diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_occlusion.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_occlusion.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_occlusion.c b/source/blender/draw/engines/eevee/eevee_occlusion.c index a6b35ce1b16..c1dde385284 100644 --- a/source/blender/draw/engines/eevee/eevee_occlusion.c +++ b/source/blender/draw/engines/eevee/eevee_occlusion.c @@ -60,7 +60,7 @@ static void eevee_create_shader_occlusion(void) MEM_freeN(frag_str); } -int EEVEE_occlusion_init(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedata) +int EEVEE_occlusion_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata) { EEVEE_StorageList *stl = vedata->stl; EEVEE_FramebufferList *fbl = vedata->fbl; @@ -68,8 +68,8 @@ int EEVEE_occlusion_init(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedat EEVEE_EffectsInfo *effects = stl->effects; const DRWContextState *draw_ctx = DRW_context_state_get(); - SceneLayer *scene_layer = draw_ctx->scene_layer; - IDProperty *props = BKE_scene_layer_engine_evaluated_get(scene_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE); + ViewLayer *view_layer = draw_ctx->view_layer; + IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE); if (BKE_collection_engine_property_value_get_bool(props, "gtao_enable")) { const float *viewport_size = DRW_viewport_size_get(); @@ -142,7 +142,7 @@ int EEVEE_occlusion_init(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedat return 0; } -void EEVEE_occlusion_cache_init(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedata) +void EEVEE_occlusion_cache_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata) { EEVEE_PassList *psl = vedata->psl; EEVEE_StorageList *stl = vedata->stl; @@ -193,7 +193,7 @@ void EEVEE_occlusion_cache_init(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data } } -void EEVEE_occlusion_compute(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedata) +void EEVEE_occlusion_compute(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata) { EEVEE_PassList *psl = vedata->psl; EEVEE_TextureList *txl = vedata->txl; @@ -221,7 +221,7 @@ void EEVEE_occlusion_compute(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *v } } -void EEVEE_occlusion_draw_debug(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedata) +void EEVEE_occlusion_draw_debug(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata) { EEVEE_PassList *psl = vedata->psl; EEVEE_FramebufferList *fbl = vedata->fbl; |