diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_subsurface.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_subsurface.c | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_subsurface.c b/source/blender/draw/engines/eevee/eevee_subsurface.c index ae01aee5dae..7fd39007263 100644 --- a/source/blender/draw/engines/eevee/eevee_subsurface.c +++ b/source/blender/draw/engines/eevee/eevee_subsurface.c @@ -208,12 +208,14 @@ void EEVEE_subsurface_add_pass(EEVEE_ViewLayerData *sldata, DRW_shgroup_stencil_mask(shgrp, sss_id); { + eGPUSamplerState state = GPU_SAMPLER_DEFAULT; + DRWShadingGroup *grp = DRW_shgroup_create(EEVEE_shaders_subsurface_first_pass_sh_get(), psl->sss_blur_ps); DRW_shgroup_uniform_texture(grp, "utilTex", EEVEE_materials_get_util_tex()); DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", depth_src); - DRW_shgroup_uniform_texture_ref(grp, "sssIrradiance", &effects->sss_irradiance); - DRW_shgroup_uniform_texture_ref(grp, "sssRadius", &effects->sss_radius); + DRW_shgroup_uniform_texture_ref_ex(grp, "sssIrradiance", &effects->sss_irradiance, state); + DRW_shgroup_uniform_texture_ref_ex(grp, "sssRadius", &effects->sss_radius, state); DRW_shgroup_uniform_block(grp, "sssProfile", sss_profile); DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo); DRW_shgroup_uniform_block(grp, "renderpass_block", sldata->renderpass_ubo.combined); @@ -223,9 +225,9 @@ void EEVEE_subsurface_add_pass(EEVEE_ViewLayerData *sldata, grp = DRW_shgroup_create(EEVEE_shaders_subsurface_second_pass_sh_get(), psl->sss_resolve_ps); DRW_shgroup_uniform_texture(grp, "utilTex", EEVEE_materials_get_util_tex()); DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", depth_src); - DRW_shgroup_uniform_texture_ref(grp, "sssIrradiance", &effects->sss_blur); - DRW_shgroup_uniform_texture_ref(grp, "sssAlbedo", &effects->sss_albedo); - DRW_shgroup_uniform_texture_ref(grp, "sssRadius", &effects->sss_radius); + DRW_shgroup_uniform_texture_ref_ex(grp, "sssIrradiance", &effects->sss_blur, state); + DRW_shgroup_uniform_texture_ref_ex(grp, "sssAlbedo", &effects->sss_albedo, state); + DRW_shgroup_uniform_texture_ref_ex(grp, "sssRadius", &effects->sss_radius, state); DRW_shgroup_uniform_block(grp, "sssProfile", sss_profile); DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo); DRW_shgroup_uniform_block(grp, "renderpass_block", sldata->renderpass_ubo.combined); |