diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_shadows.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_shadows.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_shadows.c b/source/blender/draw/engines/eevee/eevee_shadows.c index 71a4da9fcab..26bf477763e 100644 --- a/source/blender/draw/engines/eevee/eevee_shadows.c +++ b/source/blender/draw/engines/eevee/eevee_shadows.c @@ -71,8 +71,8 @@ void EEVEE_shadows_init(EEVEE_ViewLayerData *sldata) if (!sldata->lights) { sldata->lights = MEM_callocN(sizeof(EEVEE_LightsInfo), "EEVEE_LightsInfo"); - sldata->light_ubo = DRW_uniformbuffer_create(sizeof(EEVEE_Light) * MAX_LIGHT, NULL); - sldata->shadow_ubo = DRW_uniformbuffer_create(shadow_ubo_size, NULL); + sldata->light_ubo = GPU_uniformbuf_create_ex(sizeof(EEVEE_Light) * MAX_LIGHT, NULL, "evLight"); + sldata->shadow_ubo = GPU_uniformbuf_create_ex(shadow_ubo_size, NULL, "evShadow"); for (int i = 0; i < 2; i++) { sldata->shcasters_buffers[i].bbox = MEM_callocN( @@ -263,7 +263,7 @@ void EEVEE_shadows_update(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) } if (sldata->shadow_fb == NULL) { - sldata->shadow_fb = GPU_framebuffer_create(); + sldata->shadow_fb = GPU_framebuffer_create("shadow_fb"); } /* Gather all light own update bits. to avoid costly intersection check. */ @@ -338,7 +338,7 @@ void EEVEE_shadows_draw(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata, DRWView if (any_visible) { sldata->common_data.ray_type = EEVEE_RAY_SHADOW; - DRW_uniformbuffer_update(sldata->common_ubo, &sldata->common_data); + GPU_uniformbuf_update(sldata->common_ubo, &sldata->common_data); } DRW_stats_group_start("Cube Shadow Maps"); @@ -361,11 +361,11 @@ void EEVEE_shadows_draw(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata, DRWView DRW_view_set_active(view); - DRW_uniformbuffer_update(sldata->shadow_ubo, &linfo->shadow_data); /* Update all data at once */ + GPU_uniformbuf_update(sldata->shadow_ubo, &linfo->shadow_data); /* Update all data at once */ if (any_visible) { sldata->common_data.ray_type = saved_ray_type; - DRW_uniformbuffer_update(sldata->common_ubo, &sldata->common_data); + GPU_uniformbuf_update(sldata->common_ubo, &sldata->common_data); } } |