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Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_private.h')
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h55
1 files changed, 47 insertions, 8 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index a55b15e7d13..156f4a2e706 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -259,6 +259,7 @@ typedef struct EEVEE_PassList {
struct DRWPass *color_downsample_ps;
struct DRWPass *color_downsample_cube_ps;
struct DRWPass *velocity_object;
+ struct DRWPass *velocity_hair;
struct DRWPass *velocity_resolve;
struct DRWPass *velocity_tiles_x;
struct DRWPass *velocity_tiles;
@@ -578,6 +579,7 @@ typedef struct EEVEE_MotionBlurData {
float persmat[4][4];
float persinv[4][4];
} camera[3];
+ DRWShadingGroup *hair_grp;
} EEVEE_MotionBlurData;
typedef struct EEVEE_ObjectKey {
@@ -593,10 +595,26 @@ typedef struct EEVEE_ObjectMotionData {
float obmat[3][4][4];
} EEVEE_ObjectMotionData;
+typedef enum eEEVEEMotionData {
+ EEVEE_MESH_GEOM_MOTION_DATA = 0,
+ EEVEE_HAIR_GEOM_MOTION_DATA,
+} eEEVEEMotionData;
+
typedef struct EEVEE_GeometryMotionData {
- struct GPUBatch *batch; /* Batch for time = t. */
- struct GPUVertBuf *vbo[2]; /* Vbo for time = t +/- step. */
- int use_deform; /* To disable deform mb if vertcount mismatch. */
+ eEEVEEMotionData type;
+ int use_deform; /* To disable deform mb if vertcount mismatch. */
+ union {
+ struct {
+ /* Mesh */
+ struct GPUBatch *batch; /* Batch for time = t. */
+ struct GPUVertBuf *vbo[2]; /* Vbo for time = t +/- step. */
+ };
+ struct {
+ /* Hair */
+ struct GPUVertBuf *hair_pos[2]; /* Position buffer for time = t +/- step. */
+ struct GPUTexture *hair_pos_tx[2]; /* Buffer Texture of the corresponding VBO. */
+ };
+ };
} EEVEE_GeometryMotionData;
/* ************ EFFECTS DATA ************* */
@@ -667,7 +685,6 @@ typedef struct EEVEE_EffectsInfo {
float past_world_to_view[4][4];
CameraParams past_cam_params;
CameraParams current_cam_params;
- float motion_blur_sample_offset;
char motion_blur_step; /* Which step we are evaluating. */
int motion_blur_max; /* Maximum distance in pixels a motion blured pixel can cover. */
float motion_blur_near_far[2]; /* Camera near/far clip distances (positive). */
@@ -858,6 +875,7 @@ typedef struct EEVEE_ObjectEngineData {
bool ob_vis, ob_vis_dirty;
bool need_update;
+ bool geom_update;
uint shadow_caster_id;
} EEVEE_ObjectEngineData;
@@ -933,6 +951,8 @@ typedef struct EEVEE_PrivateData {
struct DRWView *world_views[6];
/** For rendering planar reflections. */
struct DRWView *planar_views[MAX_PLANAR];
+
+ int render_tot_samples;
} EEVEE_PrivateData; /* Transient data */
/* eevee_data.c */
@@ -944,9 +964,12 @@ EEVEE_ViewLayerData *EEVEE_view_layer_data_ensure_ex(struct ViewLayer *view_laye
EEVEE_ViewLayerData *EEVEE_view_layer_data_ensure(void);
EEVEE_ObjectEngineData *EEVEE_object_data_get(Object *ob);
EEVEE_ObjectEngineData *EEVEE_object_data_ensure(Object *ob);
-EEVEE_ObjectMotionData *EEVEE_motion_blur_object_data_get(EEVEE_MotionBlurData *mb, Object *ob);
+EEVEE_ObjectMotionData *EEVEE_motion_blur_object_data_get(EEVEE_MotionBlurData *mb,
+ Object *ob,
+ bool hair);
EEVEE_GeometryMotionData *EEVEE_motion_blur_geometry_data_get(EEVEE_MotionBlurData *mb,
- Object *ob);
+ Object *ob,
+ bool hair);
EEVEE_LightProbeEngineData *EEVEE_lightprobe_data_get(Object *ob);
EEVEE_LightProbeEngineData *EEVEE_lightprobe_data_ensure(Object *ob);
EEVEE_LightEngineData *EEVEE_light_data_get(Object *ob);
@@ -954,6 +977,8 @@ EEVEE_LightEngineData *EEVEE_light_data_ensure(Object *ob);
EEVEE_WorldEngineData *EEVEE_world_data_get(World *wo);
EEVEE_WorldEngineData *EEVEE_world_data_ensure(World *wo);
+void eevee_id_update(void *vedata, ID *id);
+
/* eevee_materials.c */
struct GPUTexture *EEVEE_materials_get_util_tex(void); /* XXX */
void EEVEE_materials_init(EEVEE_ViewLayerData *sldata,
@@ -1170,10 +1195,16 @@ void EEVEE_subsurface_output_accumulate(EEVEE_ViewLayerData *sldata, EEVEE_Data
void EEVEE_subsurface_free(void);
/* eevee_motion_blur.c */
-int EEVEE_motion_blur_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata, Object *camera);
+int EEVEE_motion_blur_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
void EEVEE_motion_blur_step_set(EEVEE_Data *vedata, int step);
void EEVEE_motion_blur_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
void EEVEE_motion_blur_cache_populate(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata, Object *ob);
+void EEVEE_motion_blur_hair_cache_populate(EEVEE_ViewLayerData *sldata,
+ EEVEE_Data *vedata,
+ Object *ob,
+ struct ParticleSystem *psys,
+ struct ModifierData *md);
+void EEVEE_motion_blur_swap_data(EEVEE_Data *vedata);
void EEVEE_motion_blur_cache_finish(EEVEE_Data *vedata);
void EEVEE_motion_blur_draw(EEVEE_Data *vedata);
void EEVEE_motion_blur_free(void);
@@ -1201,6 +1232,7 @@ bool EEVEE_renderpasses_only_first_sample_pass_active(EEVEE_Data *vedata);
/* eevee_temporal_sampling.c */
void EEVEE_temporal_sampling_reset(EEVEE_Data *vedata);
+void EEVEE_temporal_sampling_create_view(EEVEE_Data *vedata);
int EEVEE_temporal_sampling_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
void EEVEE_temporal_sampling_offset_calc(const double ht_point[2],
const float filter_size,
@@ -1244,6 +1276,10 @@ void EEVEE_effects_free(void);
bool EEVEE_render_init(EEVEE_Data *vedata,
struct RenderEngine *engine,
struct Depsgraph *depsgraph);
+void EEVEE_render_view_sync(EEVEE_Data *vedata,
+ struct RenderEngine *engine,
+ struct Depsgraph *depsgraph);
+void EEVEE_render_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
void EEVEE_render_cache(void *vedata,
struct Object *ob,
struct RenderEngine *engine,
@@ -1252,10 +1288,13 @@ void EEVEE_render_draw(EEVEE_Data *vedata,
struct RenderEngine *engine,
struct RenderLayer *render_layer,
const struct rcti *rect);
+void EEVEE_render_read_result(EEVEE_Data *vedata,
+ struct RenderEngine *engine,
+ struct RenderLayer *rl,
+ const rcti *rect);
void EEVEE_render_update_passes(struct RenderEngine *engine,
struct Scene *scene,
struct ViewLayer *view_layer);
-bool EEVEE_render_do_motion_blur(const struct Depsgraph *depsgraph);
/** eevee_lookdev.c */
void EEVEE_lookdev_cache_init(EEVEE_Data *vedata,