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Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_materials.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c12
1 files changed, 4 insertions, 8 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 3b78d8718ef..2b8673e2f53 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -28,9 +28,8 @@
#include "BLI_rand.h"
#include "BLI_string_utils.h"
-#include "BKE_particle.h"
#include "BKE_paint.h"
-#include "BKE_pbvh.h"
+#include "BKE_particle.h"
#include "DNA_world_types.h"
#include "DNA_modifier_types.h"
@@ -1535,10 +1534,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata,
Scene *scene = draw_ctx->scene;
GHash *material_hash = stl->g_data->material_hash;
- bool is_sculpt_mode = DRW_object_use_pbvh_drawing(ob);
- /* For now just force fully shaded with eevee when supported. */
- is_sculpt_mode = is_sculpt_mode &&
- !(ob->sculpt->pbvh && BKE_pbvh_type(ob->sculpt->pbvh) == PBVH_FACES);
+ bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d);
/* First get materials for this mesh. */
if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL)) {
@@ -1606,7 +1602,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata,
int auto_layer_count;
struct GPUBatch **mat_geom = NULL;
- if (!is_sculpt_mode) {
+ if (!use_sculpt_pbvh) {
mat_geom = DRW_cache_object_surface_material_get(ob,
gpumat_array,
materials_len,
@@ -1615,7 +1611,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata,
&auto_layer_count);
}
- if (is_sculpt_mode) {
+ if (use_sculpt_pbvh) {
/* Vcol is not supported in the modes that require PBVH drawing. */
bool use_vcol = false;
DRW_shgroup_call_sculpt_with_materials(shgrp_array, ob, use_vcol);