diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_materials.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_materials.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c index f08295b6158..eec61ffd08c 100644 --- a/source/blender/draw/engines/eevee/eevee_materials.c +++ b/source/blender/draw/engines/eevee/eevee_materials.c @@ -1117,7 +1117,7 @@ static void material_opaque( Scene *scene = draw_ctx->scene; EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl; EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl; - EEVEE_LampsInfo *linfo = sldata->lamps; + EEVEE_LightsInfo *linfo = sldata->lights; bool use_diffuse, use_glossy, use_refract; float *color_p = &ma->r; @@ -1318,7 +1318,7 @@ static void material_transparent( Scene *scene = draw_ctx->scene; EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl; EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl; - EEVEE_LampsInfo *linfo = sldata->lamps; + EEVEE_LightsInfo *linfo = sldata->lights; const bool use_ssrefract = ( ((ma->blend_flag & MA_BL_SS_REFRACTION) != 0) && @@ -1682,7 +1682,7 @@ void EEVEE_hair_cache_populate(EEVEE_Data *vedata, EEVEE_ViewLayerData *sldata, static float half = 0.5f; static float error_col[3] = {1.0f, 0.0f, 1.0f}; static float compile_col[3] = {0.5f, 0.5f, 0.5f}; - struct GPUMaterial *gpumat = EEVEE_material_hair_get(scene, ma, sldata->lamps->shadow_method); + struct GPUMaterial *gpumat = EEVEE_material_hair_get(scene, ma, sldata->lights->shadow_method); switch (GPU_material_status(gpumat)) { case GPU_MAT_SUCCESS: @@ -1719,7 +1719,7 @@ void EEVEE_hair_cache_populate(EEVEE_Data *vedata, EEVEE_ViewLayerData *sldata, shgrp = EEVEE_default_shading_group_get(sldata, vedata, ob, psys, md, true, false, use_ssr, - sldata->lamps->shadow_method); + sldata->lights->shadow_method); DRW_shgroup_uniform_vec3(shgrp, "basecol", color_p, 1); DRW_shgroup_uniform_float(shgrp, "metallic", metal_p, 1); DRW_shgroup_uniform_float(shgrp, "specular", spec_p, 1); @@ -1746,7 +1746,7 @@ void EEVEE_materials_cache_finish(EEVEE_Data *vedata) const View3D *v3d = draw_ctx->v3d; if (LOOK_DEV_OVERLAY_ENABLED(v3d)) { EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure(); - EEVEE_LampsInfo *linfo = sldata->lamps; + EEVEE_LightsInfo *linfo = sldata->lights; struct GPUBatch *sphere = DRW_cache_sphere_get(); static float mat1[4][4]; static float color[3] = {0.8f, 0.8f, 0.8f}; |