diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_materials.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_materials.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c index efe53bcbf19..44daa7e34f3 100644 --- a/source/blender/draw/engines/eevee/eevee_materials.c +++ b/source/blender/draw/engines/eevee/eevee_materials.c @@ -354,7 +354,7 @@ static char *eevee_get_volume_defines(int options) /** * ssr_id can be null to disable ssr contribution. - **/ + */ static void add_standard_uniforms( DRWShadingGroup *shgrp, EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata, int *ssr_id, float *refract_depth, @@ -539,7 +539,7 @@ static void EEVEE_update_viewvecs(float invproj[4][4], float winmat[4][4], float * when Z = 1, and top-left corner if Z = 1. * view_vecs[0].z the near clip distance and view_vecs[1].z is the (signed) * distance from the near plane to the far clip plane. - **/ + */ copy_v4_v4(r_viewvecs[0], view_vecs[0]); /* we need to store the differences */ @@ -842,7 +842,7 @@ struct GPUMaterial *EEVEE_material_hair_get( /** * Create a default shading group inside the given pass. - **/ + */ static struct DRWShadingGroup *EEVEE_default_shading_group_create( EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata, DRWPass *pass, bool is_hair, bool is_flat_normal, bool use_blend, bool use_ssr, int shadow_method) @@ -871,7 +871,7 @@ static struct DRWShadingGroup *EEVEE_default_shading_group_create( /** * Create a default shading group inside the default pass without standard uniforms. - **/ + */ static struct DRWShadingGroup *EEVEE_default_shading_group_get( EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata, Object *ob, ParticleSystem *psys, ModifierData *md, @@ -919,7 +919,7 @@ static struct DRWShadingGroup *EEVEE_default_shading_group_get( /** * Create a default shading group inside the lookdev pass without standard uniforms. - **/ + */ static struct DRWShadingGroup *EEVEE_lookdev_shading_group_get( EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata, bool use_ssr, int shadow_method) |