diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_materials.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_materials.c | 16 |
1 files changed, 13 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c index a37c063adf6..230a0725493 100644 --- a/source/blender/draw/engines/eevee/eevee_materials.c +++ b/source/blender/draw/engines/eevee/eevee_materials.c @@ -89,6 +89,7 @@ extern char datatoc_common_hair_lib_glsl[]; extern char datatoc_common_view_lib_glsl[]; extern char datatoc_irradiance_lib_glsl[]; extern char datatoc_octahedron_lib_glsl[]; +extern char datatoc_cubemap_lib_glsl[]; extern char datatoc_lit_surface_frag_glsl[]; extern char datatoc_lit_surface_vert_glsl[]; extern char datatoc_raytrace_lib_glsl[]; @@ -618,6 +619,7 @@ void EEVEE_materials_init(EEVEE_ViewLayerData *sldata, datatoc_raytrace_lib_glsl, datatoc_ssr_lib_glsl, datatoc_octahedron_lib_glsl, + datatoc_cubemap_lib_glsl, datatoc_irradiance_lib_glsl, datatoc_lightprobe_lib_glsl, datatoc_ltc_lib_glsl, @@ -641,6 +643,7 @@ void EEVEE_materials_init(EEVEE_ViewLayerData *sldata, datatoc_bsdf_common_lib_glsl, datatoc_ambient_occlusion_lib_glsl, datatoc_octahedron_lib_glsl, + datatoc_cubemap_lib_glsl, datatoc_irradiance_lib_glsl, datatoc_lightprobe_lib_glsl, datatoc_ltc_lib_glsl, @@ -776,6 +779,7 @@ struct GPUMaterial *EEVEE_material_world_lightprobe_get(struct Scene *scene, Wor wo, engine, options, + false, e_data.vert_background_shader_str, NULL, e_data.frag_shader_lib, @@ -796,6 +800,7 @@ struct GPUMaterial *EEVEE_material_world_background_get(struct Scene *scene, Wor wo, engine, options, + false, e_data.vert_background_shader_str, NULL, e_data.frag_shader_lib, @@ -819,6 +824,7 @@ struct GPUMaterial *EEVEE_material_world_volume_get(struct Scene *scene, World * wo, engine, options, + true, e_data.vert_volume_shader_str, e_data.geom_volume_shader_str, e_data.volume_shader_lib, @@ -853,6 +859,7 @@ struct GPUMaterial *EEVEE_material_mesh_get(struct Scene *scene, ma, engine, options, + false, e_data.vert_shader_str, NULL, e_data.frag_shader_lib, @@ -880,6 +887,7 @@ struct GPUMaterial *EEVEE_material_mesh_volume_get(struct Scene *scene, Material ma, engine, options, + true, e_data.vert_volume_shader_str, e_data.geom_volume_shader_str, e_data.volume_shader_lib, @@ -916,6 +924,7 @@ struct GPUMaterial *EEVEE_material_mesh_depth_get(struct Scene *scene, ma, engine, options, + false, (is_shadow) ? e_data.vert_shadow_shader_str : e_data.vert_shader_str, NULL, @@ -945,6 +954,7 @@ struct GPUMaterial *EEVEE_material_hair_get(struct Scene *scene, Material *ma) ma, engine, options, + false, e_data.vert_shader_str, NULL, e_data.frag_shader_lib, @@ -1256,7 +1266,7 @@ void EEVEE_materials_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) DRW_shgroup_call(grp, DRW_cache_fullscreen_quad_get(), NULL); } - if (LOOK_DEV_OVERLAY_ENABLED(draw_ctx->v3d)) { + if (eevee_hdri_preview_overlay_enabled(draw_ctx->v3d)) { DRWShadingGroup *shgrp; struct GPUBatch *sphere = DRW_cache_sphere_get(); @@ -1919,7 +1929,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata, * to know if the material has a "volume nodetree". */ bool use_volume_material = (gpumat_array[0] && - GPU_material_use_domain_volume(gpumat_array[0])); + GPU_material_has_volume_output(gpumat_array[0])); if ((ob->dt >= OB_SOLID) || DRW_state_is_image_render()) { /* Get per-material split surface */ @@ -1968,7 +1978,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata, /* Do not render surface if we are rendering a volume object * and do not have a surface closure. */ if (use_volume_material && - (gpumat_array[i] && !GPU_material_use_domain_surface(gpumat_array[i]))) { + (gpumat_array[i] && !GPU_material_has_surface_output(gpumat_array[i]))) { continue; } |