diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_materials.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_materials.c | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c index 6b395660401..15b3457874d 100644 --- a/source/blender/draw/engines/eevee/eevee_materials.c +++ b/source/blender/draw/engines/eevee/eevee_materials.c @@ -274,58 +274,58 @@ static char *eevee_get_defines(int options) char *str = NULL; DynStr *ds = BLI_dynstr_new(); - BLI_dynstr_appendf(ds, SHADER_DEFINES); + BLI_dynstr_append(ds, SHADER_DEFINES); if ((options & VAR_MAT_MESH) != 0) { - BLI_dynstr_appendf(ds, "#define MESH_SHADER\n"); + BLI_dynstr_append(ds, "#define MESH_SHADER\n"); } if ((options & VAR_MAT_HAIR) != 0) { - BLI_dynstr_appendf(ds, "#define HAIR_SHADER\n"); + BLI_dynstr_append(ds, "#define HAIR_SHADER\n"); } if ((options & VAR_MAT_PROBE) != 0) { - BLI_dynstr_appendf(ds, "#define PROBE_CAPTURE\n"); + BLI_dynstr_append(ds, "#define PROBE_CAPTURE\n"); } if ((options & VAR_MAT_FLAT) != 0) { - BLI_dynstr_appendf(ds, "#define USE_FLAT_NORMAL\n"); + BLI_dynstr_append(ds, "#define USE_FLAT_NORMAL\n"); } if ((options & VAR_MAT_CLIP) != 0) { - BLI_dynstr_appendf(ds, "#define USE_ALPHA_CLIP\n"); + BLI_dynstr_append(ds, "#define USE_ALPHA_CLIP\n"); } if ((options & VAR_MAT_SHADOW) != 0) { - BLI_dynstr_appendf(ds, "#define SHADOW_SHADER\n"); + BLI_dynstr_append(ds, "#define SHADOW_SHADER\n"); } if ((options & VAR_MAT_HASH) != 0) { - BLI_dynstr_appendf(ds, "#define USE_ALPHA_HASH\n"); + BLI_dynstr_append(ds, "#define USE_ALPHA_HASH\n"); } if ((options & VAR_MAT_BLEND) != 0) { - BLI_dynstr_appendf(ds, "#define USE_ALPHA_BLEND\n"); + BLI_dynstr_append(ds, "#define USE_ALPHA_BLEND\n"); } if ((options & VAR_MAT_MULT) != 0) { - BLI_dynstr_appendf(ds, "#define USE_MULTIPLY\n"); + BLI_dynstr_append(ds, "#define USE_MULTIPLY\n"); } if ((options & VAR_MAT_REFRACT) != 0) { - BLI_dynstr_appendf(ds, "#define USE_REFRACTION\n"); + BLI_dynstr_append(ds, "#define USE_REFRACTION\n"); } if ((options & VAR_MAT_SSS) != 0) { - BLI_dynstr_appendf(ds, "#define USE_SSS\n"); + BLI_dynstr_append(ds, "#define USE_SSS\n"); } if ((options & VAR_MAT_SSSALBED) != 0) { - BLI_dynstr_appendf(ds, "#define USE_SSS_ALBEDO\n"); + BLI_dynstr_append(ds, "#define USE_SSS_ALBEDO\n"); } if ((options & VAR_MAT_TRANSLUC) != 0) { - BLI_dynstr_appendf(ds, "#define USE_TRANSLUCENCY\n"); + BLI_dynstr_append(ds, "#define USE_TRANSLUCENCY\n"); } if ((options & VAR_MAT_VSM) != 0) { - BLI_dynstr_appendf(ds, "#define SHADOW_VSM\n"); + BLI_dynstr_append(ds, "#define SHADOW_VSM\n"); } if ((options & VAR_MAT_ESM) != 0) { - BLI_dynstr_appendf(ds, "#define SHADOW_ESM\n"); + BLI_dynstr_append(ds, "#define SHADOW_ESM\n"); } if (((options & VAR_MAT_VOLUME) != 0) && ((options & VAR_MAT_BLEND) != 0)) { - BLI_dynstr_appendf(ds, "#define USE_ALPHA_BLEND_VOLUMETRICS\n"); + BLI_dynstr_append(ds, "#define USE_ALPHA_BLEND_VOLUMETRICS\n"); } if ((options & VAR_MAT_LOOKDEV) != 0) { - BLI_dynstr_appendf(ds, "#define LOOKDEV\n"); + BLI_dynstr_append(ds, "#define LOOKDEV\n"); } str = BLI_dynstr_get_cstring(ds); @@ -339,11 +339,11 @@ static char *eevee_get_volume_defines(int options) char *str = NULL; DynStr *ds = BLI_dynstr_new(); - BLI_dynstr_appendf(ds, SHADER_DEFINES); - BLI_dynstr_appendf(ds, "#define VOLUMETRICS\n"); + BLI_dynstr_append(ds, SHADER_DEFINES); + BLI_dynstr_append(ds, "#define VOLUMETRICS\n"); if ((options & VAR_MAT_VOLUME) != 0) { - BLI_dynstr_appendf(ds, "#define MESH_SHADER\n"); + BLI_dynstr_append(ds, "#define MESH_SHADER\n"); } str = BLI_dynstr_get_cstring(ds); |