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Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_materials.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c8
1 files changed, 2 insertions, 6 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 3f6cc306c97..c6b228c29d3 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -1208,7 +1208,6 @@ static void material_opaque(Material *ma,
GHash *material_hash,
EEVEE_ViewLayerData *sldata,
EEVEE_Data *vedata,
- bool do_cull,
struct GPUMaterial **gpumat,
struct GPUMaterial **gpumat_depth,
struct DRWShadingGroup **shgrp,
@@ -1228,6 +1227,7 @@ static void material_opaque(Material *ma,
float *spec_p = &ma->spec;
float *rough_p = &ma->roughness;
+ const bool do_cull = (ma->blend_flag & MA_BL_CULL_BACKFACE) != 0;
const bool use_gpumat = (ma->use_nodes && ma->nodetree);
const bool use_ssrefract = ((ma->blend_flag & MA_BL_SS_REFRACTION) != 0) &&
((effects->enabled_effects & EFFECT_REFRACT) != 0);
@@ -1460,7 +1460,6 @@ static void material_opaque(Material *ma,
static void material_transparent(Material *ma,
EEVEE_ViewLayerData *sldata,
EEVEE_Data *vedata,
- bool do_cull,
struct GPUMaterial **gpumat,
struct DRWShadingGroup **shgrp,
struct DRWShadingGroup **shgrp_depth)
@@ -1471,6 +1470,7 @@ static void material_transparent(Material *ma,
EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl;
EEVEE_LightsInfo *linfo = sldata->lights;
+ const bool do_cull = (ma->blend_flag & MA_BL_CULL_BACKFACE) != 0;
const bool use_ssrefract = (((ma->blend_flag & MA_BL_SS_REFRACTION) != 0) &&
((stl->effects->enabled_effects & EFFECT_REFRACT) != 0));
float *color_p = &ma->r;
@@ -1604,8 +1604,6 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata,
Scene *scene = draw_ctx->scene;
GHash *material_hash = stl->g_data->material_hash;
- const bool do_cull = (draw_ctx->v3d &&
- (draw_ctx->v3d->shading.flag & V3D_SHADING_BACKFACE_CULLING));
bool is_sculpt_mode = DRW_object_use_pbvh_drawing(ob);
/* For now just force fully shaded with eevee when supported. */
is_sculpt_mode = is_sculpt_mode &&
@@ -1641,7 +1639,6 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata,
material_hash,
sldata,
vedata,
- do_cull,
&gpumat_array[i],
&gpumat_depth_array[i],
&shgrp_array[i],
@@ -1654,7 +1651,6 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata,
material_transparent(ma_array[i],
sldata,
vedata,
- do_cull,
&gpumat_array[i],
&shgrp_array[i],
&shgrp_depth_array[i]);