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Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_mist.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_mist.c18
1 files changed, 7 insertions, 11 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_mist.c b/source/blender/draw/engines/eevee/eevee_mist.c
index 7b942784ee9..d2f3a13eb7c 100644
--- a/source/blender/draw/engines/eevee/eevee_mist.c
+++ b/source/blender/draw/engines/eevee/eevee_mist.c
@@ -56,14 +56,10 @@ void EEVEE_mist_output_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
float clear[4] = {0.0f, 0.0f, 0.0f, 0.0f};
if (e_data.mist_sh == NULL) {
- char *frag_str = BLI_string_joinN(datatoc_common_view_lib_glsl,
- datatoc_common_uniforms_lib_glsl,
- datatoc_bsdf_common_lib_glsl,
- datatoc_effect_mist_frag_glsl);
+ DRWShaderLibrary *lib = EEVEE_shader_lib_get();
- e_data.mist_sh = DRW_shader_create_fullscreen(frag_str, "#define FIRST_PASS\n");
-
- MEM_freeN(frag_str);
+ e_data.mist_sh = DRW_shader_create_fullscreen_with_shaderlib(
+ datatoc_effect_mist_frag_glsl, lib, "#define FIRST_PASS\n");
}
/* Create FrameBuffer. */
@@ -75,7 +71,7 @@ void EEVEE_mist_output_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
{GPU_ATTACHMENT_NONE, GPU_ATTACHMENT_TEXTURE(txl->mist_accum)});
/* Clear texture. */
- if (DRW_state_is_image_render() || effects->taa_current_sample == 1) {
+ if (effects->taa_current_sample == 1) {
GPU_framebuffer_bind(fbl->mist_accum_fb);
GPU_framebuffer_clear_color(fbl->mist_accum_fb, clear);
}
@@ -98,11 +94,11 @@ void EEVEE_mist_output_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
}
}
else {
- float near = -sldata->common_data.view_vecs[0][2];
- float range = sldata->common_data.view_vecs[1][2];
+ float near = DRW_view_near_distance_get(NULL);
+ float far = DRW_view_far_distance_get(NULL);
/* Fallback */
g_data->mist_start = near;
- g_data->mist_inv_dist = 1.0f / fabsf(range);
+ g_data->mist_inv_dist = 1.0f / fabsf(far - near);
g_data->mist_falloff = 1.0f;
}