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Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_materials.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 99bfba0d203..712bcc43f52 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -447,7 +447,7 @@ static void eevee_init_util_texture(void)
texels_layer += 64 * 64;
/* Copy Refraction GGX LUT in layer 5 - 21 */
- for (int j = 0; j < 16; ++j) {
+ for (int j = 0; j < 16; j++) {
for (int i = 0; i < 64 * 64; i++) {
texels_layer[i][0] = btdf_split_sum_ggx[j * 2][i];
texels_layer[i][1] = 0.0; /* UNUSED */
@@ -1457,7 +1457,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata,
struct GPUMaterial **gpumat_depth_array = BLI_array_alloca(gpumat_array, materials_len);
struct Material **ma_array = BLI_array_alloca(ma_array, materials_len);
- for (int i = 0; i < materials_len; ++i) {
+ for (int i = 0; i < materials_len; i++) {
ma_array[i] = eevee_object_material_get(ob, i);
gpumat_array[i] = NULL;
gpumat_depth_array[i] = NULL;
@@ -1525,7 +1525,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata,
/* TODO(fclem): Support shadows in sculpt mode. */
}
else if (mat_geom) {
- for (int i = 0; i < materials_len; ++i) {
+ for (int i = 0; i < materials_len; i++) {
if (mat_geom[i] == NULL) {
continue;
}
@@ -1551,7 +1551,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata,
ADD_SHGROUP_CALL_SAFE(shgrp_depth_clip_array[i], ob, mat_geom[i], oedata);
char *name = auto_layer_names;
- for (int j = 0; j < auto_layer_count; ++j) {
+ for (int j = 0; j < auto_layer_count; j++) {
/* TODO don't add these uniform when not needed (default pass shaders). */
/* FIXME: This is broken, as it overrides any autolayers srgb bool of the previous mesh
* that shares the same material. */
@@ -1728,7 +1728,7 @@ void EEVEE_materials_cache_finish(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedat
void EEVEE_materials_free(void)
{
- for (int i = 0; i < VAR_MAT_MAX; ++i) {
+ for (int i = 0; i < VAR_MAT_MAX; i++) {
DRW_SHADER_FREE_SAFE(e_data.default_lit[i]);
}
MEM_SAFE_FREE(e_data.frag_shader_lib);
@@ -1747,7 +1747,7 @@ void EEVEE_materials_free(void)
void EEVEE_materials_draw_opaque(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_PassList *psl)
{
- for (int i = 0; i < VAR_MAT_MAX; ++i) {
+ for (int i = 0; i < VAR_MAT_MAX; i++) {
if (psl->default_pass[i]) {
DRW_draw_pass(psl->default_pass[i]);
}