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Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_private.h')
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h35
1 files changed, 16 insertions, 19 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index 4e32854dedc..45afee31591 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -161,7 +161,7 @@ BLI_INLINE bool eevee_hdri_preview_overlay_enabled(const View3D *v3d)
((v3d->shading.flag & V3D_SHADING_SCENE_WORLD_RENDER) == 0))))
#define MIN_CUBE_LOD_LEVEL 3
-#define MAX_PLANAR_LOD_LEVEL 9
+#define MAX_SCREEN_BUFFERS_LOD_LEVEL 6
/* All the renderpasses that use the GPUMaterial for accumulation */
#define EEVEE_RENDERPASSES_MATERIAL \
@@ -308,6 +308,7 @@ typedef struct EEVEE_PassList {
struct DRWPass *sss_blur_ps;
struct DRWPass *sss_resolve_ps;
struct DRWPass *sss_translucency_ps;
+ struct DRWPass *color_copy_ps;
struct DRWPass *color_downsample_ps;
struct DRWPass *color_downsample_cube_ps;
struct DRWPass *velocity_object;
@@ -320,13 +321,7 @@ typedef struct EEVEE_PassList {
struct DRWPass *alpha_checker;
/* HiZ */
- struct DRWPass *minz_downlevel_ps;
struct DRWPass *maxz_downlevel_ps;
- struct DRWPass *minz_downdepth_ps;
- struct DRWPass *maxz_downdepth_ps;
- struct DRWPass *minz_downdepth_layer_ps;
- struct DRWPass *maxz_downdepth_layer_ps;
- struct DRWPass *minz_copydepth_ps;
struct DRWPass *maxz_copydepth_ps;
struct DRWPass *maxz_copydepth_layer_ps;
@@ -362,6 +357,7 @@ typedef struct EEVEE_FramebufferList {
struct GPUFrameBuffer *gtao_fb;
struct GPUFrameBuffer *gtao_debug_fb;
struct GPUFrameBuffer *downsample_fb;
+ struct GPUFrameBuffer *maxzbuffer_fb;
struct GPUFrameBuffer *bloom_blit_fb;
struct GPUFrameBuffer *bloom_down_fb[MAX_BLOOM_STEP];
struct GPUFrameBuffer *bloom_accum_fb[MAX_BLOOM_STEP - 1];
@@ -394,7 +390,6 @@ typedef struct EEVEE_FramebufferList {
struct GPUFrameBuffer *volumetric_integ_fb;
struct GPUFrameBuffer *volumetric_accum_fb;
struct GPUFrameBuffer *screen_tracing_fb;
- struct GPUFrameBuffer *refract_fb;
struct GPUFrameBuffer *mist_accum_fb;
struct GPUFrameBuffer *material_accum_fb;
struct GPUFrameBuffer *renderpass_fb;
@@ -412,6 +407,7 @@ typedef struct EEVEE_FramebufferList {
struct GPUFrameBuffer *main_color_fb;
struct GPUFrameBuffer *effect_fb;
struct GPUFrameBuffer *effect_color_fb;
+ struct GPUFrameBuffer *radiance_filtered_fb;
struct GPUFrameBuffer *double_buffer_fb;
struct GPUFrameBuffer *double_buffer_color_fb;
struct GPUFrameBuffer *double_buffer_depth_fb;
@@ -436,7 +432,6 @@ typedef struct EEVEE_TextureList {
struct GPUTexture *ssr_accum;
struct GPUTexture *shadow_accum;
struct GPUTexture *cryptomatte;
- struct GPUTexture *refract_color;
struct GPUTexture *taa_history;
/* Could not be pool texture because of mipmapping. */
struct GPUTexture *dof_reduced_color;
@@ -460,6 +455,7 @@ typedef struct EEVEE_TextureList {
struct GPUTexture *planar_depth;
struct GPUTexture *maxzbuffer;
+ struct GPUTexture *filtered_radiance;
struct GPUTexture *renderpass;
@@ -618,7 +614,7 @@ typedef struct EEVEE_LightProbesInfo {
float roughness;
float firefly_fac;
float lodfactor;
- float lod_rt_max, lod_cube_max, lod_planar_max;
+ float lod_rt_max, lod_cube_max;
float visibility_range;
float visibility_blur;
float intensity_fac;
@@ -708,8 +704,9 @@ typedef enum EEVEE_EffectsFlag {
EFFECT_REFRACT = (1 << 6),
EFFECT_GTAO = (1 << 7),
EFFECT_TAA = (1 << 8),
- EFFECT_POST_BUFFER = (1 << 9), /* Not really an effect but a feature */
- EFFECT_NORMAL_BUFFER = (1 << 10), /* Not really an effect but a feature */
+ EFFECT_POST_BUFFER = (1 << 9), /* Not really an effect but a feature */
+ EFFECT_NORMAL_BUFFER = (1 << 10), /* Not really an effect but a feature */
+ EFFECT_RADIANCE_BUFFER = (1 << 10), /* Not really an effect but a feature */
EFFECT_SSS = (1 << 11),
EFFECT_VELOCITY_BUFFER = (1 << 12), /* Not really an effect but a feature */
EFFECT_TAA_REPROJECT = (1 << 13), /* should be mutually exclusive with EFFECT_TAA */
@@ -817,11 +814,10 @@ typedef struct EEVEE_EffectsInfo {
struct GPUTexture *dof_scatter_src_tx;
struct GPUTexture *dof_reduce_input_coc_tx; /* Just references to actual textures. */
struct GPUTexture *dof_reduce_input_color_tx;
- /* Alpha Checker */
- float color_checker_dark[4];
- float color_checker_light[4];
/* Other */
float prev_persmat[4][4];
+ /* Size used by all fullscreen buffers using mipmaps. */
+ int hiz_size[2];
/* Lookdev */
int sphere_size;
eDRWLevelOfDetail sphere_lod;
@@ -859,7 +855,7 @@ typedef struct EEVEE_EffectsInfo {
* - sizeof(bool) == sizeof(int) in GLSL so use int in C */
typedef struct EEVEE_CommonUniformBuffer {
float prev_persmat[4][4]; /* mat4 */
- float mip_ratio[10][4]; /* vec2[10] */
+ float hiz_uv_scale[4]; /* vec4 */
/* Ambient Occlusion */
/* -- 16 byte aligned -- */
float ao_dist, pad1, ao_factor, pad2; /* vec4 */
@@ -899,15 +895,15 @@ typedef struct EEVEE_CommonUniformBuffer {
int prb_irradiance_vis_size; /* int */
float prb_irradiance_smooth; /* float */
float prb_lod_cube_max; /* float */
- float prb_lod_planar_max; /* float */
/* Misc */
- int hiz_mip_offset; /* int */
int ray_type; /* int */
float ray_depth; /* float */
float alpha_hash_offset; /* float */
float alpha_hash_scale; /* float */
float pad7; /* float */
float pad8; /* float */
+ float pad9; /* float */
+ float pad10; /* float */
} EEVEE_CommonUniformBuffer;
BLI_STATIC_ASSERT_ALIGN(EEVEE_CommonUniformBuffer, 16)
@@ -1201,6 +1197,7 @@ struct GPUShader *EEVEE_shaders_depth_of_field_gather_get(EEVEE_DofGatherPass pa
struct GPUShader *EEVEE_shaders_depth_of_field_filter_get(void);
struct GPUShader *EEVEE_shaders_depth_of_field_scatter_get(bool is_foreground, bool bokeh_tx);
struct GPUShader *EEVEE_shaders_depth_of_field_resolve_get(bool use_bokeh_tx, bool use_hq_gather);
+struct GPUShader *EEVEE_shaders_effect_color_copy_sh_get(void);
struct GPUShader *EEVEE_shaders_effect_downsample_sh_get(void);
struct GPUShader *EEVEE_shaders_effect_downsample_cube_sh_get(void);
struct GPUShader *EEVEE_shaders_effect_minz_downlevel_sh_get(void);
@@ -1472,8 +1469,8 @@ void EEVEE_effects_init(EEVEE_ViewLayerData *sldata,
const bool minimal);
void EEVEE_effects_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
void EEVEE_effects_draw_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
+void EEVEE_effects_downsample_radiance_buffer(EEVEE_Data *vedata, struct GPUTexture *texture_src);
void EEVEE_create_minmax_buffer(EEVEE_Data *vedata, struct GPUTexture *depth_src, int layer);
-void EEVEE_downsample_buffer(EEVEE_Data *vedata, struct GPUTexture *texture_src, int level);
void EEVEE_downsample_cube_buffer(EEVEE_Data *vedata, struct GPUTexture *texture_src, int level);
void EEVEE_draw_effects(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);