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Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_materials.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c92
1 files changed, 91 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 046a7ea1367..65e91a38053 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -90,6 +90,7 @@ extern char datatoc_default_frag_glsl[];
extern char datatoc_default_world_frag_glsl[];
extern char datatoc_ltc_lib_glsl[];
extern char datatoc_bsdf_lut_frag_glsl[];
+extern char datatoc_btdf_lut_frag_glsl[];
extern char datatoc_bsdf_common_lib_glsl[];
extern char datatoc_bsdf_direct_lib_glsl[];
extern char datatoc_bsdf_sampling_lib_glsl[];
@@ -169,8 +170,97 @@ static struct GPUTexture *create_ggx_lut_texture(int UNUSED(w), int UNUSED(h))
return tex;
}
-#endif
+static struct GPUTexture *create_ggx_refraction_lut_texture(int w, int h)
+{
+ struct GPUTexture *tex;
+ struct GPUTexture *hammersley = create_hammersley_sample_texture(8192);
+ struct GPUFrameBuffer *fb = NULL;
+ static float samples_ct = 8192.0f;
+ static float a2 = 0.0f;
+ static float inv_samples_ct = 1.0f / 8192.0f;
+
+ char *frag_str = NULL;
+
+ DynStr *ds_vert = BLI_dynstr_new();
+ BLI_dynstr_append(ds_vert, datatoc_bsdf_common_lib_glsl);
+ BLI_dynstr_append(ds_vert, datatoc_bsdf_sampling_lib_glsl);
+ BLI_dynstr_append(ds_vert, datatoc_btdf_lut_frag_glsl);
+ frag_str = BLI_dynstr_get_cstring(ds_vert);
+ BLI_dynstr_free(ds_vert);
+
+ struct GPUShader *sh = DRW_shader_create_fullscreen(frag_str,
+ "#define HAMMERSLEY_SIZE 8192\n"
+ "#define BRDF_LUT_SIZE 64\n"
+ "#define NOISE_SIZE 64\n"
+ "#define LUT_SIZE 64\n");
+
+ MEM_freeN(frag_str);
+
+ DRWPass *pass = DRW_pass_create("LightProbe Filtering", DRW_STATE_WRITE_COLOR);
+ DRWShadingGroup *grp = DRW_shgroup_create(sh, pass);
+ DRW_shgroup_uniform_float(grp, "a2", &a2, 1);
+ DRW_shgroup_uniform_float(grp, "sampleCount", &samples_ct, 1);
+ DRW_shgroup_uniform_float(grp, "invSampleCount", &inv_samples_ct, 1);
+ DRW_shgroup_uniform_texture(grp, "texHammersley", hammersley);
+ DRW_shgroup_uniform_texture(grp, "utilTex", e_data.util_tex);
+
+ struct Gwn_Batch *geom = DRW_cache_fullscreen_quad_get();
+ DRW_shgroup_call_add(grp, geom, NULL);
+
+ float *texels = MEM_mallocN(sizeof(float[2]) * w * h, "lut");
+
+ tex = DRW_texture_create_2D(w, h, DRW_TEX_R_16, DRW_TEX_FILTER, (float *)texels);
+
+ DRWFboTexture tex_filter = {&tex, DRW_TEX_R_16, DRW_TEX_FILTER};
+ DRW_framebuffer_init(&fb, &draw_engine_eevee_type, w, h, &tex_filter, 1);
+
+ DRW_framebuffer_bind(fb);
+
+ float *data = MEM_mallocN(sizeof(float[3]) * w * h, "lut");
+
+ float inc = 1.0f / 31.0f;
+ float roughness = 1e-8f - inc;
+ FILE *f = BLI_fopen("btdf_split_sum_ggx.h", "w");
+ fprintf(f, "static float btdf_split_sum_ggx[32][64 * 64] = {\n");
+ do {
+ roughness += inc;
+ CLAMP(roughness, 1e-4f, 1.0f);
+ a2 = powf(roughness, 4.0f);
+ DRW_draw_pass(pass);
+
+ DRW_framebuffer_read_data(0, 0, w, h, 3, 0, data);
+
+ #if 1
+ fprintf(f, "\t{\n\t\t");
+ for (int i = 0; i < w*h * 3; i+=3) {
+ fprintf(f, "%ff,", data[i]);
+ if (((i/3)+1) % 12 == 0) fprintf(f, "\n\t\t");
+ else fprintf(f, " ");
+ }
+ fprintf(f, "\n\t},\n");
+ #else
+ for (int i = 0; i < w*h * 3; i+=3) {
+ if (data[i] < 0.01) printf(" ");
+ else if (data[i] < 0.3) printf(".");
+ else if (data[i] < 0.6) printf("+");
+ else if (data[i] < 0.9) printf("%%");
+ else printf("#");
+ if ((i/3+1) % 64 == 0) printf("\n");
+ }
+ #endif
+
+ } while (roughness < 1.0f);
+ fprintf(f, "\n};\n");
+
+ fclose(f);
+
+ MEM_freeN(texels);
+ MEM_freeN(data);
+
+ return tex;
+}
+#endif
/* XXX TODO define all shared resources in a shared place without duplication */
struct GPUTexture *EEVEE_materials_get_util_tex(void)
{