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Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_materials.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 0f10fb0ef53..cfc70baaf01 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -563,9 +563,9 @@ static EeveeMaterialCache material_opaque(EEVEE_Data *vedata,
const bool use_depth_shader = use_gpumat && ELEM(ma->blend_method, MA_BM_CLIP, MA_BM_HASHED);
/* HACK: Assume the struct will never be smaller than our variations.
- * This allow us to only keep one ghash and avoid bigger keys comparissons/hashing. */
+ * This allow us to only keep one ghash and avoid bigger keys comparisons/hashing. */
void *key = (char *)ma + is_hair;
- /* Search for other material instances (sharing the same Material datablock). */
+ /* Search for other material instances (sharing the same Material data-block). */
EeveeMaterialCache **emc_p, *emc;
if (BLI_ghash_ensure_p(pd->material_hash, key, (void ***)&emc_p)) {
return **emc_p;
@@ -641,7 +641,7 @@ static EeveeMaterialCache material_opaque(EEVEE_Data *vedata,
/* Search for the same shaders usage in the pass. */
/* HACK: Assume the struct will never be smaller than our variations.
- * This allow us to only keep one ghash and avoid bigger keys comparissons/hashing. */
+ * This allow us to only keep one ghash and avoid bigger keys comparisons/hashing. */
BLI_assert(option <= 16);
struct GPUShader *sh = GPU_material_get_shader(gpumat);
void *cache_key = (char *)sh + option;