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Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_private.h')
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index bd08a61e3b8..8aeddc72316 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -633,7 +633,7 @@ typedef struct EEVEE_EffectsInfo {
struct GPUTexture *source_buffer; /* latest updated texture */
struct GPUFrameBuffer *target_buffer; /* next target to render to */
struct GPUTexture *final_tx; /* Final color to transform to display color space. */
- struct GPUFrameBuffer *final_fb; /* Framebuffer with final_tx as attachement. */
+ struct GPUFrameBuffer *final_fb; /* Framebuffer with final_tx as attachment. */
} EEVEE_EffectsInfo;
/* ***************** COMMON DATA **************** */
@@ -761,8 +761,8 @@ typedef struct EEVEE_ShadowCascadeData {
float radius[MAX_CASCADE_NUM];
} EEVEE_ShadowCascadeData;
-/* Theses are the structs stored inside Objects.
- * It works with even if the object is in multiple layers
+/* These are the structs stored inside Objects.
+ * It works even if the object is in multiple layers
* because we don't get the same "Object *" for each layer. */
typedef struct EEVEE_LightEngineData {
DrawData dd;