diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_materials.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_materials.c | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c index 6736d4c4110..12ca83e631a 100644 --- a/source/blender/draw/engines/eevee/eevee_materials.c +++ b/source/blender/draw/engines/eevee/eevee_materials.c @@ -1387,7 +1387,7 @@ static void material_transparent( DRW_shgroup_uniform_float(*shgrp, "roughness", rough_p, 1); } - const bool use_prepass = ((ma->blend_flag & MA_BL_HIDE_BACKSIDE) != 0); + const bool use_prepass = ((ma->blend_flag & MA_BL_HIDE_BACKFACE) != 0); DRWState all_state = ( DRW_STATE_WRITE_DEPTH | DRW_STATE_WRITE_COLOR | DRW_STATE_CULL_BACK | @@ -1442,14 +1442,10 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_ViewLayerData *sld const bool do_cull = (draw_ctx->v3d && (draw_ctx->v3d->flag2 & V3D_BACKFACE_CULLING)); const bool is_active = (ob == draw_ctx->obact); const bool is_sculpt_mode = is_active && (draw_ctx->object_mode & OB_MODE_SCULPT) != 0; -#if 0 - const bool is_sculpt_mode_draw = is_sculpt_mode && (draw_ctx->v3d->flag2 & V3D_SHOW_MODE_SHADE_OVERRIDE) == 0; -#else /* For now just force fully shaded with eevee when supported. */ const bool is_sculpt_mode_draw = is_sculpt_mode && ((ob->sculpt && ob->sculpt->pbvh) && (BKE_pbvh_type(ob->sculpt->pbvh) != PBVH_FACES)); -#endif const bool use_hide = is_active && DRW_object_use_hide_faces(ob); const bool is_default_mode_shader = is_sculpt_mode; |