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Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_render.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_render.c17
1 files changed, 8 insertions, 9 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c
index f840fa23bd2..75e837f140b 100644
--- a/source/blender/draw/engines/eevee/eevee_render.c
+++ b/source/blender/draw/engines/eevee/eevee_render.c
@@ -133,7 +133,7 @@ void EEVEE_render_init(EEVEE_Data *ved, RenderEngine *engine, struct Depsgraph *
/* EEVEE_effects_init needs to go first for TAA */
EEVEE_effects_init(sldata, vedata, ob_camera_eval, false);
EEVEE_materials_init(sldata, stl, fbl);
- EEVEE_lights_init(sldata);
+ EEVEE_shadows_init(sldata);
EEVEE_lightprobes_init(sldata, vedata);
/* INIT CACHE */
@@ -198,7 +198,7 @@ void EEVEE_render_cache(void *vedata,
}
if (cast_shadow) {
- EEVEE_lights_cache_shcaster_object_add(sldata, ob);
+ EEVEE_shadows_caster_register(sldata, ob);
}
}
@@ -369,7 +369,7 @@ static void eevee_render_result_z(RenderLayer *rl,
DRW_view_winmat_get(NULL, winmat, false);
/* Convert ogl depth [0..1] to view Z [near..far] */
- for (int i = 0; i < rp->rectx * rp->recty; ++i) {
+ for (int i = 0; i < rp->rectx * rp->recty; i++) {
if (rp->rect[i] == 1.0f) {
rp->rect[i] = 1e10f; /* Background */
}
@@ -478,7 +478,8 @@ static void eevee_render_draw_background(EEVEE_Data *vedata)
GPU_ATTACHMENT_LEAVE,
GPU_ATTACHMENT_TEXTURE(stl->effects->ssr_normal_input),
GPU_ATTACHMENT_TEXTURE(stl->effects->ssr_specrough_input),
- GPU_ATTACHMENT_TEXTURE(stl->effects->sss_data),
+ GPU_ATTACHMENT_TEXTURE(stl->effects->sss_irradiance),
+ GPU_ATTACHMENT_TEXTURE(stl->effects->sss_radius),
GPU_ATTACHMENT_TEXTURE(stl->effects->sss_albedo)});
GPU_framebuffer_bind(fbl->main_fb);
}
@@ -582,8 +583,8 @@ void EEVEE_render_draw(EEVEE_Data *vedata, RenderEngine *engine, RenderLayer *rl
EEVEE_lightprobes_refresh_planar(sldata, vedata);
/* Refresh Shadows */
- EEVEE_lights_update(sldata, vedata);
- EEVEE_draw_shadows(sldata, vedata, stl->effects->taa_view);
+ EEVEE_shadows_update(sldata, vedata);
+ EEVEE_shadows_draw(sldata, vedata, stl->effects->taa_view);
/* Set matrices. */
DRW_view_set_active(stl->effects->taa_view);
@@ -605,9 +606,7 @@ void EEVEE_render_draw(EEVEE_Data *vedata, RenderEngine *engine, RenderLayer *rl
/* Shading pass */
eevee_render_draw_background(vedata);
GPU_framebuffer_bind(fbl->main_fb);
- EEVEE_draw_default_passes(psl);
- DRW_draw_pass(psl->material_pass);
- DRW_draw_pass(psl->material_pass_cull);
+ EEVEE_materials_draw_opaque(sldata, psl);
EEVEE_subsurface_data_render(sldata, vedata);
/* Effects pre-transparency */
EEVEE_subsurface_compute(sldata, vedata);