diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_volumes.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_volumes.c | 204 |
1 files changed, 105 insertions, 99 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c index d1a45657a29..a960682e8c9 100644 --- a/source/blender/draw/engines/eevee/eevee_volumes.c +++ b/source/blender/draw/engines/eevee/eevee_volumes.c @@ -51,6 +51,7 @@ static struct { struct GPUShader *volumetric_clear_sh; struct GPUShader *volumetric_scatter_sh; + struct GPUShader *volumetric_scatter_with_lamps_sh; struct GPUShader *volumetric_integration_sh; struct GPUShader *volumetric_resolve_sh; @@ -63,6 +64,7 @@ static struct { extern char datatoc_bsdf_common_lib_glsl[]; extern char datatoc_bsdf_direct_lib_glsl[]; +extern char datatoc_common_uniforms_lib_glsl[]; extern char datatoc_octahedron_lib_glsl[]; extern char datatoc_irradiance_lib_glsl[]; extern char datatoc_lamps_lib_glsl[]; @@ -78,10 +80,12 @@ extern char datatoc_gpu_shader_fullscreen_vert_glsl[]; static void eevee_create_shader_volumes(void) { e_data.volumetric_common_lib = BLI_string_joinN( + datatoc_common_uniforms_lib_glsl, datatoc_bsdf_common_lib_glsl, datatoc_volumetric_lib_glsl); e_data.volumetric_common_lamps_lib = BLI_string_joinN( + datatoc_common_uniforms_lib_glsl, datatoc_bsdf_common_lib_glsl, datatoc_bsdf_direct_lib_glsl, datatoc_octahedron_lib_glsl, @@ -104,6 +108,15 @@ static void eevee_create_shader_volumes(void) SHADER_DEFINES "#define VOLUMETRICS\n" "#define VOLUME_SHADOW\n"); + e_data.volumetric_scatter_with_lamps_sh = DRW_shader_create_with_lib( + datatoc_volumetric_vert_glsl, + datatoc_volumetric_geom_glsl, + datatoc_volumetric_scatter_frag_glsl, + e_data.volumetric_common_lamps_lib, + SHADER_DEFINES + "#define VOLUMETRICS\n" + "#define VOLUME_LIGHTING\n" + "#define VOLUME_SHADOW\n"); e_data.volumetric_integration_sh = DRW_shader_create_with_lib( datatoc_volumetric_vert_glsl, datatoc_volumetric_geom_glsl, @@ -121,6 +134,7 @@ int EEVEE_volumes_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) EEVEE_FramebufferList *fbl = vedata->fbl; EEVEE_TextureList *txl = vedata->txl; EEVEE_EffectsInfo *effects = stl->effects; + EEVEE_CommonUniformBuffer *common_data = &sldata->common_data; const DRWContextState *draw_ctx = DRW_context_state_get(); ViewLayer *view_layer = draw_ctx->view_layer; @@ -137,29 +151,23 @@ int EEVEE_volumes_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) eevee_create_shader_volumes(); } - if (sldata->volumetrics == NULL) { - sldata->volumetrics = MEM_callocN(sizeof(EEVEE_VolumetricsInfo), "EEVEE_VolumetricsInfo"); - } - - EEVEE_VolumetricsInfo *volumetrics = sldata->volumetrics; - int tile_size = BKE_collection_engine_property_value_get_int(props, "volumetric_tile_size"); /* Find Froxel Texture resolution. */ - int froxel_tex_size[3]; + int tex_size[3]; - froxel_tex_size[0] = (int)ceilf(fmaxf(1.0f, viewport_size[0] / (float)tile_size)); - froxel_tex_size[1] = (int)ceilf(fmaxf(1.0f, viewport_size[1] / (float)tile_size)); - froxel_tex_size[2] = max_ii(BKE_collection_engine_property_value_get_int(props, "volumetric_samples"), 1); + tex_size[0] = (int)ceilf(fmaxf(1.0f, viewport_size[0] / (float)tile_size)); + tex_size[1] = (int)ceilf(fmaxf(1.0f, viewport_size[1] / (float)tile_size)); + tex_size[2] = max_ii(BKE_collection_engine_property_value_get_int(props, "volumetric_samples"), 1); - volumetrics->volume_coord_scale[0] = viewport_size[0] / (float)(tile_size * froxel_tex_size[0]); - volumetrics->volume_coord_scale[1] = viewport_size[1] / (float)(tile_size * froxel_tex_size[1]); + common_data->vol_coord_scale[0] = viewport_size[0] / (float)(tile_size * tex_size[0]); + common_data->vol_coord_scale[1] = viewport_size[1] / (float)(tile_size * tex_size[1]); /* TODO compute snap to maxZBuffer for clustered rendering */ - if ((volumetrics->froxel_tex_size[0] != froxel_tex_size[0]) || - (volumetrics->froxel_tex_size[1] != froxel_tex_size[1]) || - (volumetrics->froxel_tex_size[2] != froxel_tex_size[2])) + if ((common_data->vol_tex_size[0] != tex_size[0]) || + (common_data->vol_tex_size[1] != tex_size[1]) || + (common_data->vol_tex_size[2] != tex_size[2])) { DRW_TEXTURE_FREE_SAFE(txl->volume_prop_scattering); DRW_TEXTURE_FREE_SAFE(txl->volume_prop_extinction); @@ -172,38 +180,46 @@ int EEVEE_volumes_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) DRW_FRAMEBUFFER_FREE_SAFE(fbl->volumetric_fb); DRW_FRAMEBUFFER_FREE_SAFE(fbl->volumetric_scat_fb); DRW_FRAMEBUFFER_FREE_SAFE(fbl->volumetric_integ_fb); - volumetrics->froxel_tex_size[0] = froxel_tex_size[0]; - volumetrics->froxel_tex_size[1] = froxel_tex_size[1]; - volumetrics->froxel_tex_size[2] = froxel_tex_size[2]; + common_data->vol_tex_size[0] = tex_size[0]; + common_data->vol_tex_size[1] = tex_size[1]; + common_data->vol_tex_size[2] = tex_size[2]; - volumetrics->inv_tex_size[0] = 1.0f / (float)(volumetrics->froxel_tex_size[0]); - volumetrics->inv_tex_size[1] = 1.0f / (float)(volumetrics->froxel_tex_size[1]); - volumetrics->inv_tex_size[2] = 1.0f / (float)(volumetrics->froxel_tex_size[2]); + common_data->vol_inv_tex_size[0] = 1.0f / (float)(tex_size[0]); + common_data->vol_inv_tex_size[1] = 1.0f / (float)(tex_size[1]); + common_data->vol_inv_tex_size[2] = 1.0f / (float)(tex_size[2]); } /* Like frostbite's paper, 5% blend of the new frame. */ - volumetrics->history_alpha = (txl->volume_prop_scattering == NULL) ? 0.0f : 0.95f; + common_data->vol_history_alpha = (txl->volume_prop_scattering == NULL) ? 0.0f : 0.95f; if (txl->volume_prop_scattering == NULL) { /* Volume properties: We evaluate all volumetric objects * and store their final properties into each froxel */ - txl->volume_prop_scattering = DRW_texture_create_3D(froxel_tex_size[0], froxel_tex_size[1], froxel_tex_size[2], DRW_TEX_RGB_11_11_10, DRW_TEX_FILTER, NULL); - txl->volume_prop_extinction = DRW_texture_create_3D(froxel_tex_size[0], froxel_tex_size[1], froxel_tex_size[2], DRW_TEX_RGB_11_11_10, DRW_TEX_FILTER, NULL); - txl->volume_prop_emission = DRW_texture_create_3D(froxel_tex_size[0], froxel_tex_size[1], froxel_tex_size[2], DRW_TEX_RGB_11_11_10, DRW_TEX_FILTER, NULL); - txl->volume_prop_phase = DRW_texture_create_3D(froxel_tex_size[0], froxel_tex_size[1], froxel_tex_size[2], DRW_TEX_RG_16, DRW_TEX_FILTER, NULL); + txl->volume_prop_scattering = DRW_texture_create_3D(tex_size[0], tex_size[1], tex_size[2], + DRW_TEX_RGB_11_11_10, DRW_TEX_FILTER, NULL); + txl->volume_prop_extinction = DRW_texture_create_3D(tex_size[0], tex_size[1], tex_size[2], + DRW_TEX_RGB_11_11_10, DRW_TEX_FILTER, NULL); + txl->volume_prop_emission = DRW_texture_create_3D(tex_size[0], tex_size[1], tex_size[2], + DRW_TEX_RGB_11_11_10, DRW_TEX_FILTER, NULL); + txl->volume_prop_phase = DRW_texture_create_3D(tex_size[0], tex_size[1], tex_size[2], + DRW_TEX_RG_16, DRW_TEX_FILTER, NULL); /* Volume scattering: We compute for each froxel the * Scattered light towards the view. We also resolve temporal * super sampling during this stage. */ - txl->volume_scatter = DRW_texture_create_3D(froxel_tex_size[0], froxel_tex_size[1], froxel_tex_size[2], DRW_TEX_RGB_11_11_10, DRW_TEX_FILTER, NULL); - txl->volume_transmittance = DRW_texture_create_3D(froxel_tex_size[0], froxel_tex_size[1], froxel_tex_size[2], DRW_TEX_RGB_11_11_10, DRW_TEX_FILTER, NULL); + txl->volume_scatter = DRW_texture_create_3D(tex_size[0], tex_size[1], tex_size[2], + DRW_TEX_RGB_11_11_10, DRW_TEX_FILTER, NULL); + txl->volume_transmittance = DRW_texture_create_3D(tex_size[0], tex_size[1], tex_size[2], + DRW_TEX_RGB_11_11_10, DRW_TEX_FILTER, NULL); /* Final integration: We compute for each froxel the * amount of scattered light and extinction coef at this * given depth. We use theses textures as double buffer * for the volumetric history. */ - txl->volume_scatter_history = DRW_texture_create_3D(froxel_tex_size[0], froxel_tex_size[1], froxel_tex_size[2], DRW_TEX_RGB_11_11_10, DRW_TEX_FILTER, NULL); - txl->volume_transmittance_history = DRW_texture_create_3D(froxel_tex_size[0], froxel_tex_size[1], froxel_tex_size[2], DRW_TEX_RGB_11_11_10, DRW_TEX_FILTER, NULL); + txl->volume_scatter_history = DRW_texture_create_3D(tex_size[0], tex_size[1], tex_size[2], + DRW_TEX_RGB_11_11_10, DRW_TEX_FILTER, NULL); + txl->volume_transmittance_history = DRW_texture_create_3D(tex_size[0], tex_size[1], tex_size[2], + DRW_TEX_RGB_11_11_10, DRW_TEX_FILTER, NULL); } /* Temporal Super sampling jitter */ @@ -221,7 +237,7 @@ int EEVEE_volumes_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) } if (do_taa) { - volumetrics->history_alpha = 0.0f; + common_data->vol_history_alpha = 0.0f; current_sample = effects->taa_current_sample - 1; effects->volume_current_sample = -1; } @@ -234,9 +250,9 @@ int EEVEE_volumes_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) } BLI_halton_3D(ht_primes, ht_offset, current_sample, ht_point); - volumetrics->jitter[0] = (float)ht_point[0]; - volumetrics->jitter[1] = (float)ht_point[1]; - volumetrics->jitter[2] = (float)ht_point[2]; + common_data->vol_jitter[0] = (float)ht_point[0]; + common_data->vol_jitter[1] = (float)ht_point[1]; + common_data->vol_jitter[2] = (float)ht_point[2]; /* Framebuffer setup */ DRWFboTexture tex_vol[4] = {{&txl->volume_prop_scattering, DRW_TEX_RGB_11_11_10, DRW_TEX_FILTER}, @@ -245,63 +261,64 @@ int EEVEE_volumes_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) {&txl->volume_prop_phase, DRW_TEX_RG_16, DRW_TEX_FILTER}}; DRW_framebuffer_init(&fbl->volumetric_fb, &draw_engine_eevee_type, - (int)froxel_tex_size[0], (int)froxel_tex_size[1], + (int)tex_size[0], (int)tex_size[1], tex_vol, 4); DRWFboTexture tex_vol_scat[2] = {{&txl->volume_scatter, DRW_TEX_RGB_11_11_10, DRW_TEX_FILTER}, {&txl->volume_transmittance, DRW_TEX_RGB_11_11_10, DRW_TEX_FILTER}}; DRW_framebuffer_init(&fbl->volumetric_scat_fb, &draw_engine_eevee_type, - (int)froxel_tex_size[0], (int)froxel_tex_size[1], + (int)tex_size[0], (int)tex_size[1], tex_vol_scat, 2); DRWFboTexture tex_vol_integ[2] = {{&txl->volume_scatter_history, DRW_TEX_RGB_11_11_10, DRW_TEX_FILTER}, {&txl->volume_transmittance_history, DRW_TEX_RGB_11_11_10, DRW_TEX_FILTER}}; DRW_framebuffer_init(&fbl->volumetric_integ_fb, &draw_engine_eevee_type, - (int)froxel_tex_size[0], (int)froxel_tex_size[1], + (int)tex_size[0], (int)tex_size[1], tex_vol_integ, 2); - volumetrics->integration_start = BKE_collection_engine_property_value_get_float(props, "volumetric_start"); - volumetrics->integration_end = BKE_collection_engine_property_value_get_float(props, "volumetric_end"); - volumetrics->sample_distribution = 4.0f * (1.00001f - BKE_collection_engine_property_value_get_float(props, "volumetric_sample_distribution")); - volumetrics->use_volume_shadows = BKE_collection_engine_property_value_get_bool(props, "volumetric_shadows"); - volumetrics->light_clamp = BKE_collection_engine_property_value_get_float(props, "volumetric_light_clamp"); + float integration_start = BKE_collection_engine_property_value_get_float(props, "volumetric_start"); + float integration_end = BKE_collection_engine_property_value_get_float(props, "volumetric_end"); + common_data->vol_light_clamp = BKE_collection_engine_property_value_get_float(props, "volumetric_light_clamp"); - if (volumetrics->use_volume_shadows) { - volumetrics->shadow_step_count = (float)BKE_collection_engine_property_value_get_int(props, "volumetric_shadow_samples"); + common_data->vol_shadow_steps = (float)BKE_collection_engine_property_value_get_int(props, "volumetric_shadow_samples"); + if (BKE_collection_engine_property_value_get_bool(props, "volumetric_shadows")) { } else { - volumetrics->shadow_step_count = 0; + common_data->vol_shadow_steps = 0; } if (DRW_viewport_is_persp_get()) { - const float clip_start = stl->g_data->viewvecs[0][2]; + float sample_distribution = BKE_collection_engine_property_value_get_float(props, "volumetric_sample_distribution"); + sample_distribution = 4.0f * (1.00001f - sample_distribution); + + const float clip_start = common_data->view_vecs[0][2]; /* Negate */ - float near = volumetrics->integration_start = min_ff(-volumetrics->integration_start, clip_start - 1e-4f); - float far = volumetrics->integration_end = min_ff(-volumetrics->integration_end, near - 1e-4f); + float near = integration_start = min_ff(-integration_start, clip_start - 1e-4f); + float far = integration_end = min_ff(-integration_end, near - 1e-4f); - volumetrics->depth_param[0] = (far - near * exp2(1.0f / volumetrics->sample_distribution)) / (far - near); - volumetrics->depth_param[1] = (1.0f - volumetrics->depth_param[0]) / near; - volumetrics->depth_param[2] = volumetrics->sample_distribution; + common_data->vol_depth_param[0] = (far - near * exp2(1.0f / sample_distribution)) / (far - near); + common_data->vol_depth_param[1] = (1.0f - common_data->vol_depth_param[0]) / near; + common_data->vol_depth_param[2] = sample_distribution; } else { - const float clip_start = stl->g_data->viewvecs[0][2]; - const float clip_end = stl->g_data->viewvecs[1][2]; - volumetrics->integration_start = min_ff(volumetrics->integration_end, clip_start); - volumetrics->integration_end = max_ff(-volumetrics->integration_end, clip_end); - - volumetrics->depth_param[0] = volumetrics->integration_start; - volumetrics->depth_param[1] = volumetrics->integration_end; - volumetrics->depth_param[2] = 1.0f / (volumetrics->integration_end - volumetrics->integration_start); + const float clip_start = common_data->view_vecs[0][2]; + const float clip_end = common_data->view_vecs[1][2]; + integration_start = min_ff(integration_end, clip_start); + integration_end = max_ff(-integration_end, clip_end); + + common_data->vol_depth_param[0] = integration_start; + common_data->vol_depth_param[1] = integration_end; + common_data->vol_depth_param[2] = 1.0f / (integration_end - integration_start); } /* Disable clamp if equal to 0. */ - if (volumetrics->light_clamp == 0.0) { - volumetrics->light_clamp = FLT_MAX; + if (common_data->vol_light_clamp == 0.0) { + common_data->vol_light_clamp = FLT_MAX; } - volumetrics->use_lights = BKE_collection_engine_property_value_get_bool(props, "volumetric_lights"); + common_data->vol_use_lights = BKE_collection_engine_property_value_get_bool(props, "volumetric_lights"); return EFFECT_VOLUMETRIC | EFFECT_POST_BUFFER; } @@ -328,12 +345,11 @@ void EEVEE_volumes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) EEVEE_StorageList *stl = vedata->stl; EEVEE_TextureList *txl = vedata->txl; EEVEE_EffectsInfo *effects = stl->effects; + EEVEE_CommonUniformBuffer *common_data = &sldata->common_data; if ((effects->enabled_effects & EFFECT_VOLUMETRIC) != 0) { const DRWContextState *draw_ctx = DRW_context_state_get(); Scene *scene = draw_ctx->scene; - EEVEE_VolumetricsInfo *volumetrics = sldata->volumetrics; - static int zero = 0; DRWShadingGroup *grp; /* Quick breakdown of the Volumetric rendering: @@ -370,65 +386,59 @@ void EEVEE_volumes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) if (wo != NULL && wo->use_nodes && wo->nodetree) { struct GPUMaterial *mat = EEVEE_material_world_volume_get(scene, wo); - grp = DRW_shgroup_material_empty_tri_batch_create(mat, psl->volumetric_world_ps, volumetrics->froxel_tex_size[2]); + grp = DRW_shgroup_material_empty_tri_batch_create(mat, + psl->volumetric_world_ps, + common_data->vol_tex_size[2]); if (grp) { - DRW_shgroup_uniform_vec4(grp, "viewvecs[0]", (float *)stl->g_data->viewvecs, 2); - DRW_shgroup_uniform_ivec3(grp, "volumeTextureSize", (int *)volumetrics->froxel_tex_size, 1); - DRW_shgroup_uniform_vec2(grp, "volume_uv_ratio", (float *)volumetrics->volume_coord_scale, 1); - DRW_shgroup_uniform_vec3(grp, "volume_param", (float *)volumetrics->depth_param, 1); - DRW_shgroup_uniform_vec3(grp, "volume_jitter", (float *)volumetrics->jitter, 1); + DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo); } } else { /* If no world or volume material is present just clear the buffer with this drawcall */ - grp = DRW_shgroup_empty_tri_batch_create(e_data.volumetric_clear_sh, psl->volumetric_world_ps, volumetrics->froxel_tex_size[2]); + grp = DRW_shgroup_empty_tri_batch_create(e_data.volumetric_clear_sh, + psl->volumetric_world_ps, + common_data->vol_tex_size[2]); - DRW_shgroup_uniform_ivec3(grp, "volumeTextureSize", (int *)volumetrics->froxel_tex_size, 1); + DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo); } /* Volumetric Objects */ - psl->volumetric_objects_ps = DRW_pass_create("Volumetric Properties", DRW_STATE_WRITE_COLOR | DRW_STATE_ADDITIVE); + psl->volumetric_objects_ps = DRW_pass_create("Volumetric Properties", DRW_STATE_WRITE_COLOR | + DRW_STATE_ADDITIVE); + struct GPUShader *scatter_sh = (common_data->vol_use_lights) ? e_data.volumetric_scatter_with_lamps_sh + : e_data.volumetric_scatter_sh; psl->volumetric_scatter_ps = DRW_pass_create("Volumetric Scattering", DRW_STATE_WRITE_COLOR); - grp = DRW_shgroup_empty_tri_batch_create(e_data.volumetric_scatter_sh, psl->volumetric_scatter_ps, volumetrics->froxel_tex_size[2]); - DRW_shgroup_uniform_vec4(grp, "viewvecs[0]", (float *)stl->g_data->viewvecs, 2); - DRW_shgroup_uniform_vec2(grp, "volume_uv_ratio", (float *)volumetrics->volume_coord_scale, 1); - DRW_shgroup_uniform_vec3(grp, "volume_param", (float *)volumetrics->depth_param, 1); - DRW_shgroup_uniform_vec3(grp, "volume_jitter", (float *)volumetrics->jitter, 1); - DRW_shgroup_uniform_mat4(grp, "PastViewProjectionMatrix", (float *)stl->g_data->prev_persmat); - DRW_shgroup_uniform_block(grp, "light_block", sldata->light_ubo); - DRW_shgroup_uniform_block(grp, "shadow_block", sldata->shadow_ubo); - DRW_shgroup_uniform_int(grp, "light_count", (volumetrics->use_lights) ? &sldata->lamps->num_light : &zero, 1); + grp = DRW_shgroup_empty_tri_batch_create(scatter_sh, psl->volumetric_scatter_ps, + common_data->vol_tex_size[2]); DRW_shgroup_uniform_buffer(grp, "irradianceGrid", &sldata->irradiance_pool); DRW_shgroup_uniform_buffer(grp, "shadowTexture", &sldata->shadow_pool); - DRW_shgroup_uniform_float(grp, "volume_light_clamp", &volumetrics->light_clamp, 1); - DRW_shgroup_uniform_float(grp, "volume_shadows_steps", &volumetrics->shadow_step_count, 1); - DRW_shgroup_uniform_float(grp, "volume_history_alpha", &volumetrics->history_alpha, 1); DRW_shgroup_uniform_buffer(grp, "volumeScattering", &txl->volume_prop_scattering); DRW_shgroup_uniform_buffer(grp, "volumeExtinction", &txl->volume_prop_extinction); DRW_shgroup_uniform_buffer(grp, "volumeEmission", &txl->volume_prop_emission); DRW_shgroup_uniform_buffer(grp, "volumePhase", &txl->volume_prop_phase); DRW_shgroup_uniform_buffer(grp, "historyScattering", &txl->volume_scatter_history); DRW_shgroup_uniform_buffer(grp, "historyTransmittance", &txl->volume_transmittance_history); + DRW_shgroup_uniform_block(grp, "light_block", sldata->light_ubo); + DRW_shgroup_uniform_block(grp, "shadow_block", sldata->shadow_ubo); + DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo); psl->volumetric_integration_ps = DRW_pass_create("Volumetric Integration", DRW_STATE_WRITE_COLOR); - grp = DRW_shgroup_empty_tri_batch_create(e_data.volumetric_integration_sh, psl->volumetric_integration_ps, volumetrics->froxel_tex_size[2]); - DRW_shgroup_uniform_vec4(grp, "viewvecs[0]", (float *)stl->g_data->viewvecs, 2); - DRW_shgroup_uniform_vec2(grp, "volume_uv_ratio", (float *)volumetrics->volume_coord_scale, 1); - DRW_shgroup_uniform_vec3(grp, "volume_param", (float *)volumetrics->depth_param, 1); + grp = DRW_shgroup_empty_tri_batch_create(e_data.volumetric_integration_sh, + psl->volumetric_integration_ps, + common_data->vol_tex_size[2]); DRW_shgroup_uniform_buffer(grp, "volumeScattering", &txl->volume_scatter); DRW_shgroup_uniform_buffer(grp, "volumeExtinction", &txl->volume_transmittance); + DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo); psl->volumetric_resolve_ps = DRW_pass_create("Volumetric Resolve", DRW_STATE_WRITE_COLOR); grp = DRW_shgroup_create(e_data.volumetric_resolve_sh, psl->volumetric_resolve_ps); - DRW_shgroup_uniform_vec4(grp, "viewvecs[0]", (float *)stl->g_data->viewvecs, 2); - DRW_shgroup_uniform_vec2(grp, "volume_uv_ratio", (float *)volumetrics->volume_coord_scale, 1); - DRW_shgroup_uniform_vec3(grp, "volume_param", (float *)volumetrics->depth_param, 1); DRW_shgroup_uniform_buffer(grp, "inScattering", &txl->volume_scatter); DRW_shgroup_uniform_buffer(grp, "inTransmittance", &txl->volume_transmittance); DRW_shgroup_uniform_buffer(grp, "inSceneColor", &e_data.color_src); DRW_shgroup_uniform_buffer(grp, "inSceneDepth", &e_data.depth_src); + DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo); DRW_shgroup_call_add(grp, DRW_cache_fullscreen_quad_get(), NULL); } } @@ -438,7 +448,6 @@ void EEVEE_volumes_cache_object_add(EEVEE_ViewLayerData *sldata, EEVEE_Data *ved float *texcoloc = NULL; float *texcosize = NULL; struct ModifierData *md = NULL; - EEVEE_VolumetricsInfo *volumetrics = sldata->volumetrics; Material *ma = give_current_material(ob, 1); if (ma == NULL) { @@ -447,7 +456,7 @@ void EEVEE_volumes_cache_object_add(EEVEE_ViewLayerData *sldata, EEVEE_Data *ved struct GPUMaterial *mat = EEVEE_material_mesh_volume_get(scene, ma); - DRWShadingGroup *grp = DRW_shgroup_material_empty_tri_batch_create(mat, vedata->psl->volumetric_objects_ps, volumetrics->froxel_tex_size[2]); + DRWShadingGroup *grp = DRW_shgroup_material_empty_tri_batch_create(mat, vedata->psl->volumetric_objects_ps, sldata->common_data.vol_tex_size[2]); /* Making sure it's updated. */ invert_m4_m4(ob->imat, ob->obmat); @@ -455,14 +464,10 @@ void EEVEE_volumes_cache_object_add(EEVEE_ViewLayerData *sldata, EEVEE_Data *ved BKE_mesh_texspace_get_reference((struct Mesh *)ob->data, NULL, &texcoloc, NULL, &texcosize); if (grp) { + DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo); DRW_shgroup_uniform_mat4(grp, "volumeObjectMatrix", (float *)ob->imat); DRW_shgroup_uniform_vec3(grp, "volumeOrcoLoc", texcoloc, 1); DRW_shgroup_uniform_vec3(grp, "volumeOrcoSize", texcosize, 1); - DRW_shgroup_uniform_vec4(grp, "viewvecs[0]", (float *)vedata->stl->g_data->viewvecs, 2); - DRW_shgroup_uniform_ivec3(grp, "volumeTextureSize", (int *)volumetrics->froxel_tex_size, 1); - DRW_shgroup_uniform_vec2(grp, "volume_uv_ratio", (float *)volumetrics->volume_coord_scale, 1); - DRW_shgroup_uniform_vec3(grp, "volume_param", (float *)volumetrics->depth_param, 1); - DRW_shgroup_uniform_vec3(grp, "volume_jitter", (float *)volumetrics->jitter, 1); } /* Smoke Simulation */ @@ -572,6 +577,7 @@ void EEVEE_volumes_free(void) DRW_SHADER_FREE_SAFE(e_data.volumetric_clear_sh); DRW_SHADER_FREE_SAFE(e_data.volumetric_scatter_sh); + DRW_SHADER_FREE_SAFE(e_data.volumetric_scatter_with_lamps_sh); DRW_SHADER_FREE_SAFE(e_data.volumetric_integration_sh); DRW_SHADER_FREE_SAFE(e_data.volumetric_resolve_sh); } |