_init(EEVEE_ViewLayerData *sldata,
/* Used combined pass by default. */
g_data->renderpass_ubo = sldata->renderpass_ubo.combined;
+ {
+ g_data->num_aovs_used = 0;
+ if ((stl->g_data->render_passes & EEVEE_RENDER_PASS_AOV) != 0) {
+ EEVEE_RenderPassData data = {true, true, true, true, true, false, false, true, 0};
+ if (stl->g_data->aov_hash == EEVEE_AOV_HASH_ALL) {
+ ViewLayer *view_layer = draw_ctx->view_layer;
+ int aov_index = 0;
+ LISTBASE_FOREACH (ViewLayerAOV *, aov, &view_layer->aovs) {
+ if ((aov->flag & AOV_CONFLICT) != 0) {
+ continue;
+ }
+ if (aov_index == MAX_AOVS) {
+ break;
+ }
+ data.renderPassAOVActive = EEVEE_renderpasses_aov_hash(aov);
+ if (sldata->renderpass_ubo.aovs[aov_index]) {
+ GPU_uniformbuf_update(sldata->renderpass_ubo.aovs[aov_index], &data);
+ }
+ else {
+ sldata->renderpass_ubo.aovs[aov_index] = GPU_uniformbuf_create_ex(
+ sizeof(data), &data, "renderpass_ubo.aovs");
+ }
+ aov_index++;
+ }
+ g_data->num_aovs_used = aov_index;
+ }
+ else {
+ /* Rendering a single AOV in the 3d viewport */
+ data.renderPassAOVActive = stl->g_data->aov_hash;
+ if (sldata->renderpass_ubo.aovs[0]) {
+ GPU_uniformbuf_update(sldata->renderpass_ubo.aovs[0], &data);
+ }
+ else {
+ sldata->renderpass_ubo.aovs[0] = GPU_uniformbuf_create_ex(
+ sizeof(data), &data, "renderpass_ubo.aovs");
+ }
+ g_data->num_aovs_used = 1;
+ }
+ }
+ /* Free AOV UBO's that are not in use. */
+ for (int aov_index = g_data->num_aovs_used; aov_index < MAX_AOVS; aov_index++) {
+ DRW_UBO_FREE_SAFE(sldata->renderpass_ubo.aovs[aov_index]);
+ }
+ }
+
/* HACK: EEVEE_material_get can create a new context. This can only be
* done when there is no active framebuffer. We do this here otherwise
* `EEVEE_renderpasses_output_init` will fail. It cannot be done in
@@ -949,6 +994,11 @@ void EEVEE_material_output_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata,
if (pd->render_passes & EEVEE_RENDER_PASS_SPECULAR_COLOR) {
material_renderpass_init(fbl, &txl->spec_color_accum, texture_format, do_clear);
}
+ if (pd->render_passes & EEVEE_RENDER_PASS_AOV) {
+ for (int aov_index = 0; aov_index < pd->num_aovs_used; aov_index++) {
+ material_renderpass_init(fbl, &txl->aov_surface_accum[aov_index], texture_format, do_clear);
+ }
+ }
if (pd->render_passes & EEVEE_RENDER_PASS_SPECULAR_LIGHT) {
material_renderpass_init(fbl, &txl->spec_light_accum, texture_format, do_clear);
@@ -960,6 +1010,7 @@ void EEVEE_material_output_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata,
static void material_renderpass_accumulate(EEVEE_FramebufferList *fbl,
DRWPass *renderpass,
+ DRWPass *renderpass2,
EEVEE_PrivateData *pd,
GPUTexture *output_tx,
struct GPUUniformBuf *renderpass_option_ubo)
@@ -969,6 +1020,9 @@ static void material_renderpass_accumulate(EEVEE_FramebufferList *fbl,
pd->renderpass_ubo = renderpass_option_ubo;
DRW_draw_pass(renderpass);
+ if (renderpass2) {
+ DRW_draw_pass(renderpass2);
+ }
GPU_framebuffer_texture_detach(fbl->material_accum_fb, output_tx);
}
@@ -983,38 +1037,69 @@ void EEVEE_material_output_accumulate(EEVEE_ViewLayerData *sldata, EEVEE_Data *v
if (fbl->material_accum_fb != NULL) {
DRWPass *material_accum_ps = psl->material_accum_ps;
+ DRWPass *background_accum_ps = psl->background_accum_ps;
if (pd->render_passes & EEVEE_RENDER_PASS_ENVIRONMENT) {
material_renderpass_accumulate(
- fbl, psl->background_accum_ps, pd, txl->env_accum, sldata->renderpass_ubo.environment);
+ fbl, background_accum_ps, NULL, pd, txl->env_accum, sldata->renderpass_ubo.environment);
}
if (pd->render_passes & EEVEE_RENDER_PASS_EMIT) {
material_renderpass_accumulate(
- fbl, material_accum_ps, pd, txl->emit_accum, sldata->renderpass_ubo.emit);
+ fbl, material_accum_ps, NULL, pd, txl->emit_accum, sldata->renderpass_ubo.emit);
}
if (pd->render_passes & EEVEE_RENDER_PASS_DIFFUSE_COLOR) {
- material_renderpass_accumulate(
- fbl, material_accum_ps, pd, txl->diff_color_accum, sldata->renderpass_ubo.diff_color);
+ material_renderpass_accumulate(fbl,
+ material_accum_ps,
+ NULL,
+ pd,
+ txl->diff_color_accum,
+ sldata->renderpass_ubo.diff_color);
}
if (pd->render_passes & EEVEE_RENDER_PASS_DIFFUSE_LIGHT) {
- material_renderpass_accumulate(
- fbl, material_accum_ps, pd, txl->diff_light_accum, sldata->renderpass_ubo.diff_light);
+ material_renderpass_accumulate(fbl,
+ material_accum_ps,
+ NULL,
+ pd,
+ txl->diff_light_accum,
+ sldata->renderpass_ubo.diff_light);
if (effects->enabled_effects & EFFECT_SSS) {
EEVEE_subsurface_output_accumulate(sldata, vedata);
}
}
if (pd->render_passes & EEVEE_RENDER_PASS_SPECULAR_COLOR) {
- material_renderpass_accumulate(
- fbl, material_accum_ps, pd, txl->spec_color_accum, sldata->renderpass_ubo.spec_color);
+ material_renderpass_accumulate(fbl,
+ material_accum_ps,
+ NULL,
+ pd,
+ txl->spec_color_accum,
+ sldata->renderpass_ubo.spec_color);
}
if (pd->render_passes & EEVEE_RENDER_PASS_SPECULAR_LIGHT) {
- material_renderpass_accumulate(
- fbl, material_accum_ps, pd, txl->spec_light_accum, sldata->renderpass_ubo.spec_light);
+ material_renderpass_accumulate(fbl,
+ material_accum_ps,
+ NULL,
+ pd,
+ txl->spec_light_accum,
+ sldata->renderpass_ubo.spec_light);
if (effects->enabled_effects & EFFECT_SSR) {
EEVEE_reflection_output_accumulate(sldata, vedata);
}
}
+ if (pd->render_passes & EEVEE_RENDER_PASS_AOV) {
+ for (int aov_index = 0; aov_index < pd->num_aovs_used; aov_index++) {
+ material_renderpass_accumulate(fbl,
+ material_accum_ps,
+ background_accum_ps,
+ pd,
+ txl->aov_surface_accum[aov_index],
+ sldata->renderpass_ubo.aovs[aov_index]);
+ }
+ }
+ /* Free unused aov textures. */
+ for (int aov_index = pd->num_aovs_used; aov_index < MAX_AOVS; aov_index++) {
+ DRW_TEXTURE_FREE_SAFE(txl->aov_surface_accum[aov_index]);
+ }
/* Restore default. */
pd->renderpass_ubo = sldata->renderpass_ubo.combined;